Interactive Design and Spatial Experience

Curated by Kaitlin Rieu-Sicart


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I would like to discuss my interest in interactive design and spatial experience within interiors. I became very curious in artists experimenting with different technologies, including light and sound in spaces that incorporates an audience. They are able to experience it themselves, get effects from it, and then respond to their emotions. The effects people get from these spaces from different artists include visual affects, movement, and physical contact. These involvements have different impacts on people and how they identify and relate to a space. I think this is an important experiment other than an intriguing one because it involves people and their reactions to a composition. The spaces are all different in how they are seen and experienced, but all relate to understanding and becoming familiar with a certain environment and how it is set up. These spaces combine certain aspects of technology and digital data, architecture and new media, and technology and creativity. The artists and their exhibitions influence me to share their work and their ideas with other people and how and why I find it so interesting is what I want other people to feel about it as well. <br/> <br/> The first artist I looked at was Ruairi Glynn, an English Interactive artist who spends his time engaging in the study of “Interactive Architecture.” This study is all about architecture interacting with people and the environment and vise versa. Performative Ecologies, is the most recent project he is working on. This project observes the environment in connecting to motion and performance, verbally and non-verbally. The space is lit up by moving, colorful, light sculptures, which are observed by computer systems and cameras. Just like the lighted sculptures that are seen and talked about by viewers, these systems are set up to regulate and respond to what they see. Glynn call this “a dance” as the beautiful sculptures actually move and “dance” around. Glynn believes his work will be inspiring, as he attracts his audience and keeps their attention, which they discover for themselves. <br/> <img src="" /> <br> “Performative Ecologies” <br> Glynn inspects the possibilities of the active environment to connect by movement and lighted, colorful sculptures. This accomplishes non-verbal and verbal statements. <br/> <br/> Another artist who is involved in mixing architecture and interactive media, is Christian Kerrigan who presents his exhibition, Growing a Hidden Architecture.” He believes if man is able to control his space and surroundings, then he will advance and succeed in his use of technology. He designed a project that influences natural growth and progress between nature and technology. By placing real-life sized trees in an enclosed space, Kerrigan developed a mini forest with a ship inside of it. Over a long period of time, approximately 200 years, the ship will grow inside the trees and eventually will become a concealed structure and will be apart of the forest. This relationship of humanity comes from a poem by Samuel Taylor Coleridge called the “Rime of the Ancient Mariner.” This test will become successful if there is no human interference to the new development, but can and will be viewed by an audience. This project is a system that experiments with technology and nature and new opportunities will expand from it. <br/> <img src="" /> <img src="" /> <br> “Growing a Hidden Architecture” <br> Kerrigan’s project is about man’s ability to control the enviroment and how it is connected to advancing it’s capabilities by the use of technology. It explores the relationship between technology and nature. <br> <br/> The last artist I looked at that is involved with interactive media and architecture is a full team of designers, architects, and economists from Hungary. They call their project Re:orient- Migrating Architectures, which explores local aspects of China’s global importance and increasing influence. Using cheap supplies including toys, a set of different technologies, and other inexpensive materials from markets and shopping centers, the team sets up the items in groups in a built space to show to people around the world. The projects purpose is to search for new possibilities for retail in which the environment will supply and sell cheaper products. The set up consists of the pieces either creating sounds or creating an attractive composition. It introduces the mass products and culture of gadgets in China in which are designed themselves to have a short lifespan, but with cultural values that last. The presentation of this project in the built environment will show viewers the team of artist’s ideas and will explain the thought of turning these restrictions of the market to our advantage. <br/> <img src="" /> <br/> “Re:orient - Migrating Architectures” <br/> The team of artists and designers put together one of many displays; cars that hang up on a wall. They turn on occasionally then move and unwind randomly. <br/>

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