This work attmepts to deal with how video game characters in first person shooter (FPS) video games are constantly reborn. It seems there is a relationship between video game mythology and religion. The aspect of the character rebirth is similar to the game itself portraying the role of a deity that allows the player to continue on in the particular task of the game, allowing the player to continue the quest for redemption. Redemption being a metaphor for finishing the stage. When playing the game, a character dies and is reborn. For this work I played Unreal Tournament 2004 and captured the animation using FRAPS and then edited to work in Final Cut and Motion.