Visualize This! McKenzie Wark's Gamer Theory

> Visualize This!
>
> How can we 'see' a written text? Do you have a new way of
> visualizing writing on the screen? If so, then McKenzie Wark and
> the Institute for the Future of the Book have a challenge for you.
> We want you to visualize McKenzie's new book, Gamer Theory.
>
> Version 1 of Gamer Theory was presented by the Institute for the
> Future of the Book as a 'networked book', open to comments from
> readers. McKenzie used these comments to write version 2, which
> will be published in April by Harvard University Press. With the
> new version we want to extend this exploration of the book in the
> digital age, and we want you to be part of it.
>
> All you have to do is register, download the v2 text, make a
> visualization of it (preferably of the whole text though you can
> also focus on a single part), and upload it to our server with a
> short explanation of how you did it.
>
> All visualizations will be presented in a gallery on the new Gamer
> Theory site. Some contributions may be specially featured. All
> entries will receive a free copy of the printed book (until we run
> out).
>
> By "visualization" we mean some graphical representation of the
> text that uses computation to discover new meanings and patterns
> and enables forms of reading that print can't support. Some
> examples that have inspired us:
>
> Brad Paley's "Text Arc"
> Marcos Weskamp's "Newsmap"
> Chirag Mehta's "US Presidential Speeches Tag Cloud"
> Kushal Dave's "Exegesis"
> CNET News.com's "The Big Picture"
> "Visuwords" online graphical dictionary
> Christopher Collins' "DocuBurst"
> Stamen Design's rendering of Kate Hayles' "Narrating Bits" in USC's
> Vectors
> Brian Kim Stefans' "The Dreamlife of Letters"
> Young-Hae Chang Heavy Industries
>
> Understand that this is just a loose guideline. Feel encouraged to
> break the rules, hack the definition, show us something we hadn't
> yet imagined.
>
> All visualizations, like the web version of the text, will be
> Creative Commons licensed (Attribution-NonCommercial). You have the
> option of making your code available under this license as well or
> keeping it to yourself. We encourage you to share the source code
> of your visualization so that others can learn from your work and
> build on it. In this spirt, we've asked experienced hackers to
> provide code samples and resources to get you started (these will
> be made available on the upload page).
>
> Gamer 2.0 will launch around April 18th in synch with the Harvard
> edition.
>
> Read GAM3R 7H30RY 1.1 .
>
> Download/upload page (registration required): http://
> web.futureofthebook.org/gamertheory2.0/viz/
>
> ——————
>
> The Institute for the Future of the Book is a small New York-based
> think tank dedicated to inventing new forms of discourse for the
> network age. Other recent publishing experiments include an
> annotated online edition of the Iraq Study Group Report (with
> Lapham's Quarterly) and Without Gods: Toward a History of Disbelief
> (with Mitchell Stephens, NYU). Read the Institute's blog, if:book.
>
> McKenzie Wark teaches media and cultural studies at the New School
> for Social Research and Eugene Lang College in New York City. He is
> the author of several books, most recently A Hacker Manifesto
> (Harvard University Press) and Dispositions (Salt Publishing).