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Datamoshing the Land of Ooo


Screenshot of work in progress, David OReilly, "A Glitch is a Glitch" (2013). Episode of the television series Adventure Time.

David OReilly is a 3D animator’s 3D animator. Embracing a stripped-back aesthetic that foregrounds the very processes of animation on which it subsists, OReilly—whose past short films include the award-winning "The External World" (2011) and "Please Say Something" (2009)—is recognized as much for his astute grasp of dark, abstract comedy as for his unique approach to visual design. Drawing on glitch aesthetics, underground Japanese Manga and the most parasitic of Internet memes, OReilly forges original compositions from the debris of contemporary culture.

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Prosthetic Knowledge Picks: The 3D GIF





Sample from Animated GIF in 3D

A collection of examples from the Prosthetic Knowledge Tumblr archive and around the web on experiments which take the familiar animated GIF format and take it out of its 2D origins.

This has been a good year for the Animated GIF— not only has it reached its 25th birthday, it has also become America's word of the year according to Oxford Dictionaries USA. It has been one of the internet's most creative canvases since it's availability, whether it has been employed in early homegrown HTML pages, to communities such as B3ta, YTMND, 4Chan and others. From it's continued popularity, some creatives have explored ways to take the animated GIF into new contexts. Here are a few examples:

GIFPumper

 
 
 

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The Universal Texture


Images via Clement Valla.

These artists (...) counter the database, understood as a structure of dehumanized power, with the collection, as a form of idiosyncratic, unsystematic, and human memory. They collect what interests them, whatever they feel can and should be included in a meaning system. They describe, critique, and finally challenge the dynamics of the database, forcing it to evolve.1

I collect Google Earth images. I discovered them by accident, these particularly strange snapshots, where the illusion of a seamless and accurate representation of the Earth’s surface seems to break down. I was Google Earth-ing, when I noticed that a striking number of buildings looked like they were upside down. I could tell there were two competing visual inputs here —the 3D model that formed the surface of the earth, and the mapping of the aerial photography; they didn't match up. Depth cues in the aerial photographs, like shadows and lighting, were not aligning with the depth cues of the 3D model.

The competing visual inputs I had noticed produced some exceptional imagery, and I began to find more and start a collection.  At first, I thought they were glitches, or errors in the algorithm, but looking closer, I realized the situation was actually more interesting — these images are not glitches. They are the absolute logical result of the system. They are an edge condition—an anomaly within the system, a nonstandard, an outlier, even, but not an error. These jarring moments expose how Google Earth works, focusing our attention on the software. They are seams which reveal a new model of seeing and of representing our world - as dynamic, ever-changing data from a myriad of different sources – endlessly combined, constantly updated, creating a seamless illusion.

3D Images like those in Google Earth are generated through a process called texture mapping.... 

 

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Rebecca Allen's 3D Graphics for Kraftwerk


Geeta Dayal interviews Rebecca Allen, who created computer graphics for the video for “Musique Non Stop” and other 3d work: 

Creating the milestone video, which made Allen a major force behind the German band’s visual aesthetic in the ’80s, was a painstaking process that took nearly two years for Allen and her team at the New York Institute of Technology’s Computer Graphics Laboratory to complete.

“Nowadays you can pretty easily digitize a 3-D object,” said Allen in an interview with Wired. “Back then, it was a very crafted process. I would have to put little pieces of tape over the models…. Then you put it in this reference cube, and then point by point you’d digitize.”

In the abstract video, animated heads flash across the screen. It took hundreds of hours just to get the colors exactly the way Allen wanted them. (See behind-the-scenes photographs of the creative process in the exclusive gallery above.)

“There’s so much involved — not just the color, but then you had to get the lighting … and it’s on some crummy TV, ultimately,” said Allen, now a design professor at UCLA. “But that’s the way I am. If you’re an animator, it’s already clear that you’re a fanatic — an obsessive. Anybody who wants to make frames for every second of movement is obviously pretty obsessive about things.”

The attention to detail paid off: The “Musique Non Stop” music video still looks prescient, even today. In Kraftwerk’s recent eight-day stand at New York’s Museum of Modern Art, the band made ample use of visuals gleaned from the video. Other pioneering music videos with rendered 3-D graphics sequences — such as Dire Straits’ “Money for Nothing,” which won Video of the Year at the 1986 MTV Video Music ...

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Untitled (Standards) (2009) - Michael Guidetti


Watercolor on canvas with animated digital projection; Approx 3 hour loop [VIDEO]

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Grafikdemo (2004) - Niklas Roy



Grafikdemo is a physical wireframe model of a teapot inside a Commodore CBM cabinet. The model can be rotated by pushing keys on the keyboard. Sophisticated lighting of the model makes it hard for the viewer to distinguish whether he sees a real digital model or a fake computer screen. Grafikdemo explores the transition between reality and representation in a playful way.

-- FROM THE ARTIST'S STATEMENT

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MAGMATIC - Tremblexy (2011) / Video directed by Nicolas Sassoon




Music by Tremblexy (Sara Ludy, Austin Meredith)

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333DDD (2011) - Mark Beasley



333DDD is a javascript bookmarklet that converts images on the current page into red/cyan anaglyphs.

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MAUSOLEUM II (2011) - Krist Wood



Beyond the initial site of interment, the viewer may explore a surrounding Holy Ground in which the ubiquitous default cube and its various motifs of simulation manifest as sites of worship; a Cult of the Cube, imbued with evidence of a mysterious system of religious symbolism. The piece is presented as a journey, beckoning the viewer to explore and discover a liminal space between simulation and reality.

-- EXCERPT FROM STATEMENT ON "MAUSOLEUM II" FROM INTERNET ARCHAEOLOGY

Work produced as part of Internet Archaeology's Guest Galleries series

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BNPJ.exe (2011) - Jon Rafman and Tabor Robak






A virtual environment, with multiple levels, produced for Philadelphia's Extra Extra Gallery.

Tip: Also see Tabor Robak's Mansion, another virtual environment created by the artist.

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