devil
Since 2006

PORTFOLIO (1)
BIO
Grischinka Teufl
born 1978 in Luduş, Romania
lives and works in Vienna, Frankfurt and Tokyo.

Founder of : dune&devil.com, datadandy.net, eagereyes.org, chipunx.net, cpy networx

Member of: FAME Network Frankfurt,The Gap Magazine, Leuchtathletik, KVMP, FMF, DJL

Holding a Master Degree in TransMedia - Arts, from the University of applied Arts, Vienna, is currently a PhD candidate at the Communication Theory Department at the University of applied Arts, Vienna and Goethe University Frankfurt a.M. Leturer at the Technical University Vienna (Informationvisualisation), Contemporary Art Sholarship from the Austrian Federal Chancellery in Tokyo for the year 2006.

Lectures at: Brown University Providence, UdK Berlin, Goethe University Frankfurt, Institute for Interface Culture Linz, UNCC North Carollina, TechGate Vienna, Technical University Vienna, Koiwa Art Lab Tokyo and University for applied Arts Vienna.

Tina van Duyne
born 1971 in Södertälje, Sweden
lives and works in Vienna, Austria
web: www.t-vd.net

Founder of: dune-n-devil, t-vd.net, print-parasite.com
Is a member of The Netherlands and the Royal Horticultural Society

Holds a Masters Degree in Art (Painting & Graphics), University of applied Arts in Vienna. Award of Appreciation from the Federal Ministry of Education, Science and Culture.

Discussions (0) Opportunities (2) Events (2) Jobs (0)
OPPORTUNITY

CODED CULTURES - Exploring Creative Emergences


Deadline:
Mon Dec 15, 2008 00:00

Location:
Austria

[ please distribute to interested people and networks / apologies for any duplicates ]

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CODED CULTURES -Exploring Creative Emergences
Binational Festival / Austria - Japan 2009
CALL FOR SUBMISSIONS: http://codedcultures.net

The team of 5uper.net (www.5uper.net) is happy to announce the CALL FOR SUBMISSIONS for
the binational festival »CODED CULTURES - Exploring Creative Emergences«, which is taking
place in Austria and Japan in the year 2009 (Austria - Japan Year 2009). The second edition
of CODED CULTURES (first edition online at: http://codedcultures.5uper.net) is exploring
new artistic practices and creative ability profiles within media integrated project-cultures
and digital media related art, focusing on Japan and Europe.

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*FESTIVAL DATES

Festival Austria (Vienna): 27th - 31st of May 2009

Festival Japan (Yokohama): 14th - 18th of October 2009

*CALL DEADLINES:

The CALL is announced for the festival in Vienna (Austria). Some of the selected lectures, presentations
and artworks will be presented at the festival in Yokohama (Japan).

- Call for Symposium (Lectures and Presentations)

Symposium Language: English / German

DEADLINE: 15th of December 2008

- Call for Exhibition (Artworks and Projects)

DEADLINE: 15th of December 2008

Those interested may apply via submission form and file upload at: http://codedcultures.net
For any questions please contact: office@codedcultures.net
No application fee required!

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*CALL OUTLINE

The festival »CODED CULTURES - Exploring Creative Emergences« addresses questions regarding
the codes of creative cultures and artistic practices, which are based on new transdisciplinary and
hybrid developments of culture and art under the conditions of a post-contemporary digital media-age
and transformations of related artistic developments. Therefore, the festival creates a surrounding in
which new ways of emerging arts, creativity, theories, projects and ideas can be explored in the field
of digital media related forms of creative delineation and arts. The particular aim is to present, discuss
and criticize topics, which are situated on the intersection of disciplines and activities in order to enforce
new potentials of artistic practices and positions. By these means, persons from the field of digital media
related art and culture, who derive joy from discovering ways to circumvent limitations are welcome to
submit their works, projects, theories and ideas. Regarding this, CODED CULTURES is mainly searching
for projects, which shape new vectors of creation and art, situated between: e.g. Science & Art,
Technology & Art, Design & Art, Fashion & Art, Economy & Art, a.s.o.

*FESTIVAL TOPICS:

- DESIGNING COMPLEXITY

Seeking for: Concepts, Visions, Project Designs, Theories

- ASSEMBLING THINGS

Seeking for: Artifact Modding, D.I.Y. Media, Circuit Bending, Device Art

- EXPANDING LOCALITY

Seeking for: Locative Media, Geo-Spatial Art, Playful Environments

- CREATING PROTO CULTURE

Seeking for: Micro Communities,Counter Cultures, Knowledge Clusters, Selforganized Networks

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*SELECTION COMMITTEE:

- Masaki Fujihata
Graduate School for Film and New Media, Tokyo University of the Arts

- Yukiko Shikata
NTT-InterCommunicationCenter, Tokyo

- Christa Sommerer
Interface Culture Department, University of Art and Design Linz

- Manfred Faßler
Johann Wolfgang Goethe University, Frankfurt a.M.

and the curational team of CODED CULTURES (Georg Russegger, Matthias Tarasiewicz, Michal Wlodkowski)

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ABOUT CODED CULTURES -
Exploring Creative Emergences
The second edition of CODED CULTURES is a binational festival (Austria - Japan) in the year 2009
to explore new artistic practices and creative ability profiles within media integrated project-cultures
and digital media related art, focusing on Japan and Europe.

