"Trails #1 #2" (2003)

What do we look like online? Using a technique called "3D Video Sculpture," this interactive work uses a webcam to capture the viewer's image in real time and maps it out temporally and sculpturally in an onscreen 3D cube. Network lag imposed "trails" of presence appear and disappear by the viewer's movement breaking through the fog of network noise as the data flows away into the ether. This software was programmed in Windows C++ using OpenGL and Quicktime.

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What do we look like online? Using a technique called "3D Video Sculpture," this interactive work uses a webcam to capture the viewer's image in real time and maps it out temporally and sculpturally in an onscreen 3D cube. Network lag imposed "trails" of presence appear and disappear by the viewer's movement breaking through the fog of network noise as the data flows away into the ether. This software was programmed in Windows C++ using OpenGL and Quicktime.

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