10.000 moving cities - same but different (2014)

Interactive Net-Based Installation

10'000 moving cities deals with the world of information, user-generated content and news about places, cultures, people and movements.

Full Description

Visitors can select any city or place, using a digital interface. About the chosen place, the Internet is searched in real time for latest text, image, video and sound informations. Four projectors and eight audio speakers project the results into the space. Visitors are able to walk through the model and experience the information in 3D.

Attracted and inspired by images and sounds, visitors explore the places and perceive fragments of the immense amount of data. Additionally audio and visuals constantly change, they are never the same, always in movement as the place as itself.

Just as all cities in the world are different, so different and alive appear the projections and sounds. Each new request creates always new representations of the real world as a combination of visitors and digital matrix.

User-generated content is the source of the audiovisual information not censored nor chosen by a certain community, rather produced by the public including visitors maybe. Each request enables us to join and actively participate in the social movements of our time. From the view of an user

Visitors can search for cities and towns in two different ways. The first option involves choosing a city by sliding the mouse arrow across the map and clicking on a pre-existing blue or red pin. The mouse wheel enables visitors to zoom in and out of the map. The second option involves clicking on "Search" and inserting the name of a city via the keyboard on the screen, then clicking on "go!". Through this work you will be able to discover cities you've never even heard of before. In China alone, there are over 100 cities with over one million inhabitants (marked in red). We would like to give you the opportunity to discover these and 10,000 other places through a multi-media experience.

The precise projection surfaces on the objects can be adjusted by the software, using adjustable masks. Thus, it is only the object which are projected and not onto the floor. This gives the impression that the objects themselves radiate the image - the objects becoming screen.

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