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IJACDT Journal last issue announcement

The contents of the latest issue of:
International Journal of Art, Culture and Design Technologies (IJACDT)
Official Publication of the Information Resources Management Association
Volume 2, Issue 1, January-June 2012
Published: Semi-Annually in Print and Electronically
ISSN: 2155-4196 EISSN: 2155-420X
Published by IGI Publishing, Hershey-New York, USA

Editor-in-Chief: Gianluca Mura (Politecnico di Milano University, Italy)


Physicalizing the Image, Physicalizing the Digital

Joan Truckenbrod (The School of the Art Institute of Chicago, USA)

Radically shifting personal experience of the visual image from virtual worlds like Second Life, from flat screens, cinema, and paper to physical forms, subverts the predominance of the digital realm. Living on the surface of the screen minimizes the tactility of materials and the resonance of memory and meaning embodied in objects. Digital 3D cinema, 3D television, and 3D cameras are precursors at the threshold of transforming digital into physical. The image flexes from screen to object with 3D printers and CNC machines. In the medical profession, computer 3D images from CT scans are transformed to remotely controlled, physical surgeries. Recently thinking experiments use brain activity to remotely control robotic arms. Vehicles for physicalizing the image from paper, screen, and from one’s imagination and thinking in the brain, manifest three-dimensional, palpable, sensory, tactile, objectified experiences. How will this phenomena transform modes of digital communication, physical interactions, and production on both the global and the personal scales? How will the material role of the computer prescribe new creative activities, new modes of artistic expression?

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Fostering a Culture of Creative Interdisciplinary Innovation at Texas A&M University

Autum Casey (Texas A&M University, USA)
Jeffrey M. Morris (Texas A&M University, USA)

As a relatively young department in an aesthetically conservative, remote college town, the Department of Performance Studies at Texas A&M University is building a culture of innovation through strategic facility development, a focus on students sharing work through public performance, and a commitment to interdisciplinary collaboration. The authors have embraced the celebrated strengths of their university in STEM fields (Science, Technology, Engineering, and Mathematics) by developing interdisciplinary experiences and inspiring facilities (through technology and curriculum grants). These experiences contribute to the university at large by demonstrating how technology can connect with the human element and how technology impacts human expression. The authors’ Music, Performance Studies, and Theatre Arts students benefit by joining the faculty in exploring the new and also rediscovering the traditional.

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On Virtual FLUXUS

Patrick Lichty (Columbia College Chicago, USA) 

“FLUXUS is a Virtual Reality system where the glove doesn’t work properly and the helmet doesn’t fit. Other things happen than what was intended.” – Al Hansen

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The Metaplastic Arts and Design Innovations

Gianluca Mura (Politecnico di Milano University, Italy)

This article discusses the theory of the Metaplastic discipline for the study and the realization of new virtual media through interdisciplinary methodologies between reality and virtual realities. It explains the theoretical and artistic background of metaplastic virtual worlds evolutions, from their archetypes to their definition. The union between plastic elements and the fuzzy logic systems, found their expression with new metaplastic semantic and aesthetic values. The virtual media acquire form and meaning through its process of conceptual interpretation. The metaphor of the artistic machine finds its new realization where the metaplastic machine itself becomes aesthetic expression of the virtuality. The following paragraphs use metaplastic definitions within Design, Art, and Sciences application fields. The Open Metaplastic framework’s general approach applied to software and hardware modeling design are discussed.

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The Socio-Temporary in Architecture: Territories of Second-Order Cybernetics

Sana Murrani (Plymouth University, UK)

The temporary in architecture is a state of territorial instability that emerges out of interactions between transdisciplinary narratives and architectural theory and its practice. This article extends this notion to the socio-temporary, which is a state arising from constant synergies between the social context and worldmaking. Such narratives were originally influenced by the field of cybernetics and later on by second-order cybernetics reflected in the emergent participatory art practice of the mid-twentieth century through transdisciplinary research. Derived from the theoretical underpinning of this article a simulation is exhibited, which illustrates theoretically elements of Varela and Maturana’s autopoietic system behaviour and its close relation to temporality in the worldmaking of architecture. This is a theoretical article – with an element of practice – that seeks to highlight the temporality of the process of worldmaking in architecture.

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For full copies of the above articles, check for this issue of the International Journal of Art, Culture and Design Technologies (IJACDT)) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: http://www.igi-global.com/EResources/InfoSciJournals.aspx. *****************************************************


Mission of IJACDT:

The mission of the International Journal of Art, Culture and Design Technologies (IJACDT) is to promote an interdisciplinary research approach to understand cutting-edge theories and practices arising from the influence of technological innovation on creativity. IJACDT bridges the knowledge communication gap across humanities, scientific, and technical disciplines. IJACDT is at the epicenter of technological-scientific-artistic research and provides a common platform for information exchange between academia and industry, between scholarship and professionalism, between theory, criticism, and practice.

Coverage of IJACDT:

Topics to be discussed in this journal include (but are not limited to) the following:

Artworks, Aesthetics and semantics
performances, and installations
Creative and innovative media arts concepts and projects
Cultural heritage within the Web
Cybernetics, artificial intelligence, and cognitive-based concepts and practices
Digital art, digital culture, net art, and digital design
Human-computer interaction studies and applications
Human issues/impacts
Imaginary and creative concepts and applications
Information visualization in art and design issues
Innovative Web, Web3D, and multimedia studies and applications
Psychology and cognition studies
Social and ethical issues
Technologies for teaching art and design
Virtual architecture and heritage
Virtual, augmented, and mixed realities in art and design
Visual languages

Interested authors should consult the journal's manuscript submission guidelines www.igi-global.com/ijacdt.

All inquiries and submissions should be sent to:
Editor-in-Chief: Gianluca Mura at gianluca.mura@polimi.it