Quick and Dirty Perfection

Quick and Dirty Perfection

Ideas are ten a penny. Actually, the reverse is true. There are
damn few ideas that'll hold any water. But being light as a feather has
its advantages. Economies and markets are like anchors. Conceptual art
never had any real economy, and look how it took off. Network art has the
same upside. Nobody gives a shit, but it is spreading like wildfire. It
makes you think twice before you make something heavy to carry and
difficult to store.

In this light, let's examine the drawing versus painting debate. If
you ask people what's more important, they'll pick painting because colour
is hard, painting techniques are more difficult to master, mistakes are
often permanent, and so on. But let's face it: craft time is overrated,
and material persistence and permanence are outdated concepts. In other
words, why move beyond the sketch? If people have so littletime to digest
their culture, then why spend time making things that last?

So much of what artists create is the result of taking the time
necessary to see or recognize something as it is, and taking the time to
represent this something elegantly, or taking the time to tweak it until
this something sings–the time spent on the work is somehow saved or
"banked" in the work and presented as the basis of the work's value.

We learn to appreciate things over time as our experience builds or
accrues in layers. With information refreshment, there will naturally be
layering through multiple points of view.

It is one thing to make art in materials that last, creating the
illusion of permanence. It is another thing to plan ongoing maintenance
for a work of art, so that the work will be cared for and maintained in
the future. This plan conjures up images of works of art that come
complete with custodians or maintenance workers contracted to care for
them.

Much conceptual work is a documentation of ongoing obsessions, taking
time and compressing it to create value through documented procedures and
processes.

Time-based art, improvised in real time, features the artists making
the work in the same time it takes to experience the work. In a culture of
convenience, 24/7 culture, it makes sense to produce information in the
exact amount of time it takes to consume it.

When business-oriented people talk about demos, pilots, and sketches,
they say that everything is fair game when you're putting together a
pitch. If you need a soundtrack, use a track off your favourite CD.
Steal what you need. Cut and paste. Move as fast as you can to make your
point. The question I have to ask is why move beyond the sketch?


Tom Sherman

Comments

, Vijay Pattisapu

Sketches, moreover, aren't always a quick expression of the idea, though; more often than not, actually, they show a great deal more than the finished art-object. Meaning, the depth of the artist is generally seen in the sketch, his dead ends, his brainstorms, his associative/dissociative/categorizing/etc behavior, the way his artistic soul works. From that point we gain not only information, but insight. Like seeing prototypes to a particular machine, the spirit behind it, the failures, the radical ideas–the overall spirit of it…

Vijay

>Date: Tue, 3 Dec 2002 09:24:33 -0500 (EST)
> <[email protected]> [email protected] RHIZOME_RAW: Quick and Dirty PerfectionReply-To: <[email protected]>
>
>
>
>Quick and Dirty Perfection
>
> Ideas are ten a penny. Actually, the reverse is true. There are
>damn few ideas that'll hold any water. But being light as a feather has
>its advantages. Economies and markets are like anchors. Conceptual art
>never had any real economy, and look how it took off. Network art has the
>same upside. Nobody gives a shit, but it is spreading like wildfire. It
>makes you think twice before you make something heavy to carry and
>difficult to store.
>
> In this light, let's examine the drawing versus painting debate. If
>you ask people what's more important, they'll pick painting because colour
>is hard, painting techniques are more difficult to master, mistakes are
>often permanent, and so on. But let's face it: craft time is overrated,
>and material persistence and permanence are outdated concepts. In other
>words, why move beyond the sketch? If people have so littletime to digest
>their culture, then why spend time making things that last?
>
> So much of what artists create is the result of taking the time
>necessary to see or recognize something as it is, and taking the time to
>represent this something elegantly, or taking the time to tweak it until
>this something sings–the time spent on the work is somehow saved or
>"banked" in the work and presented as the basis of the work's value.
>
> We learn to appreciate things over time as our experience builds or
>accrues in layers. With information refreshment, there will naturally be
>layering through multiple points of view.
>
> It is one thing to make art in materials that last, creating the
>illusion of permanence. It is another thing to plan ongoing maintenance
>for a work of art, so that the work will be cared for and maintained in
>the future. This plan conjures up images of works of art that come
>complete with custodians or maintenance workers contracted to care for
>them.
>
> Much conceptual work is a documentation of ongoing obsessions, taking
>time and compressing it to create value through documented procedures and
>processes.
>
> Time-based art, improvised in real time, features the artists making
>the work in the same time it takes to experience the work. In a culture of
>convenience, 24/7 culture, it makes sense to produce information in the
>exact amount of time it takes to consume it.
>
> When business-oriented people talk about demos, pilots, and sketches,
>they say that everything is fair game when you're putting together a
>pitch. If you need a soundtrack, use a track off your favourite CD.
>Steal what you need. Cut and paste. Move as fast as you can to make your
>point. The question I have to ask is why move beyond the sketch?
>
>
>Tom Sherman
>
>
>
>+ the internet is not your life.
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, brad brace

