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Interview with Erik Adigard


Erik Adigard is a communication designer whose work stretches into domains as broad as identity systems, web sites, videos, visual essays, and book design, as well as documentary films and installations in art museums and exhibitions. With distillations of trends and ideas into visually arresting spreads and iconography, Adigard and his M.A.D. company partner Patricia McShane's work was a key element establishing Wired magazine's visual storytelling from its start in 1993. This last decade has seen Adigard nearly as involved in installations and art venues as he is with his admittedly broad design practice.

Adigard’s most recent public work was AirXY, for the 2008 Architecture Biennale in Venice, created with M.A.D. and Chris Salter. A multimedia installation with interactive animation, sensors, haze, light, and sound, AirXY explored space, architecture, media, and the human presence, extended by sensors and transformed by interfaces and networks. Its manifesto described the “de facto landscape of screens” and disembodied living and called for “re-materialization” that would unite “data and bodies.” It followed Dualterm, in which Adigard and Salter used a Toronto Airport Terminal as a mixed point of departure into a SecondLife 3D world, along with other, less virtual destinations.

Friends and sometime collaborators, we sat down in a San Francisco Mexican restaurant--in the midst of a blaring and lengthy Michael Jackson tribute--to talk about how his approach changes when working in the different modes of art and design. -John Alderman

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Interview with David Kraftsow


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Nam June Paik's "Global Groove" Played Through YooouuuTuuube

David Kraftsow is the artist and programmer behind the Featured Online Artwork for Internet Week YooouuuTuuube, which has been making a splash since it first launched just a few months ago. The site allows users to tile YouTube videos frame-by-frame, with options to resize the frames and even display them as a spiral. I recently spoke with David at greater length about his project. - Ceci Moss

How did you come up with the idea for YooouuuTuuube?

I had wanted to create a program that uses YouTube videos as source material for a long time. At first I didn't really have a very specific idea of how I wanted it to work. It wasn't until I finally sat down and started coding little experiments and prototypes--in order to see what could be done from a technical standpoint--that a final project idea started to emerge.

Have you worked on projects like this before?

Yes, a lot of small things. I wrote a lot of prototype programs that read from YouTube and displayed videos in different ways. I had a bunch of video players including one that selected random videos of tornados and one that played a looping fullscreen video of the game MYST. I also created a more complex version that played lots of assorted videos at the same time in a dynamic grid layout with cross-fading sounds.

What are some of your favorite uses of YooouuuTuuube so far?

- The video where someone figured out how to write Japanese characters is pretty rad: http://yooouuutuuube.com/v/?rows=24&cols;=960&id;=GE2wQNfMcjk&startZoom;=1&showVideo;=1

- This Norman McLaren video: http://yooouuutuuube.com/v/?rows=5&cols;=2880&id;=qJwfeG3Mntk

- This "Alice" video which is by an Australian musician named Pogo has been, by far, the ...

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Interview with InCUBATE


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InCUBATE storefront (Photo by Bryce Dwyer)

I first encountered InCUBATE’s work at Creative Time’s exhibition “Convergence Center at Park Avenue Armory.” For the run of the show, this Chicago-based artist-run organization set up a temporary soup cafe in collaboration with artist Robin Hewlett and artist group Material Exchange. Visitors were invited to purchase soup, and these funds were then directed toward small grants to support art projects. The soup cafe was an extension of their ongoing project Sunday Soup, which offers monthly meals in their storefront space in order to fundraise money for individual artist’s projects. Sunday Soup is but one example of the alternative economic models put forth by InCUBATE’s varied activities and research. In a shaky economic climate, InCUBATE’s grassroots approach to arts funding propose useful solutions to enduring, and most likely, increasingly pressing obstacles. For our ongoing series dealing with contemporary art and the recession, I decided to interview InCUBATE (Abigail Satinsky, Bryce Dwyer, Roman Petruniak, and Matthew Joynt) about their activities. - Ceci Moss

What is InCUBATE and how did it begin?

InCUBATE stands for the Institute for Community Understanding Between Art and the Everyday. We are an experimental research institute and artist residency program dedicated to exploring new approaches to arts administration and arts funding. Acting as curators, researchers and co-producers of artist's projects, our main focus has been to explore ways that artists, both historically and today, have incorporated models of resource allocation, community building, funding structures and forms of exchange as part of their artistic practice.

