RHIZOME DIGEST: 12.09.05

<br />RHIZOME DIGEST: December 09, 2005<br /><br />Content:<br /><br />+note+<br />1. Lauren Cornell: Rhizome seeks designer for youth project<br /><br />+opportunity+<br />2. Amy Alexander: UC San Diego Call for Graduate Applications<br />3. Elisa Giaccardi: Call for Artwork and Papers: IV 2006 and CGIV 2006<br />4. Brooke Singer: Tenure Track Job Opening: Media, Society and the Arts at<br />SUNY Purchase<br />5. Timothy Weaver: Tenure Track Position Opening: Assistant Professor,<br />Electonic Media Arts Design (eMAD). University of Denver<br />6. Mark Tribe: Tenure-track Faculty Position in Sculpture/Multi-Media at<br />Brown University<br /><br />+announcement+<br />7. Kristine Ploug: Artificial Special: Art Games<br />8. t.whid: Fine Art in Space and 31GRAND present: PodART<br />9. Jo-Anne Green: Turbulence Commission: &quot;mimoSa&quot;<br />10. patricia hughes: Breaking &amp; Entering: Art and the Video Game<br /><br />+Commissioned by Rhizome.org+<br />11. Alison Bing: Organic Mechanics: The Lure of Hi-Lo Tech (in Miami)<br /><br />+thread+<br />12. Marisa Olson, marc garrett, Pall Thayer, Ryan Griffis, aabrahams, Joy<br />Garnett, Jack Stenner, patrick lichty, Robbin Murphy, James Huckenpahler,<br />Myriam Thyes, Simon Biggs, M. River, Andrei Thomaz: new name for Net Art<br />News?<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome is now offering Organizational Subscriptions, group memberships<br />that can be purchased at the institutional level. These subscriptions<br />allow participants at institutions to access Rhizome's services without<br />having to purchase individual memberships. For a discounted rate, students<br />or faculty at universities or visitors to art centers can have access to<br />Rhizome?s archives of art and text as well as guides and educational tools<br />to make navigation of this content easy. Rhizome is also offering<br />subsidized Organizational Subscriptions to qualifying institutions in poor<br />or excluded communities. Please visit <a rel="nofollow" href="http://rhizome.org/info/org.php">http://rhizome.org/info/org.php</a> for<br />more information or contact Lauren Cornell at [email protected]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />1.<br /><br />From: Lauren Cornell &lt;[email protected]&gt;<br />Date: Dec 7, 2005 11:00 AM<br />Subject: Rhizome seeks designer for youth project<br /><br />Hi, Please forward this brief call to any interested parties! Thank you!<br />Lauren<br /><br />Rhizome seeks a designer to build an educational CD-ROM for youth.<br />Candidates should have experience with graphic design and multi-media<br />authoring. Familiarity with youth media is preferred. The CD-ROM will<br />feature a selection of new media art works contextualized within<br />supplementary materials. Please have interested parties contact<br />laurencornell at rhizome dot org with their resume. Hourly rate is<br />negotiable. Resume deadline is 12/14.<br /><br />About Rhizome:<br />Established in 1996, Rhizome.org is an online platform for the global new<br />media arts community. We support this community through a number of<br />programs, including: online discussions, publications, an events calendar,<br />opportunity listings, archiving of new media art, commissioning of new<br />artwork, and offline and online exhibits. Since 2003, we have been<br />affiliated with the New Museum of Contemporary Art.<br /><a rel="nofollow" href="http://www.rhizome.org">http://www.rhizome.org</a><br /><br />– <br />Lauren Cornell<br />Executive Director, Rhizome.org<br />New Museum of Contemporary Art<br />210 Eleventh Ave, NYC, NY 10001<br /><br />tel. 212.219.1222 X 208<br />fax. 212.431.5328<br />ema. [email protected]<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />2.<br /><br />From: Amy Alexander &lt;[email protected]&gt;<br />Date: Dec 4, 2005 12:44 PM<br />Subject: UC San Diego Call for Graduate Applications<br /><br />University of California, San Diego, Department of Visual Arts, is<br />currently accepting applications to its MFA and PhD programs in digital<br />media.<br /><br />Rated as one of the top graduate program in new media arts in the U.S.,<br />our program is also among the largest, with eight full-time faculty. It is<br />also one of the oldest: we started teaching computer art in 1973. Today<br />our research<br />interests and teaching cover the full range of areas in digital arts,<br />including net art, software and generative art, online and live<br />performance, distributed virtual worlds, computer games, net activism and<br />tactical media, critical engineering, media installation, digital cinema,<br />location based media. We also have a very strong commitment to theory and<br />a number of our faculty are known for their critical writing as well as<br />their art projects.<br /><br />Since the new media track exists within the larger framework of the Visual<br />Arts Department with its thirty full-time faculty, graduate students<br />benefit from access to top studio artists, media artists, art and media<br />historians teaching in the same department. We have close relationships<br />with a number of faculty in the Music department working on computer<br />music, as well as top artists and critics teaching in other new media<br />programs in Southern California. The additional unique resources available<br />on campus to support faculty and student research include CRCA (Center for<br />Research in Computing and the Arts) and CAL-IT(2) (California Institute<br />for Telecommunication and Information Technology). CAL-IT(2)'s new<br />building, which opens in the Spring of 2005, features one of the best set<br />of research labs and technical resources for digital arts work anywhere in<br />the world, as well as a gallery, screening rooms, and studios for visiting<br />artists and graduate students and faculty.