The demoscene is an international collective of programmers, graphics artists and musicians who create real-time audio-visual presentations with home computers. These people call themselves demosceners or just sceners. The real-time presentations are in turn called demos. Geographically the demoscene is a European phenomenon, with relatively little activity on other continents.
In this article, we want to introduce demos and the demoscene to the uninitiated reader.1 In the recent 10 years or so, social scientists, humanists and media researchers have written a number of texts that present the topic. These studies have been overviewed in our online research bibliography, Demoscene Research.2
Generally, the existing studies can be separated into two domains. In the first of these, the demoscene has been viewed as artistic activity. Secondly, many researchers have assessed demoscene culture as a particular way of life, for example as youth culture, counter culture, multimedia hacker culture or gendered community.
These existing works have opened up important and relevant points for discussion. But at the same time, they have often taken quite an abstract and an outsider perspective to demoscene practices. Having been active demosceners ourselves from the 1990s, we feel that the real live action of being in the scene should also receive its share of attention.
In this introduction, we thus focus on what demosceners do and the diverse artifacts they produce. We describe the basic concepts used by the sceners and explain the scene's key social conventions. The final section concludes with tips for further reading.
2. What Demosceners Do
As the name already suggests, the main activity of the demoscene is making "demos". A demo is a series of computer graphics effects with a music soundtrack. In most cases the demo -- short for demonstration ...!--more-->