We originally came together while studying Arts Administration and Policy at the School of the Art Institute of Chicago. Given our desire to provoke a critical recognition of how art practices can better relate to alternative systems of economic and cultural exchange ...

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Turn On, Tune In, Zoom Out



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Video: Dreamcaptcha #006, 2008

Kari Altmann is a Baltimore-based artist who initiated the collaborative project Netmares and Netdreams. She agreed to do an interview ahead of the project's residency on Sunday March 15th at Capricious Space in Brooklyn as part of the program In Real Life. - Brian Droitcour

Netmares and Netdreams is going to be featured "in real life" at Capricious Space in Brooklyn. How is this going to be different from the first incarnation of Version 3.0, at Current Gallery in Baltimore? What were some of the challenges you encountered when displaying an online project in physical space?

The opportunity to do version 3.0 of the show arose very suddenly. Current gave us just two weeks to put everything together. But I knew that if we didn't accept that challenge, we might never do the show at all. It wasn't ideal, but it was also perfect luck, because it needed to happen in a space like Current while we had some momentum. We just said yes and pushed through the limitations, which is how we do a lot of things.

Some netdreamers were confronted with the question of how to present things offline for the first time, and they needed to experiment with the options. We didn't have computers for the show, which I was okay with, but we also had zero budget and very limited gear. We wanted to make it the most “real” show we could without all the resources. A lot of things ended up as prints or videos. We debated over whether or not certain pieces still functioned in the way they were presented. If someone didn’t answer an email or send their piece in time, it would affect the way everything ...

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Interview with Goldin+Senneby


"The boys from Sweden are not really interested in Kate's habits, her lifestyle, the clothes she wears; they're interested in Headless Ltd., a company they want to know more about. And they're interested in a book which they think Kate is writing about them, a book called Looking for Headless."

These lines are from the first chapter of Looking for Headless, a serial novel that artists Goldin+Senneby commissioned from author K.D. The chapter was originally published as the work of Kate Dent, an employee at the offshore consultancy Sovereign Trust, but Goldin+Senneby retracted their claim about the author's identity after some prodding from Sovereign's lawyers. By chapter three, the legal confrontation had already become part of the story, and the lawyers' communication was just another of the many real-world facts woven into the fabric of the novel.

Goldin+Senneby's project Headless (2007-ongoing) uses the idea of investigating the Bahamas-based company Headless Ltd as the basis for a wide-ranging study of how events are remembered, created, and communicated in the production of narrative. The seedy glamour of offshore finance provides an effective context; it is fertile for plots of mystery and intrigue, and the huge sums of virtual money floating offshore make an apt metaphor for the symbols and ideas that compel people to action and set events in motion. Goldin+Senneby further extend the financial trope by adopting corporate practices to make Headless, outsourcing the project's many texts, events, and performances to specialists. For their exhibition at the Power Plant in Toronto, on view through February 22, Goldin+Senneby commissioned documentary filmmakers to interview an investigative journalist about how to make a documentary about investigating Headless Ltd. They also hired a curator and a set designer to devise a didactic display introducing viewers to the characters of the novel Looking for Headless.

A system as rich and recursive as Headless simultaneously generates both questions and answers to them. In previous interviews the artists have responded to questions about the project exclusively in the form of quotes from its various parts. For the interview below, however, they produced some new statements, perhaps mindful of the opportunity to recycle them in future incarnations of Headless. - Brian Droitcour

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Media Parasol


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Interview with Perry Bard from tagr.tv (Screengrab)

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Interview with Petko Dourmana from tagr.tv (Screengrab)

The online platform for media art festival documentation (yes, one exists!) tagr.tv took a rather unconventional tack in their coverage of Berlin's transmediale last week. The team shot a number of interviews using their own "mobile interview environment." The device, an umbrella outfitted with a camera and microphone, served as a nearly private location for one-on-one discussions with artists involved with the festival. The short clips are interspersed with more traditional installation shots, providing a unique "overview" (get it?) of select projects showcased during transmediale. (On a related note, be sure to check out transmediale's comprehensive streaming video archive from the 2009 session as well.)

