Reflections 2003 (2004)

Reflections 2003 is the artwork that uses the Unreal Tournament 2003 engine to generate an environment which can be played online, offline, in a gallery space or anywhere else. The artwork uses a bug in the game that occurs in the moment when two or more mirrors are faced in the game. Because the computer cannot perform an infinite number of reflections that happen in a life-like space, it captures only an image of the mirror which is shown from 15fps-50fps, depending on a processor speed.

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Reflections 2003 is the artwork that uses the Unreal Tournament 2003 engine to generate an environment which can be played online, offline, in a gallery space or anywhere else. The artwork uses a bug in the game that occurs in the moment when two or more mirrors are faced in the game. Because the computer cannot perform an infinite number of reflections that happen in a life-like space, it captures only an image of the mirror which is shown from 15fps-50fps, depending on a processor speed.

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