Net Aesthetics 2.0 Panel

Curious to hear what people thought about the Panel at EAI on Monday?



Lee Wells
Brooklyn, NY 11222

http://www.leewells.org
http://www.perpetualartmachine.com
917 723 2524

Comments

, MTAA

Lauren did a good job of keeping things focused. Both respondents were
very good, I would have liked to hear more from Caitlin Jones – her
co-part, though good, was a bit too talkative, he could have been a
bit more gracious and let CJ talk.

The artist panelists were also good. They all kept it very succinct in
showing highlights of their work. I had one quibble with the panel
makeup in that 3 of the 4 artists had very similar approaches to
making art on the web. I felt there could have been more of a range of
artists.


On 2/8/06, Lee Wells <[email protected]> wrote:
> Curious to hear what people thought about the Panel at EAI on Monday?
>
>
> –
> Lee Wells
> Brooklyn, NY 11222
>
> http://www.leewells.org
> http://www.perpetualartmachine.com
> 917 723 2524
>
> +
> -> post: [email protected]
> -> questions: [email protected]
> -> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
> -> give: http://rhizome.org/support
> +
> Subscribers to Rhizome are subject to the terms set out in the
> Membership Agreement available online at http://rhizome.org/info/29.php
>



<twhid>www.mteww.com</twhid>

, M. River

> Curious to hear what people thought about the Panel at EAI on Monday?

http://www.mteww.com/mtaaRR/news/mriver/rhz_field_trip.html

and

http://www.tinjail.com/tintype/?pA1

, Jason Van Anden

Will there be video or a transcript?
jason van anden
———- Forwarded message ———-From: Jason Van Anden <[email protected]>Date: Feb 8, 2006 12:28 PMSubject: Re: RHIZOME_RAW: Re: Net Aesthetics 2.0 PanelTo: "M. River" <[email protected]>Cc: [email protected]

Will there be video or a transcript?
jason van anden

On 2/8/06, M. River <[email protected]> wrote:> > Curious to hear what people thought about the Panel at EAI on Monday?>> http://www.mteww.com/mtaaRR/news/mriver/rhz_field_trip.html>> and>> http://www.tinjail.com/tintype/?pA1> +> -> post: [email protected]> -> questions: [email protected]> -> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz> -> give: http://rhizome.org/support> +> Subscribers to Rhizome are subject to the terms set out in the> Membership Agreement available online at http://rhizome.org/info/29.php>

–Jason Van Andenhttp://www.smileproject.com

–Jason Van Andenhttp://www.smileproject.com

, Sal Randolph

Some interesting things that came up during the panel:

– Outsider Imagery – The widespread influence of what one of the
artist's (Michael Bell-Smith) called 'internet folk art' – animated
gifs, avatars, personal blogs, home pages, mashups, game sprites,
etc. All of the individual quirky production of gazillions of
internet users. If you include webcams in that list, then all of the
artists on the panel used some of these elements and aesthetics.

– Nostalgia – Caitlin Jones brought up the question of whether most
of the work had an aspect of nostalgia for earlier (more utopian?)
technological times (sometimes just a few years ago) – all the
artists resisted this idea, saying pretty much that it was just too
hard to keep up with the absolute now of the internet, and that using
aesthetic elements which were a few years in the past was just a side
effect of this. Despite that, once the idea of nostalgia was in the
air, it was hard to dismiss.

– The Sublime – interestingly the Sublime was somehow connected
(during the discussion) with being in a gallery (as opposed to being
online – is that the mundane?) – And as MTAA mentioned on their
blog post ( http://www.mteww.com/mtaaRR/news/mriver/
rhz_field_trip.html ) there was an amazing mashup on the projector
for a good long time with the wikipedia entry for the sublime
interrupted by manic (and gorgeous) jodi.org black and white pop-up
windows. Sublime indeed. Other candidates for the sublime were
Marisa Olson's & Abe Linkoln's universal acid videos (which you can
see at http://www.universalacid.net/ ) , Michael Bell-Smith's video
Continue (not online, but there's a still at http://
www.foxyproduction.com/artist/workview/5/169 ) and Cory Archangel's
classic Super Mario Clouds.

– Memes – on the internets, no one can hear you unless you meme.
Cory Archangel brought up the need for his online work to be meme-
able, and also the idea that he keeps his internet work what he
called 'fey' – meaning that it has to function in the non-art
context of someone running across it while at work etc. where it's
"just a website". Internet artworks have to survive without the
hushed chapel of the gallery, competing with all the other
information & detritus, and amusement online. One of the strategies
internet artworks use as a survival tool is to be meme-able.