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100% Fun


Claude Closky is a French artist living in Paris. He works in a variety of media, including painting, installation, video, and net art, in a signature style that revolves around the concept of conveying information and the connection between ideas and objects. The artist maintains three personal websites and a YouTube channel, each of which is copious in its offerings and yet mysteriously evasive in synthesizing his practice. What one can tell--almost instantly upon looking at his work--is that Closky has a serious sense of humor. He is best-known for his paintings of pie charts and other graphs but has impressed audiences beyond the art world with public installations like his 100% which tallied percentage points, one at a time, in a series of silkscreened flags, or his collaboration with Adidas and Colette, which looked like he'd taken a Sharpie to a blank white slate to convey the brand by making the simplest marks possible. The latter was a poetic gesture of giving back to the visual language of advertising whose vocabulary his work often critiques. He's by no means the first to do so, but whereas many such bodies of work revolve around autobiography or accounts of commodity fetishism, what is unique to Closky's commentary on this lexicon is his sharp analysis of language itself. Whether through an inversion of the relationship between word and image or the hyper-literal illustration of one-liners, this is Closky's most discernible signature and it is best played-out in his use of the list as a medium. By alphabetizing, counting-down, running odds, and exploring exhaustive variations on various categories of categories, he produces the wittiest possible metacommentary on the bond between form and content. And he is certainly not afraid to give viewers myriad examples of the beauty of saying nothing at all. In this interview, Closky discusses his internet art work and his love of both language and numbers games. - Marisa Olson

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Series of Interviews on the Financial Crisis and New Media Art on Artsblog.it


Salvatore Iaconesi posted on Rhizome's Announcements yesterday that Artsblog.it will be publishing 3 interviews dealing with the financial crisis and new media art over the next month. The first, an interview with Turbulence.org's Helen Thorington and Jo-Anne Green, breaks down government funding for arts non-profits in the United States, and underscores the limitations facing organizations that fund non-traditional arts. Marc Garrett of Furtherfield will be interviewed for the next installment, which goes live January 1st, and a discussion with Simona Lodi, of the Torino Share Festival, will conclude the series on the 6th of January.

Link »

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Interview with Lisi Raskin


Now that progress is as predictable as an automatic software update or higher resolution in a camera phone, the idea that technological advancement holds the key to a better future -- and the fear that it could be abused as a tool of world domination -- seem like quaint relics of the 1950s and '60s. Lisi Raskin's exaggeratedly ragged, hand-crafted reconstructions of military command centers evoke the thrall such spaces held over the public imagination during the Cold War even as they reinforce the contemporary viewer's distance from that feeling of awe. Over the past year, Raskin's installations on this topic have surfaced in several locations as stages of an ongoing project titled Mobile Observation. This year's incarnations began with Command and Control, an installation at the Park Avenue Armory in February, and continued with Mobile Observation (Transmitting and Receiving) Station at Bard College's Hessel Museum of Art, for which she embarked on a road trip to military sites across the United States and sent back materials to be exhibited. Mobile Observation will peak on Friday with Tipping Point, a performance at the opening of "Soft Manipulation" at Casino Luxembourg, where the resulting carnage will remain on view through the exhibition's run. Here Raskin, who works at studios in Brooklyn and Oakland, California, discusses her newest work and how it represents a change in her perception of Cold War mythology.

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From Bell Labs to Best Buy


"PREDRIVE: After Technology" (currently on exhibition at The Mattress Factory, Pittsburgh, PA November 14-April 2, 2009) features new works by six international artists including Takeshi Murata, Paper Rad, Gretchen Skogerson, Antoine Catala, and Brody Condon. The exhibition was conceived with a very specific group of artists in mind -- artists who placed both the dysfunction and arrogance of ever-changing technologies at the center of their work. In a sense, these artists are working in the shadow of a technological dystopia (and euphoria) that had begun as early as the Industrial Revolution -- as expressed in the vacant, vectored glances mapped out in Edouard Manet's The Balcony (1868-69) or the absolute pleasure of stop-motion animation in Georges Melies' An Up-To-Date Conjuror

Below, I speak with two of the featured artists in the show, Takeshi Murata and Jacob Ciocci (of Paper Rad) -- we cover everything from readymade software aesthetics to the dream of the perfect collector -- someone willing to take the risk of simply buying an idea.- Melissa Ragona

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