Emilio Vavarella
arterelazionale@gmail.com
Works in New York City United States of America

BIO
Emilio Vavarella was born in Monfalcone (Italy) in 1989. His artistic practice focuses on political philosophy and contemporary technological power with a particular emphasis on the aesthetics of error, subjectivity, mediated identity, biopolitics and social control. His work is informed by his studies on the history of conceptual art, digital and network culture, and new media practices. Through the use of new media he highlights the ambiguous spaces of power, such as unexpected errors and unpredictability. He believes that by doing so, the intrinsic logic and hidden structures of power are revealed and an intellectual resistance is formed.

As an artist, he has collaborated with engineers to produce new software to take pictures of the shape of information inside his computer, has worked with errors in Google Street View technology, has investigated the possibilities of error in Facebook’s facial recognition technology and has written memories into the ASCII code of vintage family photos, altering the images in a new and unpredictable way. More recently, he has focused on creating multimedia immersive installations with glitched holograms of Italian cities, altered by human memories.

In 2013, he completed with honors his M.F.A from Iuav University of Venice with a thesis on Error and Metamorphosis in New Media Art. He has also studied art in Sicily and Barcelona, and completed with honors a B.A. in Art History, Criticism and Methodology at the University of Bologna. This past year, he spent four months in Tel Aviv at Bezalel Academy of Arts’ studio residency program and four months at Bilgi University of Istanbul.

Emilio’s work has been shown internationally and he has participated in a number of conferences and festivals and has won several prizes and fellowships. Most notably, he has recently exhibited at Eyebeam Art and Technology Center, GLITCH Festival, Fondazione Bevilacqua La Masa, Mediterranea16 – Young Artists Biennial, Fondazione Studio Marangoni, Boston Cyberarts Gallery, Jarach Gallery, and the Museum of Contemporary Art Vojvodina. Images and texts from his work and exhibitions have been published in: ARTFORUM, Flash Art, il Giornale dell’Arte, WIRED, The Wall Street Journal, The Huffington Post, The Verge, Furtherfield, The Creators Project, Mashable, DIGICULT, Daily Mail, El Paìs, laRepubblica, MOUSSE, Hyperallergic, ANIMAL, Artribune, and The Collector Tribune, among others. He currently lives and works in New York.
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EVENT

Meet the Artists: Sabine Gruffat + Paul Geluso: A Kiss of The Earth at Harvestworks


Dates:
Fri Mar 07, 2014 17:00 - Fri Mar 07, 2014

Location:
New York, New York
United States of America

Kiss of the Earth's creators Gruffat and Geluso will be available at Harvestworks on Friday March 7 at 5 pm, for an informal session on the creation of this installation. This project is made possible in part with public funds from NYSCA’s' Electronic Media and Film Presentation Funds grant program, administered by The ARTS Council of the Southern Finger Lakes (www.nysca.org - www.earts.org).

Sabine Gruffat is a digital media artist and filmmaker living and working in North Carolina. Currently she is Assistant Professor of Art at the University of North Carolina- Chapel Hill. Sabine’s films and videos have screened at festivals worldwide including the Image Forum Festival in Japan, The Ann Arbor Film Festival and Migrating Forms in New York. Her feature film I Have Always Been A Dreamer has screened internationally including at the Viennale, MoMA, and The Copenhagen International Documentary Film Festival. She has also produced digital media works for public spaces as well as interactive installations that have been shown at the Zolla Lieberman Gallery in Chicago, Art In General, Devotion Gallery, PS1 Contemporary Art Museum, and Hudson Franklin in New York.

Paul Geluso is a New York based sound recordist, engineer, composer, and musician. Working with artists who use sound as a creative medium, he has designed unique sound processing and playback systems as well as composed music and sound scores for live performances and sound installations. His collaborative works have been presented at major art institutions internationally and he has credited on hundreds of commercially released music titles and Film/Video soundtracks. Paul is currently on the full-time Music Technology faculty at New York University in the Department of Music and Performing Arts Professions. His primary area of research is 3D audio recording techniques, processing, and playback systems.


