Lorne Lanning worked for Jack Goldstein in the mid-1980s at a time when the artist began to create highly detailed paintings of technological and scientific imagery that foregrounded the visual artefacts of computer vision. In this interview, Lanning discusses the thinking and the process behind this body of work, which is represented in several works (completed after Lanning's tenure with Goldstein) in the exhibition Jack Goldstein x 10,000, on view through September 29, 2013 at The Jewish Museum in New York. Lanning also explains how his work with visual effects for Goldstein led him, via the aerospace industry, to a successful career as creator of the OddWorld video game series.
Jack Goldstein, Untitled, 1988, acrylic on canvas. Courtesy Vanmoerkerke Collection, Ostend. © Estate of Jack Goldstein.
MC: How did you begin working with Jack Goldstein?
I met Jack--he was teaching at School of Visual Arts--I believe it was ‘85. I started working with him in maybe late ‘85 or early ‘86…
I was an illustration student at School of Visual Arts--I had seen his paintings at the Whitney Biennial, and at various museums, and I was just blown away. I showed him my work and I was making all these comments, you know, "I aim to improve this way and that way," and he goes, "You paint just fine, you just have no ideas." And that's Jack in a nutshell.