abadyl (2007)

In the City of Abadyl we try to explore a complex digital space in a setting that invites to participation. We provide a detailed and complex, yet open world that can be utilized in order to generate scenarios for the temporary co-creators of Abadyl, who would then interact in an optional environment, in the end producing new artefacts. This combination of interactive situations and artefactual production we called “fieldasy.” While the major part of research on interactive narratives has aimed at exploring interactivity as consumption of finished art works or end-products, “fieldasy” concentrated on developing collaboration in the production of new media and it´s artefacts.

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In the City of Abadyl we try to explore a complex digital space in a setting that invites to participation. We provide a detailed and complex, yet open world that can be utilized in order to generate scenarios for the temporary co-creators of Abadyl, who would then interact in an optional environment, in the end producing new artefacts. This combination of interactive situations and artefactual production we called “fieldasy.” While the major part of research on interactive narratives has aimed at exploring interactivity as consumption of finished art works or end-products, “fieldasy” concentrated on developing collaboration in the production of new media and it´s artefacts.

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