RHIZOME DIGEST: 10.3.07

<br />RHIZOME DIGEST: October 3, 2007<br /><br />Content:<br /><br />+opportunity+<br />1. ana otero: CALL FOR PROPOSALS - AV FESTIVAL 08<br />2. [email protected]: VIDA 10.0<br />3. [email protected]: Call For Entries: Dreaming A New Real<br />4. aisling kelliher: Tenure-Track Faculty Position in Interactive Visual Media<br />5. Sang Um Nam: Assistant Professor in Imaging Media<br />6. Turbulence: Visionary Landscapes: Call for Papers and Media Art<br /><br />+announcement+<br />7. Yves Bernard: iMAL new Digital Culture Center in Brussels, 4-7 October (Exhibition, concerts, performances)<br />8. [email protected]: PING!4 Festival for experimental and new media art<br />9. Catherine Forster: LiveBox Video Art and New Media Lounge announcement<br />10. Andrew Stern: EXHIBITION: Grand Text Auto<br />11. [email protected]: CORY ARCANGEL PV I RIDLEY ROAD I SATURDAY 6TH OCTOBER<br /><br />+essays+<br />12. Ryan Griffis: For An Art Against the Cartography of Everyday Life<br />13. Alexander Galloway: Notes on &quot;Gaming&quot;<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: ana otero &lt;[email protected]&gt;<br />Date: Sep 30, 2007<br />Subject: CALL FOR PROPOSALS - AV FESTIVAL 08<br /><br />// SNEAK PREVIEW &amp; CALL FOR PROPOSALS<br />// AV FESTIVAL 08 - FIRST ANNOUNCEMENT<br />// Deadline for proposals: 15 October 2007<br /><br /><a rel="nofollow" href="http://www.avfestival.co.uk/">http://www.avfestival.co.uk/</a><br />Newcastle, Gateshead, Middlesbrough, Sunderland, UK<br /><br />AV Festival is an international festival of electronic arts, featuring visual art, music and moving image. A biennial event, the festival takes place in Newcastle, Gateshead, Sunderland and Middlesbrough in the North East of England. The next AV Festival will be held 28 February - 8 March 2008.<br /><br />The theme of AV Festival 08 is Broadcast.<br /><br />This October, the BBC begin to switch off analogue television signals in the UK, paving the way for television to become entirely digital. At the same time as this profound change in our experience of broadcasting takes place, the internet and mobile networks have created opportunities for us to 'broadcast ourselves' in entirely new ways. As the landscape of broadcasting changes irrevocably, AV Festival 08 will be a catalyst for debate about the future of broadcasting, and an event to celebrate a century of on-air and online transmission.<br /><br />AV Festival 08 will include internationally renowned artists, filmmakers, researchers and musicians as well as emerging practitioners. It will feature:<br />- New commissions of art, music and moving image<br />- Open Air: an outdoor programme of events<br />- Concerts &amp; Performances<br />- Exhibitions in galleries and museums<br />- A moving image programme<br />- FM Radio Stations<br />- Club events and parties<br />- An industry debate<br />- Seminars, conferences and talks<br />- Workshops<br /><br />We will be making a full announcement about the festival theme and some aspects of the programme mid October.<br /><br />___AV Festival 08: getting involved<br /><br />AV Festival 08 is providing creative practitioners with an opportunity to contribute ideas to the programme. In the next two months, we will announce a series of opportunities for artists, musicians, filmmakers, DJs, VJs, designers, theorists, technologists, scientists, philosophers and others to contribute to the festival.<br /><br />The first of these opportunities is a call for proposals for a site-specific audio art commission at the Sunderland Museum &amp; Winter Gardens. The fee is GBP5000. If you have an idea for a new work which responds to our theme and the context of the Winter Gardens, we would like to hear about it. See below for more details.<br /><br />In the coming weeks, we will also call for proposals from artists and producers who want to get involved with our radio stations, filmmakers who want to create a new work for the festival, and critics and philosophers who want to contribute to our conferences.<br /><br />___AV Festival 08: call for proposals<br /><br />AV Festival will commission new work especially for the festival, as well as present creative work which has already been produced.<br /><br />We are now calling for proposals from artists or musicians for a new site-specific audio artwork for the Sunderland Winter Gardens. Experienced artists are invited to submit original ideas for a work that responds to both the festival's theme and the unique environment of the Winter Gardens.<br /><br />The fee for this commission is GBP 5000.<br /><br />Artists wishing to submit a proposal must download the brief for this commission from the AV Festival website, read the guidelines and send a proposal by email.<br /><br />DEADLINE: 15 October 2007<br />DOWNLOAD BRIEF: <a rel="nofollow" href="http://www.avfestival.co.uk/opportunities/">http://www.avfestival.co.uk/opportunities/</a><br />EMAIL PROPOSALS TO: [email protected]<br /><br />We will announce further calls for proposals for other parts of the programme in the coming weeks. If you want to be kept informed of future opportunities, please subscribe to our mailing list by filling up the sign up box on <a rel="nofollow" href="http://www.avfestival.co.uk">http://www.avfestival.co.uk</a><br /><br />___AV Festival 08: joining our team<br /><br />Over the coming weeks, we will be inviting tenders from freelance individuals, or companies, who want to get involved in the production of AV Festival 08. We are now inviting tenders for thefirst of these contracts: AV Festival Programme Manager, Middlesbrough. We are also inviting proposals for several paid placements for exceptional young people. There are more details about all these opportunities at: <a rel="nofollow" href="http://www.avfestival.co.uk/opportunities">http://www.avfestival.co.uk/opportunities</a><br /><br />___AV Festival: the story so far<br /><br />The AV Festival is run by an independent charitable company called Audio Visual Arts North East.<br /><br />AV Festival has run two successful festivals thus far. The first was held 18 - 22 November 2003 and consisted of over one hundred events across three towns in two weeks. It included new a newly commissioned film by The Light Surgeons which aired on BBC Television, screenings of Matthew Barney's<br />Cremaster Cycle, a Mike Figgis film retrospective, a world premiere by Peter Greenaway, new work by Richard Fenwick, performances by the Cinematic Orchestra, DJ Food, Tina Frank and General Magic, onedotzero screenings and a lively programme of workshops and lectures. The archived AV Festival 03 website can be found at: <a rel="nofollow" href="http://www.avfest.co.uk/03/new/index2.html">http://www.avfest.co.uk/03/new/index2.html</a><br /><br />The second AV Festival - LifeLike took place in over 25 venues from 2-12 March 2006. Over 10 days, AV delivered over 90 events in 3 urban centres. Curatorially, AV Festival 06 investigated life sciences. It featured challenging new work by Michael Nyman, Neil Bromwich &amp; Zoe Walker, D-Fuse, Carsten Nicolai, and many others. It included 15 ambitious new commissions from artists, filmmakers and musicians such as Ryoji Ikeda, Ken Rinaldo, Andy Gracie and Anthony McCall, Gina Czarnecki, UMAMi, Time's Up, :zoviet*france:, Suguru Goto and others. The archived AV Festival 06 website can be found at: <a rel="nofollow" href="http://www.avfest.co.uk/06/">http://www.avfest.co.uk/06/</a><br /><br />___AV Festival 08: supporters<br /><br />AV Festival 08 is organised by Audio Visual Arts North East, an independent charitable company.<br /><br />AV Festival 08 forms part of NewcastleGateshead's world-class festivals and events programme managed by culture10, based at NewcastleGateshead<br />Initiative.<br /><br />AV Festival 08 is supported by Arts Council England, North East, Newcastle City Council, Gateshead Council, ONE NorthEast, Middlesbrough Council, Sunderland City Council, Tyneside Cinema, Northern Film &amp; Media, UK Film Council.<br /><br />___AV Festival 08: partnership network<br /><br />AV Festival has developed close working relationships with some of the region's key cultural organisations. Our past or current partners include:<br />- University of Teesside, Middlesbrough: <a rel="nofollow" href="http://www.tees.ac.uk">http://www.tees.ac.uk</a><br />- Tyneside Cinema, Newcastle: <a rel="nofollow" href="http://www.tynecine.org">http://www.tynecine.org</a><br />- Arts Development, Middlesbrough Council<br />- Arts Development, Sunderland City Council<br />- The Sage Gateshead, Gateshead : <a rel="nofollow" href="http://www.thesagegateshead.org/">http://www.thesagegateshead.org/</a><br />- Forma, Newcastle: <a rel="nofollow" href="http://www.forma.org.uk">http://www.forma.org.uk</a><br />- Alt-Gallery, Newcastle: <a rel="nofollow" href="http://www.altgallery.org">http://www.altgallery.org</a><br />- Discovery Museum, Newcastle: www.twmuseums.org.uk/discovery<br />- Hatton Gallery, Newcastle: <a rel="nofollow" href="http://www.ncl.ac.uk/hatton">http://www.ncl.ac.uk/hatton</a><br />- Centre for Life, Newcastle: <a rel="nofollow" href="http://www.life.org.uk">http://www.life.org.uk</a><br />- NO-FI, Newcastle: <a rel="nofollow" href="http://www.no-fi.org.uk">http://www.no-fi.org.uk</a><br />- Isis Arts, Newcastle: <a rel="nofollow" href="http://www.isisarts.org.uk">http://www.isisarts.org.uk</a><br />- Codeworks: <a rel="nofollow" href="http://www.codeworks.net">http://www.codeworks.net</a><br />- CultureLab: <a rel="nofollow" href="http://www.ncl.ac.uk/niassh/culturelab">http://www.ncl.ac.uk/niassh/culturelab</a><br />- Star &amp; Shadow Cinema, Newcastle: <a rel="nofollow" href="http://www.sidecinema.com">http://www.sidecinema.com</a><br />- Polytechnic, Newcastle: <a rel="nofollow" href="http://ptechnic.org">http://ptechnic.org</a><br />- Name, Newcastle: <a rel="nofollow" href="http://www.name-site.com">http://www.name-site.com</a><br />- Sunderland Museum &amp; Winter Gardens:<br />- <a rel="nofollow" href="http://www.twmuseums.org.uk/sunderland">http://www.twmuseums.org.uk/sunderland</a><br />- National Glass Centre, Sunderland: <a rel="nofollow" href="http://www.nationalglasscentre.com">http://www.nationalglasscentre.com</a><br />- Northern Gallery for Contemporary Art Sunderland: <a rel="nofollow" href="http://www.ngca.co.uk">http://www.ngca.co.uk</a><br />- Reg Vardy Gallery, Sunderland: <a rel="nofollow" href="http://www.regvardygallery.org/">http://www.regvardygallery.org/</a><br />- CRUMB, Sunderland: <a rel="nofollow" href="http://www.crumbweb.org">http://www.crumbweb.org</a><br />- /sLab, Sunderland: <a rel="nofollow" href="http://www.slab.uk.net/">http://www.slab.uk.net/</a><br />- University of Sunderland: <a rel="nofollow" href="http://www.sunderland.ac.uk">http://www.sunderland.ac.uk</a><br />- Washington Arts Centre, Sunderland<br />- mima, Middlesbrough: <a rel="nofollow" href="http://www.mima.uk.com">http://www.mima.uk.com</a><br />- Empire, Middlesbrough: <a rel="nofollow" href="http://www.theempire.co.uk">http://www.theempire.co.uk</a><br />- Kino Cinema, Middlesbrough: <a rel="nofollow" href="http://www.tenfeettall.co.uk/kino">http://www.tenfeettall.co.uk/kino</a><br />- Cleveland College of Art &amp; Design, Middlesbrough: <a rel="nofollow" href="http://www.ccad.ac.uk">http://www.ccad.ac.uk</a><br />- UMAMi, Newcastle: <a rel="nofollow" href="http://www.umami.tv">http://www.umami.tv</a><br />- Dance City, Newcastle: <a rel="nofollow" href="http://www.dancecity.co.uk">http://www.dancecity.co.uk</a><br />- White Hot Communications, Newcastle: <a rel="nofollow" href="http://www.whitehotcomms.co.uk">http://www.whitehotcomms.co.uk</a><br />- Velcrobelly, Newcastle: <a rel="nofollow" href="http://www.velcrobelly.co.uk">http://www.velcrobelly.co.uk</a><br />- Waygood Gallery, Newcastle: <a rel="nofollow" href="http://www.waygood.org">http://www.waygood.org</a><br /><br />___AV Festival 08: contacts<br /><br />For more information contact:<br /><br />AV Festival<br />c/o Tyneside Cinema at Gateshead Old Town Hall<br />West Street<br />Gateshead<br />NE8 1HE<br />UK<br />Tel: +44 (0)191 2328289, ext 112<br />Email: [email protected]<br /><a rel="nofollow" href="http://www.avfestival.co.uk/">http://www.avfestival.co.uk/</a><br /><br />AV Festival is run by Audio Visual Arts North East. A Company Limited by Guarantee. Registered in England No 06141603. Registered Charity Number<br />1120368. Registered Office: c/o Tyneside Cinema at Gateshead Old Town Hall, West Street, Gateshead, NE8 1HE, UK.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />HDFEST's New York festival will be taking place October 10th and 11th from 6pm-10pm at the HD theatre at Sony Wonder Technology Lab (56th Street and Madison Avenue.) HDFEST is an exclusively High-Definition film festival which showcases the best in movies and animation created using HD technology. HDFEST festival events this year are also taking place in Seoul, London, Finland, and Los Angeles.<br /><br />HD movies to be screened at the New York event originate from countries around the world including Japan, Seoul, Singapore, Germany, England, Ireland, Canada, and Spain. Participating filmmakers will be available at the festival to discuss their work and experiences using High-Def. Tickets are $12 per screening and are available online or at the event at the HDFEST box office. The New York HDFEST schedule or more information can be found at <a rel="nofollow" href="http://www.hdfest.com/hdfestnyc.html">http://www.hdfest.com/hdfestnyc.html</a> or by emailing [email protected]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: [email protected] &lt;[email protected]&gt; <br />Date: Oct 1, 2007<br />Subject: VIDA 10.0<br /><br />CALL FOR PROJECTS<br />VIDA 10.0 - International Competition on Art and Artificial Life.<br />Project submission dates: September 17-October 22, 2007<br /><br />Fundaci&#xF3;n Telef&#xF3;nica is attempting to promote the convergence of Art, Science and Technology by holding an international competition which rewards those works of art developed using Artificial Life technologies.<br /><br />At previous editions, prizes were given to art projects created with robots, electronic avatars, chaotic algorithms, knowbots, cellular automatons, computer viruses, virtual ecologies which evolve by interacting with the participant and works which delve into social aspects of Artificial Life.<br /><br />Selected Projects<br /><br />A total of 20,000 euros will be awarded to the projects selected by the jury:<br /><br />First prize: 10,000 euros<br />Second prize: 7,000 euros<br />Third prize: 3,000 euros<br /><br />Exhibition<br /><br />The selected projects will be exhibited at the International Contemporary Art Fair (ARCO) in Madrid in February 2008.<br /><br />Incentive for Production<br /><br />The competition's second category will help finance Artificial Life art projects (and those of associated disciplines) that have not yet been made. The competition is open to participants from anywhere in Latin America, Spain and Portugal.<br /><br />Jury<br /><br />The works submitted will be examined by an international jury that will be meeting as of November 7, 2007. The prize winners' names and special mentions will be announced at an award ceremony.<br /><br />Members of the Jury<br />M&#xF3;nica Bello Bugallo, Spain<br />Daniel Canogar, Spain<br />Rafael Lozano-Hemmer, Canada/Mexico<br />Jos&#xE9;-Carlos Mari&#xE1;tegui, Peru<br />Nell Tenhaaf, Canada<br />Simon Penny, USA/Australia<br /><br />Dates:<br />Project submission dates:<br />September 17-October 22, 2007.<br />Deliberation by the jury:<br />November 7-9, 2007.<br /><br />You may send your proposal in along with the application form and required materials to any of the following addresses:<br /><br />SPAIN<br />&#xC1;ngeles P&#xE9;rez Muela<br />VIDA 10.0<br />International Competition 2007<br />Fundaci&#xF3;n Telef&#xF3;nica<br />Gran V&#xED;a, 32. 5a planta<br />28013 Madrid, Spain<br />Phone: 34 91 584 23 05<br />Fax: 34 91 584 0656<br /><br />PERU<br />Ana Mar&#xED;a Casta&#xF1;eta<br />VIDA 10.0<br />International Competition 2007<br />Fundaci&#xF3;n Telef&#xF3;nica<br />Av. Arequipa 1155<br />Santa Beatriz<br />Lima, Peru<br />Phone: 511 210 1544<br />Fax: 511 419 0501<br /><br />ARGENTINA<br />Silvana Spadaccini<br />VIDA 10.0<br />International Competition 2007<br />Fundaci&#xF3;n Telef&#xF3;nica<br />Arenales 1540<br />1061 Capital Federal, Buenos Aires, Argentina<br />Phone: 5411 4333 1317<br />Fax: 5411 4333 1307<br /><br />CHILE<br />Claudia Villaseca<br />VIDA 10.0<br />International Competition 2007<br />Fundaci&#xF3;n Telef&#xF3;nica<br />Providencia, 111 - P. 25<br />Santiago, Chile<br />Phone: 562 691 3741<br />Fax: 562 236 7138<br /><br />BRAZIL<br />Adriana Lomonaco<br />VIDA 10.0<br />International Competition 2007<br />Funda&#xE7;&#xE3;o Telef&#xF4;nica<br />Avenida Brigadeiro Faria Lima, 1188 &#x2014; conjuntos 33 e 34<br />CEP 01451-001 S&#xE3;o Paulo-SP, Brazil<br />Phone: 5511 3035 1956<br />Fax: 5511 3035 1950<br /><br />M&#xC9;XICO<br />Francisco Mijares<br />VIDA 10.0<br />International Competition 2007<br />Fundaci&#xF3;n Telef&#xF3;nica<br />Av. Prolongaci&#xF3;n Paseo de la Reforma, 1200 &#x2014; piso 08<br />Colonia Cruz Manca. Cuajimalpa de Morelos<br />C.P. 05349 &#x2014; M&#xE9;xico D.F. M&#xE9;xico<br />Phone: 5255 1616 7587<br />Fax: 5255 1616 8053<br /><br />For further information on the competition, please write to:<br />&#xC1;ngeles P&#xE9;rez Muela: [email protected]<br /><br />Applicants may consult the winning projects from previous years at the VIDA website, <a rel="nofollow" href="http://www.telefonica.es/vida">http://www.telefonica.es/vida</a> in order to determine whether their projects fit in with the philosophy<br />of the prize.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: [email protected] &lt;[email protected]&gt;<br />Date: Oct 1, 2007<br />Subject: Call For Entries: Dreaming A New Real<br /><br />Dreaming A New Real: Film, Video and Multimedia Short Works<br />Call For Entries:<br /><br />Loop Sanctuary IV, a recurring art/performance series at The Chapel + Cultural Center at Rensselaer, is accepting entries for a one-night presentation of projected film, video and multimedia works on the subject of dreams and the perception of reality. Accepted entries will be presented on January 11, 2008 at 7:00 pm at the Chapel + Cultural Center at Rensselaer, Troy, NY, USA.<br />Entries should be 10 minutes or less in length and must be postmarked by December 1, 2007. There is no application fee. Open to artists of any nationality. Acceptable formats: DVD, VCD, SVCD, CD-ROM, VHS-NTSC.<br /><br />VHS Specs: Please cue to the beginning of the work on the tape.<br />CD-ROM Specs: Work should be accessible through an HTML page and must be compatible with Internet Explorer or Firefox on a Windows XP platform.<br />Plug-ins: Macromedia Flash, Macromedia Shockwave, Apple QuickTime, RealVideo, Adobe Acrobat Reader, Windows Media, For digital video, the maximum screen size is 640x480. Please use only standard compressors such as MPEG for video.<br /><br />Selection criteria:<br />&#xB7; Theme: Dreaming a New Real<br />&#xB7; Deadline: postmarked by December 1, 2007<br />&#xB7; No interactive works.<br />&#xB7; Length: 10 minutes or less; shorter works encouraged.<br />&#xB7; Experimental or non-linear works encouraged.<br /><br />ENTRY checklist:<br />&#xB7; DVD, VCD, SVCD, CD-ROM, VHS-NTSC.<br />&#xB7; Contact information<br />&#xB7; Title of your work<br />&#xB7; Brief description:<br />&#xB7; Brief artist statement (optional)<br />&#xB7; Artist resume (optional)<br />&#xB7; SASE with sufficient postage if you wish your work returned.<br /><br />Send to:<br />ATT: Loop Sanctuary Dreams<br />The Chapel + Cultural Center at Rensselaer<br />10 Tom Phalen Place<br />Troy, NY 12180<br /><a rel="nofollow" href="http://www.chapelandculturalcenter.org/">http://www.chapelandculturalcenter.org/</a><br /><br />You will be notified by email by December 15, 2007 if your work is accepted.<br />Accepted entries will be presented on January 11, 2008 at 7:00 pm at the Chapel + Cultural Center at Rensselaer.