fragments (2008) - Tom Merrell

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Tetrasomia (2000) - Stephen Vitiello

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Statement: Stephen Vitiello's first solo project for the web, Tetrasomia presents intriguing web-based archives of sounds from the natural and physical world, including such sounds as a fruit fly courtship, an underwater volcano, and poison frogs, as the source for an interactive sound project. Tetrasomia also features four new sound compositions by Vitiello: Earth, Air, Fire, and Water.

Work commissioned by Dia's ongoing web projects series.

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Alexandre Singh's "Assembly Instructions" at Jack Hanley Gallery, San Francisco

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"Assembly Instructions" is a visual thought map, comprised of over 120 small framed black and white xeroxed collages, by Brooklyn-based artist Alexandre Singh. Each collage represents an idea, which the artist connects to other collages via a network of dotted lines. The city of San Francisco is the originating point for the series, and the visitor can follow Singh's train of thought related to this subject by following the intricate and tangential maze of images, which spread throughout the gallery. In a sense, this project is almost a tactile answer to the visual sequence of ideas encountered on sites such as FFFFOUND!, while also drawing on the older practice of free association. The exhibition is up at Jack Hanley Gallery in San Francisco until the end of November.

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Halt, Robot! (2006) - Guthrie Lonergan

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Contribute $200 to our Community Campaign and receive a limited edition screensaver version of Guthrie Lonergan's Floor Warp 2 video.

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Google Is Not The Map (2008) - Les Liens Invisibles

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Statement: Since ancient times cartography has been used to describe the world as a geometric ensemble of measurable points, lines, areas and data-labels on a plane. While the world slowly fades away in an increasingly multiplication of self-representations, the map making process - missing its real reference - becomes nothing more than an empty-meaning abstract practice: so, what do all those maps stand now for?

In order to disclose this contradiction - or just to give a paradoxical point of view about it - the imaginary art-group Les Liens Invisibles has explored the world along its self-referential techno-linguistic layers, moving through its hidden mechanisms and forcing the grammar of its public-released API code.

This project was commissioned by LX 2.0 - a project by Lisboa 20 Arte Contemporãnea and curated by Luis Silva

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The Wonder Rooms (2008) - Jess Wheelock

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Introducing (2008) - More Soon

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Three people trapped in infinite politeness.

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New Media Cowboy (2008) - Justin Kemp

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Loop (2007) - Julien Levesque

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Gas Zappin'

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The often-hilarious artist Kenneth Tin-Kin Hung's newest game is no laughing matter. Ok, actually it is... but it's still what many in the gaming world now call a "serious game," in that it addresses the important issue of global warming. The piece lets viewers step inside of an animated world marked by the same crazy, satirical visual style for which he's gathered attention in previous works like Because Washington is Hollywood for Ugly People and Residential Erection. These projects manage to comment on the absurdity of aestheticizing politics while doing just that, appropriating and remixing material scoured from the web to comment on the relationship between media spectacles and political spectacles. His game, Gas Zappers, similarly recycles pop imagery to cut through the haze of information surrounding the impacts of pollution. The narrative of the game criticizes quick-fix attempts and suggests real strategies for cutting down on carbon emissions. The project manages to be entertaining and educational, at the same time--a balance which is its own art. The game can be played online and is also on view at the Berkeley Art Museum from October 22 through February 8. - Marisa Olson

Image: Kenneth Tin-Kin Hung, Gas Zappers, 2008 (Still)

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