intelligent agent - Vol. 4 No. 2 : copyright / free cooperation / embodiment

intelligent agent - Vol. 4 No. 2

Articles from Vol. 4 No. 2 are now available at
http://www.intelligentagent.com

intelligent agent is published in a modular format:
*3 thematic threads
Threads of Vol. 4 No. 2:
//copyright//
//free cooperation//
//embodiment//
*reviews of games, exhibitions, Web projects, books

All content is available in html and as pdf files with layout.

NEW:

//copyright //
+ Share/Share Alike: A Panel Discussion featuring Prof. Lawrence Lessig
An edited transcript of the panel discussion "Share/Share Alike," which took
place on November 21, 2003, at Eyebeam in New York City
(http://eyebeam.org). Lawrence Lessig – Chairman of the Board of Directors
of Creative Commons and Professor of Law at Stanford Law School – and
respondents Joline Blais, Carrie McLaren and Jon Ippolito discuss issues
surrounding copyright and its impact on artistic and cultural production.

//free cooperation//
+ Christoph Spehr and Jorg Windszus, Grab the rules, play it hard. Basic
rules for free cooperation
A transcript of the dialogue in Spehr's and Windszus' video "On Rules and
Monsters. An introduction into free cooperation," which was screened at the
"Networks, Art & Collaboration" conference held at the
State University of New York at Buffalo in April 2004. The video takes the
form of a 1950s monster movie pastiche, combining classic genre films, such
as "Queen of Outer Space" and "The Time Machine."

//embodiment//
+ Bill Seaman, Toward the Production of Nano-computers and in Turn,
Nano-related Emotive Virtual/Physical Environments
The computer potentially establishes a continuum between the physical world
and the virtual / conceptual world. In the context of a potentially
"embodied" experience of dynamic media elements and processes, Bill Seaman
develops a series of research questions surrounding the production of
virtual / physical environments generated by Nano-computers. Using the
theories of Eric Drexler (Engines of Creation) and Ed Regis (Nano!) as
starting point, Seaman discusses the potential of nano-machines.


//reviews//
conference:
+ Adam Chapman, Report from GDC 2004
Adam Chapman reports from the Game Developers' Conference – a regular,
week-long event where people are actively thinking about and discussing the
combination of interactivity, aesthetics, sound, user experience, artificial
intelligence, and non-linear narrative in a gaming context.

exhibition:
+ Adam Chapman, Bang the Machine: Computer Gaming Art and Artifacts
Adam Chapman reviews "Bang the Machine: Computer Gaming Art and Artifacts,"
an exhibition at the Yerba Buena Center for the Arts, San Francisco,
featuring game mods, work inspired by the game aesthetics, and original
games. Works presented include Waco Resurrection by the art collective
C-Level, Pain Station by Volker Morawe and Tilman Reiff, Paul Kaiser's and
Shelley Eskar's Arrival, as well as America's Army, part of the US Army's
"communications strategy."

game:
+ Patrick Lichty, Dead or Alive Extreme Beach Volleyball
Patrick Lichty reviews Team Ninja's game "Dead or Alive Extreme Beach
Volleyball," which takes on the popular Dead or Alive fighter games but
transports the female fighters to a tropical island for a special
tournament: "To put it bluntly, sometimes there are cultural event-sites
where the participant is simultaneously appalled, yet so fascinated by the
concept or addicted to the play that it's hard to disengage."


For a full Table of Contents, visit http://www.intelligentagent.com
This issue was made possible by funding from the Rockefeller Foundation.

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intelligent agent
Editor-in-Chief: Patrick Lichty
Director: Christiane Paul

http://www.intelligentagent.com
intelligent agent is a service organization and information
provider dedicated to interpreting and promoting art that
uses digital technologies for production and presentation.
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