Perpetual Provisional Selves: A conversation about authenticity and social media

(0)

On December 4 at Art Basel Miami Beach, I was part of a panel titled "Instagram as an artistic medium," along with Hans Ulrich Obrist, Klaus Biesenbach, Simon de Pury, and Kevin Systrom, the CEO of Instagram.

I gave a presentation about my project Excellences & Perfections [recently presented as part of the First Look online exhibition series], a carbon copy of a talk previously given at the ICA. After my presentation, the talk became pure propaganda and the words "genuinely," "self-expression," "creativity" and "community" were mentioned without further discussion. The panel ended with Systrom saying that the platform he had created was a tool for users to be authentic.

For several weeks before the panel, Rob Horning and I had been having the following conversation on Google Drive, which deals with many of these topics. —Amalia Ulman


Ed.: Perhaps it's a little backwards to make the artist start the interview, but I thought it might work this time. What do you think? 

AU: I think Rob should start; he doesn't know me, so he might have a few questions…?

Ed.:I think that's a good idea.

R: I will do some more background reading today, and return with some questions. Also, I will be this serif font for the purposes of this conversation.

Okay, I will be using this blue one—also printing some of your writings today to read through/ take notes.

Trying to get it together but need more time. I have to finish a few other things today, then I can give this my full attention tomorrow! I think I want to talk about the sort of narcissism that makes it hard for me to conduct interviews, and what that has to do with performing the self on social media—an endless interview with no interviewers and competing interviewees projecting the questions they want to answer onto an audience that may already be largely preoccupied with questions they were wishing to be asked. What keeps interviews from being performances—what can define them outside that sphere, if anything? The tactical presentation of self in social media makes the genre conventions of the Q&A suspect; we don't presume we are getting straight answers, but instead "straight answers"—a calculated pose that evokes the reified sensation of sincerity. Yet the more aggressively one tries to convey sincerity, the more cartoonish one's behavior seems to become. All the old tropes of sincerity can't withstand the foregrounding of self-construction in social-media profiles, and the way these are increasingly used to mediate reputation. Maybe this is why sad earnest types are always pleading for "new sincerity" while seeming to epitomize the ultimate nadir of insincerity. Being boring no longer connotes sincerity (or the absence of irony, which is wrongly equated with sincerity). Danger is the new sincerity. 

Can one write revealingly about narcissism in a narcissistic way, or is that like trying to convey the emotion of boredom by writing sentences so boring that no one can tolerate reading them and instead finds more interesting things to do? Is there an interesting way to be boring? Is that the ultimate goal on Facebook? Is that the end Facebook has been engineered to make users pursue, given that being boring is the safest way to protect oneself from accusations of being craven or narcissistic?

READ ON »


Quinn Norton - Privacy, Ephemerality, and Self

(0)


Journalist Quinn Norton explores ideas relating to privacy, secrecy, and self in an age where nothing is ever forgotten.

 

LINK »


From the Rhizome Archives: Hacking the Art OS--Interview with Cornelia Sollfrank

(0)

In this series of posts, we will be reblogging content from Rhizome's Archives, available here. This interview with Cornelia Sollfrank, conducted by Florian Cramer, comes from Rhizome's former publication, the Rhizome Digest. It was published on March 31, 2002. You can peruse old editions of the Rhizome Digest here.

Big thanks to Rhizome's curatorial fellow Natalie Saltiel for help with this post.


Date: 3.15.2002 From: Florian Cramer (cantsin AT zedat.fu-berlin.de) Subject: Hacking the Art OS--Interview with Cornelia Sollfrank Keywords: net art, hacking, gender, design

[This is the English translation of the original-length German interview. Copyleft and publication data is given at the end. -FC]

Hacking the art operating system

Cornelia Sollfrank interviewed by Florian Cramer, December 28th, 2001, during the annual congress of the Chaos Computer Club (German Hacker's Club) in Berlin.

+ + +

I have questions on various thematic complexes which in your work seem to be continually referring to each other: hacking and art, computer generated, or more specifically, generative art, cyberfeminism, or the questions that your new work entitled 'Improvised Tele-vision' throw up. And of course the thematic complex plagiarism and appropriation - as well as what can be seen as an appendix to that, art and code, code art and code aesthetics.

Surely code art and code aesthetics are more your themes than mine. I think I should be the one asking the questions here. (laughter)

...no, this refers very specifically to statements made by you, for example in your Telepolis interview with 0100101110111001.org, which I found excellent because of its rather sceptical undertones. If that really is more my area though, then by all means we can bracket it out of the interview.

