The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist Profiles here.
Harry Sanderson, Human Resolution (2012). Installation view at Arcadia Missa for PAMI, London. Digital video, perspex, monitor.
Harry Burke: Your "Human Resolution" project, which you exhibited as part of PAMI last year in London, comprised of a 3D hologram projector and accompanying sound piece, which translated the body of the viewer standing before it into a glitching but uncannily faithful grayscale projection (3D object). It was an attempt to reinsert the body into ubiquitous computing environments, which are too often conceptualized as immaterial, virtual, or idealist, and to re-emphasise the corporeal within the predominantly visual regimes of these technologies. Do you think it was, in this regard, successful?
Harry Sanderson: I think that rather than reinsert the body or to attempt to repair anything, it was an attempt to exhibit a kind of a lack that occurs when something is represented in that sort of way. There is a common conception that images work on a flat plane, for example in a regular movie file, and this was an attempt to show how imaging technologies are moving beyond that into something that actually apprehends physical space. It wasn't just a grayscale projection but it had depth; it would turn and you would see that it understood the contours of your body in a way that's much more physical.