In this clip, Wolf Lieser, Director of the Digital Art Museum [DAM] and initiator of the d.velop Digital Art Award, interviews artist Lynn Hershman Leeson about her life and work. This year, Leeson won the 4th develop digital art award [ddaa] for lifetime achievement in the field of new media art.
Interview with Artist and Filmmaker Lynn Hershman Leeson, Laureate of the d.velop Digital Art Award 2010 (from VernissageTV)
In this clip, Nicholas O'Brien interviews via tinychat the organizers behind the gli.ct/h festival (going on right now in Chicago) for Bad At Sports. The festival organizers - Nick Briz (not in the video), Evan Meaney, Rosa Menkman, and Jon Satrom - are all artists themselves, and they aimed to create a collaborative, creative space in their programming for this event, a motivation that comes across in the conversation, as well as larger issues, such as the genre's historicization, facing glitch culture.
Note: Tom McCormack is at the festival right now, and he'll be writing it up for Rhizome's blog soon!
Montreal's art and science organization the Daniel Langlois Foundation announced a new collection of online materials for Canadian artist David Rokeby's work Very Nervous System (1983-), an interactive sound installation that reacts to the movement of visitors. The work has developed over the years, and has exhibited in many contexts. This particular collection of documentation is interesting because they bring in the audience's response to the work, through a series of interviews. You can read more about the project and their approach in the excerpt below from the "Introduction to the Collection" by Caitlin Jones and Lizzie Muller.
This is the second documentary collection that we have created for artworks by David Rokeby. In 2007 we produced a collection for the artwork Giver of Names (1991-), through which we developed a documentary approach to media art that captures the relationship between the artist’s intentions and the audience’s experience or, as we have described it, “between real and ideal” (1). The aim of this strategy is to acknowledge the fundamental importance of audience experience to the existence of media artworks and to create a place for the audience within the documentary record.
We believe this approach offers a productive way to reconcile how media artworks exist in the world and how they are represented in an archival context. In recent publications, we have begun to refer to the product of this approach as an “Indeterminate Archive”: a collection of materials that provides multiple perspectives of the work, as well as multiple layers of information, held together with—but not secondary to—the idea of the artist's intent (2). This indeterminate archive, we have argued, captures the mutability and contingency of the artwork’s existence, creating a more, not less ...
(Installation view at Discovery Museum, Newcastle, courtesy the artists. Photograph: Louise Hepworth)
This interview follows on from a project called “Coal Fired Computers (300,000,000 Computers - 318,000 Black Lungs)” carried out in Newcastle in spring 2010 for the AV Festival. The project, by Graham Harwood, Matsuko Yokokoji with Jean Denmars involved a means of producing a physical diagram between components in production as they undergo transformations across different kinds of time, politics, matter, knowledge, and vitality. The project found a way of working with such things that was particularly powerful. The interview begins with a discussion of CFC but also moves off into databases and a certain understanding of their material force. One thing we don’t cover in the interview is the detail of the Coal Fired Computers project’s work with miner activists, including the inspirational Dave Douglass. (See information on his memoirs here ). More of this can be found in a booklet about the project here, including links to all the groups involved. The interview was carried out by email in May and June 2010.
The exhibition "Resonance" was initiated in early 2010 as an experiment in the conceptual underpinnings and practical manifestations of sound art as a genre and form in contemporary greater China. Growing out of a series of readings and conversations in Hong Kong with artists as varied as Yan Jun, Feng Jiangzhou, and Zhou Risheng, the final exhibition program included two installations by artists Samson Young, an artist and composer based in Hong Kong, and Yao Chung-Han, a sound artist based in Taipei. This selection of artists allows the experiment to step beyond the mainland sound art and experimental music scene, which is largely incoherent in its current free-for-all exploration of new sonic forms--a site of artistic freedom indeed, but also a difficult territory in which to reflect on the modes of sound already in use in the contemporary art community. Samson Young contributed a piece entitled Beethoven Piano Sonata, nr. 1 - nr. 14 (Senza Misura) (2010), a series of open circuit boards hung in rows on the gallery wall. Each board houses two LEDs and a speaker, each marking the tempo of a single movement of fourteen of Beethoven’s early piano sonatas. In the second gallery room, Yao Chung-Han installed an audiovisual piece entitled I Will Be Broken (2010), a suspended column of circular fluorescent lamps tied together with power cords that illuminates in a semi-random fashion and emits a prerecorded sequence of sounds. The two pieces engage in a dialogue of light and sound that confronts the tension between sound as aesthetic spectacle and sound as conceptual material, opening a productive conversation between styles and historical developments in the trajectory of sound in art. "Resonance" is on view at I/O Gallery in Hong Kong until September 5, 2010.
Intel and Vice-affiliated media channel The Creators Project speak with video artist Takeshi Murata in this short clip. They provide a snapshot of his practice, touching on his unique approach to animation. There's a brief interview with Murata on their website as well, here.
Another great interview by Nicholas O'Brien for Chicago-based contemporary art blog Bad At Sports! In this clip, O'Brien speaks with game designer and artist Jason Rohrer. For this series of interviews, O'Brien captures media artists within the medium in which they work - whether it be Second Life, Video, or in the case of the above, Rohrer's game, Sleep Is Death. Rohrer was a panelist for the Rhizome New Silent Series event on indie gaming "Next Level" a few years ago, if you want to watch a video of that talk as an addendum to this interview, go here.
The Dying Gauls are plaster casts of Hellenistic sculptures on which video interviews of young men from Lahore are superimposed. The men are asked about their view of heaven, hell, death and dying.
The casts used here are Dying Gauls. The Dying Gauls were commissioned in commemoration of the victory of the Greek over the Galatians, Celts from Asia Minor. They are part of a larger group of defeated enemies made up of Gauls, Amazons, giants and Persians. Unique in the representations of these Greek enemies is that they are depicted without a triumphing victor.They are seen as defeated but heroic warriors.
On June 18th at 7pm, artist Nicoline van Harskamp will present for the first time in the U.S. her performance work Expressive Power Series Part 1: Max Bonner on the Phenomenology of Speech at the New Museum, an event part of Rhizome’s New Silent Series. Her practice investigates the political implications of language and speech, and her pieces often take the form of performance. Van Harskamp took some time to answer a few questions regarding her upcoming Expressive Power Series Part 1: Max Bonner on the Phenomenology of Speech.
What of your other projects and/or research may have laid the groundwork for Expressive Power Series Part 1?
The performance takes as its basis the script for Any Other Business, a 6-hour performance that I made last year, set in a conference center in Amsterdam. I wanted to bring out the central thesis of that work, to summarize it down to an hour in a way. So, for Expressive Power Series Part 1, I took four of its most contradictory and most outspoken characters and planted them in a seminar room of an art center. During the 6-hour Any Other Business piece, the characters never get to speak to each other, but are merely juxtaposed. In the new piece, I wanted them to confront each other directly. And when writing their new lines, they started to say things they didn’t say before.
Things that I learned or heard since last year; things that I am working on for new pieces; things that I was thinking about a long time ago and that suddenly seemed relevant again. They ended up summarizing my own thinking at the moment, in a way representing the voices in my ...
Nicholas O'Brien has produced another killer interview for Bad At Sports. (We posted his previous one, A Conversation with Jon Rafman a few weeks back.) This time, he speaks with artist Eric Fleischauer about his work and his current exhibition "Post-Cursor" at Chicago's threewalls. Fleischauer is keenly interested in the process of obsolescence in recording technology, and its importance for storage and archives. It seems fitting then, that the entire interview is recorded on videotape.
Digital Arts and New Media (DANM) Technical Coordinator