Architectural Uncanny Valley

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screengrab from Kane and Lynch 2 via Steam Postcards

Steam Postcards is a tumblr documenting the melancholy landscapes of video games. The role of architecture is important in gameplay. A level designer is considering the way that a surface responds to weather conditions, the depiction of shadows and textures, and other factors that contribute to a realistic looking structure. Sometimes a game will pose its own uncanny valley hypothesis, when something about the gravity in the virtual world does not match up with human experience. But as still images these buildings look like "postcards" from the future. The uncanniness is the dream world depicted, not any failure in representation.

screengrab fromLost Plant 2, Red Orchestra 2, Mirror's Edge, and Brink via Steam Postcards

 

 

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