Fwd: Press note: Badplayer, a net.art project developed in a context of artificial intelligence on Internet.

> From: Roberto Aguirrezabala <[email protected]>
> Date: Mon Nov 10, 2003 7:56:50 AM US/Eastern
> Subject: Press note: Badplayer, a net.art project developed in a
> context of artificial intelligence on Internet.
>
> PRESS NOTE
> 10 of 2003 October
> Send by: Roberto Aguirrezabala ([email protected])
>
> Badplayer, a net.art project developed in a context of artificial
> intelligence on Internet.
>
> http://www.badplayer.com
>
> The new net.art project of Roberto Aguirrezabala is released in
> Internet. This project tries to provoke intense and immediate
> experiences for the participants, progressively cancelling all traces
> of their private life and forcing them to be part of the story. All
> the actions performed by the users, such as navigating, communicating
> and interacting are always collective, inevitably exposing them to
> others. The project is trying to change the conventional way of
> surfing the net and to create a collective navigation format that it
> uses to distribute the users on the website.
>
> Badplayer is a game where private lives do not exist and where users
> are going to encounter many things they do not expect, i.e., they will
> be taken by surprise and trapped in the system. They are trapped
> because everything starts to happen unexpectedly and when they cannot
> do anything about it. So much information on them remains in the
> system that they will inevitably return once and again to see their
> development within the community.
>
> Hidden behind the harmless aspect of the story is Badplayer, the
> perverse player that will chase the user throughout the time he/she is
> surfing, to impose his rules. Nothing is what it seems to be. It is
> the disconcerting game of appearance. Badplayer is the system and has
> everything under control. It enjoys a privileged position and power
> which it uses against users while they are surfing. It will simulate a
> perfect appearance of confidentiality to allow users to take part in
> conversations, send private and public messages, answer questions on
> their identity and solve situations that arise. But, behind that
> appearance of trust, Badplayer is always present and will not allow
> any user to enjoy anonymity in the game, nor a private life hidden
> from others. The system plays with the context of the situations that
> are generated by the relationships between participants. Therefore,
> all the data available on each participant will be automatically
> published, the time spent on the web site, latest connections, chat
> conversations with other users, all messages that users have written
> and the traces of their identity that have been configured when
> surfing.
>
> Aguirrezabala, after being dedicated to sculpture and video between
> 1990 and 1995, has centred his activities in net.art. Since 1995, he
> has been linked to Internet, working as Creative Director for several
> companies in the sector. In June, 1999, he established Adclick
> Interactive Agency (www.adclick.es) in Bilbao, a company specialised
> in projects for Internet and digital communication. He is currently
> investigating in the context of artificial intelligence on Internet
> and in the creation of virtual personalities with robots that interact
> with the user. He also explores intelligent systems that allow the
> creation of new interactive narrative formats within the virtual
> community environment, favouring relationships on the net.
>
>
> More information: Roberto Aguirrezabala ([email protected])
>