– The Game – to roughly quote Michael Connor "The last thing you
want to tell somebody is that the Superbowl is just a game – 'turn
that off, it's just a game'. Art isn't just a game. It's a
*game*." Meaning that the fact the art world is a play space, and
that art is a kind of game doesn't make it any less serious, if
anything it makes it more serious. I believe he used the word
'transcendent'. There's that sublime again.

– 2.0 – No one on the panel really thought we were at a 2.0 moment,
but I wonder if we might be without knowing it. To me the
interesting element of what's usually called web 2.0 is the shift
from websites as spaces of presentation towards websites as genuinely
social spaces. Most of the panelists worked in the (very extended)
tradition of video, so we didn't really see the other side of net
art, the really networked, collaborative end of things which is a
much a part of net art as what might be visible on a screen.


>
>
> On 2/8/06, Lee Wells <[email protected]> wrote:
>> Curious to hear what people thought about the Panel at EAI on Monday?
>>

, MTAA

nice round-up Sal :-)

On 2/8/06, Sal Randolph <[email protected]> wrote:
>
> Some interesting things that came up during the panel:
>
> – Outsider Imagery – The widespread influence of what one of the
> artist's (Michael Bell-Smith) called 'internet folk art' – animated
> gifs, avatars, personal blogs, home pages, mashups, game sprites,
> etc. All of the individual quirky production of gazillions of
> internet users. If you include webcams in that list, then all of the
> artists on the panel used some of these elements and aesthetics.
>
> – Nostalgia – Caitlin Jones brought up the question of whether most
> of the work had an aspect of nostalgia for earlier (more utopian?)
> technological times (sometimes just a few years ago) – all the
> artists resisted this idea, saying pretty much that it was just too
> hard to keep up with the absolute now of the internet, and that using
> aesthetic elements which were a few years in the past was just a side
> effect of this. Despite that, once the idea of nostalgia was in the
> air, it was hard to dismiss.
>
> – The Sublime – interestingly the Sublime was somehow connected
> (during the discussion) with being in a gallery (as opposed to being
> online – is that the mundane?) – And as MTAA mentioned on their
> blog post ( http://www.mteww.com/mtaaRR/news/mriver/
> rhz_field_trip.html ) there was an amazing mashup on the projector
> for a good long time with the wikipedia entry for the sublime
> interrupted by manic (and gorgeous) jodi.org black and white pop-up
> windows. Sublime indeed. Other candidates for the sublime were
> Marisa Olson's & Abe Linkoln's universal acid videos (which you can
> see at http://www.universalacid.net/ ) , Michael Bell-Smith's video
> Continue (not online, but there's a still at http://
> www.foxyproduction.com/artist/workview/5/169 ) and Cory Archangel's
> classic Super Mario Clouds.
>
> – Memes – on the internets, no one can hear you unless you meme.
> Cory Archangel brought up the need for his online work to be meme-
> able, and also the idea that he keeps his internet work what he
> called 'fey' – meaning that it has to function in the non-art
> context of someone running across it while at work etc. where it's
> "just a website". Internet artworks have to survive without the
> hushed chapel of the gallery, competing with all the other
> information & detritus, and amusement online. One of the strategies
> internet artworks use as a survival tool is to be meme-able.
>
> – The Game – to roughly quote Michael Connor "The last thing you
> want to tell somebody is that the Superbowl is just a game – 'turn
> that off, it's just a game'. Art isn't just a game. It's a
> *game*." Meaning that the fact the art world is a play space, and
> that art is a kind of game doesn't make it any less serious, if
> anything it makes it more serious. I believe he used the word
> 'transcendent'. There's that sublime again.
>
> – 2.0 – No one on the panel really thought we were at a 2.0 moment,
> but I wonder if we might be without knowing it. To me the
> interesting element of what's usually called web 2.0 is the shift
> from websites as spaces of presentation towards websites as genuinely
> social spaces. Most of the panelists worked in the (very extended)
> tradition of video, so we didn't really see the other side of net
> art, the really networked, collaborative end of things which is a
> much a part of net art as what might be visible on a screen.
>
>
> >
> >
> > On 2/8/06, Lee Wells <[email protected]> wrote:
> >> Curious to hear what people thought about the Panel at EAI on Monday?
> >>
> +
> -> post: [email protected]
> -> questions: [email protected]
> -> subscribe/unsubscribe: http://rhizome.org/preferences/subscribe.rhiz
> -> give: http://rhizome.org/support
> +
> Subscribers to Rhizome are subject to the terms set out in the
> Membership Agreement available online at http://rhizome.org/info/29.php
>



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