NET(WORKED) ART COMPETITION

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DEADLINE APPROACHING

Turbulence.org is pleased to announce its New England Initiative II, a juried, networked art competition. Three projects by New England artists will be commissioned and exhibited on Turbulence and in real space (venue to be announced). Each award will be $3,500. The jury consists of Julian Bleecker, Michele Thursz, and Helen Thorington. This project is made possible with funds from the LEF Foundation.

PROJECT CONCEPT: Net art projects are "art projects for which the Net is both a sufficient and necessary condition of viewing/expressing/participating" (Steve Dietz). They live in the public world of the Internet. Recently, however, wireless telecommunications technologies have enabled computation to migrate out of the desktop PC into the physical world, creating the possibility of "hybrid" networked art, works that intermingle and fuse previously discrete identities, disciplines, and/or fields of activity such as the Internet and urban space. (See the networked_performance blog--specifically the categories Locative Media and Mobile Art and Culture.) Borders are disintegrating and new identities are emerging. We encourage applications by net artists and artists working on networked hybrid projects.

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Originally posted on networked_performance by jo


Chris Ashley on Joe McKay for NYFA Interactive

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Joe McKay's extremely diverse body of work includes live color mixing sessions to approximate a fading sun; screenings of accidental videos made with digital cameras; and the website Prereview, where he reviews movies that haven't yet come out. As versatile conceptually as he is materially, what drives McKay's work is social interaction--his pieces usually require viewer interactivity to make them fully come to life. Here, Oakland-based artist and weblogger Chris Ashley introduces the media art of Joe McKay. [More....]

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Originally posted on del.icio.us/marisaolson by marisaolson


After Image Show

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The projects presented at Afterimage use the "bleaching" phenomenon as an interaction process. Our retinas have photoreceptors that change when struck by light. Under normal light levels the pigments in the photoreceptors are not drastically affected and recover in a short time. However, prolonged exposure to a light source bleaches these pigments to a point where they are unable to respond to any other change of light for several seconds. In this short time we experience the image as if it was printed on our retinas. This optical illusion is known as an afterimage. During this time, wherever we cast our gaze, this image will appear.

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In Mind Frame, the audience discovers and recreates images in empty picture frames.

"The visitor is invited to hang any of five frames on a wall. In each, they see an abstract moving image composed of white dots. After the array of dots stops moving, an afterimage of a familiar painting is revealed in the otherwise blank frame. The moving dots create a more complex afterimage,

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Originally posted on we make money not art by Rhizome


Metropolis on Internet Archive

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First M, now Metropolis, one of Fritz Lang's other masterpieces, is available for download on Internet Archive.

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As Bibi says, other formats are available at the Public Domain Movies. Related: Metropolis poster fetches record.

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Originally posted on we make money not art by Rhizome


Zone Interdite

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Guantanamo bay walkthrough screenshot
A Guantanamo Bay walkthrough from Zone Interdite an art project by Christoph Wachter and Mathias Jud which gives an interactive global survey of military restricted areas.
via WMMNA

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Originally posted on Stunned by Rhizome


99Rooms by Kim Koester, Richard Schumann, Johannes Buenemann, Stephan Schulz

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99Rooms is a unique internet art project that interweaves wall painting, photography, animation and sound in a manner entirely unknown until now. Shortly after its launch in June 2004, more than two million individuals throughout the world have already visited this interdisciplinary composite work of art.

99rooms stemmed from the mystical, often apolocalyptically charming pictures created by Berlin artist Kim Koester within the countless vacated premises of East Berlins industrial sector. Photos of these paintings were initially produced in digital form and then animated through a cooperative effort between Richard Schumann & Stephan Schulz and then subsequently complemented through a personal sounddesign from Johannes Buenemann. The final product of this year long effort is a scintillating intermediary world which invites the observer into an journey through its morbidly-beautiful rooms.

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Originally posted on CULTURETV News by Rhizome


For Your To-Read List

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The Italian online publication Digimag is an impressive example of collective labor. A byproduct of Digicult, the web platform founded by artist Marco Mancuso in January 2005, the monthly magazine tracks art across disciplines, encompassing internet, sound, and video art as well as performance of all kinds. Its contributors include a large stable of Italian artists and critics with a notably international vision. Issue eleven coincides with the launch of the magazine's podcast and features critical writing on various projects including Alessandro Ludovico and Hans Bernhard's 'Google Will Eat Itself' (2005), in which the artists used revenue from Google ads to buy the company's stock, and 'The Port,' an artists community established by Simon Golden and Jacob Senneby inside the online gaming world of Second Life. Comprehensive examinations of artists' work are at the forefront of the publication, as with Lucrezia Cippitelli's article on the Chilean new media collective Troyano and Mancuso's piece on collaborative duo Golan Levin and Zach Lieberman. For those interested in staying abreast of art happenings, Digimag provides a good compass to local music and art events. For those not in the area, you can connect yourself to networks of media art internationally via this very thriving Italian hub. - Lauren Cornell

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Virtual tourist agency

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Everlandia challenges people's imagination to pick and compose from those landscapes, skies, plants and animals, which better match the image of their dreamland. The invented land remains the property of its creator and is saved on the website. The visitor will be able to send it from the gallery as a postcard and keep it in their heart.

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Everlandia is part of the Node London festival. Check it at the Digital Studio, ICA, in London until 2nd April. An Everlandia agent hands visitors a questionnaire and other agency offers. Visitors are also able to send a postcard, buy souvenirs, order Everlandia wallpaper, complete the questionnaire and earn a souvenir.

By Martin Bricelj.

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Originally posted on we make money not art by Rhizome