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A Conversation with Samson Young and Yao Chung-Han

By Robin Peckham on Wednesday, July 28th, 2010 at 10:00 am

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Samson Young, Beethoven Piano Sonata, nr. 1 - nr. 14 (Senza Misura), 2010

The exhibition "Resonance" was initiated in early 2010 as an experiment in the conceptual underpinnings and practical manifestations of sound art as a genre and form in contemporary greater China. Growing out of a series of readings and conversations in Hong Kong with artists as varied as Yan Jun, Feng Jiangzhou, and Zhou Risheng, the final exhibition program included two installations by artists Samson Young, an artist and composer based in Hong Kong, and Yao Chung-Han, a sound artist based in Taipei. This selection of artists allows the experiment to step beyond the mainland sound art and experimental music scene, which is largely incoherent in its current free-for-all exploration of new sonic forms--a site of artistic freedom indeed, but also a difficult territory in which to reflect on the modes of sound already in use in the contemporary art community. Samson Young contributed a piece entitled Beethoven Piano Sonata, nr. 1 - nr. 14 (Senza Misura) (2010), a series of open circuit boards hung in rows on the gallery wall. Each board houses two LEDs and a speaker, each marking the tempo of a single movement of fourteen of Beethoven’s early piano sonatas. In the second gallery room, Yao Chung-Han installed an audiovisual piece entitled I Will Be Broken (2010), a suspended column of circular fluorescent lamps tied together with power cords that illuminates in a semi-random fashion and emits a prerecorded sequence of sounds. The two pieces engage in a dialogue of light and sound that confronts the tension between sound as aesthetic spectacle and sound as conceptual material, opening a productive conversation between styles and historical developments in the trajectory of sound in art. "Resonance" is on view at I/O Gallery in Hong Kong until September 5, 2010.




Robin Peckham (RP): I’d like to start with our initial thoughts when we set out to put this exhibition together. We were interested in how different cultural labels, specifically including music, experimental music, sound, and sound art, are distinguished in the Chinese context. During curatorial projects in Beijing and Shanghai, we found that artists and musicians working under these different labels all share the same live performance events and even exhibition contexts. I want to ask how the two of you see yourselves fitting into this system personally, and how you have experienced these distinctions in Hong Kong and Taipei respectively.

Samson Young (SY): In Hong Kong there is a circle of people working with, writing, and playing classical music, and that’s a very specific and self-contained scene. Then there’s a set of people outside this scene who also share a series of different and unrelated events, such as William Lane of the Hong Kong New Music Ensemble and myself. We both come from classical music backgrounds originally, but we’re also involved with other things, learning from different kinds of artists and musicians. The scenes are defined but the content of the work produced in each of these circles is not. As for defining my identity in all of this, I don’t have any strong feelings in terms of being a certain kind of artist working within the territory of sound art. I come out of the classical music world, but I make work that might function as contemporary music in the concert hall or something else entirely within the gallery context. No matter what the work is, it should be evident that my interest lies in a certain set of ideas of music to some degree or another. I tend to resist being labeled as a sound artist because this term is so ideologically and politically loaded. There are so many problems with it that have yet to be resolved. Its aesthetics are still being defined, particularly the question of how to judge a work of art within this territory. The question is very much still under discussion. That’s one problem. The question of how to judge or test a work of art is often mixed up with this other question of “what is sound art,” where these should be very separate questions. A work might emit sound of some sort of sound in a gallery setting, but the strategy of judging it through the criteria of sound rather than as conceptual or visual art is a very political process. It is a value judgment. It is very dangerous to judge the work within or using these unresolved debates over the nature of sound art, because it introduces all kinds of ideological questions. The discussion of aesthetics and the discussion of the identity of sound art should be separated. But now they exist within the same conversation, mixing the idea of a value judgment from the idea of a judgment of quality. We have a conversation and a discourse over these questions, but no sense of definition. If we introduce the question of “what is art,” then the entire project becomes compartmentalized and limited to its own territory without any further possibility of the expansion of the genre. As for how I define my own work, I will do some things within the gallery setting with the materials of sound and music, and people can label it as they please. But I don’t think I’ve answered the question.

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Homebrew Electronics:
A Studio Visit with Jeff Donaldson (noteNdo)

By Ceci Moss on Tuesday, July 27th, 2010 at 10:00 am

noteNdo Live at Blip Festival 2008

Homebrew Electronics is a new series on the Rhizome blog. For these posts, I will be conducting studio visits with artists and inventors who create unique electronic instruments.

