Roth launched Animated Gif Mashup 2.0 last week at SPEED SHOW vol.1: TELE-INTERNET curated by Aram Bartholl.
2010, Francesco Bonami and Gary Carrion-Murayari’s Whitney Biennial, is essentially a Whitney Biennial calibrated for the times: small at 55 artists and altogether humble. This humility, and the fact that one needn’t contend with an overwrought curatorial concept, allows viewers a more cogent experience than past, sprawling, thesis-driven Biennials could offer. Several works, rooms and motifs make good impressions. Not many are impressive enough to make an indelible impact—but a few are. Judging by the past couple decades, the task of this biennial of American art seems insurmountable, and there is no urgency to fault this edition for hitting the target and missing the bulls-eye. While the levelness here is exciting as an indicator of a playing field for post-boom artistic production, the devil’s advocate wonders, perhaps unfairly, if there isn’t something ultimately more exciting about a splashy Biennial that fails stupendously.
In the absence of an overarching conceit, why not start with a premise that did precede itself a bit: the third floor as a dedicated space for film and video. Considering the continued expansion of film and video practices throughout the art world, the idea seemed gimmicky at best—easily the curators could fill a floor, but why ghettoize? Then, come February 25, visitors stepping off the elevator and onto floor three were greeted by a tapestry by Pae White, freezing a frame of interlaced wisps of smoke in a vast expanse of fabric. Mercifully this is not a plain LCD screen (as it turns out, the floor showcases a variety of mediums), but as a piece that meditates on materiality, medium and time, it serves as an excellent banner to welcome visitors to the area of the exhibition that is most concentrated on media. The projects therein attending to these matters soar.
Lisi Raskin, an artist known for her whimsical military command centers and her cross-country information gathering van (official title: Mobile Observation (Transmitting and Receiving) Station), has produced a new project for Dia's ongoing Artists' Web Projects series. Titled Warning Warum, the website is a nuclear control panel that allows visitors to "bomb" locations of their choosing. The playful interface recalls Raskin's signature childlike style, complete with construction paper collages and handwritten buttons. The accompanying audio of the artist also reminds one of a kid at play, with Raskin chirping "beep beep" to replicate the sound of morse code or "oooeeewwwww" for the missile launch. Raskin's style of interface aesthetics emerges from her own upbringing in 1980s America, where the Cold War and the fear of a nuclear blast were in the air. Her low-fi reconstructions can be understood as an intentionally imprecise attempt to come to terms with the threat of nuclear disaster, an event so horrific and overwhelming as to be almost outside the realm of human comprehension.
The metaphor of the brain as a database (or, if you prefer, the database as a brain) flatters and anthropomorphizes the machine more than it explains the mind. Gray matter doesn't seem to be organized in a way that makes the storage and retrieval of information easy; rather, the classification and categorization that characterize the database are pre-digital technologies invented to manage the ever-increasing amounts of information that civilization requires citizens to master. Cicero used a "memory palace" when delivering orations. As he spoke, he would imagine moving through a house where each room and object represented points he needed to make in his speech and the supporting evidence he needed to make them. The antithesis of such memory systems might be the dream, the mind's nightly refresher that reconfigures the day's events and data in disjointed, symbolic narratives. Both the memory palace and the dream are based on irrational elements: subjective experience, arbitrary connections, and word play. That the memory palace is created under the thinker's deliberate control only highlights the conscious mind's eagerness to do what the unconscious mind does automatically. Even as Cicero publicly performed the constructs of reason, his brain was circumventing them.
Last July, in a New York University faculty residence on West Houston Street where Picasso's sculpture and I.M. Pei's architecture face off in a courtyard invisible to Google Earth, Alexandre Singh delivered an installment of his Assembly Instructions Lectures, a series of talks illustrated by a pair of overhead projectors. After introducing his audience to Matteo Ricci, a sixteenth-century Jesuit missionary who taught the memory palace technique to Chinese officials to convince them of the superiority of Western (and by extension, Christian) thought, Singh launched into a detailed recounting of a dream he supposedly had, in which Ingvar Kamprad, founder and principle shareholder of Ikea, announced that the master floor plan implemented in every Ikea store around the world encodes a classification of all human knowledge. For instance, the arrangement of shoes, hangers, and sweaters in a display closet, as Singh demonstrated, represented the kingdoms and phyla of life on Earth. What's more, the Ikea system of Singh's dream world does not merely encode--it controls. If something changes in a store--say, a new couch model is introduced for the new season, or a passing child moves a prop coffee-table book around a fake living room--the fabric of reality is altered.
Samara Golden’s colorful, multifaceted video and sculptural installations have been popping up quite a bit in New York City recently. Earlier this year, the artist’s "Yes no party" was set up within an alcove in the basement of the Sculpture Center in Queens as part of the group exhibition “In Practice Winter '09.” Golden then presented her sculpture "There's more but it's invisible" at Columbia University’s 2009 M.F.A. Thesis Exhibition, and this piece is now on view at the Project Room at Marvelli Gallery in Chelsea until June 27. I spoke with the artist at the Sculpture Center and then at her studio, where we discussed her interest in combining video and sculpture, her incorporation of images culled from image searches on the web into her installations, and more. - Chloe Gray
You surf the web for images to incorporate into your installations. Can you talk about your surfing methodology?
Sometimes I start by typing in a broad term like “messy room,” and when I find a good picture I take elements out and print them, such as a lamp or a vase that I like. In other cases I use the "messy room” picture to help me figure out what I’m looking for; I like the mirror in the picture, so I search for “unique wall mirror” and see what I can find. It's very fun, like making an immediate wish list for a 2D thrift store.
On another level, I’m interested in what photographers call “gaining access”: the ability to have access to other peoples lives. Using the internet allows me access without interfering. Photographers often have to consider these issues because there is an implied ...
When the staff of the New York Underground Film Festival decided to end the fifteen-year-old institution and start fresh, they named their new venture Migrating Forms. The title of the new festival, which debuted last week at Anthology Film Archives, resonates with the theories that heavyweight curators like Roger Brueghel and Nicolas Bourriaud have proposed to describe art-making in conditions of international interconnectedness, where a finite number of cultural models yield a seemingly infinite number of variations. The term “migrating forms” could also refer to the travel of moving-image art between gallery and cinema, or describe aspects of films in the festival program, from the content of documentaries like Lucy Raven’s China Town, a stop-motion photographic animation about the U.S.-China copper trade, to the form of shorts that repurposed found footage, like Jesse McLean’s Somewhere Only We Know, which included a montage of reality-show contestants’ faces as they are kicked off television.
Oksana Bulgakowa’s The Factory of Gestures, based on her book of the same name, explored how Russian and Soviet cinema manufactured and recalibrated codes of body language over eighty years of social upheaval. Running commentary explained gestures’ shifting meanings, and the replacement of the films’ sound with a spare, atonal score helped separate the actors’ motions from narrative. The subject matter of The Factory of Gestures had limited appeal for the experimental film crowd (I was the only viewer at the Saturday afternoon screening), but Bulgakowa’s work suggested an interesting direction for creative presentations of scholarly research.
The lecture format appeared again in Oliver Laric’s Versions, a pithy essay on the irrelevance of the notion of authenticity and the “animistic” attitude that has taken ...
Digital Arts and New Media (DANM) Technical Coordinator