EVENT

SoHo Night – at Harvestworks and multiple other venues


Dates:
Thu Mar 06, 2014 18:00 - Thu Mar 06, 2014

Location:
New York
United States of America

This year’s SoHo Night will take place at The Renee and Chaim Gross Foundation, Harvestworks, Recess, Dia, Drawing Center, CityArts at Thompson Street Park, and the Storefront for Art & Architecture. Harvestworks will present A Kiss of the Earth, a responsive three-screen computer-animated video and sound installation by Sabine Gruffat and Paul Geluso. Thursday from 6 to 9 pm!


EVENT

[Feb 15/16] Exploring Audio in OpenFrameworks


Dates:
Sat Feb 15, 2014 12:00 - Sun Feb 16, 2014

Location:
New York, New York
United States of America

Learn to program rich interactive audio applications. A workshop for those who love sound, music, and computing. Put away your patch cords and see how it feels to type a signal chain.

[Feb 15/16] Exploring Audio in OpenFrameworks

Jason Levine
Sat/Sun, Feb 15+16, noon to 6pm
Cost: regular $225, student/member $200

Location:
Harvestworks
596 Broadway, #602 | New York, NY 10012 | Phone: 212-431-1130
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker

For Mac OS X only!

This two day workshop will acquaint participants with the glorious fusion of audio units with openframeworks.

About audio units/core audio

The Audio Unit Framework is a Mac OS X architecture for audio plugins similar to VST. Audio Units can be audio file players, effects(like delay or filter), samplers, synths, mixers, audio input/output and more. Audio Units can be chained to together to create a signal chain ( or graph ). Every Mac comes with a selection of basic audio units and many more can be downloaded for free or purchased. Normally, people experience audio units in the context of another program such as Logic Pro, Garageband, or Ableton. Futhermore, nearly every app that uses interactive sound, desktop or mobile, is using audio units under the hood. In the this class we will learn to program our own interactive sound/music apps .

About openframeworks

openframeworks audio unitsopenframeworks is an open source C++ library created for the purpose of empowering artists and creators. It allows artists to express themselves through the exploration and manipulation of the data inside digital media at the deepest level. At the core, OF allows users to easily manipulate graphics, images, audio, video, and type. OF also comes with a set of core addons that allows users to work with 3D models, networking, computer vision, OSC, vector graphics, and XML. This is but the tip of the iceberg. At last count there were 1046 3rd party addons making OF a truly versatile and current tool. Much more than just a set of c++ libraries and addons, openframeworks has a rich community here in NYC, online, and around the world. Active forums and constant development make openframeworks a truly exciting project to be a part of.

image

How they fit together

Core audio is known for its high level of difficulty and steep learning curve while openframeworks is known for its ease of use and for being easy to jump into. Its almost impossible to imagine how they could work together…. Lucky for us, @admsyn created ofxAudioUnit, a well-documented addon that allows OF users to easily use the audio unit framework without dealing with inner complexities of the audio unit framework! Both OF and AUs run on iOS so any app you create on your desktop can be compiled to run on iOS with minimal changes.

Combining AUs with OF is perfect for creating musical instruments with novel controllers, generative music, interactive music playback systems, audio-reactive visuals, and of course experimental sound art.

Participants will start by learning to load audio units into OF. We will study three sound sources: audio file players, audio input, and sampler/synths. We will build signal chains by adding effects to these sound sources, and then use mixers to control the flow of sound. Participants will learn to control the parameters of each unit and to programmatically send midi messages to sampler/synths. Finally, we will get the waveform data, the RMS amplitude, the dB, and the FFT of signals passing through that signal chain, and make simple visualizations of these values. If time allows we may delve into some basic algorithms and data structures for making music.

