Shooter (2002)

Shooter is an interactive immersive installation piece. The work is comprised of a room approximately 15 feet by 15 feet by 10 feet tall. Eight loudspeakers are mounted in the eight corners of the room. The loudspeakers create a three dimensional sound space. In the center mounted on a pipe pedestal is a one foot square mirrored cube that emits red laser beams. A smoke machine fills the room with occasional puffs of smoke which make the lasers visible. The lasers refract on mirrors positioned around the room creating a web of lasers. The sound space is triggered when a person passes through one of the lasers. Menacing dogs, machine gun fire,xenophobic rants, video gaming sounds etc. create the sensation of being immersed in a video game.

Full Description

Shooter is an interactive immersive installation piece. The work is comprised of a room approximately 15 feet by 15 feet by 10 feet tall. Eight loudspeakers are mounted in the eight corners of the room. The loudspeakers create a three dimensional sound space. In the center mounted on a pipe pedestal is a one foot square mirrored cube that emits red laser beams. A smoke machine fills the room with occasional puffs of smoke which make the lasers visible. The lasers refract on mirrors positioned around the room creating a web of lasers. The sound space is triggered when a person passes through one of the lasers. Menacing dogs, machine gun fire,xenophobic rants, video gaming sounds etc. create the sensation of being immersed in a video game.

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