Staying in to Play by John Paul Bichard

Variablemedia's latest project is 'Staying in to Play' by John Paul
Bichard. Started on the 7th of April, Bichard is developing a 3D video
game environment during his 90 day on-line residency at the
variablemedia.org site. Regular visitors to the site will see the
environment, structure and functionality of the game mutate and modify,
towards an indeterminate end.

'Staying in to Play' explores the illusionary, immersive space that is
first person digital game play. Interaction drives the logic of the
sophisticated gaming environment. The player is posited as a potential
victor in a space where endless replay, repetition or a broad narrative
spectrum masks it's limits. Bichard's project will reconfigure the usual
relationship between the player and a game's internal logic, questioning
ideas about compulsive gaming experiences.

"I am interested in exploring the zone where consciousness is blurred
and beliefs and values are suspended or subverted. The First Person
digital game is particularly relevant in that it positions the player as
prime effector, prime focus and target, eroding the distance between the
real and fantasy. Key to this is the means by which players are
empowered and develop influence through the uncovering of patterns and
narratives, through encountering multiple 'death' or transformation
experiences and how this affects implied identity and consequence within
the game space."
John Paul Bichard 2003

John Paul Bichard is an artist, writer and games designer. A contributor
to the 'International Corporation of Lost Structures'
(http://www.icols.org) he was computer and video games editor of Mute
magazine from 1995 to 2000. He has regularly participated in exhibitions
and projects across the globe including; 'Artificial Horizons' (ICA,
London); 'White Hysteria' (Contemporary Art Centre of South Australia);
'On a Clear Day' (Viper, Luzerne); 'Happy Families' (Brooke Alexander
Editions, New York); 'A Fete Worse Than Death' (Factual Nonsense,
London). John lives and works in London.

www.variablemedia.org was created by artists Michelle Deignan and Simon
Goodwin as a space for artists to explore place, process and
temporality. The site hosts a continuing series of artists' "site
specific" web projects. Artists occupy the site's space for a period of
between one and three months. This space is available for them to
change, update and add to during their project's run. Request
information or submit proposals to [email protected]

'Staying in to Play' will be on-line until the 28th of June 2003 at:
http://www.variablemedia.org
For more information about Variablemedia projects visit:
http://www.variablemedia.info

Comments

, Michelle Deignan

Variablemedia's latest project is 'Staying in to Play' by John Paul
Bichard. Started on the 7th of April, Bichard is developing a 3D video
game environment during his 90 day on-line residency at the
variablemedia.org site. Regular visitors to the site will see the
environment, structure and functionality of the game mutate and modify,
towards an indeterminate end.

'Staying in to Play' explores the illusionary, immersive space that is
first person digital game play. Interaction drives the logic of the
sophisticated gaming environment. The player is posited as a potential
victor in a space where endless replay, repetition or a broad narrative
spectrum masks it's limits. Bichard's project will reconfigure the usual
relationship between the player and a game's internal logic, questioning
ideas about compulsive gaming experiences.

"I am interested in exploring the zone where consciousness is blurred
and beliefs and values are suspended or subverted. The First Person
digital game is particularly relevant in that it positions the player as
prime effector, prime focus and target, eroding the distance between the
real and fantasy. Key to this is the means by which players are
empowered and develop influence through the uncovering of patterns and
narratives, through encountering multiple 'death' or transformation
experiences and how this affects implied identity and consequence within
the game space."
John Paul Bichard 2003

John Paul Bichard is an artist, writer and games designer. A contributor
to the 'International Corporation of Lost Structures'
(http://www.icols.org) he was computer and video games editor of Mute
magazine from 1995 to 2000. He has regularly participated in exhibitions
and projects across the globe including; 'Artificial Horizons' (ICA,
London); 'White Hysteria' (Contemporary Art Centre of South Australia);
'On a Clear Day' (Viper, Luzerne); 'Happy Families' (Brooke Alexander
Editions, New York); 'A Fete Worse Than Death' (Factual Nonsense,
London). John lives and works in London.

www.variablemedia.org was created by artists Michelle Deignan and Simon
Goodwin as a space for artists to explore place, process and
temporality. The site hosts a continuing series of artists' "site
specific" web projects. Artists occupy the site's space for a period of
between one and three months. This space is available for them to
change, update and add to during their project's run. Request
information or submit proposals to [email protected]

'Staying in to Play' will be on-line until the 28th of June 2003 at:
http://www.variablemedia.org
For more information about Variablemedia projects visit:
http://www.variablemedia.info

, Will Hill

Well I went to the site and launched the game and it was gash to say the least a black screan with yellow triangles flickering

If you are interested in exploring the zone where consciousness is blurred and beliefs and values are suspended or subverted. then check out the latest demo of the capabilities of the nvidia fx card here:-

ftp://download.nvidia.com/downloads/GeForceFX_Demos/Dawn.exe