NYU and Tiltfactor Lab Computer Science Colloquium

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Learn more about Second Life, the unique, online, 3D Society bringing issues of online intellectual property and user's rights to the forefront of discussions about digital culture. In Second Life, participants build their own communities, games, and economies. Second Life (SL) gives its users (referred to as residents) tools to shape the world. Much of the content in the SL world is user-created, and a hallmark feature of SL is users retain the intellectual property rights to the objects they create--a very distinct difference from other online community or game environments.

Originally posted on Rhizome.org Raw by Rhizome