ana otero
Since 2003
Works in Barcelona Spain

BIO
Ana Otero holds a M.A. in Museum Studies by the New York University, a Postgraduate Degree in Curatorial and Cultural Practices in Art and New Media by MECAD/ESDi and a B.A. in Audiovisual Communication by the Universistat Autonoma of Barcelona.

During seven years Ana was the multimedia art director for the broadcasting company based in Barcelona Media Park (now Teuve). Simultaneously to her professional career, Ana co-founded the collectives J13 (1998-2000) and no_a (2000-05) focus on the experimentation of art and new technologies.

In NYC, Ana worked on art education through new media for the Solomon R. Guggenheim Museum, as part of Rhizome where she curated the online show “Google Art, or How to Hack Google” and participated in the site redesign, collaborated with the New Museum of Contemporary Art in the online curatorial-educational project Museum as Hub and as web manager for Art21, a non-profit organization focus on contemporary art.

Jeremy Blake, 35, Artist Who Used Lush-Toned Video, Dies


Jeremy Blake, an up-and-coming artist who sought to bridge the worlds of painting and film in lush, color-saturated, hallucinatory digital video works, has died, the New York City Police said yesterday. He was 35 and lived in the East Village in Manhattan.

[More...]

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Call for Projects VIDA 10.0


VIDA 10.0 is an international competition created to reward excellence in artistic creativity in the fields of Artificial Life and related disciplines, such as robotics and Artificial Intelligence.We are looking for artistic projects that address the interaction between "synthetic" and "organic" life". In previous years prizes have been awarded to artistic projects using autonomous robots, avatars, recursive chaotic algorithms, knowbots, cellular automata, computer viruses, virtual ecologies that evolve with user participation, and works that highlight the social side of Artificial Life.

Please find the call for projects here http://www.fundacion.telefonica.com/at/vida/english

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TEXT a::minima Feature on Molleindustria


Download PDF file

Molleindustria is a project that takes aim at starting a serious discussion about social and political implications of the videogames. Using simple but sharp games we hope to give some starting point for a new generation of critical game developer and, above all, to test pratices that can be easly emulated and virally diffused. So far we have published nine games (four of them are available only in italian), some theoretical essays and other web-based project like Mayday NetParade or where-next.com.

A spectre is haunting the net: the spectre of political games. Small and viral online games able to spread dissonant messages. They emerge and disappear in the ever-changing world of the blog, forum and mailing lists. Sometimes they are blended into the undeground gamedesign scene, sometimes they pop in the glossy pages of popular magazines, sometimes they are disguised as works of art.

I’m talking about a spectre because political games don’t exist, or better, they have always existed: every video game - as every cultural product - reflect author’s ideas, visions and ideologies. Every video game is essentially political.

Why super Mario is a plunder? Has anybody ever seen him fixing a pipe? He probably fit better into the shoes of a rampant Wall Street broker, a social climber who attack every being that comes across his path. His eternal dissatisfaction, his continuous run, his orderliness in killing enemies sounds suspicious. In the typical level-based structure of arcade games we can recognize some qualities of the yuppie ideology: success is like a ladder that gets harder and harder to climb. There are many partial achievements but the whole plan is often difficult to understand. Individualism, competition an accumulation of useless points are constant. It's the neo-liberal short-sightedness, the means that becomes the ...

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Philip Ross, nature networks


Philip Ross was one of the artists featured in Rhizome’s Networked Nature exhibition earlier this year. His work consists of designed and constructed controlled environmental spaces which:

nurture, transform, and refine a variety of sculptural artifacts much as one might train the growth of a Bonsai tree.

Two works which look particularly spectacular on his website and employ ideas of networks are Junior Return and Jarred In.

Junior Return

Junior Return (image above) is:

a self-contained survival capsule for one living plant. Four blown glass enclosures provide a controlled hydroponic environment; one holds the plant, another the water reservoir for the plant, the third holds the electronics and pump that control the plant's resources, and the last for the rechargeable battery that gives the energy required to keep the plant alive in this container. An air pump goes off for a few seconds every minute, supplying air to the plant and to the water reservoir. A digital timer counts down from sixty to zero, displaying the time left until the pump will activate. Then, with little notice, a few bubbles appear in the water, the only indication that anything is actually going on.

The latest 'version' of Junior Return is titled Clone Army which consists of ighteen of the small hydroponic units networked together in different formations.

Jarred In

Jarred In (image above) is a sixteen feet tall and twelve feet wide hanging garden installation.

In this garden pairs of plants are housed in life support pods suspended from a chandelier like armature. The roots of the plants swim in illuminated, water filled boxes. Water is pumped up from tall Plexiglas reservoirs resting on the ground. The reservoirs are attached to a central pod on the ground, referred to by the folks at The Exploratorium as "mother ship" and housing six Dwarf ...