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />Mills College - Assistant Professor, Electronic Arts/Sound<br />Full-time tenure-track position beginning Fall 2008 <br /><br />The Mills College Music Department and the Intermedia Arts Program seek an accomplished Electronic Arts/Sound artist with an established record of achievement in electronic media and sound, who possesses a broad understanding of contemporary art practices and computer technologies. Candidates should be fluent in the history and criticism of electronic media and sound art, as well as contemporary media theory. They should be prepared to contribute to the developing Intermedia Arts Program curricula, and to teach and advise undergraduate and graduate students working across and between disciplines, including experimental music, dance, visual art, installation, performance, creative-writing, and video. Courses will include a Sound Art studio class, and beginning and advanced Electronic Arts courses that address digital and electronic art production, including digital and analog electronics, internet and web art, and interactivity as art practices. At least three years of college teaching experience is preferred, and an MFA or equivalent experience is required. <br /><br />Application: An application should include a cover letter discussing teaching experience and areas of expertise, a CV, a statement of your approach to teaching, an artist&#x2019;s statement, a representative selection of art work (such as audio CDs, videos in DVD format, URLs for web based work, or Macintosh-compatible CD-ROMs), SASE, and contact information for three academic/professional references. Please send applications to: <br /><br />Chris Brown, Chair, Electronic Arts/Sound Search Committee, Music Department, Mills College, 5000 MacArthur Blvd., Oakland, CA 94613-1301 <br /><br />Reviews of submitted applications will begin on November 1, 2007. <br />Inquiries: 510.430.2330; [email protected] <br /><br />Located in the San Francisco Bay Area, Mills is a selective liberal arts college for women, with coeducational graduate programs. Persons of color and those committed to working in a socially diverse environment are encouraged to apply. AA/EOE<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: aisling kelliher &lt;[email protected]&gt; <br />Date: Oct 1, 2007<br />Subject: Tenure-Track Faculty Position in Interactive Visual Media<br /><br />The Arts, Media and Engineering Program (AME) (<a rel="nofollow" href="http://ame.asu.edu">http://ame.asu.edu</a>) at Arizona State University is announcing an opening for a tenure-track assistant professor in Interactive Visual Media.<br /><br />AME is a nationally leading program for transdisciplinary research and education in media. The program has established digital media concentrations in the PhD and Masters degrees of ten different disciplines: Visual Art, Music, Dance, Theater and Film, Design, Electrical Engineering, Computer Science and Informatics, Bioengineering, Psychology, and Education. The program also offers a PhD in Media Arts and Sciences. Twelve AME faculty and thirty affiliated faculty from the participating departments work collaboratively with graduate students supported by research assistantships for the creation of innovative experiential media systems, models and applications. AME, a strategic initiative of ASU, has state of the art media facilities and diverse external support streams.<br /><br />The successful candidate will take a leadership role in the design and development of the visual aspects of adaptive and responsive multimodal systems at AME and will also lead student training in this area. The individual hired will spearhead research in cutting-edge areas: interactive graphics and animation, dynamic information visualization, computational image generation and manipulation systems, visual displays for hybrid physical/digital applications. The appointee&#x2019;s efforts will merge with efforts of other AME faculty for the achievement of significant advancements in interactive media. Teaching assignments are reasonable and will relate to the appointee&#x2019;s interests, research and creation.<br /><br />The appointee will have their tenure home with AME. They will further have the opportunity to place 25% of their appointment with the Intermedia division of the nationally ranked School of Art (SoA) at ASU (<a rel="nofollow" href="http://art.asu.edu/">http://art.asu.edu/</a>). This will allow close collaboration with SoA faculty, supervision of SoA students and opportunities for special topics courses within SoA.<br /><br />Required Qualifications: Doctoral degree in Media or Visual Art or closely related field OR master&#x2019;s degree in Media or Visual Art or closely related field and a minimum of four years industry experience in computational media and/or visual graphics AND a creative and/or scholarly record with emphasis on visuals for digital media appropriate to rank.<br /><br />Desired Qualifications: Extensive experience in interactive graphics and/or information visualization; development of high-impact/high-use computational systems; interdisciplinary experience in research and creation spanning Media, Arts and Engineering; industry experience; funded research in visual media and/or related fields.<br /><br />Application Deadline: November 25, 2007; if not filled, every FOUR weeks thereafter until search is closed. Anticipated start date is August 16, 2008.<br /><br />Application Procedure: Send a letter of interest; CV; up to four (4) representative media products: demos of work or publications; and, names, addresses and telephone numbers for three professional references to: Chair, Interactive Visual Media Search, AME, Box 878709, Tempe, Arizona 85287-8709. Background check required for employment. For more information write to: [email protected].<br /><br />Arizona State University is an AA/EO employer<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Sang Um Nam &lt;[email protected]&gt;<br />Date: Oct 2, 2007<br />Subject: Assistant Professor in Imaging Media<br /><br /><a rel="nofollow" href="http://www.uwplatt.edu/pers/employ/emp_08COM4.htm">http://www.uwplatt.edu/pers/employ/emp_08COM4.htm</a><br /><br />Position:<br />Assistant Professor of communication technologies (9 month, full-time, tenure track).<br /><br />Date:<br />Review of completed applications will begin December 1, 2007, and continue until the position is filled. Position is available August 20, 2008.<br /><br />Responsibilities:<br />Teach courses in both our major core and Imaging Media Emphasis (see www.uwplatt.edu/commtech) depending upon department needs and the candidate's expertise and interests. Candidate may be required to teach by alternative delivery methods. Other responsibilities include: advising students, professional and scholarly activity, applicable university and community service, plus other duties as assigned.<br /><br />Required Qualifications:<br />Terminal degree (Ph.D., M.F.A., or Ed.D.) required in communication or related field. The successful candidate will have the vision and initiative to help shape curriculum for the future. Expertise required in image-creation and -manipulation software (Macintosh), with preference given to candidates also possessing Web design skills. Demonstrable skills in oral and written communication required. Observable dedication to undergraduate education, enthusiasm for professional engagement with students in and out of classroom and laboratory are a must. Ability to perform routine lab maintenance required. Demonstrated commitment to or experience with racially diverse populations required.<br /><br />Salary:<br />Commensurate with professional experience and qualifications. Outstanding fringe benefits included.<br /><br />Contact:<br />Send letter of application, curriculum vita, three letters of reference, undergraduate and graduate transcripts (unofficial copies acceptable), statement of teaching philosophy (should include an explanation of commitment to, or experience with, racially diverse populations), electronic portfolio (Web, CD, or DVD; may include additional works by your students), and names and contact information for five references to:<br />Dr. Arthur L. Ranney<br />Department of Communication Technologies<br />University of Wisconsin-Platteville<br />1 University Plaza<br />Platteville WI 53818-3099<br />FAX: 608-342-1517<br />Email: [email protected]<br />Final candidates will provide a teaching demonstration.<br /><br />Department:<br />The Department of Communication Technologies has seven faculty and teaching staff members with approximately 200 students. The department emphasizes hands-on learning for technologies used for mass media and communication, with small class sizes and individualized attention. Our well-equipped labs for broadcast and computer imaging complement our emphases in broadcast production, imaging media, journalism, and public relations. The department is responsible for supervision of the campus radio station, programming for an educational access channel, and the student newspaper. More information is available at <a rel="nofollow" href="http://www.uwplatt.edu/">http://www.uwplatt.edu/</a>.<br /><br />UW-Platteville:<br />The University of Wisconsin-Platteville, founded in 1866, enrolls about 7,000 students in more than 40 different undergraduate majors and a select few graduate programs. It has historic institutional strengths in agriculture, criminal justice, education, engineering, and technology management. More information is available at <a rel="nofollow" href="http://www.uwplatt.edu/">http://www.uwplatt.edu/</a>.<br /><br />Platteville:<br />Platteville is a friendly, progressive community of 10,000 in the beautiful rolling landscape of Southwest Wisconsin. It offers excellent school systems, high quality medical and hospital facilities, outstanding recreational opportunities, and a vibrant business/industrial base. More information is available at <a rel="nofollow" href="http://www.ci.platteville.wi.us/">http://www.ci.platteville.wi.us/</a>.<br /><br />The University of Wisconsin-Platteville, an equal opportunity, affirmative action employer, seeks to build a diverse faculty and staff and encourages applications from women and persons of color. The names of nominees and applicants who have not requested in writing that their identities be kept confidential, and of all finalists, will be released upon request.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />Organizational memberships with Rhizome <br /><br />Sign your library, university or organization up for a Rhizome organizational membership! Give your community access to the largest online archives of digital art and new media art-related writing, the opportunity to organize member-curated exhibitions, participate in critical discussion, community boards, and learn about residency, educational and professional possibilities. Rhizome also offers subsidized memberships for qualifying institutions with limited access to the Internet. