Assistant Professor of Game Design and Development

POSITION:


Full-time, nine-month, tenure-track appointment position as Assistant Professor of Game Design and Development. Appointment is to begin 1 August 2024. 


 


RESPONSIBILITIES: 


Candidate will serve as a faculty member for the undergraduate program and will teach required courses in the program, including Game Design, Game Strategies, Game Development, Game Levels and Interfaces, and Advanced Game Production. Other responsibilities include implementing new curriculum and developing innovative elective classes; cultivating internship opportunities; collaborating with Computing Science faculty and Media Arts faculty to maintain a rigorous curriculum; service on faculty committees; preparing outcomes assessment reports and strategic planning documents; planning events for current and prospective students; planning curriculum and technology updates as needed; representing the program in open house events and recruitment events.


 


REQUIRED QUALIFICATIONS:


Graduate Degree (or equivalent professional experience) in game design and game programming related fields such as game design, computer science, computer programming, and/or interactive design. Individuals should demonstrate consistent scholarly/creative activity in game development. Areas of expertise include:


·      Active experience within the game industry. 2 or more years of experience practicing game programming with expertise in code patterns and production techniques critical to game development. Proficiency with major game engines (e.g. Unity, Unreal and/or CryEngine Development) including scripting for Development of console, web, and mobile devices.


·      Proficiency with technical art pipelines in level, design, particle effects, animation, event scripting, lighting, and shader systems within a game environment.


 


PREFERRED QUALIFICATIONS:


·      Experience with emerging technologies, virtual/augmented reality, and cinematic virtual production workflows is desired


·      Experience designing, developing and publishing tabletop games


 


Strong administrative skills and a collaborative style are needed. Demonstrated ability to lead technologists, artists, and designers on team projects preferred.


 


APPLICATION: 


Applications for this position should include a letter of interest, curriculum vitae, statement of teaching philosophy, copies of or links to recent publications and a portfolio of game design work and a list of, at minimum, 3 references to: [email protected]


 


Review of applications will begin immediately, and applications will continue to be accepted until the position is filled.