The Experience Economy

http://www.managingchange.com/masscust/experien.htm

The Experience Economy

After B. Joseph Pine II and James H. Gilmore

The Experience Economy is a new stage of economic offering. The agriculture
based economy dealt mostly in raw materials: wheat to bake ones own bread, wool
to
knit the family garments. During the industrial revolution, millions of people
moved from countryside to town, from field to factory floor. Free time was
short and so not
only did the factories produce steel and iron, engines and ships, they also
produced tinned food and knitted clothes and the corner bakery produced the
daily bread. The
era of mass manufactured goods had arrived.

Further economic prosperity and increased automation has increased wages and
decreased the hours worked. But rather than use the increased non working time
to
return to making our own bread and knitting our own clothes, we (in the
advanced industrial economies) have chosen to spend our time purchasing
services.
Restaurants now cook and serve our meal and clear the dishes; personal shoppers
advise on suitable fashion garments and then they spend time making the
purchase.

This services stage has become so rooted and so prevalent that in many
instances it is becoming commoditised in the same was that raw materials such
as wheat and
oil certainly have, and goods such as PCs and family cars almost have. Within
financial services, cheque accounts, home and car insurances, and savings
accounts are
seen by most consumers to be identical services, with selection based solely on
price or interest rates.

In order to differentiate many companies are moving beyond services into
experiences. Thus Pizza Hut offers more than a meal; it will host your child's
birthday party,
complete with a candle lit cake and amusements. Walt Disney with their Disney
Parks is the recognised expert in offering experiences. The workers are called
actors,
you the visitor are the guests and the theme park becomes the stage.

More than a Service

Pine and Gilmore believe that experiences are a distinct offering from
services. Experiences must provide a memorable offering that will remain with
one for a long
time, but in order to achieve this, the consumer - sorry, the guest, must be
drawn into the offering such that they feel a sensation. And to feel the
sensation, the guest
must actively participate. This requires highly skilled actors who can
dynamically personalise each event according to the needs, the response and the
behavioural
traits of the guests.

Providing experiences requires a new supplier perspective. Suppliers of goods
typically see themselves as manufacturers and service suppliers as providers.
Those
companies that wish to offer their customers an experience need to see
themselves as stagers of events. Like any theatrical event, there needs to be a
design activity
for the sets and the props as well as dialogue scripting. However, these
scripts are not like many call centre scripts that at often blindly followed in
monotones. Your
actors needs to dynamically select individual props and sentences in response
to the statements, questions and body language of the guests. That is, it has
to be a truely
interactive experience to the point where the guest has as much or more
influence on the actions as the actors. Where the experience is of a more
sensitive or personal
nature, then guests cannot be expected to open up and fully engage on their
first encounter. It may require a number of encounters so that they reveal
themselves
over a duration. Like all relationships, trust and bonding needs to developed.

Beyond Entertainment

At first sight it appears that experiences have an affinity with the
entertainment and leisure industries. Walt Disney's Theme Parks, a visit to a
West End Theatre, an
out-door adventure play ground, or a theme restaurant like Benihana. There is
no doubt that the entertainment industry has acquired the skills and talents
for engaging
people, but now other industries have realised that many such facets can
transform a vanilla "me too" service into a memorable event that the customer
will want to
repeat again and will want to recount to all their friends.

Sir Colin Marshall, former British Airways chairman, stated: "[What British
Airways does] is to go beyond the function and compete on the basis of
providing an
experience." The aircraft and the flight is the stage, the setting, for a
distinctive en route experience [1].

Andersen Consulting's Smart Store Europe in Windsor UK, transports senior
executives into the year 2010. Here they can interact with advanced technology
all within
the setting of a home, a supermarket, a distribution centre, etc.. Andersen
Consulting use film set designers to produce visually striking sets that
embrace the executive
and in some cases transport them into another world. Mr Kevin Duffill,
Operations Director, told Managing Change that many executives came away
shell-shocked
with the experience. Smart Store is particularly aimed at the retail and
financial services sectors.

Educational Discoveries and Professional Training International provide basic
accounting courses for non financial managers that are based around lemonade
stands
using real lemons, balloons etc. [1]. Other companies do base their financial
courses around games, the beer game and the automobile industry game are well
know, but
toy cardboard cutout props don't quite have the same excitement about them.

Staging events like these is expensive but in the experience economy more and
more people will be willing to pay a premium to turn the mundane into a
sensation.

The Four Realms of an Experience

Joseph Pine and James Gilmore have identified four types of experiences, with
the riches being those
offerings that combine all 4.

When offering experiences it is possible that different customers will be
looking for different experiences
even when the base goods or service may be the same. Getting it wrong and
offering the wrong experience
is likely to be disastrous.

Similarly the depth of required of experience will vary depending not just on
the personal characteristics of
the customer (guest) but also on the depth of the relationship and the place
where it takes place.


Delivery

When designing and delivering experience you should aim to [1]:

theme the experience
harmonise impressions with positive cues
eliminate negative cues
mix in memorabilia
engage all five senses

An Insurance Experience

Progressive Corp. makes settling a motor insurance claim an experience. Its
claims adjusters arrive at the scene of the accident in vans fitted out with
everything to
help turn a crisis into soothing "drama". There is a place to calm down,
refreshments on hand, and access to a mobile phone [2]. The claims adjuster
will arrange for
the vehicle to be towed away and repaired and provide for onward travel for the
customer or over night hotel accommodation.

Beyond Experiences - Transformations

Experiences aren't the ultimate form of economic offering. Pine and Gilmore
have identified a fifth stage: Transformations. Whilst experiences do provide
sensations
and a memorable event these do wear off with time. Transformations on the other
hand make a permanent beneficial change to the customer. A sick person become
well in body and mind, a dying company is turned-around, and a customer
habitually spending beyond his or her means achieves financial viability and
stability. Whilst
experiences are memorable and are sustained over time, transformations are
inspirational and must be sustained through time [1].

http://www.managingchange.com/miscel/marketin.htm#The Experience Economy

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