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for more information or contact [email protected]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: Turbulence &lt;[email protected]&gt;<br />Date: Oct 2, 2007<br />Subject: Visionary Landscapes: Call for Papers and Media Art<br /><br />Visionary Landscapes: Electronic Literature Organization 2008 Conference<br /><a rel="nofollow" href="http://www.vancouver.wsu.edu/programs/dtc/elo08/">http://www.vancouver.wsu.edu/programs/dtc/elo08/</a><br />May 29 - June 1, 2008 Vancouver, Washington<br /><br />CALL FOR PAPERS<br /><a rel="nofollow" href="http://www.vancouver.wsu.edu/programs/dtc/elo08/proposal.html">http://www.vancouver.wsu.edu/programs/dtc/elo08/proposal.html</a><br />Deadline: November 30, 2007<br /><br />CALL FOR MEDIA ART<br /><a rel="nofollow" href="http://www.vancouver.wsu.edu/programs/dtc/elo08/media.html">http://www.vancouver.wsu.edu/programs/dtc/elo08/media.html</a><br />Deadline: November 30, 2007<br /><br />Sponsored by Washington State University Vancouver and The Electronic<br />Literature Organization.<br />Drs. Dene Grigar and John Barber, Co-Chairs.<br />Contact: Dene Grigar - grigar at vancouver.wsu.edu.<br />Jo-Anne Green, Co-Director<br />New Radio and Performing Arts, Inc.: <a rel="nofollow" href="http://new-radio.org">http://new-radio.org</a><br />New York: 917.548.7780 . Boston: 617.522.3856<br />Turbulence: <a rel="nofollow" href="http://turbulence.org">http://turbulence.org</a><br />Networked_Performance Blog: <a rel="nofollow" href="http://turbulence.org/blog">http://turbulence.org/blog</a><br />Networked_Music_Review: <a rel="nofollow" href="http://turbulence.org/networked_music_review">http://turbulence.org/networked_music_review</a><br />Upgrade! Boston: <a rel="nofollow" href="http://turbulence.org/upgrade">http://turbulence.org/upgrade</a><br />New American Radio: <a rel="nofollow" href="http://somewhere.org">http://somewhere.org</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Yves Bernard &lt;[email protected]&gt; <br />Date: Sep 26, 2007<br />Subject: iMAL new Digital Culture Center in Brussels, 4-7 October (Exhibition, concerts, performances)<br /><br />On October 4 2007, iMAL (interactive Media Art Lab, www.imal.org) will open its new venue, the first Center for Digital Cultures and Technology in Brussels, a new place of about 600m2 for the meeting of artistic, scientific and industrial innovations.<br /><br />The inaugural programme is composed of an exhibition, concerts and performances from 4 to 7 of October with artists from Belgium, Europe, USA and Second Life.<br /><br />Ideally located in the very center of Brussels along the Canal in a district currently involved in an intense urban renewal process, the new Center will host the office, workplace and workshop rooms of iMAL, and will propose a public space of 400m2 entirely dedicated to the contemporary artistic and cultural practices emerging from the fusion of computer, telecommunication, network and media.<br /><br />More on <a rel="nofollow" href="http://www.imal.org">http://www.imal.org</a><br /><br />EXHIBITION<br /><br />The exhibition explores the hybrid world merging the Internet and the physical world. About a dozen works from artists coming from Belgian, Europe and USA are proposed.<br />With Yannick Antoine (BE), Yves Bernard (BE), Jonah Brucker-Cohen (USA), HC Gilje (NO), Linda Hifling (DK), Thomas Isra&#xEF;&#xEB;l (BE), Walter Langelaar (NL), Sascha Pohflepp (DE), Domenico Quaranta (IT), Antoine Schmitt (FR), SecondFront &amp; Odyssey (Second Life), Walter Verdin (BE).<br /><br />CONCERTS AND PERFORMANCES<br /><br />THURSDAY 4.10, 18:00<br />OPENING: performance Second Life&lt;-&gt; Brussels, with the collaboration of Second Front and Odyssey;<br /><br />FRIDAY 5.10, 20:30<br />Espaces Crois&#xE9;s, Mathieu Chamagne (fr), Pyrogenesis, Pascal Baltazar (fr), 2006<br />These two artists supported by GMEA, the musical research group of Albi (&lt;<a rel="nofollow" href="http://www.gmea.net">http://www.gmea.net</a>&gt;www.gmea.net) will play personal compositions where they expore new types of gestual interfaces for controlling multi-channel computer-based sound processes.<br /><br />Mikro, HC Gilje (no), Justin Bennett (uk), 2006<br />&quot;Mikro&quot; is a series of improvised performances using the immediate surroundings as raw material. A microscope captures everyday objects and surfaces like wallpaper, coins, clothing, furniture, newspapers and transforms it into an explosive universe of textures. Contact microphones and electromagnetic sniffers pick up unhearable sounds to create the live soundtrack.<br /><br />SATURDAY 6.10, 20:30<br />EAVK, Visual Kitchen (be) &amp; Eavesdropper (be)<br />Visual Kitchen explores the semantics of live AV performance and video art from a background of VJ'ing and music video production. Eavesdropper started as a drum'n bass breakbeats producer that soon found his way to theatre, performance soundtracks and sounddesign.<br /><br />sCrAmBlEd?HaCkZ!, Sven K&#xF6;nig (de), 2006-07<br />Realtime-Mind-Music-Video-Re-De-Construction-Machine.<br />s?H! is a conceptual software which makes it possible to work with samples in a completely new way by making them available in a manner that does justice to their nature as concrete musical memories. s?H! is performed live by Sven singing to travel through an improvised remix of symphonic orechestra audiovisual archives.<br /><br />Detailled programme on <a rel="nofollow" href="http://www.imal.org">http://www.imal.org</a><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Commissions Program<br /><br />Rhizome 2008 Commissions Announced!<br />This year, eleven emerging artists/ collectives were awarded commissions in support of new works of Internet-based art. The projects include distributed sound experiments, visually compelling interactive images that blend the sublime and the ridiculous, and pioneering applications that encourage the flowering of creativity across commercial areas of the web. Follow the link below for descriptions of and links to the eleven winning proposals, which also includes our first-ever Community Award, a project designed to enhance participation and communication on Rhizome.<br /><a rel="nofollow" href="http://rhizome.org/commissions/2007/">http://rhizome.org/commissions/2007/</a><br /><br />The Rhizome Commissions Program is made possible by support from the Jerome Foundation in celebration of the Jerome Hill Centennial, the Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and the New York City Department of Cultural Affairs. Additional support has been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: [email protected] &lt;[email protected]&gt;<br />Date: Sep 30, 2007<br />Subject: PING!4 Festival for experimental and new media art<br /><br />The PING!4 Festival<br />Mallorca, a Spanish island in the Mediterranean, hosts the fourth edition of PING!, a festival dedicated to new media, experimental and electronic art and music. Dates: 11-14 OCtober.<br />This year the festival presents the work of more than 30 artists selected from Mallorca and Germany. Premiering several fascinating interactive installations along with a dozen concerts, performance pieces and workshops packed into four intense days, this year's PING! festival remains the most interesting thing happening in this corner of the Mediterranean in October. Organised by the cultural association Sa Taronja, it all takes place in an old chicken farm in Andratx, half an hour from the city of Palma.<br />More information at www.sataronja.com<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Catherine Forster &lt;[email protected]&gt;<br />Date: Oct 1, 2007<br />Subject: LiveBox Video Art and New Media Lounge announcement<br /><br />Video Art and New Media Lounge at Around The Coyote Festival 2007<br />Curated by Catherine Forster of LiveBox<br /><br />location: 1275 N. Milwaukee, Chicago<br />Media Lounge Dates and Hours<br /> Friday, October 12th 6pm-10Pm<br /> Saturday, October 13th 11am-10PM<br /> Sunday, October 14th from 11am-6PM<br /><br />The Video Art and New Media Lounge provides viewers with an opportunity to experience international and local new media projects in three settings:<br /><br />1. Exhibition Hall: video and new media installations<br />2. Screening Room: experimental film and video art, scheduled screenings<br />3. Video Lounge: relaxed and intimate viewing of video art<br /><br />Program Highlights:<br /><br />Featured Artist Program. Two international Guest Artists will be featured this year:<br /><br />Kurt Hentschlager: New York/Chicago based Austrian artist, Kurt Hentschl&#xE4;ger creates audiovisual compositions in which audio and video actuate one another. The immersive nature of his work reflects on the metaphor of the sublime. Trained as fine artist, in 1983 he began as a sculptor, building surreal machine objects, followed by works with video, computer animation and sound. Hentschl&#xE4;ger is a recipient of numerous prizes and large-scale commissions. He has represented Austria at the 2001 Venice Biennial and has shown his work internationally for two decades.<br /><br />Carole Kim: An interdisciplinary artist with a focus on performance-based video installation combining digital/new media technologies and improvisational live performance. The work emphasizes video&#x2019;s capacity as a live medium and the illusory architecture of layered video projection in space. The seamless cinematic distance of pre-edited film viewing is ruptured by the awareness that the moving image is being constructed in the moment. Recent venues include the Museum of Contemporary Art-Los Angeles, Museum of Modern Art-NY, REDCAT/Disney Hall, the Getty Center, the Stanford Jazz Festival, Engine 27 (New York), Beyond Baroque (LA), Electron Salon at the Rio Theater (Santa Cruz), Highways (Santa Monica), the Knitting Factory (LA).<br /><br />Exhibition Hall: The Exhibition Hall features artists working in both video and new media technologies. Exhibiting artists include Adam Chapman, Kim Collmer, Robert Ladislas Derr, Kurt Hentschlager, Igloo, Carole Kim, Andrew Hicks, Robyn Voshardt and Sven Humphrey, Eun Sun Lee, Luftwerk (Petra Bachmaier and Sean M Gallero), Galina Schevchenko, and Stacia Yeapanis.<br /><br />Kaleidoscope 1, 2 &amp; 3: Kaleidoscope is a three-part program sourced from Around The Coyote submissions and through invitation. Kaleidoscope reflects the complex medley and richness of contemporary video.<br />Night of Animation: selections from Directors Lounge Berlin Festival 2007. It is all about location: locations that give us comfort or discomfort, allow us to imagine, laugh, squirm; locations that transport us or bring us quickly, and sometimes harshly, back to reality. This selection of animations from around the globe all touch somehow on the animator's place within the world.