Dialogue with London's Blast Theory: Media Performance Gaming

Blast Theory: Media*Performance*Gaming

An artists talk with Blast Theory director Matt Adams, Steve Benford,
Professor of Collaborative Computing and lead engineer of the Mixed
Reality Lab, and respondents Hugh Hardy (H3 Hardy Collaboration
Architecture), Maria-Christina Villasenor (Associate Curator, Guggenheim
Museum) and Eric Zimmerman (Co-Founder, gameLab). Facilitated by Wayne
Ashley, Curator of New Media and Public Programs at the Lower Manhattan
Cultural Council.

Monday, November 22, 2004
7:00 PM
The Michael Schimmel Center for the Arts, Pace University Entrance at 3
Spruce Street, between Park Row and Gold Streets, but closer to Gold
just east of City Hall.

London-based Blast Theory is renowned internationally as one of the most
adventurous artists' groups who are working at the intersection of
performance, media, and computer gaming. Lead by Matt Adams, Ju Row
Farr and Nick Tandavanitj, the group uses video, computers, performance,
installation, mobile and online technologies to explore interactivity
and the relationship between real and virtual space, with a particular
focus on the social and political aspects of technology. Matt Adams,
Nick Tandavanitj, and Steve Benford will discuss their recent work, a
multi-player game that fuses the worlds of on-line and off-line players,
and an up-coming project for Lower Manhattan.

Joining Blast Theory will be respondents from leading art, architecture,
and gaming organizations in New York City. These respondents will
address Blast Theory's work through the lenses of their own disciplines
and expertise, while simultaneously asking how Blast Theory's work could
theoretically, philosophically, and critically relate to the current
cultural and economic re-development of Lower Manhattan and New York
City in general.

Hugh Hardy, founder and principle of H3 Hardy Collaboration
Architecture, is currently developing the Greenwich Street corridor in
Lower Manhattan, and has been intimately involved with issues of
artistic production and the built environment in his past projects in
Brooklyn and Manhattan.

Eric Zimmerman is a game designer and the co-founder of gameLab
(www.gamelab.com), a game development company located in Tribeca that
creates award-winning online games. He is the co-author with Katie Salen
of
Rules of Play: Game Design Fundamentals and co-editor with Amy Scholder
of
RE:PLAY - Game Design + Game Culture.

Maria-Christina Villasenor is the Associate Curator of Film and Media at
the Guggenheim Museum. Villasenor brings her curatorial and artistic
perspective, including the ways that museums and cultural organizations
are changing to accommodate new and adventurous forms of media-based
art.

This presentation is organized by the Lower Manhattan Cultural Council,
and made possible by Renssalear Polytechnic Institute and Pace
University.

The artists are joining us to explore the possibilities of creating a
new work for New York City in 2005. This project is a part of Downtown
Digital Futures, LMCC's multi-year platform for artists, cultural
planners, urban developers, and technologists to creatively explore the
role of art and technology in the transformation of Lower Manhattan and
other urban centers. Downtown Digital Futures includes public art
installations, artists' talks, large scale commissions, and a research
and policy think tank. For more information, please visit
http://www.lmcc.net/ddf More About Blast Theory:


MORE ABOUT BLAST THEORY AND THE MIXED REALITY LAB
http://www.blasttheory.co.uk

For the past three years, Blast Theory has been exploring the
convergence of online and mobile technologies in collaboration with the
Mixed Reality Lab, University of Nottingham, to create groundbreaking
new forms of performance and interactive art mixing audiences across the
internet, live performance and digital broadcasting. Projects include
the award-winning Can You See Me Now?, Uncle Roy All Around You and I
Like Frank in Adelaide - the world's first 3G mixed reality game. The
group works with partners such as BBC Interactive, The Science Museum in
London and BT. Masterclasses, mentoring, internships, seminars and
lectures are central to the group's dissemination of its research around
the world.

Following two BAFTA nominations and an Honorary Mention at the
Transmediale Awards, Blast Theory won the much coveted Prix Ars
Electronica for Interactive Art in 2003. Internationally, the group has
been represented at art fairs and festivals including Festival Escena
Contemporanea, Madrid, the Dutch Electronic Arts Festival, Biennale of
Sydney, Palestine International Video Festival and Basel Art Fair.


