CFP a THIRD ITERATION: generative systems in the electronic arts

THIRD ITERATION
third international conference on generative systems in the electronic arts
November 30th to December 2nd, 2005 : Melbourne, Australia

THIRD ITERATION is the third international conference on generative systems in the electronic arts. It investigates three major themes - human-computer creativity, generative meaning systems, and the computational sublime. Following on from First Iteration (1999) and Second Iteration (2001), this year’s conference will be held in Melbourne, Australia.

We are seeking the submission of papers, technical & artist talks, software art, animation, audio and installation works that address the three conference themes:

:: HUMAN-COMPUTER CREATIVITY
The relationship of the creative process to generative systems is fundamentally different than that of other modes of design and production. Rather than being engaged with the construction of an artefact, the designer specifies the rules of production for a system that constructs artefacts. What types of generative systems are suited to the new methodologies of generative design and creative evolution? How are artists and designers collaborating with these systems to produce creative human-machine hybrids? Can the computer play a more significant role in the creative process through new developments such as ‘creative emergence’? Are new network technologies or hardware systems enabling alternative experiences of generative art?

:: GENERATIVE MEANING SYSTEMS
Generative systems may be coupled with ontological and semiotic models for the expression of what may be described as ‘generative meaning systems’. Can generative systems be used to evolve language via feedback that interprets the meaning of their output? In what ways have generative systems been applied to semiotic and cognitive spaces - such as in the world of digital games? How are generative systems being used to model the growth of language, social and cultural networks? What role does audience interaction and cognitive process play in generating meaning?

:: THE COMPUTATIONAL SUBLIME
The output of generative systems is characterised by scale, complexity and behaviour that transcend the limits of human perception that can be described as the computational sublime. This idea suggests processes that we cannot comprehend directly, yet can experience through computational machines. How is the theory of the computational sublime placed in relation to other theories of the sublime in nature and art? Although a fundamental understanding of emergence itself remains elusive, it is a defining characteristic of the nature of generative systems. What is the relationship of emergence to the computational sublime?

The deadline for submissions is Friday 9th September 2005.

For further information please visit the conference web site at http://www.csse.monash.edu.au/~iterate/TI/ or contact us via email at [email protected]

The principal sponsor of THIRD ITERATION is the Centre for Electronic Media Art, Monash University. CEMA is an interdisciplinary research and production centre, established to explore critical and technical possibilities for electronic media art.

THIRD ITERATION is produced with the assistance of the Film Victoria Digital Media Fund - the Digital Media Fund is funded by Multimedia Victoria as an ICT industry development initiative aimed at bringing together technology, creativity and talent for the benefit of all Victorians.