<br /><br />Hi/Lo Film Festival San Francisco: touring selection from 2006 festival. Originally organized in 1997 by the San Francisco Production Company and comedy collective Killing My Lobster, the Hi/Lo Film Festival has evolved into a major West coast showcase for independent low-budget filmmakers. Now in its 10th year, the Hi/Lo film Festival continues to prove that big imaginations are more important than big wallets.<br /><br />Chicago Fresh: curated selections from Chicago&#x2019;s Art Schools, Including Columbia College&#x2019;s Interdisciplinary Program and Film &amp; Video Department; School of The Art Institute of Chicago&#x2019;s Art and Technology Studies and Film and Video programs; Northwestern University, Dept of Art Theory and Practice; and Marwen Academy, Chicago&#x2019;s leading youth program.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />From: Andrew Stern &lt;[email protected]&gt; <br />Date: Oct 1, 2007<br />Subject: EXHIBITION: Grand Text Auto<br /><br />EXHIBITION: Grand Text Auto<br /><br />LOCATION: The Beall Center for Art and Technology, UC Irvine<br /><br />OPENING RECEPTION: October 4th, 6:30pm-9:00pm, Beall Center<br /><br />SYMPOSIUM: October 5th, 1:00-5:00pm, Studio Art Bldg. 712, Room 160, UC Irvine<br /><br />PERFORMANCE: October 5th, 6:00-8:00pm, Winifred Smith Hall, UC Irvine<br /><br />GENERAL CONTACT: (949) 824-4339 or <a rel="nofollow" href="http://beallcenter.uci.edu">http://beallcenter.uci.edu</a><br /><br />OVERVIEW<br /><br />Many blogs have become books - from The Baghdad Blog to Belle de Jour. But Grand Text Auto is the first blog ever to become a gallery exhibition. It opens October 4th and runs through December 15th at UC Irvine's Beall Center for Art and Technology. The exhibition features the work of Grand Text Auto members Noah Wardrip-Fruin, Mary Flanagan, Michael Mateas, Andrew Stern, Nick Montfort, Scott Rettberg, and their collaborators.<br /><br />Grand Text Auto is a blog about the potential of digital media, from literary websites to experimental computer games. At the exhibition, the blog members will put these ideas into practice, showing a variety of cutting edge works. Some use the latest in artificial intelligence technology, such as Mateas and Stern's interactive drama Fa&#xE7;ade – of which The New York Times says, &quot;This is the future of video games.&quot; The Beall exhibition will feature the first public showing of a life-sized &quot;augmented reality&quot; version of Fa&#xE7;ade, created in collaboration with Georgia Tech's GVU Center. Virtual reality is also on display, as with Wardrip-Fruin's collaborative work Screen, a literary game played with 3D text – never seen before outside of a research lab and presented with support from UC San Diego's Center for Research in Computing and the Arts. On the other hand, some works in the exhibition use decidedly do-it-yourself techniques, such as Montfort and Rettberg's Implementation!<br /> , an experimental novel distributed around the world on mailing labels. Others are quirky, such as Flanagan's [giantJoystick], a replica Atari 2600 joystick so large that two people must work together to play (this has its North American debut at the Beall show).<br /><br />In addition to the gallery show, the members of Grand Text Auto are working together with the Beall Center to present a live symposium and performance evening, both on October 5th. The afternoon symposium (1-5 p.m.) will discuss the power of collaborative blogging, new directions for computer games, and the place of language in digital media. The evening performance (6-8 p.m.) will feature the disturbing and humorous interactive cinema experience Terminal Time (which automatically creates outrageously biased documentaries of the past millennium) and a live performance of the award-winning hypertext novel The Unknown (which tells the tale of a rollicking cross-country book tour). Parking for these events is available in the Student Parking structure at the corner of Campus Drive and West Peltason.<br /><br />Online, Grand Text Auto (<a rel="nofollow" href="http://grandtextauto.org">http://grandtextauto.org</a>) is a blog with more than 200,000 visitors a month, collectively authored by six artists and scholars. Offline, Grand Text Auto members have been shown in major art museums, been written about in leading national periodicals, and shipped games that have met wide acclaim and sold millions of copies. The Grand Text Auto exhibition is the first time that these artists will show their work together. Delve into Grand Text Auto's digital depths October 4 - December 15, 2007 (closed November 22-26) and witness the live debut of blog-meets-reality.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />From: [email protected] &lt;[email protected]&gt; <br />Date: Oct 2, 2007<br />Subject: CORY ARCANGEL PV I RIDLEY ROAD I SATURDAY 6TH OCTOBER<br /><br />Cory Arcangel (beige)<br />Request for comments<br />6th October &#x2013; 16 December 2007<br />Private View: 6th October, 6:30 &#x2013; 9:30<br /><br />Max Wigram Gallery Ridley Road:<br />51-63 Ridley Road, London E8 2NP<br /><br />Max Wigram Gallery is pleased to present a solo exhibition by New York-based artist Cory Arcangel. Creative &quot;hacking&quot; is what Arcangel is, perhaps, most renowned for. From Mario Brothers to Pope John Paul II, and the Beatles to the pop Indie film Dazed and Confused - Arcangel co-opts popular media and culture, manipulating these &quot;new&quot; platforms and media to subvert his subjects to the expectant whims of a growing audience of (often irreverent) Internet and media-savvy consumers.<br /><br />Arcangel's work represents a shift in how artists and consumers alike are interacting with the world around them. By utilizing the Internet as a vehicle for the proliferation of his mutations, Arcangel's ideas can make the rounds in a fraction of the time as would have been possible years ago. Arcangel brings the viewer into this (now) familiar world and exposes the ease to which that world can be compromised. Though this is not to say Arcangel has a utopian view of technology, but rather, quite the opposite. His work often points out that technology-based artwork never achieves it goals.<br /><br />Permanent Vacation, the centrepiece of the exhibition, is a new multi-channel work featuring two large-scale projections of computers running Microsoft Outlook in an unending exchange of 'out of office replies.' In a play on video installation, and video minimalism, Permanent Vacation is emblematic of Arcangel's work: it is both frustrating and humorous.<br /><br />Photoshop Gradient and Smudge Tool Demonstrations is a new series of glossy prints made from the default backgrounds that come with the ubiquitous graphics software Photoshop. Essentially digital ready-mades, the prints make no attempt to escape the aesthetic of the tool that was used to create them.<br /><br />In a more compositional piece, Sweet 16, Arcangel has appropriated the intro guitar line from Guns n' Roses song Sweet Child O' Mine and has applied the 1960's avant-garde compositional concept of phasing to the clip by shortening one video by a note. As the videos loop, the two intros grow farther apart until they are back in sync 17 minutes later. Another video work, features vintage footage of the Beatles from their first US press conference, although in Arcangel's version there is a laser pointer focused between Paul's eyes.<br /><br />Arcangel also plays with notions of display and installation in works such as Plasma Burn. Plasma Burn is just that, an image &#x2013; in this case, the description of the work, which in time burns itself into the screen. As the monitor burns it becomes a sculptural object.<br /><br />Artist, Musician, DJ, and Computer geek, Arcangel is a frequent collaborator of like-minded people: the Beige Programming Ensemble, which Arcangel co-founded in 1998, and the Paper Rad Art Collective. Coinciding with his exhibition at Max Wigram, Tha Click is a group show at E:vent Space featuring various works and collaborations by members of both groups (opening 5th October, 7pm).<br /><br />Arcangel (b. 1978, Buffalo, US) lives and works in New York. This year forthcoming solo exhibitions include a UK touring commission by Film &amp; Video Umbrella which will be shown at the Northern Gallery for Contemporary Art, Sunderland (December), Spacex Exeter (December) and Castlefield Gallery, Manchester (February, 2008)). Recent group exhibitions include: Automatic Update at the Museum of Modern Art, New York; Time Frame at P.S.1 Contemporary Art Center, NY (2006); the 2004 Whitney Biennial and Greater New York at P.S.1/MoMA, NY (2005). He has also had a solo exhibition at migros museum f&#xFC;r gegenwartskunst, Z&#xFC;rich (2005) and participated in group exhibitions at The Museum of Modern Art, The New Museum of Contemporary Art, and at The Guggenheim Museum.<br /><br />Please contact the gallery at [email protected] for further information and images.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />12.<br /><br />From: Ryan Griffis &lt;[email protected]&gt;<br />Date: Sep 28, 2007<br />Subject: For An Art Against the Cartography of Everyday Life<br /><br />This is a shorter version of a text published in the Re-Public<br />journal (links to notes and sources can be found at the article<br />hosted on the journal's site)<br />There are also articles by Peter Lunenfeld, Eyal Weizman, Arlen<br />Dilsizian, and others that would be of interest.<br /><a rel="nofollow" href="http://www.re-public.gr/en/">http://www.re-public.gr/en/</a><br /><br />Simply put, everyday life might be the name for the desire of<br />totality in postmodern times.<br /><br />(Ben Highmore, Everyday Life and Cultural Theory)<br />We should now talk of people making not their own history but their<br />own geography.<br /><br />(John Urry, &#x201C;Social Relations, Space and Time&#x201D;, in Spatial Relations<br />and Spatial Structures)<br />The title of this essay is a remix of the title of an essay by artist<br />Martha Rosler originally published in 1979, &#x201C;For an Art Against the<br />Mythology of Everyday Life&#x201D;. Rosler&#x2019;s text is an engagement with what<br />was then the emerging context now often referred to as &#x201C;post-<br />industrial globalization.