What is a White Page Gallery?
We have been online on social media for at least 10+ years experimenting social media and going through all of the struggles that comes with those private data trading services that become gold for few and pain for others. Is it possible to create collaborations and opportunities without enslaving ourselves to social media extortion demands and requests that require on our behalf huge efforts, almost a full time job, that too often turn out to be just a waste of time and causes to many a lot of stress and illusions? Let's start building a common space starting from our own space, our websites. And lets start with art and experiment new practices for curatorial projects and collaborations. Let's inspire new networking scenarios.
With a show by Rudy Paganini I like to introduce you to the in progress developments of the White Page Gallery, a project that aims to push forwards researches, experiments and new practices for establishing connections, collaborations, productive opportunities and real visibility. If you are tired of chasing algorithms, updates and time tables and you wish to be in total control of what you do, who you do it with and when, please open this link and take a look at the mindmap that explains my concept and please feel free and welcome to get involved in creating a new space on your own terms with your own space shared with others. (White Page Gallery full project description http://www.dombarra.art/wpgproject)
The Endless Glitch War by Rudy Paganini
The Endless Glitch War by Rudy Paganini is the first show hosted on my website part of the White Page Gallery project. I am Dom Barra and welcome to the show.
T̷̬̜͔͚̎̀̒ẖ̷̨̻͉͉̗̳͛́͝a̷͙̟̦͉͔̤̭̜̅͆̆̿́͊̇ ̷͕̉͊̏̔̐E̵̘͍̠͖̮̓̃n̸̜̥̺͉̍͗̾̍̽̍͛ͅḍ̶͔͒̔̊̈́̅̾̏̐̈͘l̶̨̨͚̭̩̝̿͊̽̈́̎͒̎͛͑̚ē̷͙̒̅s̶͍̫͍̞̲͖͒͑̎̀̓̾͘͜ŝ̶͔̫̻̠͇͖̖̞̻̾́̐͂͘͜͝ ̷̨̬͇̦͍̠̳̦͓̰̋͑͆́̃̍̒Ǵ̶̞͍͉̱͈͈̳͔̬̌͘ļ̷̩̪̬̥͚͙̆̽͂̅i̴͈͖̼̎̍͌̍̆̉̄̑͝t̴͓̘͗̚c̵͚̱͖͙̉̎̈̑̔ĥ̵̞̖̻͚̫͋͗͗ ̶̮̠͔͍̆͆W̵̧̫̥̳͕͖͆̒̏̅͊̓͑͛͝ȁ̸̛̫̫̣̼̭̝͚̠̗̉͑͋̐̕͝͝͝r̷̛̛͔̩̓͐̆̚͝ͅ by Rudy Paganini (forevermidi.com) The original SNES image from Contra III - The Alien Wars, by Konami, 1992, had been severely modified in its code to be lead to its extreme limits, close to the point where the file is no longer executable, becoming a pure glitch generator printing abstract patterns endlessly, rushing in a romantic streben beyond computations. Any form of audio and game logic had been lost in the process. The modified program went then executed through a console emulator, and the video output recorded for the length of this video, no post editing applied, apart from a slight dimension resizing. Videogames’ modification is a practice adopted by digital artists and, for the most, gamers. On the art side, seminal is the work upon a Nintendo cartridge made by Cory Arcangel & Paper Rad for their Super Mario Movie (2005). Gamers too use to corrupt or modify roms to obtain strange and almost unpredictable visual effects, and to experiment with playability.