Through the establishment of new creative cultures, enabled by digital media and global communication
networks, new practices and ability profiles for creative and artistic delineation and exploration are gaining
new grounds. Furthermore, synergies of symbolic values of cultural and economic programs dealing with
the potentials of »creativity« can be observed. At the moment these profiles are roughly subsumed
(e.g. as »creative class«), but at the present day it is still difficult to predict which catalysts and draft programswill be put into effect for creative innovation processes or artistic entrepreneurship. This global phenomena, which is being set up via nodes of creativity (e.g. networks, communities, organizations, projects, etc.) isbecoming more and more uprooted from disciplinary guidelines and permitted structures of local traditions. Therefore, new ways of cooperation and development of socio-cultural production paradigms have been introduced.

In this context »new« things happen based on cultural conditions of transformation, which have departed from the usual mechanisms of production and distribution and create an innovation-fabric, which does not yet have any adequate surface for the presentation of the observation and mediation of such transformation processes. The concept of »CODED CULTURES - Exploring Creative Emergences« presents artistic-creative production mechanisms, which are based on digitally linked media-cultural organizations, and actively integrate these into the delineation process of their innovational operating level. Thereby, new options of coherence emerge on the further development of the parameters of art / culture / economics / knowledge development / idea aggregation /intermediation / participation, for digital communication and media technologies, as well as their conditions of participation, are being integrated.

Therefore, the festival creates a surrounding in which new ways of emerging arts, creativity, theories, projects and ideas can be explored in the field of digital media related forms of creative delineation and arts. The particular aim is to present, discuss and criticize topics, which are situated on the intersection of disciplines and activities in order to enforce new potentials of artistic practices and positions. By these means, persons from the field of digital media related art and culture, who derive joy from discovering ways to circumvent limitations, are welcome to submit their works, projects, theories and ideas. Regarding this, CODED CULTURES is mainly searching for projects, which are shaping new vectors of creation and art situated between:
e.g. Science & Art, Technology & Art, Design & Art, Fashion & Art, Economy & Art, a.s.o.

For details please visit: http://codedcultures.net

Responsible for the content:

5uper.net
Museumsquartier Wien / Quartier 21
Museumsplatz 1/10/7
1070 Vienna

mail: office@codedcultures.net


EVENT

Conference «Ihoch4» Frankfurt a.M.


Dates:
Wed Oct 24, 2007 00:00 - Mon Oct 22, 2007

this week the conference «Ihoch4» (Interaction-Information-Interface-Immersion) takes
place from 24th-26th november @ goethe university frankfurt a.m.

for detailed information please go to :
http://www.fame-frankfurt.de (only available in german)

program and abstracts of participants are also available for download (german and english)

«Ihoch4» is ogranized by the fame-network frankfurt a.m.


OPPORTUNITY

Call for Papers: I4 / Interactivity / Information / Interfaces / Immersion


Deadline:
Tue Feb 20, 2007 10:26

International Research Conference
J W Goethe University / Institute of Cultural Anthropology and European Ethnology

Organized by:

Research Network for Media Anthropology / FAMe Frankfurt (www.fame-frankfurt.de)

October 24-26, 2007

 

Even before the emergence of social software, web logs and wikis, it was clear that digital communication technologies are, in essence, complex social software programs with the power to change people’s perception, the way people experience their environment, their ability to abstract, their rules of trust, and much more besides. Whereas the 1980s and 1990s were marked by “quasi-social” connections between people that occurred en passant, by strategies of urban artistic “repurposing” (Digital Amsterdam), by a conspiracy of Internet-using consumers, and by a user-based cyber society, the situation has now changed fundamentally.

There has been a shift from technology-driven systems to media-driven systems and then to user/project-generated content. As the empiricism of the artificial becomes a global given, social, cultural, economic and political frames of reference are shifting. Countless new and unparalleled means of modeling social factors are emerging within a mesh of agencies around the world. Digital natives - those who have grown up with computer and internet applications - have spawned a societal and cultural paradigm shift. Societal and cultural geography is being extended by a global scenography of cultural artifacts. However, this raises important issues concerning the logic of the continuity of interaction, of a reliable and sustained presence, of adaptive learning and abstraction - issues that have become social markers in the programming, utilization, and onward development of applications, platforms and environments.