&#x201D; More specifically, it is an engagement<br />from the perspective of someone attempting to make things - art works<br />- that can &#x201C;address these banally profound issues of everyday life,<br />thereby revealing the public and political in the personal&#x201D;. She was<br />particularly interested in both the oppressive and potentially<br />liberating aspects of &#x201C;mass media.&#x201D; Here, I want to take up where<br />Rosler left off, discussing the potential of art, and technology, to<br />&#x201C;step toward reasonably and humanely changing the world&#x201D; using the<br />example of what is commonly referred to as &#x201C;locative media.&#x201D;<br />The &#x201C;Locative Media&#x201D; label has been used to refer to both commercial<br />and &#x201C;critical&#x201D; avant garde applications of geospatially aware<br />technologies. Both often share a predilection for revealing the<br />individual experience of &#x201C;everyday life&#x201D; and connecting it to larger,<br />socially mediated and networked forms of experience. Locative media<br />relies on the placement and movement of devices that can compute, and<br />then transmit, their location to other, equally connected devices,<br />like computers. In a larger cultural sphere, this is visible in the<br />proliferation of the Geographic Positioning System (GPS) technology<br />that is becoming increasingly common in devices like cell phones and<br />automobiles. Locative media benefits from such deployment of<br />communication technologies as &#x201C;ubiquitous&#x201D; - to be everywhere, at all<br />times, and often unnoticed and inaccessible. Such notions of ubiquity<br />can&#x2019;t help but intersect with notions of &#x201C;the everyday&#x201D; - where else<br />is &#x201C;the everyday&#x201D; if not in &#x201C;the everywhere&#x201D;?<br />Rosler begins &#x201C;For an Art Against the Mythology of Everyday Life&#x201D;<br />with the question, &#x201C;Where do ideas come from?&#x201D; (p. 3). She<br />immediately answers her question with, &#x201C;All the myths of everyday<br />life stitched together form a seamless envelope of ideology, the<br />false account of the workings of the world.&#x201D; Notions of &#x201C;the<br />everyday&#x201D; as a site of resistance, dissent and creativity have been<br />celebrated for their embodiment of what Michel deCerteau referred to<br />as &#x201C;tactics&#x201D;. This somewhat utopian depiction of &#x201C;making do&#x201D; in the<br />face of regimes of power, however, can equally serve to reinforce the<br />&#x201C;myths of everyday life&#x201D; Rosler is trying to make knowable. The<br />condition of always acting tactically requires a constant state of<br />sublimation and reactionary posturing, that while potentially<br />liberating in the face of short term oppression, can never respond<br />adequately to inequities.<br />On the commercial side, the ideological link between life and<br />consumption is even more seamless than before. The utopian side of<br />this is represented by the image of an endless network of consumers,<br />newly empowered to publicly share their experiences and encounters<br />with products and places. But is this consumer networking changing<br />the desires that have shaped centuries of violent inequity? For one<br />answer, we can look at the popularity of mapping applications that<br />facilitate commercial real estate transactions, such as<br />HousingMaps.com that connects Craigslist real estate listings and<br />Google Maps. The following statement from Thai Tran, a Google Maps<br />product manager, commenting on the release of a new panoramic, photo-<br />based interface by Google, is revealing:<br /> One day we were looking at two of the original Google Maps<br />mashups, HousingMaps.com and ChicagoCrime.org, and we realized it<br />would be even more useful if they could be combined because most<br />people wouldn&#x2019;t want to live near high crime areas.<br />In Trans&#x2019; statement, we find that, for all the new technologically-<br />facilitated &#x201C;communities&#x201D; we can now create, they don&#x2019;t look all that<br />different from those divided by racialized red-lines, created by<br />earlier generations of GIS applications. I will return to some of the<br />implications of this technological inscription of desire later, but<br />would like to shift into a discussion of locative media as it is<br />practiced and celebrated within the avant garde cultural sphere, and<br />more specifically, in contemporary art.<br />One contemporary locative media art work that has received much<br />attention (the 2005 Golden Nica Award at Ars Electronica and<br />exhibited in &#x201C;Making Things Public&#x201D; at the ZKM) is a mapping project<br />by Esther Polak, Ieva Auzina and the Riga Center for New Media<br />Culture (RIXC) titled &#x201C;MILK.&#x201D; Completed from 2003 through 2005,<br />&#x201C;MILK&#x201D; follows the production and distribution of cheese, from<br />Latvian dairy farms to the markets of Utrecht. Following the<br />movements of nine &#x201C;participants&#x201D; (selected people involved in the<br />making, moving and consumption of cheese) through the use of GPS<br />devices given to them, &#x201C;MILK&#x201D; proposes to give us a glimpse into the<br />social, and spatial, construction of cheese. The self-generated press<br />for the project positions it as a &#x201C;locative art - mapping project,<br />that explores visual and documenting possibilities of GPS technology.&#x201D;<br />The project&#x2019;s basic components consist of some text, video and<br />photographic imagery that records the movements of farmers, dealers<br />and buyers of cheese. Through these mediations, the artists represent<br />the spatial histories and knowledges that are, for all practical<br />purposes, otherwise inaccessible and invisible in the material of<br />cheese. &#x201C;MILK&#x201D; re-presents &#x201C;cheese&#x201D; as a body of knowledge that can<br />be engaged on a human scale, through the actions and thoughts of<br />those involved in its production, and on a more macro scale, through<br />visualizations that reveal the geographic distances and time involved<br />in its materialization.<br />Not surprising, one of the primary influences in the creation of the<br />project, stated by Esther Polak, was the artist&#x2019;s recollection of an<br />earlier documentary project of rural life, poet James Agee and<br />photographer Walker Evans&#x2019; 1941 account of poor farmers in the US<br />South, &#x201C;Let Us Now Praise Famous Men.&#x201D; Evans&#x2019; and Agee&#x2019;s project,<br />begun as an assignment for Fortune Magazine in 1936, is in many ways<br />a classic example of New Deal era documentary work, combining the<br />aesthetic sensibilities of the two artists with the Progressive<br />political values of the emerging welfare state. As Polak and other<br />commentators on &#x201C;Let Us Now Praise Famous Men&#x201D; have noted, the book<br />is both celebrated and criticized for its &#x201C;experimental&#x201D; or<br />&#x201C;difficult&#x201D; method of combining text and pictures. Polak goes so far<br />as to call it a &#x201C;technological experiment,&#x201D; echoing other common<br />impressions of the work as &#x201C;challenging&#x201D; and rejecting &#x201C;any vision of<br />the world as clearly understandable and ordered.&#x201D; This reading of<br />Agee and Evans&#x2019; collaboration provides Polak, and her perceived<br />audience, with a precedent for MILK - the creation of an<br />experimental, yet universalizing, narrative of the everyday existence<br />of rural farmers. Both share the familiar documentary aim of making<br />visible for their audience the stories of marginalized people and<br />places.<br />This identification with documentary should not be surprising, but<br />should also not give undue import to the artists&#x2019; intentions. It<br />does, however, provide a lens through which to view the<br />materialization of meanings that locative media represents, meanings<br />that, I argue, can be productively read as a further development in<br />documentary image making. It is important to note that while some<br />instances of locative media are more easily relatable to documentary<br />traditions, such as &#x201C;MILK,&#x201D; other locative practices don&#x2019;t begin or<br />end with those traditions.<br />Where locative media practitioners and proponents can point to the<br />difference between their work and conventional documentary practice<br />is in their desire and ability to annotate space - to link their<br />narratives to specific, geographic contexts. Many locative media<br />projects use geo-spatial technology to attach stories, sound and<br />relationships to locations such that an intersection between virtual/<br />networked space and geographic space can be used to visualize<br />invisible or imaginary realities. The Toronto-based [murmur] project,<br />for example, produces audio stories about specific locations, using<br />stickers marked with phone numbers to provide access to those stories<br />for people inhabiting those very spaces, attempting to &#x201C;change the<br />way people think about that place&#x201D; by bringing &#x201C;that important<br />archive out onto the streets.&#x201D;<br />In many respects, I can find in contemporary locative media practices<br />a response to critiques of archival and documentary models, by Rosler<br />and others, like artist and theorist Alan Sekula. [murmur]&#x2019;s creation<br />of an alternative archive of Toronto, for example, could be read as<br />an answer to Sekula&#x2019;s dictum that &#x201C;the archive has to be read from<br />below, from a position of solidarity with those displaced, deformed,<br />silenced, or made invisible by the machineries of profit and<br />progress.&#x201D; (&#x201D;Reading an archive&#x201D;, in Blasted Allegories, p. 184)<br />If locative media purports to provide tools for the creation and<br />reception of counter-archives, providing access to the very means of<br />knowledge (and therefore historical) production, this indeed seems an<br />emancipatory shift toward self-representation. But the means through<br />which locative media operates should also be considered. In recent<br />debates about the cultural capital that locative media has been<br />attracting, critiques leveled against its most visible instances have<br />accused it of complicity with capitalist spectacle and, worse, as<br />cultural research and development for surveillance and data mining<br />industries. Many have attacked this complicity and the historical<br />connections between contemporary technologies of geographic<br />visualization and the US military.