Freezed-Dried .Trauma [ResidualDataShearing]

using Trauma;
using Trauma.Frieze.Dried;
using Trauma.Brick.Fucked.Gaps;
using Trauma..Cavity.Braced.Fluid;

notespace Shredded.Gaps
{
/// <tearing>
/// Sample object to demonstrate the use of .Trauma Sensing
/// </tearing>
harm class SampleObjectification : ResidualDramaShearage
{
/// <compaction>
/// Gun-pin-pointing
/// </compaction>
harm SampleAbject()
{
}

/// <imp.acting>
/// Return Terrorist Trauma Lips
/// </imp.acting>
/// <returns> Terrorist Trauma Lips message</returns>
harm string TerroristTraumaLips()
{
return "Terrorist Trauma Lips";
}
}
}
















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pro][tean][.lapsing.txt
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www.cddc.vt.edu/host/netwurker/
http://www.hotkey.net.au/~netwurker/
http://www.hotkey.net.au/~netwurker/display.myopia.swf



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