Last year, Rhizome awarded a $500 microgrant to Lena NW and Costcodreamgurl to create a game "that parodies celebrity status games (i.e. Kim Kardashian: Hollywood... but focuses on the concept of becoming an internet celebrity via social media." Their game is now here, and it carries with it one hell of a trigger warning: "graphic sexual violence, cultural appropriation, scat, bestiality, feminism, patriarchy, sexualization of school shooters, inconsistant use of fonts." Click here to play.
From the artists' statement:
Distaste or disgust involves a rejection of an idea that has been offered for enjoyment.
—Immanuel Kant, Anthropology from a Pragmatic Point of View, 1798
For the first time, this year's Seven on Seven will have an overarching theme offered to participants as a provocation: Empathy & Disgust.
Scene from Her
We chose this theme partly because of recent discussions about "affective computing," which aims to detect and respond appropriately to users' emotions. The field gained some visibility after the release of Spike Jonze's Her; writing for Rhizome, Martine Syms argued that the film could be read as "an elaborate product spec" for intelligent agents that can replace human relationships. Recently, a new crop of apps that function as "Intelligent Personal Agents" bring us a step closer to this future, while a more speculative app from Blast Theory offers a fully-fledged emotional relationship with a virtual character who gradually reveals herself to be "needy, sloppy, piteous, and desperate."
Some of the real-world research underpinning emotional analysis was discussed in a New Yorker piece earlier this year, focusing on the work of Affectiva and scientist Rana el Kaliouby. The company is developing a tool called Affdex that can "make relable interences about people's emotions" based on video monitoring:
During the 2012 Presidential elections, Kaliouby’s team used Affdex to track more than two hundred people watching clips of the Obama-Romney debates, and concluded that the software was able to predict voting preference with seventy-three-per-cent accuracy.
Screenshot of Leonard Nimoy in Y2K Family Survival Guide (1999).
In December, Perry Chen organized a panel discussion at the New Museum (copresented with Rhizome and Creative Time Reports) exploring the phenomenon and legacy of the Y2K bug, as part of his ongoing project Computers in Crisis. Along with a presentation of books and video clips from the time, he assembled three Y2K experts to share their own experiences of preparing for 1/1/00, at which point many computer systems were expected to interpret the two-digit date as "1900" rather than "2000," with harrowing results.
Ana Maria Uribe, Escalera 3 (1999).
Ana Maria Uribe (1951-2004) was an Argentine visual poet who made work online beginning in 1997 after working in other media for many years. When she passed away in 2004, Jim Andrews (who runs Visual Poetry website vispo.com) posted a moving tribute to her work on Rhizome's mailing list, including this quote in which she recounts her formative experiences as a poetry:
I started with visual poetry in the late 60's after seeing some of Apollinaire's poems and Morgenstern's "Night Song of the Fish". Shortly afterwards I met Edgardo Antonio Vigo, who was then editing a magazine called "Diagonal Cero", devoted to visual poetry and mail art, and other poets such as Luis Pazos and Jorge de Lujan Gutierrez. They all lived in La Plata, a town which is 50 km from Buenos Aires, where I live, and we communicated by ordinary mail, either because there was a shortage of telephones at that time or to save costs, I don't remember which. I still keep some of the letters...
At a moment when many artists are again considering the medial qualities of poetry, Uribe's work seems well worth revisiting, particularly because (as Andrews noted, of her CD-ROM works) it reflected an understanding of "the poem on the screen as a performance." In the works, text is generally used pictorially (as with the ladder made of capital H's in the Escalera series), and rotated or otherwise manipulated to introduce a sense of motion into the scene. In the Rebote series, for example, the dots of lowercase i's bounce around playfully:
Image: Scott Gelber
It may seem odd to cite a syllabus as required reading, but this RISD class on Experimental Publishing offers a cogent way of thinking about what instructor Paul Soulellis, after de Certeau, calls the "scriptural economy."
Let's begin with the post, exposing its origins as a physical note publicly nailed to a piece of wood. Its descendants persist today, plainly visible on the wall, in the feed and in the stream as traces of a deeper history of documents — the scriptural economy. Is posting (always) publishing?