New Media in the White Cube and Beyond - Curatorial Models for Digital Art

New Media in the White Cube and Beyond
Curatorial Models for Digital Art

Edited by Christiane Paul

An Ahmanson-Murphy Fine Arts Book
University of California Press, December 2008
http://www.ucpress.edu/books/pages/10362.php


This anthology addresses the challenges of curating, presenting, and preserving new-media art—artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new media art challenges the traditional art world's customary methods of presentation and documentation as well as its approach to collection and preservation. Featuring contributions by prominent practitioners—institutional and independent curators, theorists, and conservators—this volume addresses the conceptual, philosophical, and practical issues of both curating and presenting new-media art.

TABLE OF CONTENTS
Editor's Introduction

I. Positioning New Media Art and Curatorial Models
1 Charlie Gere, New Media Art and the Gallery in the Digital Age
2 Sarah Cook, Immateriality and its Discontents–An Overview of Main Models and Issues for Curating New Media

II. Interfacing New Media
3 Christiane Paul, Challenges for a Ubiquitous Museum: From the White Cube to the Black Box and Beyond
4 Steve Dietz, Curating Net Art: A Field Guide

III. From Object to Process and System
5 Joasia Krysa, Immaterial Production, Self-Replicating Systems, Re-Distributed Curating
6 Jon Ippolito, Death by Wall Label

IV. Autonomous Cultural Zones
7 Sara Diamond, Participation, Flow, and the Redistribution of Authorship: The Challenges of Collaborative Exchange and New Media Curatorial Practice
8 Patrick Lichty, Reconfiguring Curation: Non-Institutional New Media Curating and the Politics of Cultural Production

V. Case Studies
9 Beryl Graham, Serious Games
10 Patrick Lichty, (re)distributions: PDA, Information Appliance, and Nomadic Arts as Cultural Intervention
11 Caitlin Jones and Carol Stringari, Seeing Double: Emulation in Theory and Practice
12 Tilman Baumgärtel, Hans D. Christ, and Iris Dressler, games. Computerspiele von KünstlerInnen (games. computer games by artists)