Adrian Miles
Since the beginning
Works in Melbourne And Bergen Australia

Adrian Miles teaches at RMIT, Melbourne Australia, and at the University of Bergen, Norway. His research interests and creative practice explores the relation of hypertext to cinema, with a particular interest in the applicability and relevance of the cinema philosophy of Gilles Deleuze to new media. He lives in Melbourne, and Bergen.
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Digital Arts and Culture registrations

Sat Apr 05, 2003 00:00 - Fri Apr 04, 2003

This is a reminder that registrations for the 2003 Melbourne Digital Arts and Culture (melbourneDAC) conference are closing soon (April 11th). This is the 5th International Digital Arts and Culture conference to be held, and the first to be held outside of North America and Norway.

Digital Arts and Culture (DAC) is an international conference series initiated in 1998 by Espen Aarseth, of the University of Bergen. It's intention is to bring together the best new researchers and artists working in the fields of new media, games, and interactive hypermedia to share ideas, problems, and debates.

This year's event continues this with an exhibition of digital artworks and four days of conference activities designed to foster debate and dialogue around significant new themes in new media culture and practice.

A conference announcement list is available at:

A list of presenters is available at:

Registration information is available at:

Adrian Miles
conference chair

MelbourneDAC acknowledges the financial assistance of RMIT University, the Australian Film Commission, and the partnership support of Experimedia, State Library of Victoria, the Australian Centre for the Moving Image, and InterMedia, University of Bergen.


Digital Art/Culture call for papers

Wed Aug 07, 2002 01:00

Digital Arts and Culture::2003::Streaming Wor(l)ds
The 2003 iteration of the Digital Arts and Culture (DAC) international conference series is to be held on the city campus of RMIT University, Melbourne, Australia from May 19 to 23, 2003.

keywords: Augmented Reality, Cyberculture, Electronic Fiction, Electronic Music, Electronic Nonfiction, Electronic Poetry, Electronic Spatiality, Electronic Temporality, Flash Fiction, Flash Nonfiction, Games Culture, Games Sociology, Games System Design, Games Theory , Hypertext Literature , Hypertext Theory , Interactive Architecture, Interactive Cinema and Video , Interactive Graphic Narrative, Interactive Performance, MOOs, MUDs, RPG, Networked Improvisation, Networked performance, Streaming Narrative, Time Based Interactive Media, Virtual Reality, Virtual Worlds, ,

Artists, scholars, developers and practitioners working in these and cognate fields are invited to submit 500 word proposals for papers and panels by September 15, 2002. All proposals for papers and panels must be submitted via the submission page which will shortly be available from the conference web site:

All contributions will be reviewed by the conference academic board and short listed nominations will be contacted by November 1, 2002.

Short listing does not mean that your work has been accepted for the conference. Short listing means you will be invited to write a full paper, panel proposal, or forum description for review by the program committee. Only complete papers, panel submissions and forum descriptions will be considered for acceptance and this is subject to full peer review by the program committee.

Paper and panel submissions must be completed and submitted by February 1, 2003 for final peer review and consideration. All accepted work will be published in a full conference proceedings.

Papers are academic presentations that reflect any of the conference themes. Proposals for papers are limited to 500 words and should give the program committee an indication of your major argument or arguments, and your theoretical approach. It is expected that only abstracts that suggest an original contribution to the field will be short listed.

Panels are themed discussions that concentrate on any of the conference themes. Panels are to consist of a position statement (that may or may not be collectively authored) that panel members respond and contribute to. Panel proposals ought to include a draft position statement (maximum of 500 words) and list the members of the panel. Panels are expected to make a constructive and original contribution to debate and ideas in the field.

++what is dac?++
DAC is an international conference focusing on new media theory and practice in critical contexts. It has nurtured a significant international community of young and innovative researchers, artists and scholars in the interdisciplinary field of new media, and has become the benchmark conference for research and collaborative endeavour in new media. DAC has always offered a specialised forum that has emphasised the importance of bringing together leading practitioners for the exchange of ideas and to develop international professional networks and knowledge economies. MelbourneDAC:Streaming Wor(l)ds recognises and intends to continue this role through the papers, panels, and forums it hosts, and the innovative series of collaborative workshops and events that will be undertaken by all conference participants. The mission of MelbourneDAC is to not only exchange ideas and promote new developments in digital arts and culture but to ensure that all participants develop relevant and sustainable professional communities.

Adrian Miles Conference Chair

Antoanetta Ivanova Conference Producer