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Discussions (26) Opportunities (30) Events (90) Jobs (2)
OPPORTUNITY

Workshop INTERACTIVOS? in the framework of the exhibition When Process Becomes Paradigm


Deadline:
Mon Feb 15, 2010 00:00

Location:
Spain

NTERNACIONAL CALL FOR PROJECTS
Workshop INTERACTIVOS? in the framework of the exhibition When Process
Becomes Paradigm

A collaboration of LABoral and Medialab-Prado of Área de Las Artes del
Ayuntamiento de Madrid.

CALL DEADLINE: 15th of February 2010
DATES OF WORKSHOP: 8th to 20th of April 2010
LOCATION: LABoral Centro de Arte y Creación Industrial, Gijón (Spain)

Call for the presentation of projects to take part in Interactivos? When
Process Becomes Paradigm, as part of the programme for artists and
creators of LABoral Centro de Arte y Creación Industrial. A maximum of
eight proposals will be selected to be collaboratively developed in the
workshop that will take place prior to the opening of the exhibition
When Process Becomes Paradigm, on April 23rd 2010.

The exhibition When Process Becomes Paradigm reveals a huge shift from a
culture based on the concept of manifestation and the final product
(industrial society) to a culture of process. The Interactivos? workshop
leading up to the exhibition is devoted to the production of artworks
which follow the thesis of the exhibition. As in the exhibition, the
probes and prototypes made during the Interactivos? workshop are
processes that evolve, develop and alter over time. The projects
developed during Interactivos? will be shown in the exhibition.

Check the guidelines at www.laboralcentrodearte.org


OPPORTUNITY

IDENSITAT+consonni


Deadline:
Fri Feb 13, 2009 00:00

Location:
Spain

The art producer consonni had wanted to organise a public call as another formula for working with artists and the art project IDENSITAT fancied sharing actions with other similar projects with their base in other territories out of Cataluña. So the collaboration arose naturally and consonni proposed the town of Sondika in the province of Bizkaia in Basque country, as the place of intervention.

ID+consonni opens a new international project production call directed towards contemporary artists and creators (individually or collectively) willing to contribute proposals within the sphere of public space

Acceptance of proposals ends on Friday February 13 of 2009, this date being inclusive.

http://www.consonni.org/intrahistorias and http://www.idensitat.net

ID+consonni opens a new international project production call directed towards contemporary artists and creators (individually or collectively) willing to contribute proposals within the sphere of public space from a cross-disciplinary perspective and to interact via different strategies within the social space of the context involved (Sondika).

Through this call Sondika wishes to point to that very loss of identity it suffered with the arrival of an airport, which forced its inhabitants to build a new municipality. The proposal is that artists or artists' collectives with an interest in having an impact on the borough, through projects designed for public space that pose contemporary creation strategies incorporating specific aspects for the context, should concentrate on its very identity as a municipality and on the involvement of its inhabitants in recent history, not in a nostalgic but in a reactivating sense of exploration of its own identity.

PRESENTATION OF PROPOSALS
Proposals must be sent, preferably in digital format, to idensitat@consonni.org

Or by post to:

consonni
C/ Simón Bolivar 8B E- 48010 BILBAO
Tel. +34 944 432 390

You can find the rules, the document form and more information in:
http://www.consonni.org/intrahistorias and http://www.idensitat.net
Contact: idensitat@consonni.org

To formalise the presentation of proposals, the following material must be attached:
- Document form ID+consonni: document written, which define the basics lines of the project (with budget and a schedule), to fill in. You can found it on the consonni and Idensitat website. Is essential to fill in this document.
- A maximum of 8 images to facilitate comprehension of the project.
- Images and texts showing other projects or work carried out (5000 characters and a max. of 8 images to facilitate comprehension of the project or Web reference).

JURY

The selection of the projects will fall to a committee formed by a group of professionals from the field of contemporary creation:

María Mur Dean, sociologist and director of consonni
Ramón Parramón, artist and director of IDENSITAT
Ibon Aranberri, artist
Zaida Muxi, architect

Territorial monitoring team
Once the projects that are to be produced have been selected, a viability study will be carried out in the different boroughs involved. This will be the work of a commission comprised of local agents with ground knowledge of the reality in each municipality. Their task is to provide advice regarding the different possibilities of work with specific sectors of the population and to monitor the productions.

ECONOMIC CONDITIONS

Each artist or group of artists selected will receive the sum of 4000 euros (tax included) in respect of fees.

consonni covers travel expenses, accommodation, subsistence allowance and local transport for the artist/s' stay. A maximum budgetary sum is envisaged, to be negotiated depending on place of origin, the number of people and the number of days' stay.

The costs that may be incurred during the production process must not exceed 7000 euros (VAT included). In cases where the budget for the projects (production) is in excess of the estimated amount, the possibilities of the participants themselves receiving sponsorship or funding from other sources will be assessed.


OPPORTUNITY

3rd INCLUSIVA-NET MEETING: NET.ART. THE EVOLUTION OF ARTISTIC CREATION IN THE NET-SYSTEM International Seminar


Deadline:
Mon Jan 12, 2009 00:00

Location:
Argentina

Dates of the event: *March 2 - 6, 2009* at the Cultural Center of Spain
in Buenos Aires (Argentina)

Open call for papers to be presented within the context of this third
meeting of the Inclusiva-net platform. This edition aims to develop an
analysis of the current situation of artistic practices on the web from
various theoretical and critical perspectives. It includes seminars,
debate sessions, and lectures of papers chosen from this public call.
Many topics will be addressed including questions such as: Can we speak
of a second epoch in net.art? What do the new art forms based on
on/off-line hybridization contribute? What critical reflection do new
manifestations of digital creations in networks offer us? What are the
new relations between creation and dissention?

Key words: Artistic creation, Art History, Criticism, Aesthetics,
Anthropology, Communication Theory, Latin America, curatorship,
networked art, Web 2.0, semantic web, amateurism, software art,
Blog-art, metaverses, 3D social networks, online activism, flash mobs,
politicized â€


JOB

BALTAN IS LOOKING FOR A DIRECTOR


Deadline:
Fri Aug 29, 2008 07:10

Location:
Netherlands

BALTAN LABORATORIES is a new media lab, based in Eindhoven, the
Netherlands. Eindhoven, as the city of Philips, High Tech Campus and
the TU/e university of technology, but also the Design Academy and the
Van Abbemuseum wants to take the next step in exploring and shaping
the relationship between technology and the arts. The lab is currently
a two-year experiment that will be continued if successful. One of the
lab’s commissions is to research a contemporary version of La Poeme
Electronique. The lab will also examine in theory and in practice how
an ideal laboratory for art/science projects should look when pursued.
In October 2008, BALTAN will start its activities in a space of almost
500 m2 on the 8th floor of the SWA building in Strijp S. Strijp S is a
former 27 hectare industrial site that will be developed as
Eindhoven’s second urban heart over the next 12 years. Strijp S also
houses the famous, original Philips NatLab (physics laboratory), which
serves as an inspiration for BALTAN. BALTAN’s artistic staff comprises
Gideon Kiers and Lucas van de Velden from Telcosystems, Geert Mul and
Marc Maurer.

JOB DESCRIPTION

Daily management of the BALTAN LAB organisation

Setting up an intrinsically fascinating two-year programme together
with the board and artistic staff and subsequently fleshing out and
implementing this programme.

Acquiring grants and sponsorship

In collaboration with the board, ensuring the continuation of the
BALTAN LAB after two years and developing a blueprint for the next phase

Representing the BALTAN LAB to the public and positioning the LAB
nationally and internationally

Developing and implementing a communication plan

Maintaining contacts and setting up collaborative projects with
commerce, authorities and education

Further details
This position is for 32 hours a week.
Desired starting date for the position is the 1st of October 2008.
The Director must reside in or be willing to relocate to Eindhoven or
the immediate vicinity.

More information can be obtained from Ton van Gool, chairman of the
board, through ton@baltan.org

Applications must have been received by the 15th of September and must
be sent to ton@baltan.org


OPPORTUNITY

INTERACTIVOS? LIMA'08: MAGIC AND TECHNOLOGY


Deadline:
Mon Sep 15, 2008 00:00

Location:
Peru

International Project Development Workshop
October 10 through 24, 2008
At the Cultural Center of Spain in Lima (Peru)

Organized by Medialab-Prado (The Arts Area - Town Hall of Madrid) and
the Cultural Center of Spain in Lima (Spanish Agency for International
Development Cooperation - AECID)

Call for the submission of projects to be developed as part of the
Interactivos? Lima'08: Magic and Technology workshop, led by Julian
Oliver (New Zealand/Spain), Clara Boj (Spain), Diego Díaz (Spain) and
Kiko Mayorga (Peru). At the end of the workshop, projects will be
exhibited at the Cultural Center from October 24 through November 6, 2008.

The call is aimed at artists, magicians, engineers, musicians,
programmers, designers, architects, hackers, psychologists, or any other
person interested in presenting a project on this topic.

Goals: to propose strategies of magic and illusion, in order to harness
some of the old and new technological resources to collectively build
software pieces and interactive installations which can propose a
rethinking of the usual scenario in magic tricks; to broaden the topic
through the exploration of the meanings of the magic concept within the
local context of Peru; to propose magic and illusion as an approach for
experiments on perception and attention, behaviour and social
relationships; and to propose a critical viewpoint on the seduction of
technology and its application on the spectacle as a tool of persuasion
and control.

The proposals will be carried out in multidisciplinary work groups
comprised by the author(s) and interested collaborators, with conceptual
and technical advice from the teaching staff.

Open call for collaborators: September 15, 2008.

For information, complete call guidelines and submissions:
interactivoslima@ccelima.org
interactivos08@medialab-prado.es
http://medialab-prado.es/article/interactivos_lima08_magia_y_tecnologia
http://www.ccelima.org/