No, no. I didn't mean it like that. Quite the opposite in fact. However that is what is so interesting and difficult about the relationship between these complexes - and which I often find myself arguing about. A lot of things appear to run parallel, or better put, one invests more in one area for a particular period of time, then returns back to something else. To keep an eye on how these various activities link together is not easy.

READ ON »

READ ON »


Big Reality

(0)

Eddo Stern, Creative Anachronism, 2004

“From Nethack to play-by-post forums on the WWW,” an Ars Technica blogger wrote in 2009, “the first thing that computer geeks do upon inventing a new medium is play Dungeons and Dragons with it.” With this half-joking riposte to conventional wisdom that new communications media are appropriated first by pornographers, the blogger introduced a roundup of instructions for adding dice rollers to Google Wave to make it a platform for turn-based role-playing games. Of course, links between computing and RPGs predate networked technology. Some of the earliest computer games were made by programmers who played D&D; and saw the connection between dice and digits. Another parallel might be drawn between the do-it-yourself culture around computing in the 1970s and the amateur storytelling demanded by RPGs. Even while computer use leaves less to the imagination today than it did thirty-five years ago, it still shares more characteristics with RPGs than older forms of entertainment do. The creator(s) of a novel, movie, or drama have combined details into a whole by the time it reaches an audience; those media come with spatial and temporal guidelines for consumption. But just as network connections are constant and pervasive, RPGs are open-ended, played with regularity and long-term commitment. Gaming (like, say, tweeting) doesn’t have the same distance between medium and audience as reading or film-going – there is a constant awareness of the self’s participation in a bigger system, and a feeling of contribution to it. RPGs, like internet use, move at the speed of life.

I think this affinity is what has prompted many artists to include allusions to RPGs in their works. Whether they adapt the forking structures or the surface details of fantasy and science fiction, whether those references are direct or oblique, references to the culture around RPGs can be shorthand for reality’s mediation by immaterial systems. Some examples: Brody Condon’s remakes of medieval paintings with game graphics, Eddo Stern’s animation of a gaming-forum flame war, Deb Sokolow’s choose-your-own-adventure drawings, the arcane protests of the Center for Tactical Magic, Sterling Crispin’s scrying devices, and the occult forms behind altar .gifs on dump.fm. These artists a have relationship to fantasy that’s distinctly different from ones who make monster portraits and fantastic battle scenes – a genre that’s also become more visible in contemporary art the last few years. (That trend, I’d say, comes because popular and critical approval for Peter Saul and Tim Burton has emboldened a younger generation of “outsider artists” who grew up with RPGs.) Indie fantasy art, like the illustrations in novels and gaming manuals, that inspire it, is about virtuosic draftsmanship and imagination. It showcases fine renderings of dragon scales and weaponry. The examples I listed above have rough edges where processes of imagination and play visibly collide with other frames of reference. Often, they achieve this by bringing technology to the foreground.

READ ON »


Out in Public: Natalie Bookchin in Conversation with Blake Stimson

(1)

Natalie Bookchin, My Meds, from the series Testament, 2009

This interview originally appeared Video Vortex Reader II: moving images beyond YouTube (Institute of Network Cultures, Amsterdam, March 2011) edited by Geert Lovink and Rachel Somers Miles. The Video Vortex Reader II launches this week in conjunction with the Video Vortex #6 conference at TrouwAmsterdam in Amsterdam on Friday March 11th and Saturday March 12th.


Natalie Bookchin and Blake Stimson first met in New York in the early 1990s when they were both affiliated with the Whitney Independent Study Program. This exchange took place over email, for the most part between their respective homes in Southern and Northern California during the summer of 2010.

Although she has a rich and varied artistic background, one theme that has regularly come to the fore in Natalie Bookchin’s work is a concern with documentary. In some of her early work, this concern seemed to emphasize the inhumanity of recording machines in the way that Andy Warhol’s, or perhaps Gerhard Richter’s, work did. In a different way, the entire ‘found object’ tradition associated with Duchampian indifference, and still so manifest in much contemporary art, also seemed to feature in Bookchin’s work. Here, we might recall an early piece for which Bookchin photographed everything she owned, object by object, down to the last paperclip; or perhaps, in a different sense, the Universal Page she created with Alexei Shulgin in 2000, which promised an algorithmically derived objective average of all web content. In one sense, her recent work of gathering videos from the internet might be said to continue in this vein—at least insofar as she is functioning as an aggregator of existing content drawn largely from YouTube, in a way similar to a service like Digg or any of the many interest or attention measuring functions of the web (not the least being Google and other search engines).