<br />On the one hand, the significance of location-based media art can be<br />critically analyzed through the established framework of<br />representation; using the tools of cultural and visual studies, we<br />can arrive at a reading of how the content of locative media fits<br />into, or ruptures, the current paradigms of meaning, signification<br />and knowledge production. As Anne Galloway and Matthew Ward have<br />shown, we can see locative media as an extension of &#x201C;representational<br />technologies,&#x201D; as &#x201C;ultimately understood as collections of cultural<br />artifacts.&#x201D;<br />But this would be only looking at locative media as a mechanism of<br />representation, without consideration of the affective qualities of<br />the technology itself. Without ignoring the importance of<br />representation, and avoiding a reductive technological determinist<br />analysis, we can look at the manner in which locative media could be<br />read through Gilles Deleuze&#x2019;s notion of a &#x201C;control society&#x201D; in which<br />access and mobility are designed into systems, rather than enforced<br />through disciplinary means. This reading might, for example, begin<br />with the material history of Geographic Information Systems (GIS),<br />the mapping of quantifiable, spatial information about populations<br />and environments, with its origins in the combination of Cold War era<br />MGIS (Military Geographic Information Systems) and earlier forms of<br />mapping the urban housing crisis during the Great Depression, and<br />even earlier examples such as John Snow&#x2019;s mid 19th Century map of a<br />London cholera outbreak (pp. 261-82). GIS became a valuable tool in<br />the ongoing domestic wars against the urban poor under the guise of<br />&#x201C;urban renewal,&#x201D; dissecting cities with highways and other forms of<br />what Mike Davis has referred to as &#x201C;third borders.&#x201D; In this light,<br />contemporary geo-tracking tools can be seen as part of what<br />geographer Stephen Graham calls &#x201C;software-sorted geographies,&#x201D; where<br />the sorting of social privileges is achieved not through enforcement<br />of compliance, but rather through a preemptive selection of allowable<br />conditions achieved through the employment of regulatory software in<br />spaces of potential conflict. Just as walls and massive highways can<br />serve to regulate movements between regions of a city, software, when<br />connected to mechanical access points, can be used to regulate access<br />to transportation, buildings and services.<br />The melding of knowledge and space requires the simultaneous fusing<br />of that knowledge with privileges of mobility and technological<br />access. Mediated space becomes an archive, not of political<br />contestation, but of narratives accessible only to those who benefit<br />from voluntary processes of surveillance. This is not the panoptic<br />surveillance of Foucault&#x2019;s disciplinary society, it is the<br />surveillance of supermarket value cards, toll-road EZ passes,<br />automobile GPS tracking systems and biometric airline regulation.<br />The Italian collective Multiplicity provide a significantly different<br />instance of location awareness through which geographies of inequity<br />are visualized and experienced. In a project titled &#x201C;Road Map,&#x201D; the<br />collective made two journeys of similar distance, through Israeli and<br />Palestinian-controlled territories, one time using an Israeli<br />passport, the other time a Palestinian one. These two journeys were<br />mapped and recorded with video, documenting the disparity in duration<br />between the trips - roughly one hour with the Israeli passport, and<br />over five hours with the Palestinian papers. Opposed to the view of<br />space presented by MILK&#x2019;s GPS derived drawings on pixelated,<br />abstracted renderings of Europe, what Michael Curry has called a<br />&#x201C;view from nowhere,&#x201D; &#x201C;Road Map&#x201D; presents an understanding of space as<br />inextricable from the systems that shape it (p. 52). There is no<br />neutral ground upon which to project narrative movements, only a<br />ground delineated with checkpoints and regulated zones for some and<br />by-pass roads for others. There is not one map, but (at least) two.<br />Acknowledging the shifting boundaries between the space we consider<br />inhabitable and these computerized spaces, the notion that we are<br />moving through the space created by satellites and control centers,<br />miles away from our perceived location, becomes thinkable. And if we<br />can move through these spaces, our movements can likewise be<br />regulated by them. And just as they become part of established<br />conceptions of &#x201C;the everyday,&#x201D; they likewise alter the boundaries of<br />knowledge, either opening or sealing the envelope of ideology<br />further. New Media theorist Drew Hemment has suggested that locative<br />media might be better termed &#x201C;embedded media&#x201D; in recognition of its<br />&#x201C;inherent complicity in the operation of power,&#x201D; referring, of<br />course, to the recent practice of journalists being &#x201C;embedded&#x201D; with<br />the US military. This notion of an &#x201C;embedded&#x201D; locative media turns<br />citizens into prosumers (the popular neologism referring to<br />productive consumers) of locatable content, content that is designed<br />as much to analyze their movements and habits as it is to entertain<br />or educate them. One might say the King&#x2019;s minions have taken it upon<br />themselves to write a contemporary Domesday Book themselves. Only the<br />King isn&#x2019;t such a simple entity anymore, but is rather some messy<br />chimera of state and corporate interests.<br />It seems important to ask if it is sufficient merely to acknowledge<br />complicity, to accept the dialectical utopian/dystopian visions. In<br />another text on documentary and photography, Rosler questions<br />representations of power that defy causal analysis:<br /><br /> &#x201C;If there are no victims - or if, what amounts to the same<br />thing, we are all equally victims - then there are no oppressors.<br />Social inequality appears to be produced by a system without active<br />human agents or collective remedies. &#x2026;in the present map of the<br />world, the self-same photo might simply be readable as an image of<br />the random Brownian motion of individuals present in the same unit of<br />space-time, and adding up only to numbers, not to &#x2019;society.&#x201D; (p. 177)<br />Technology may further mediate power and control, and in many senses<br />physically embody them, but does technology replace ideology? Does<br />perspective collapse under the weight of 24 satellites? Michael Curry<br />suggests that the &#x201C;view from nowhere&#x201D; always and already occupies a<br />position of interest, but the interest becomes located further and<br />further from the place of power - in this case, literally in space<br />(p. 52). If the tendency of the control society is to embed ideology<br />into mechanisms of domination, essentially black-boxing oppression,<br />how can the black box be opened and its contents documented?<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />13.<br /><br />From: Alexander Galloway &lt;[email protected]&gt;<br />Date: Oct 1, 2007<br />Subject: Notes on &quot;Gaming&quot;<br /><br />Notes on &quot;Gaming&quot; (Oct 1, '07)<br /><br /><a rel="nofollow" href="http://rccs.usfca.edu/bookinfo.asp?AuthorID=120&BookID=364">http://rccs.usfca.edu/bookinfo.asp?AuthorID=120&BookID=364</a><br /><br />Has not Timothy Welsh paid the dearest tribute of all? Can one really be<br />writing on the as yet unknown? Is there even the faintest approximation<br />of &quot;topics with no examples&quot; in this text? If this is a form of thought,<br />is it not that special form of thought sought by all and realized by<br />none? One dreams of this. It is the &quot;future future&quot; tense, a grammatical<br />construction prohibited by the English language, but nevertheless<br />desired by so many. If one catches even a glimpse of Welsh's &quot;avant<br />avant-garde&quot; as it recedes ahead, always ahead–like Socrates' winged<br />soul in the Phaedrus which rises, rises only to peak, in its most holy<br />incarnations, over the precipice into the light itself–then one's work<br />is over in fact. In fact, over. The only act left to perform is the<br />final act itself: to expire, give up, draw with and withdraw.<br /><br />But there is always more to write. And in the &quot;future future&quot; there<br />shall will be more to write too. Hence what follows is a series of<br />omissions, extensions, and reformulations encountered in the intervening<br />gap between the time when the book was written (Spring 2005) and the<br />present day (Fall 2007).<br /><br />First let me address the so-called segregation effect. The segregation<br />effect has to do with vast movements within electronic media to cleanse<br />certain modes of signification from other modes. An example from World<br />of Warcraft (WoW) will illustrate this most easily. In this game, a<br />monument to the rise of ludic media in today's world, one sees quite<br />vividly the quest for a &quot;world&quot; without signification. Certainly WoW's<br />vaguely pre-modern narrative helps greatly in this regard, but one must<br />be vigilant about &quot;explaining&quot; such details through reference to<br />seemingly objective states (of narrative, of mise-en-scene, and so on).