On Tue, 3 Dec 2002 [email protected] wrote:

> In a culture of
> convenience, 24/7 culture, it makes sense to produce information in the
> exact amount of time it takes to consume it.

or, perhaps the frequency of image recurrence suggests the
nature/name of the project… an extended and augmented
sequence…


The 12hr-ISBN-JPEG Project >>>> since 1994 <<<<

+ + + serial ftp://ftp.eskimo.com/u/b/bbrace
+ + + eccentric ftp://ftp.idiom.com/users/bbrace
+ + + continuous hotline://artlyin.ftr.va.com.au
+ + + hypermodern ftp://ftp.rdrop.com/pub/users/bbrace
+ + + imagery ftp://ftp.pacifier.com/pub/users/bbrace

News: alt.binaries.pictures.12hr alt.binaries.pictures.misc
alt.binaries.pictures.fine-art.misc alt.12hr

. 12hr email
subscriptions => http://bbrace.laughingsquid.net/buy-into.html


. Other | Mirror: http://www.eskimo.com/~bbrace/bbrace.html
Projects | Reverse Solidus: http://bbrace.laughingsquid.net/
| http://bbrace.net


{ brad brace } <<<<< [email protected] >>>> ~finger for pgp

, Jim Andrews

> > In a culture of
> > convenience, 24/7 culture, it makes sense to produce information in the
> > exact amount of time it takes to consume it.

But of course. And it would make sense to then extend the principal to say that we should think
about things precisely as long as it takes to both produce and consume them. This would be
appropriate, wouldn't it, were production time equal to 'consumption' time? Just a quick and
dirty thought.

ja

, D42 Kandinskij

On Tue, 3 Dec 2002, Jim Andrews wrote:

> But of course. And it would make sense to then extend the principal to say that we should think
> about things precisely as long as it takes to both produce and consume them. This would be
> appropriate, wouldn't it, were production time equal to 'consumption' time? Just a quick and
> dirty thought.

But of course. Must self-destruct + allow oneself to be consumed.
Faster+faster. Live fast, die young taken to its naturralich
conclusion in 'die media'. Automatische cut-paste slug-like
reproduction, until humanity is reduced to weak, energetic sheep
slaves who are to be perpetually fed on.

`, . ` `k a r e i' ? ' D42

, brad brace

On Wed, 4 Dec 2002, Jim Andrews wrote:

> I don't know. You've been doing your project since 94, so
> there's more there, by now, than in most projects. It
> hasn't exactly been a quickie. Or quickies for 8 years,
> twice a day. So it must amount to a silent tracing of 8
> years of your life, provide a sense of the interesting
> things you've seen as well as a good sense of how you see
> them. A sense of the inner eye, sort of like the inner
> voice. A cumulative thing as well as each moment.

Yes. Well, I wasn't referring to my 12hr-project – which
has been 25+ years in the making, (although it began as
weboffset printed books). The twice-daily posts have
been orchestrated/sequenced, in most instances, some months
in advance.

It has been odd at times to be working on new 12hr images
which will mesh with existing imagery, some of which won't
be seen/posted for years hence.


> I've been having problems accessing via ftp the last few
> times I've tried, though I've visited several times in the
> past. Crash crash. I will have to snoop around in my news
> settings in my mail client and see what's up.

Shouldn't be any problem: you can access the project via FTP
(several sites and mirrors), FTP-by-email, ancient Gopher
clients, [FidoNet and BBS's at one point], WEB links, IRC,
Hotline and P2P servers, Usenet, or email subscriptions.
Take your pick. (There are even VJs and clubs which project
the imagery and an economics institute that uses 12hr-images
as refreshed screen-savers in their offices… as well as
the uses that I don't hear about.)

A future possibility is to provide/sell high-res (quadtone)
versions of the 12hr-jpegs suitable for home printing on
inkjet printers (Epson).


> How far back can one access your photo project. All the
> way back to 94? That would be a lot of storage. 8 years x
> say 300 days/year x 60kb/day (a quick and dirty
> calculation) = 150Mb of data.

There are quite a few private archives, I'm told: some
public, some not. I know there was a "12hr fanclub" at one
point ;)) You can only usually access the most current
12hr-jpeg; although Usenet often allows the retrieval of
several prior images.

(Unsure of the total diskspace, but I'm sure it's much more
than 150Mb by now. Very occasionally, now that the
posting/mailing procedure is mostly automated, there will be
a glitch/delay, but the images have been routinely posted
every twelve hours, every day of every year since inception.
People actually get upset if the sequence of imagery is
disrupted: I hear about it!)

Thanks for asking.


/:b

, Jim Andrews

> > > > In a culture of
> > > > convenience, 24/7 culture, it makes sense to produce information in the
> > > > exact amount of time it takes to consume it.
> >
>
> > But of course. And it would make sense to then extend the
> > principal to say that we should think about things
> > precisely as long as it takes to both produce and consume
> > them. This would be appropriate, wouldn't it, were
> > production time equal to 'consumption' time? Just a quick
> > and dirty thought.
>
>
> … and, since there's infinitely _more to consume, then
> _production becomes a form of personal defense against the
> demanding onslaught? Publish or perish?

I don't know. You've been doing your project since 94, so there's more there, by now, than in
most projects. It hasn't exactly been a quickie. Or quickies for 8 years, twice a day. So it
must amount to a silent tracing of 8 years of your life, provide a sense of the interesting
things you've seen as well as a good sense of how you see them. A sense of the inner eye, sort
of like the inner voice. A cumulative thing as well as each moment.

I've been having problems accessing via ftp the last few times I've tried, though I've visited
several times in the past. Crash crash. I will have to snoop around in my news settings in my
mail client and see what's up.

How far back can one access your photo project. All the way back to 94? That would be a lot of
storage. 8 years x say 300 days/year x 60kb/day (a quick and dirty calculation) = 150Mb of data.

ja

, D42 Kandinskij

On Wed, 4 Dec 2002, { brad brace } wrote:

> … and, since there's infinitely _more to consume, then
> _production becomes a form of personal defense against the
> demanding onslaught? Publish or perish?

Defense : discernment + development of such.
In all its manifestations.

, brad brace

On Tue, 3 Dec 2002, Jim Andrews wrote:

> > > In a culture of
> > > convenience, 24/7 culture, it makes sense to produce information in the
> > > exact amount of time it takes to consume it.
>

> But of course. And it would make sense to then extend the
> principal to say that we should think about things
> precisely as long as it takes to both produce and consume
> them. This would be appropriate, wouldn't it, were
> production time equal to 'consumption' time? Just a quick
> and dirty thought.


… and, since there's infinitely _more to consume, then
_production becomes a form of personal defense against the
demanding onslaught? Publish or perish?





The 12hr-ISBN-JPEG Project >>>> since 1994 <<<<

+ + + serial ftp://ftp.eskimo.com/u/b/bbrace
+ + + eccentric ftp://ftp.idiom.com/users/bbrace
+ + + continuous hotline://artlyin.ftr.va.com.au
+ + + hypermodern ftp://ftp.rdrop.com/pub/users/bbrace
+ + + imagery ftp://ftp.pacifier.com/pub/users/bbrace

News: alt.binaries.pictures.12hr alt.binaries.pictures.misc
alt.binaries.pictures.fine-art.misc alt.12hr

. 12hr email
subscriptions => http://bbrace.laughingsquid.net/buy-into.html


. Other | Mirror: http://www.eskimo.com/~bbrace/bbrace.html
Projects | Reverse Solidus: http://bbrace.laughingsquid.net/
| http://bbrace.net


{ brad brace } <<<<< [email protected] >>>> ~finger for pgp