Programming background and love of music is required. Students must bring headphones. Sadly, audio units only run on Mac OS X. Sorry Linux and Windows users :-( I will offer a cross-platform OF + audio class in the near future :-)

Jason Levine

Jason Levine is a musician, performer, and creative coder. On a mission to bridge different artistic disciplines, he sees computation as a universal language for translating and communicating between different mediums. Inspired by improvisation, Jason focuses on the interactive and generative qualities of coding to create real-time software systems for live performance. He recently attended the first ever semester of the School for Poetic Computation, a project initiated by Zach Lieberman, one of the co-founders of openframeworks.

Jason has worked extensively as a beatboxer/vocalist accompanying circus shows, street theatre, and contemporary dance. This work has been presented notably at Siguientescena(Mexico), Danza-UNAM(Mexico), Pflasterspektakel(Austria), and at the Montreal International Jazz Festival. His work fusing performance and code has been presented at ART&&CODE:3D(USA), Piksel(Norway), Carnival for e-Creativity(India), Festival de la Imagen(Colombia), and Festival Eklectik(Montreal). Most recently, Jason has worked as a freelance creative coder, designing interactive visuals for Eryc Taylor Dance, generative art apps for Fragile Tension LLC, prototyping Kinect interactions for Harmonix’s new game Fantasia:Music Evolved, and directing a music video for upcoming electronic artist Alarke. He is currently working on an interactive audiovisual system for the CLOUDS documentary.

http://www.jasonlevine.ca



EVENT

[Feb 18] Nature and Numbers in Music


Dates:
Tue Feb 18, 2014 19:00 - Tue Feb 18, 2014

Location:
New York, New York
United States of America

Partnering with Composers Now Festival, Harvestworks presents a “behind the scenes” look at how algorithmic systems and data inspire and shape new music by these contemporary sound art and experimental music composers. It will feature presentations by Liz Phillips with Butoh Dancer Mariko Endo Reynolds, plus Tom Hamilton, followed by a panel discussion.

Liz Phillips with Mariko Endo Reynolds, Mary Lucier
Tom Hamilton
Tuesday, Feb 18, 7-9pm
Admission: FREE

Location: Harvestworks
596 Broadway, #602 | New York, NY 10012
Phone: 212-431-1130
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker

Harvestworks partners with the Composers Now Festival to present “Nature and Numbers in New Music”, an evening with composers Tom Hamilton and Liz Phillips to see and hear about their use of data in composing contemporary music.

Composer and interactive artist Liz Phillips with Butoh Dancer Mariko Endo Reynolds will perform a short version that shows how their collaborative work “Biyuu” activates the body’s potential energy fields with dynamic and radical events in nature—bamboo, tall reeds and water. Our behind the scenes look will include a new video document of the performances of “Biyuu” by video artist Mary Lucier and a demonstration of Phillips’ system where Mariko’s body becomes an antenna that interacts with the 3-D sound and video performance landscape.

The short performance will be followed by Tom Hamilton’s “London Fix (music changing with the price of gold)” an 8 channel composition created specifically for loudspeakers and presented in a darkened room to facilitate a superior listening experience. “London Fix” follows the contours of the spot gold market as defined by the twice-daily London Fix. The composer used price charts to animate an electronic pitch-making system of his own design, mapping the charts to control individual pitch possibilities, range, and portamento. He used the historical chart data both in a linear and recursive fashion, resulting in sonic fluctuations that compress and superimpose time in a way that discourages any literal interpretation. The CD recording of London Fix was released by Muse-Eek Publications, and was awarded an Honorary Mention in the 2004 Prix Ars Electronica; one of ten in a field of over 600 entries. London Fix was first presented at CCNOA in Brussels, as part of the 2003 Earwitness series.
More information at: http://www.cdbaby.com/cd/thamilton