————————————–
Wayne Ashley
Curator of New Media & Public Programs
120 Broadway
31st Floor
New York, NY 10271
T 212-219-9401 x106
F 212-219-2058

Comments

, Rachel Greene

Begin forwarded message:

> From: "Wayne Ashley" <[email protected]>
> Date: November 21, 2004 1:18:46 PM EST
> Subject: Dialogue with London's Blast Theory: Media Performance Gaming
>
> Blast Theory: Media*Performance*Gaming
>
> An artists talk with Blast Theory director Matt Adams, Steve Benford,
> Professor of Collaborative Computing and lead engineer of the Mixed
> Reality Lab, and respondents Hugh Hardy (H3 Hardy Collaboration
> Architecture), Maria-Christina Villasenor (Associate Curator,
> Guggenheim
> Museum) and Eric Zimmerman (Co-Founder, gameLab). Facilitated by Wayne
> Ashley, Curator of New Media and Public Programs at the Lower Manhattan
> Cultural Council.
>
> Monday, November 22, 2004
> 7:00 PM
> The Michael Schimmel Center for the Arts, Pace University Entrance at 3
> Spruce Street, between Park Row and Gold Streets, but closer to Gold
> just east of City Hall.
>
> London-based Blast Theory is renowned internationally as one of the
> most
> adventurous artists' groups who are working at the intersection of
> performance, media, and computer gaming. Lead by Matt Adams, Ju Row
> Farr and Nick Tandavanitj, the group uses video, computers,
> performance,
> installation, mobile and online technologies to explore interactivity
> and the relationship between real and virtual space, with a particular
> focus on the social and political aspects of technology. Matt Adams,
> Nick Tandavanitj, and Steve Benford will discuss their recent work, a
> multi-player game that fuses the worlds of on-line and off-line
> players,
> and an up-coming project for Lower Manhattan.
>
> Joining Blast Theory will be respondents from leading art,
> architecture,
> and gaming organizations in New York City. These respondents will
> address Blast Theory's work through the lenses of their own disciplines
> and expertise, while simultaneously asking how Blast Theory's work
> could
> theoretically, philosophically, and critically relate to the current
> cultural and economic re-development of Lower Manhattan and New York
> City in general.
>
> Hugh Hardy, founder and principle of H3 Hardy Collaboration
> Architecture, is currently developing the Greenwich Street corridor in
> Lower Manhattan, and has been intimately involved with issues of
> artistic production and the built environment in his past projects in
> Brooklyn and Manhattan.
>
> Eric Zimmerman is a game designer and the co-founder of gameLab
> (www.gamelab.com), a game development company located in Tribeca that
> creates award-winning online games. He is the co-author with Katie
> Salen
> of
> Rules of Play: Game Design Fundamentals and co-editor with Amy Scholder
> of
> RE:PLAY - Game Design + Game Culture.
>
> Maria-Christina Villasenor is the Associate Curator of Film and Media
> at
> the Guggenheim Museum. Villasenor brings her curatorial and artistic
> perspective, including the ways that museums and cultural organizations
> are changing to accommodate new and adventurous forms of media-based
> art.
>
> This presentation is organized by the Lower Manhattan Cultural Council,
> and made possible by Renssalear Polytechnic Institute and Pace
> University.
>
> The artists are joining us to explore the possibilities of creating a
> new work for New York City in 2005. This project is a part of Downtown
> Digital Futures, LMCC's multi-year platform for artists, cultural
> planners, urban developers, and technologists to creatively explore the
> role of art and technology in the transformation of Lower Manhattan and
> other urban centers. Downtown Digital Futures includes public art
> installations, artists' talks, large scale commissions, and a research
> and policy think tank. For more information, please visit
> http://www.lmcc.net/ddf More About Blast Theory:
>
>
> MORE ABOUT BLAST THEORY AND THE MIXED REALITY LAB
> http://www.blasttheory.co.uk
>
> For the past three years, Blast Theory has been exploring the
> convergence of online and mobile technologies in collaboration with the
> Mixed Reality Lab, University of Nottingham, to create groundbreaking
> new forms of performance and interactive art mixing audiences across
> the
> internet, live performance and digital broadcasting. Projects include
> the award-winning Can You See Me Now?, Uncle Roy All Around You and I
> Like Frank in Adelaide - the world's first 3G mixed reality game. The
> group works with partners such as BBC Interactive, The Science Museum
> in
> London and BT. Masterclasses, mentoring, internships, seminars and
> lectures are central to the group's dissemination of its research
> around
> the world.
>
> Following two BAFTA nominations and an Honorary Mention at the
> Transmediale Awards, Blast Theory won the much coveted Prix Ars
> Electronica for Interactive Art in 2003. Internationally, the group has
> been represented at art fairs and festivals including Festival Escena
> Contemporanea, Madrid, the Dutch Electronic Arts Festival, Biennale of
> Sydney, Palestine International Video Festival and Basel Art Fair.
>
>
> ————————————–
> Wayne Ashley
> Curator of New Media & Public Programs
> 120 Broadway
> 31st Floor
> New York, NY 10271
> T 212-219-9401 x106
> F 212-219-2058
>