On the other hand, Bookchin’s work possesses a strong, even impassioned, activist element of the sort consistent with the reportage tradition extending back to John Heartfield and Sergei Tretiakov, or Jacob Riis and Lewis Hine before them. For example, in the interview Bookchin and Shulgin published in conjunction with the exhibition of Universal Page, Bookchin spoke of that time as one that demanded ‘superactivity’ because ‘there are vitally important things that need to be done’ to ‘resist total corporate, technological, and institutional takeovers’. In addition, her multiplayer game agoraXchange was created in collaboration with the political theorist Jackie Stevens, and called for ‘an end to the system of nation-states, the demise of rules rendering us passive objects tied to identities and locations given at birth’, and the elimination of ‘those laws requiring us to live and be seen largely as vessels for ancestral identities’. And finally, there was her very funny announcement, in 1999, of her intention for a journal titled BAD (standing for Burn the Artworld Down) that was ‘committed to the documentation of acts of terrorism and agitation against the institutional art world’. All of these works have performative dimensions to them, and as such call up a sense of tongue-in-cheek detachment from the subjects they purport to represent. Yet, to varying degrees, they also seem earnest and forceful political statements.

READ ON »


Dance to the End of Love (2010) - Akram Zaatari

(0)

4 channel video installation based on YouTube material made by individuals filming themselves in Egypt, the Emirates, Saudi Arabia, Palestine, Yemen, and Libya.

From the exhibition "The Uneasy Subject" at MUSAC

MORE »


Required Reading: The Immediated Now: Network Culture and the Poetics of Reality by Kazys Varnelis

(0)

Throughout the 1990s, digital computing and network technologies were largely employed in office work, their cultural implications confined to niche realms for enthusiasts. If that decade’s new media art formed a vital artistic subculture, it was mainly isolated and self-referential, in part due to the artists’ fascination with hacking the medium, in part due to its position as the last in a long line of Greenbergian interrogations of the medium, and in part due to its marginalization by established art institutions. Artists like Vuk Cosic, Jodi, Alexei Shulgin, and Heath Bunting replayed early twentieth century avant-garde strategies while emulating the graphic and programming demos of 1980s hacker culture, before computers left the realm of user groups and became broadly useful in society.[1]

Today, in contrast, digital technology is an unmistakable presence in everyday life and is increasingly inextricable from mainstream social needs and conventions. Network culture is a broad sociocultural shift much like postmodernity, not limited to technological developments or to “new media.”[2] Precisely because maturing digital and networking technologies are inseparable from contemporary culture — even more than the spectacle of the television was from postmodernity — they must be read within a larger context. All art, today, is to one extent or another, networked art.

This investigation can’t be limited to online venues, but it also can’t be limited to “art.” Postmodernism called high and low into question (think of Warhol as the quintessential early postmodern artist, or later Barbara Kruger, Cindy Sherman, Jeff Koons, and Richard Prince) by bringing in products of the culture industry into art, but network culture levels that distinction utterly. Art under network culture dismisses the populist projection of the audience’s desires into art for the incorporation of the audience’s desires into art and the blurring of boundaries ...


David Wojnarowicz's A Fire In My Belly at the New Museum and HIDESEEK.ORG

(0)


David Wojnarowicz "A Fire in My Belly" Original from ppow_gallery on Vimeo.

In protest of the Smithsonian's decision to pull David Wojnarowicz's A Fire In My Belly from the "Hide/Seek: Difference and Desire in American Portraiture" exhibit at the National Portrait Gallery after pressure from the Catholic League, Rhizome's sister organization, the New Museum, will screen the work in the lobby until January 23, 2011. Many other museums, galleries and universities around the country (and world!) are following suit. Check HIDESEEK.ORG for a full listing of screenings of A Fire In My Belly organized in response to the controversy.

MORE »


Elements of Vogue: A Conversation with Ultra-red

(0)

Ultra-red is an activist art group founded in 1994. The group proposes an alternate model for art and activism, one in which it is not the artist's critical intervention that serves as the source of cultural action, but rather that art might contribute to and challenge the process of collective organization and relationship building itself.

READ ON »


Interview with Jeremy Bailey

(4)

Jeremy Bailey is a Toronto-based new media artist whose work explores custom software in a performative context. Powered by humor and computer vision, his work wryly critiques the uneasy relationship between technology and the body while playfully engaging the protocols of digital media. Over the last decade Bailey has exhibited and performed at a range of international festivals and venues including the 2010 01SJ Biennial, HTTP Gallery, Subtle Technologies and in 2001 he co-founded the (now defunct) 640 480 Video Collective. I conducted the following interview with Bailey over email and we used our conversation to delve into a number of his projects from the last five years.

READ ON »