Last week, I met up with Jeff Donaldson, aka noteNdo, on a particularly sweltering summer day in his studio in Bushwick. For close to a decade, Jeff has been modifying video game consoles to produce glitchy audio and visual material. These machines form the backbone of his practice, which began primarily in a live performance context, and has expanded from there. In the past few years, Jeff has begun to apply the patterns created from his consoles into material form by making scarves and prints, and more recently, he’s moved into fully immersive, interactive installations. For this studio visit, he walked me through a number of his consoles.

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Jeff Donaldson's modified Nintendo NES Leo

Meet Leo. Named after Leon Theremin, this Nintendo NES from 1985 was one of Jeff’s first projects and has become a staple in his work. He got the idea to make animation after a vivid dream – and set out on his Nintendo NES, the only tool he had at the time.

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The Quiet Storm (2007) - Jibz Cameron and Hedia Maron

By Ceci Moss on Monday, July 26th, 2010 at 1:00 pm

Dynasty Handbag - The Quiet Storm from Hedia Maron on Vimeo.

Rock Your Body (2005-2007) - Brian Bress

By Ceci Moss on Monday, July 26th, 2010 at 12:00 pm

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Learning is So Tangible (2009) - Colin Self

By Jacob Gaboury on Monday, July 26th, 2010 at 11:00 am



Transitioning between heirloom mentalities is hard. Calista knows and isn't afraid to speak her mind about it! Every girl needs something colorful in her life and that's why impressions always stick best while wet. So the next time you're ready to uproot your sandcastle watercolors, just remember: nobodys gotcha back like dollys on the beast team. In fact, no East Coast Sisterhood (ECS) ever felt so good! So relax! Sit back and track the date.... cause this calender is about to get B.E.A.T. U.P.!!!!!!!!!!!

-- VIDEO DESCRIPTION

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PARTY FOOD (2006-Ongoing) - Joseph Gillette

By Jacob Gaboury on Monday, July 26th, 2010 at 10:00 am

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[Stills from various episodes of PARTY FOOD.]

PARTY FOOD: THE DOO-OVER

PARTY FOOD is a multi-dimensional art project that began as a few drawings and short stories in 2006. What followed has become a blend of performance, installation, and media that cannot be defined but through experience.

-- DESCRIPTION FROM THE PROJECT'S SITE

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Untitled, Untitled, Untitled, Untitled, Untitled (2009) - Xavier Barrade

By Ceci Moss on Friday, July 23rd, 2010 at 11:00 am

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Malwarez (2008) - Alex Dragulescu

By Jacob Gaboury on Friday, July 23rd, 2010 at 10:00 am

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[Clockwise: Virutmytob, Stormy, IRCbot, and MyDoom]

Malwarez is a series of visualization of worms, viruses, trojans and spyware code. For each piece of disassembled code, API calls, memory addresses and subroutines are tracked and analyzed. Their frequency, density and grouping are mapped to the inputs of an algorithm that grows a virtual 3D entity. Therefore the patterns and rhythms found in the data drive the configuration of the artificial organism.

-- DESCRIPTION FROM THE ARTIST'S SITE

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Required Reading:
Prof. Dr. Style Vernacular Web 3 by Olia Lialina

By Ceci Moss on Thursday, July 22nd, 2010 at 1:00 pm

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How did the World Wide Web look before this Internet boom, before it became a riot for star backgrounds, bouncing envelopes and under construction signs?

Well, in 1991, Tim Berners-Lee went live with the first web page TheProject.html located inside the hypertext/WWW/ folder on a computer called "nxoc01" at CERN. Neither him, nor any of his colleagues made an effort to preserve this first version. The only thing we know is the URL http://nxoc01.cern.ch/hypertext/WWW/TheProject.html and the way the first page ever looked in november 1992. That's early enough, still half a year before the Mosaic browser would be released and people outside of CERN would start to make their pages.

It is difficult to estimate how many pages created in 1993-1994 made it into the new millennium in their primordial way. If you manage to find something that was put online that time, it would in the best case display a 1995-1996 skin, like the Russian Space Science Internet -- redesigns clearly shaped by the then-new Netspace browser.

But there is a way to find pages that live for ever in 1993. To present them to the new students I look for "Prof. Dr." in Google.

-- FROM "PROF. DR. STYLE VERNACULAR WEB 3" BY OLIA LIALINA

Note: This essay is the third in the series "Vernacular Web" - be sure to read "Vernacular Web 2" and "A Vernacular Web."

