Starting tomorrow, I a�m going to be in Spain all week preparing for this exhibition. Although I do not have the time, I said yes simply because it is a pretty impressive lineup for an exhibition on classic video games, emerging games (such as the lovely Flow), critical games (ex. Darkgame), art-games, unheimlich avatars, etc. I should mention that I grabbed the above list from the Braid blog [link] and not from the Laboral website itself which has yet to publish a full list. So this list might be incorrect/incomplete. But since I saw some of the behind the scenes activity, I do know that many of those artists and/or games will be there, and I just love the list itself even if it is innacurate: Katamari Damacy? Check. Sheik Attack? Check. Furminator? Check. Pongmechanik? Check. Super Mario Movie? Check. Shigeru Miyamoto meets Mary Flanagan? Whynot!?

From my point of view (and Carl knows this already), I will be showing what I consider to be one of my weakest works: a fairly personal work from 2001 that I feel has lost its context, long since stolen by other events; in fact, events that have purposefully been designed to render it unreadable. I am of course talking about the Iraq war, and you have to give it to Bush when it comes to appropriation: if he were an artist, he would been an even greater thief than Picasso. But I trust Mr. Goodmans judgement, as I appreciate his take on gaming as an emerging art form - and no, that doesnt mean that I think video games are art; I used the word there (sheesh, get a life).

So I am installing a work that the public seems to enjoy, not only because everyone loves Space Invaders, but because you can play it with your body. Further proof that the future is EyeToy and the Wii.

For this exhibit, I’ll be re-working the surveillance code quite a bit, and trying to plug OpenFrameworks into the system, not only because it is ultimately the way to go surveillance should really be done with hardware specific compiled code, although I might start a flamewar with that comment. also be adapting the program to the space, but I will have to get there before I can start work on that.

I have also been looking at plugging in oscpack, because OpenFrameworks is too early (not even public beta) and all the planned libraries such as OSC are not linked up yet. But oscpack unfortunately does not do the actual routing, so I might end up using MIDI instead. And if all that doesnt work, I will fall back onto some other tried and true solution, i.e. Processing or (gasp) TrackThemColors.