About the Composers

image

New York-based artist LIZ PHILLIPS has been making interactive multi-media installations for the past 40 years. She creates responsive environments sensing wind, plants, fish, audience, dance, water, and food. Audio and visual art forms combine with new technologies to create elastic time-space constructs. Sound is the primary descriptive material. Phillips has exhibited at The Milwaukee Art Museum, Queens Museum of Art, The Jewish Museum, The Whitney Museum of liz phillipsAmerican Art, the San Francisco Museum of Modern Art, the Spoleto Festival USA, the Walker Art Center, Lincoln Center Festival, Ars Electronica, Jacob’s Pillow, The Kitchen, Rene Block Gallery and Frederieke Taylor Gallery. Phillips has collaborated with the Merce Cunningham Dance Company, Nam June Paik, Alison Knowles, Yoshi Wada, Earl Howard, Simone Forti and Robert Kovich. Phillips received fellowships and grants including a Guggenheim Fellowship (1987), commissions from New York State Council on the Arts and National Endowment for the Arts. Phillips teaches workshops and lectures at Purchase College.

Mariko Endo is a professional Japanese Butoh Dancer, a student of Akira Kasai, one of the co-founders of the Butoh movement. She toured Japan and the United States as a principal dancer in one of Japan’s representative Butoh companies, Dairakudakan. In addition to her foundation of dance, she has studied anthropology and energy healing, all which influence her approach to dance as a sculpture of consciousness.

image

Mary Lucier, video documentation editor and camera, is celebrated for her contributions to the form of multi-monitor, multi-channel video installation. She attended Brandeis University, originally working in sculpture, photography, and performance before concentrating on video installation in the 1970s. In her work–from Ohio At Giverny to The Plains of Sweet Regret and Wisconsin Arc– she has explored the theme of landscape as a metaphor for loss and regeneration and, more recently, trauma as experienced and articulated in more narrative modes. She has received grants and awards from the Guggenheim Foundation, Creative Capital, USA Artists, the Japan-US Friendship Commission, the Skowhegan Award for Video and the AICA Best Video Show Award. She is represented by Lennon, Weinberg, Inc., NY and Electronic Arts Intermix.

TOM HAMILTON has composed and performed electronic music for over 40 years, and his work with electronic music originated in the late-60s era of analog synthesis. Hamilton was a 2005 Fellow of the Civitella Ranieri Foundation, participating in a residency at the foundation’s center in Umbria. Hamilton’s performing and recording colleagues have included Peter Zummo, Bruce Gremo, Karlheinz Essl, Bruce Arnold, Bruce Eisenbeil, Rich O’Donnell, Thomas Buckner, Al Margolis, and id m theft able, and he has worked with Composers Inside Electronics. Hamilton has released 15 CDs of his music; his CD London Fix received an award in the Prix Ars Electronica, and a 2 CD set of his electronic music of the 1970s was named one of The Wire’s Top 50 Reissues of 2010. Hamilton was the co-director of the 2004 Sounds Like Now festival, and he co-produced the Cooler in the Shade/Warmer by the Stove new music series for 14 years. Since 1990, Hamilton has been a member of composer Robert Ashley’s touring opera ensemble, performing sound processing and mixing in both recordings and concerts.

image

The Composers Now Festival celebrates living composers, the diversity of their voices and the significance of their musical contributions to our society. During the month of February, the Festival brings together dozens of performances presented by venues, ensembles, orchestras, opera companies, dance companies and many other innovative events throughout New York City. Experience the sounds and get to know the creators behind the music. From jazz to indie, from classical to electronic and beyond, join us on a sonic journey through the landscape of the arts of our time. Composers will be in attendance at all events and will be interacting with audiences. Composers Now is a project partner of The Fund for the City of New York. We gratefully acknowledge the support of the ASCAP Foundation, the Cheswatyr Foundation and the Ann and Gordon Getty Foundation.



EVENT

[Feb 15/16] Exploring Audio in OpenFrameworks


Dates:
Sat Feb 15, 2014 12:00 - Sun Feb 16, 2014

Location:
New York, New York
United States of America

Learn to program rich interactive audio applications. A workshop for those who love sound, music, and computing. Put away your patch cords and see how it feels to type a signal chain.

[Feb 15/16] Exploring Audio in OpenFrameworks

Jason Levine
Sat/Sun, Feb 15+16, noon to 6pm
Cost: regular $225, student/member $200

Location:
Harvestworks
596 Broadway, #602 | New York, NY 10012 | Phone: 212-431-1130
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker

For Mac OS X only!

This two day workshop will acquaint participants with the glorious fusion of audio units with openframeworks.

About audio units/core audio

The Audio Unit Framework is a Mac OS X architecture for audio plugins similar to VST. Audio Units can be audio file players, effects(like delay or filter), samplers, synths, mixers, audio input/output and more. Audio Units can be chained to together to create a signal chain ( or graph ). Every Mac comes with a selection of basic audio units and many more can be downloaded for free or purchased. Normally, people experience audio units in the context of another program such as Logic Pro, Garageband, or Ableton. Futhermore, nearly every app that uses interactive sound, desktop or mobile, is using audio units under the hood. In the this class we will learn to program our own interactive sound/music apps .

About openframeworks

openframeworks audio unitsopenframeworks is an open source C++ library created for the purpose of empowering artists and creators. It allows artists to express themselves through the exploration and manipulation of the data inside digital media at the deepest level. At the core, OF allows users to easily manipulate graphics, images, audio, video, and type. OF also comes with a set of core addons that allows users to work with 3D models, networking, computer vision, OSC, vector graphics, and XML. This is but the tip of the iceberg. At last count there were 1046 3rd party addons making OF a truly versatile and current tool. Much more than just a set of c++ libraries and addons, openframeworks has a rich community here in NYC, online, and around the world. Active forums and constant development make openframeworks a truly exciting project to be a part of.

image

How they fit together

Core audio is known for its high level of difficulty and steep learning curve while openframeworks is known for its ease of use and for being easy to jump into. Its almost impossible to imagine how they could work together…. Lucky for us, @admsyn created ofxAudioUnit, a well-documented addon that allows OF users to easily use the audio unit framework without dealing with inner complexities of the audio unit framework! Both OF and AUs run on iOS so any app you create on your desktop can be compiled to run on iOS with minimal changes.

Combining AUs with OF is perfect for creating musical instruments with novel controllers, generative music, interactive music playback systems, audio-reactive visuals, and of course experimental sound art.

Participants will start by learning to load audio units into OF. We will study three sound sources: audio file players, audio input, and sampler/synths. We will build signal chains by adding effects to these sound sources, and then use mixers to control the flow of sound. Participants will learn to control the parameters of each unit and to programmatically send midi messages to sampler/synths. Finally, we will get the waveform data, the RMS amplitude, the dB, and the FFT of signals passing through that signal chain, and make simple visualizations of these values. If time allows we may delve into some basic algorithms and data structures for making music.

Programming background and love of music is required. Students must bring headphones. Sadly, audio units only run on Mac OS X. Sorry Linux and Windows users :-( I will offer a cross-platform OF + audio class in the near future :-)

Jason Levine

Jason Levine is a musician, performer, and creative coder. On a mission to bridge different artistic disciplines, he sees computation as a universal language for translating and communicating between different mediums. Inspired by improvisation, Jason focuses on the interactive and generative qualities of coding to create real-time software systems for live performance. He recently attended the first ever semester of the School for Poetic Computation, a project initiated by Zach Lieberman, one of the co-founders of openframeworks.

Jason has worked extensively as a beatboxer/vocalist accompanying circus shows, street theatre, and contemporary dance. This work has been presented notably at Siguientescena(Mexico), Danza-UNAM(Mexico), Pflasterspektakel(Austria), and at the Montreal International Jazz Festival. His work fusing performance and code has been presented at ART&&CODE:3D(USA), Piksel(Norway), Carnival for e-Creativity(India), Festival de la Imagen(Colombia), and Festival Eklectik(Montreal). Most recently, Jason has worked as a freelance creative coder, designing interactive visuals for Eryc Taylor Dance, generative art apps for Fragile Tension LLC, prototyping Kinect interactions for Harmonix’s new game Fantasia:Music Evolved, and directing a music video for upcoming electronic artist Alarke. He is currently working on an interactive audiovisual system for the CLOUDS documentary.

http://www.jasonlevine.ca