/    
Increasingly, today’s designs and programs for digital worlds face the challenge of delivering complex, multisensory, transcultural, and global interaction capabilities in a robust technology-based environment. The changes are creating a need for the explicit modeling of human collaboration and cultural interaction which, increasingly, is causing software production to move out of the high-tech niche of computer science and media design into the realm of cultural and social anthropology. At the same time, there is a growing need to know more about the logic of construction (v. Glaserfeld) of culture and to be able to apply that knowledge. The need for explicit and programmable cultural concepts is moving closer to the science of the artificial as proposed by Herbert A. Simon and echoes Norbert Elias’s call for the scientific presentation of a developmental theory of abstraction.

 
/
Clearly, it would be wrong to assume that explicit, programmed models for collaboration, the creation of cultures, abstraction and artificial environments can eradicate the complexities of chance relationships, interaction, imagination, fiction, routine, or forgetfulness. Nonetheless, the possibilities they offer will be changed fundamentally by the emergence of programmed worlds and environments. All over the globe, artificial cybernetic spaces are something now taken for granted. Computer technology is designed to be ubiquitous, and the direct control of computers by means of brain waves is supplanting control by means of a pointing device or the human eye. Presence and telepresence, key concepts in earlier research, are receding into the background with the advent of computer technologies which can be inserted under the skin, into clothing, and into the eyes and ears or can generate realities in their own right without which the frames of reference of today’s and tomorrow’s realities will become meaningless. Ten years ago, S. Jones asked, “Where are we when we are online?” and J. Meyrowitz noted “being elsewhere.” Electronic games, e-sports, and around a billion people working in countless local area networks all exist in a vireality (M. Klein). What are the living, communication and working circumstances in these virealities? How should virtual spaces be designed in order to provide sufficiently complex environments for perception, design, decision-making, routine, trust, etc.? 

The > I4 < International Conferenceaddresses the emergence of complex collaboration and community software.

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We assume that all human sensory and mental capabilities and the ability to abstract, conceive and implement things are, and have been, involved in the development of human ability to use media.

The concept of media encompasses perception, abstraction, storage, rules for the retention of information - of texts and holytexts, the great sagas, manifestations of cultural memory - and progression beyond existing knowledge paradigms. It is impossible to determine how perception and interaction will impact on media, either qualitatively or quantitatively. If the notion of a uniting organization is seen as a selection method or principle, the weight of these ideas becomes clear. They show that every form of interactive reciprocity is a selector and that the uniting force of interactivity lies in the definition of selection, distribution and retention criteria. This applies to methods of hearing, reading, writing, tasting, thinking, making music, and much more besides.

Increasingly, we expect and demand more from media - more information, more breadth of choice, more freedom of choice, more world, more closeness, more entertainment, more biography, more community: We want media to address us, entertain us, inform us. This is about more than consuming media. Our sense of reality has long since been subsumed into a sense of media; our sense of reality is embodied in our sense of media. We take the world presented through media seriously, we recognize the reality of information; we trust the information and the rules that make it credible.

The conference will be devoted to questions surrounding digital environments and the technology-based generation of cultural patterns in four areas:

 Interactivity / Information / Interfaces / Immersion

 
//

We invite submissions which explore these issues and offer answers to such questions as:

What connections can we currently identify between software development and cultural evolution? What significance can be attached to co-evolutionary processes in perception, abstraction, forms of virtualization, digital technologies and communication capabilities? What kinds of virtual spaces are developing? How are digital communication spaces influencing urbanization processes and the architecture of buildings? What significance does game software have in creating new social and cultural contexts? What kinds of cooperative and collaborative processes are developing? What are the defining properties of an explicit model of social constructs in a technology-based media environment? How are means of digital communication influencing children’s and adults’ living spaces and interior architecture? How can a transition from the idiocy of the masses and the knowledge of the crowd into a knowledge-generating virtual community be explained? Can we see signs of an emerging virtual civilization? How will network-integrated community building be important in the future? How are learning and the structure and legitimation of knowledge changing?

 
Please submit ideas for topics and papers (500 words max.) by March 31, 2007

Initiators and contacts:

 
Prof. Manfred Fasler
FAMe - Frankfurt/ Research Network for Media Anthropology
Institute of Cultural Anthropology and European Ethnology
J W. Goethe University
fasslermanfred@aol.com

Dr. Mark Mattingley-Scott
Institute of Cultural Anthropology and European Ethnology
J W. Goethe University
scott@de.ibm.com


EVENT

PROJECT


Dates:
Fri Sep 01, 2006 00:00 - Tue Aug 29, 2006

THE SECOND ROUND IS COMING UP
if you havent