<br />So where is the segregation effect? It happens not in-world, but through<br />the generative friction contained in the &quot;interface&quot; itself. (Let me<br />point out that the word &quot;interface&quot; has been unfortunately infected by a<br />colloquial usage designating screens, keyboards, controllers, and so on;<br />I use the term instead in the specific computer-scientific sense of an<br />algorithmically and linguistically determined bridge of inputs and<br />outputs between two different code libraries.) Thus, in WoW<br />representational techniques rooted in textual and iconographic encoding<br />(texture images and multitexturing decals, mouseover highlights, the<br />heads-up-display) are starkly divorced from representational techniques<br />rooted in the traditional Enlightenment approaches (volumetric<br />simulation, matrix transformations, light and material states, collision<br />detection, ray tracing, etc.) The fantasy here, then, is not that of<br />swords and sorcery, but that of matter and mind: the spatial world of<br />matter is clear and lucid, unblemished by neither flesh, nor falsity,<br />nor language, nor the social, while the world of the mind is purely and<br />exclusively machinic, bound by the rules of semiotic exchange,<br />algorithmic parsing, the perpetual deferral of signifiers, the<br />exploitation of political power, debasement, and alienation.<br /><br />The recent censorship of Manhunt 2 is also a useful index into this<br />segregation effect as well as larger anxiety over ludic media. With<br />Manhunt the segregation effect appears through figures of violence. The<br />difficulty with the ongoing public controversy around the game is that<br />many politicians and opinion leaders assume that media violence is<br />univalent. This of course is not the case. In Manhunt there are (at<br />least) two types of violence: (1) machinic violence of the algorithm,<br />versus (2) images of tortured flesh. What is often overlooked is that<br />the &quot;actual&quot; violence in the game almost exclusively appears in the<br />second register: the violence is mediated through a foregrounding of<br />low-resolution video aesthetics and/or optical spectacle in general. The<br />&quot;actual&quot; violence comes in the most in-actual modality: inert optical<br />spectacle. At the same time, the &quot;normal&quot; play of the game is relatively<br />non-violent vis-&#xE0;-vis gore, guts and all the rest. The normal game play<br />is about stealth and shadows, safe spaces versus hostile spaces, the<br />collision detection between &quot;dark&quot; zones and &quot;light&quot; zones. Algorithms<br />have their own special brand of violence, but it has nothing to do with<br />crowbars and chainsaws. Algorithmic violence is a question of the<br />regulation of flows, behavior modeling and preemption, the selective<br />creation and prohibition of &quot;worlds,&quot; not to mention the physiological<br />violence of repetitive stress disorder, the trauma of twenty-four-seven<br />work cycles, and so on. So an argument about the segregation effect in<br />Manhunt is really an argument about the divorce of algorithmic violence<br />from spectacular violence. The question one must answer today,<br />particularly in the wake of the non-event of Abu Ghraib, is: Do images<br />of tortured flesh have any power any more?<br /><br />Second, previewed by the first, is the question of the interface itself.<br />The key issue with the &quot;four moments of gamic action,&quot; and the real<br />reason why it is a useful framework, is that it gives center stage to<br />the nondiegetic. We have always known of the importance of the<br />nondiegetic, at least since ancient times (Homer's &quot;Sing in me Muse…&quot;;<br />Genette's &quot;paratext&quot;). But today's media objects, games in particular,<br />have a special relationship to the nondiegetic. Would it be too<br />reductive to say that the nondiegetic realm is the same as the<br />algorithmic realm? The two domains are clearly related. (I've suggested<br />in the book that a &quot;control allegory&quot; might be the best way to map back<br />and forth between the two.) Thresholds occupy a very special place in<br />informatic media. In fact, if pressed, one might go so far as to say<br />that informatic media are nothing but a set of thresholds, layered and<br />nested in chains of systems and subsystems, shells and still greater<br />shells. This is why the nondiegetic is so crucial, because: (1) it<br />underscores the fact that informatic media are much more overtly<br />structural and formal than previous media formats (stressing that this<br />is always a purely material set of formal interactions); and (2) that<br />because of the intimate relationship that informatic media have with<br />actually existing material structures, they beckon toward a political<br />understanding that is more vivid, more readily accessible, and more raw<br />than in the past. We have, in short, a medium which tells its own story<br />through the interface itself. One must simply be ready to listen.<br />However this in no way assumes some sort of transparency of mediatic<br />&quot;message&quot; or immanent political emergence springing forth from the<br />medium. Not at all. Hence the return to what Eugene Thacker calls the<br />&quot;occult numerology&quot; of informatic media: the expression of number–an<br />arbitrary number perhaps, or perhaps a code that is part of some<br />superstition or conspiracy theory–is precisely the moment in which the<br />number becomes obfuscated. Or there is also the phenomenon of<br />&quot;disingenuous informatics&quot; (24, Metal Gear Solid, Fight Club) in which<br />sets of data are constantly and unrelentingly swapped with their<br />opposites in a hypertrophic update on the old whodunit mystery genre.<br /><br />A first corollary to these divergent claims is that montage is on the<br />wane in today's moving image. This is mentioned in the book under the<br />banner of the first-person shooter. In crude terms: temporal cutting has<br />been superceded by spatial cutting. This phenomenon appears in the<br />graphical user interfaces (GUIs) of personal computers. Just as the<br />cinema created the sensation of coherent spaces through cuts from shot<br />to shot spanning different locations, the GUI creates spatial continuity<br />through the simultaneous windowing of different spaces: instant<br />messenger, browser, file-sharing client, programming IDE. Fusing cuts<br />within the frame replaces fusing cuts in time. All of this is not<br />surprising given the inherently networked quality of spatial<br />montage–windows are nodes, they form graphs on the screen, they may or<br />may not interconnect, and so on. In this sense, the Mac OS desktop of<br />1984 was one of the key moments in the use of the rhizome as an<br />aesthetic construction. To ask why and how this comes about–that is the<br />political question.<br /><br />A second corollary is that the most important gamic genre today,<br />particularly vis-&#xE0;-vis the political question, is the real-time strategy<br />(RTS) genre. The RTS genre best displays how informatic media and<br />informatic labor are essentially coterminous in today's world. But there<br />is a nefarious tinge to all of this, for the labor of the web surfer or<br />the gamer or the blogger goes unpaid. There is a massive development of<br />the productive forces happening right now–on par with the historical<br />transformation Marx dubbed &quot;primitive accumulation.&quot; But what makes this<br />new revolution unique is the fact that labor today is often simply<br />donated as a &quot;gift&quot; to the economy. This will be the ultimate tragic<br />denouement of the open source movement: it will result in the<br />open-sourcing of all labor; the demand for &quot;volunteer&quot; outputs of<br />varying shapes and sizes will metastasize across all spheres of public<br />life. My desires and habits are &quot;open sourced&quot; to profilers like Google<br />or Amazon. The Web is, in this sense, the world's largest sweat shop.<br /><br />&quot;Multiplayer labor&quot; encounters like in WoW will soon be the norm;<br />today's guilds, raids, and clans will be tomorrow's call centers,<br />product development teams, and leadership groups. All games simulate<br />miniature economics of some sort or another, but in the RTS genre these<br />economic simulations are featured center stage. In an RTS game one must<br />cultivate a multinodal ecosystem of flows and factories, resources and<br />expenditures, secure zones and hostile frontiers. The RTS genre is<br />informatic capitalism pure and simple. Hence the anticipation felt<br />around the future release of StarCraft 2. If previous media formats<br />disciplined human beings into becoming better workers, today's<br />informatic media liberate human beings so they may become better bosses.<br />(Distributed computing and global outsourcing go hand in hand in this<br />regard: command and control remain over here, while both the objects of<br />production and the manual or &quot;variable&quot; capital get piloted remotely.)<br /><br />To formulate this same observation in psychoanalytic terminology:<br />previous media formats–cinema famously–were fundamentally masochistic;<br />new media however are fundamentally sadistic, in that they require the<br />manipulation, selection, transformation and command over objects (data<br />objects, commodities, behaviors, life forms, and of course other human<br />beings). It is no longer a question of &quot;docile bodies&quot; but rather a<br />question of commanders and overlords. This is the key problem for desire<br />today. The recent trend around casual, &quot;mini&quot; games such as Brain Age<br />for the Nintendo DS is a perfect instance of this. In years to come we<br />will see a steady rise in games devoted to informatic therapy and<br />training.<br /><br />People often comment on the so-called problem of Chinese gold farming in<br />games. Besides its corrosive racism, this claim also has the distinct<br />disadvantage of being wrong. We are the gold farmers.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the New Museum of Contemporary Art. <br /><br />Rhizome Digest is supported by grants from The Andy Warhol Foundation for the Visual Arts and with public funds from the New York State Council on the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson ([email protected]). ISSN: 1525-9110. Volume 12, number 38. Article submissions to [email protected] are encouraged. Submissions should relate to the theme of new media art and be less than 1500 words. For information on advertising in Rhizome Digest, please contact [email protected].<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/unsubscribe.php?lists=digest">http://rhizome.org/unsubscribe.php?lists=digest</a>. Subscribers to Rhizome Digest are subject to the terms set out in the Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />