Seven Big Ideas from Seven on Seven 2014

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Frances Stark and David Kravitz during the Seven on Seven work day. Photo: Ed Singleton.

The fifth anniversary edition of Rhizome's Seven on Seven took place on Saturday. The project pairs seven leading artists with seven influential technologists in teams of two, and challenges them to develop something new–whatever they choose to imagine—over the course of a single day. The results were unveiled to the public on Saturday at the New Museum, and are recapped here.

#1. Occupy invented #normcore

In the keynote, Kate Crawford suggested that K-Hole's #normcore trend report, as well as the Snowden-leaked GCHQ Powerpoint, could be read as manifestations of the anxieties of an age of mass surveillance, those of the surveillers and those of the surveilled.

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Announcing Seven on Seven's Fifth Anniversary Edition, NYC

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Saturday, May 3, 2014
12-6pm EST at the New Museum, New York 
Livestreamed on Rhizome.org 

For Rhizome's Seven on Seven, leading contemporary artists are paired with tech luminaries for one day. Their assignment: to make something new. 

On Saturday, May 3, the duos unveil their creations, with rich discussion, for the first time. A five-time sold-out event, Seven on Seven brings the thinkers and makers who shape contemporary culture, today and in the future, into critical and creative conversation.

This year's NYC line-up features: 

 

MORE INFORMATION & TICKETS: rhizome.org/sevenonseven

 

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Prosthetic Knowledge Picks: The Year of the Oculus Rift

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The latest in an ongoing series of themed collections of creative projects assembled by Prosthetic Knowledge. This edition brings together projects that make use of the Oculus Rift, a device that has reignited interest in virtual reality and provided creative inspiration for hackers and artists alike.

 Kim Laughton, Timefly.

Every year, there is usually at least one piece of technology that stands out, that captures the attention of engineers and creatives, that inspires new ideas and makes new experiences possible. At various times in the past, you could have said this in relation to (for example) the Kinect, Arduino, 3D printing, the Processing programming language, or projection mapping software. This year, one piece of tech stood out, one which reinvigorated an idea from the 1980s and 1990s, making it exciting and within the reach of anyone with a computer or console: the Oculus Rift.

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