Avatar Project (2002)

Our work immerses the user into cyberspace and into a surreal OS, where Lexus (an avatar) reveals herself as a digital alter ego, and as a guide within a virtual world. From one scene to the next, the user participates in a series of mutations which involve the transformation of different constitutive elements through the dynamic use of sound and image.

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Our work immerses the user into cyberspace and into a surreal OS, where Lexus (an avatar) reveals herself as a digital alter ego, and as a guide within a virtual world. From one scene to the next, the user participates in a series of mutations which involve the transformation of different constitutive elements through the dynamic use of sound and image.

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