FW: If all the World Were a Game - Backseat Playground

—— Forwarded Message
From: "John Paul Bichard" <[email protected]>
Date: Fri, 21 Jan 2005 18:58:34 -0000
To: <[email protected]>
Subject: If all the World Were a Game - Backseat Playground

Hi



We have just put up our Backseat Playground website:



http://www.tii.se/mobility/BSP



Backseat Playground is a mobile gaming research project that will enable
kids to play with the world outside their window from the back seat of a
car.



We are looking at 4 core areas:



1 Episodic Narratives - a way of building narratives that work as fragmented
and incomplete episodes, informing an overall plot depending on the journey
traveled - this will be combined with both on and offline non-plot actions
that will encourage players to further explore their environment and the
in-game objects and stories.



2 Real World Game Engine - where the game engine is embedded in the 'real' -
using GIS database objects as game objects and assigning game properties to
these real objects. This will allow objects in the real world to function as
game objects with multiple properties i.e. ability to combine objects, to
query them, affect the narrative and allow the player to collect resources
from the real environment.



3 De-focusing technology - how to turn the player's attention away from the
small screen and onto their everyday surroundings through the use of
lightweight mobile devices (subtly enhanced).



4 Fuzzy Learning - to encourage kids to enquire about and explore their
environments, local history and geography through 'real world' gameplay.





We will be adding to the site regularly and are in the process of setting up
a mobile/embedded gaming blog.



Regards





John



John Paul Bichard

http://www.tii.se/mobility/BSP

http://www.hydropia.org/john





'Backseat Playground' - is a partnership between myself and the Mobility
studio at the Interactive Institute in Stockholm (working with Liselott
Brunnberg and Prof. Oskar Juhlin).




—— End of Forwarded Message