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Takeshi Murata Interview on the Creators Project

By Ceci Moss on Thursday, July 22nd, 2010 at 12:00 pm


Intel and Vice-affiliated media channel The Creators Project speak with video artist Takeshi Murata in this short clip. They provide a snapshot of his practice, touching on his unique approach to animation. There's a brief interview with Murata on their website as well, here.

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Mind Reader (2010) - Kingdom ft. Shyvonne :
Video by Kari Altmann

By Ceci Moss on Thursday, July 22nd, 2010 at 11:00 am

Call for Participants:
Brody Condon's LevelFive

By Ceci Moss on Thursday, July 22nd, 2010 at 10:00 am

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A new project by Brody Condon, LevelFive, is seeking participants for two intensive seminars in September - one at the Hammer Museum in LA from Sept. 3-5 and the other in San Jose from Sept. 16-18 at the San Jose Convention Center during the Zero1 Biennial. I'm curious to see what comes of this event - it seems really interesting. You can read more about it below. To register, visit the sign-up section of the LevelFive site. Space is limited.

LevelFive is a live role-playing event focused on critically exploring self actualization seminars from the 1970’s. The LevelFive performance will loosely follow the structure of early Large Group Awareness Training sessions like Erhard Seminars Training, but it is not a re-enactment. The open-ended live role-playing environment provides a space in which players are free to explore self actualization issues with varying degrees of personal intensity, but via an alibi or fabricated character.

During the 1970’s hundreds of thousands of ordinary Americans came for weekend seminar sessions, to be taught how to free themselves from the restraints of contemporary society. Intended as a kind of self transformation for the masses, the seminars utilized a combination of various philosophic and spiritual teachings focused on “allowing participants to achieve, in a very brief time, a sense of personal transformation and enhanced power.” Quickly copied, successors included not only similar self actualization seminars, but also grew into the mass of success and corporate training seminars that we are familiar with today.

Players will arrive as their characters, and are expected to emote, and experience as their characters, with minimal interruptions for the 2-3 day duration of the game. LevelFive is a live game based on the Nordic style of progressive live role-play that explicitly works with “bleed”. In role-playing games, bleed happens when the thoughts and feelings of the character starts affecting its player, or vice-versa. Rather than forgetting the existence of an original self, the character becomes a tool for projection, self-exploration and experimentation.

-- DESCRIPTION FROM THE LEVELFIVE SITE

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Dual Context: Vidéoclubparis

By Alice Pfeiffer on Wednesday, July 21st, 2010 at 10:00 am

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Viewers Lounging at Exhibit "En Maillot de Bain (In A Bathing Suit)"

A new gallery for video art, Vidéoclubparis offers a single, hybrid space with two parallel modes of screening. The first is a monthly, online exhibition of a dozen young artists, centered around a variety of themes (from ‘soundtrack’ to ‘bathing suit’, among many others); presented with basic information about the pieces and their creators. The second part is a live screening-event organized for each opening, in unlikely, semi-private places ranging from a sauna to a Bollywood video store. By seeking out unique locations for screenings, the event challenges the idea of the formal white cube – an aspect that is emphasized by the parallel screenings on the web. “The aim is to create bipolar screenings, we’re trying to do the high jump between watching videos online and taking people to a place completely unexpected,” said Stéphanie Cottin, co-founder of the organization, “the two work well together, because the extravagance of the events balances out the conventionalism of the online curation.”

Vidéoclubparis emerged out of Cottin and partner Bernard Guégan’s fascination for video rental machines placed outside video stores all over the capital – holes in the wall, which have been increasingly unpopular since the arrival of the Internet. “We like the idea of a cinema at home, and today, the closest thing is YouTube,” said Guégan, “so we wanted to keep the idea of diffusion of both the stores and the Internet.”

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Ghost Throne (2007) - AIDS-3D

By Ceci Moss on Tuesday, July 20th, 2010 at 2:00 pm

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IX (2008) - H3X3N

By John Michael Boling on Tuesday, July 20th, 2010 at 12:30 pm

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H3X3N is a group of Computer Witches who have built an enchanted cube that casts magical spells on computers. This cube, called IX, is a New Media Artwork that will be shown at DEADTECH, an art and technology center and gallery in Chicago, this Saturday May 10. The IX cube casts spells on Windows, Macintosh and Linux computers, hacking and hexing these operating systems. IX combines traditional stage magic tricks and irony as elements of Hacker culture to create an Interactive Installation and Software Art project. IX has been exhibited previously at the Interactivos? exhibition at the Media Lab Madrid in Madrid, Spain.

-- DESCRIPTION FROM THE H3X3N BLOG

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