<br /><br />Further information and application procedures are available from:<br /><a rel="nofollow" href="http://visarts.ucsd.edu">http://visarts.ucsd.edu</a><br /><br />—–<br /><br />UCSD Visual Arts Computing Faculty<br />Amy Alexander Adriene Jenik<br />Sheldon Brown Natalie Jerimijenko<br />Jordan Crandall Lev Manovich<br />Ricardo Dominguez Brett Stalbaum<br />–<br /><br />Note (from Amy Alexander) - Mail sent to the email address in the header<br />may or may not actually reach me! Better to contact me at ajalexander at<br />ucsddashedu. Replace the dash with the obvious character. Or find my<br />latest contact info at the bottom of the plagiarist.org homepage. Danke,<br />gracias, and thanks.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Support Rhizome: buy a hosting plan from BroadSpire<br /><br /><a rel="nofollow" href="http://rhizome.org/hosting/">http://rhizome.org/hosting/</a><br /><br />Reliable, robust hosting plans from $65 per year.<br /><br />Purchasing hosting from BroadSpire contributes directly to Rhizome's<br />fiscal well-being, so think about about the new Bundle pack, or any other<br />plan, today!<br /><br />About BroadSpire<br /><br />BroadSpire is a mid-size commercial web hosting provider. After conducting<br />a thorough review of the web hosting industry, we selected BroadSpire as<br />our partner because they offer the right combination of affordable plans<br />(prices start at $14.95 per month), dependable customer support, and a<br />full range of services. We have been working with BroadSpire since June<br />2002, and have been very impressed with the quality of their service.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />3.<br /><br />From: Elisa Giaccardi &lt;[email protected]&gt;<br />Date: Dec 7, 2005 6:26 AM<br />Subject: Call for Artwork and Papers: IV 2006 and CGIV 2006<br /><br />Please share. Apologies for multiple postings.<br /><br />Call for Artwork and Papers:<br /><br />IV 2006, International Conference on Information Visualization London,<br />England<br />CGIV 2006, International Conference on Computer Graphics, Image and<br />Visualization, Sydney, Australia<br /><br />Deadlines:<br /><br />1 February 2006: Digital Art Gallery (D-ART 06)<br />1 March 2006: Submission of papers &amp; Submission of tutorials<br />25 April 2006: Submission of camera-ready material.<br /><br />All the info can be found at: <a rel="nofollow" href="http://www.graphicslink.co.uk/">http://www.graphicslink.co.uk/</a><br /><br />Thank you.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />4.<br /><br />From: Brooke Singer &lt;[email protected]&gt;<br />Date: Dec 8, 2005 7:28 AM<br />Subject: Tenure Track Job Opening: Media, Society and the Arts at SUNY<br />Purchase<br /><br />Purchase College, SUNY. The School of Natural and Social Sciences invites<br />applications for a tenure-track position in Media, Society and the Arts<br />(MSA) at the Assistant Professor level, beginning Fall 2006. MSA is an<br />interdisciplinary major that links the arts, media studies and the social<br />sciences. We seek candidates with research expertise in the sociology or<br />anthropology of virtual culture and new media technologies. As part of<br />regular duties, the successful candidate will offer courses that<br />contribute to the New Media program as well as MSA, plus a course per year<br />in the freshman general education program. Purchase College is an<br />undergraduate institution located 25 miles north of New York City. The<br />faculty is committed to providing a rigorous curriculum designed to<br />prepare students for graduate work. Excellence in teaching and the<br />potential to maintain an active research program are essential. Ph.D. in<br />anthropology, sociology, or related field required by August 20!<br /> 06.<br /><br />Applicants should send a cover letter, CV, statements of research<br />interests and teaching philosophy, representative publications, and three<br />letters of reference to the attention of Melissa Swinton-Ghafoor,<br />Affirmative Action Officer, Media, Society and Arts Search Committee,<br />Purchase College, SUNY, 735 Anderson Hill Road, Purchase, NY 10577-1400.<br />Review of applications will begin immediately and continue until the<br />position is filled. Purchase College, SUNY is an Affirmative Action/Equal<br />Opportunity Employer. Applications from minorities and women are strongly<br />encouraged.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome ArtBase Exhibitions<br /><br /><a rel="nofollow" href="http://rhizome.org/art/exhibition/">http://rhizome.org/art/exhibition/</a><br /><br />Visit &quot;Net Art's Cyborg[feminist]s, Punks, and Manifestos&quot;, an exhibition<br />on the politics of internet appearances, guest-curated by Marina Grzinic<br />from the Rhizome ArtBase.<br /><br /><a rel="nofollow" href="http://www.rhizome.org/art/exhibition/cyborg/">http://www.rhizome.org/art/exhibition/cyborg/</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />5.<br /><br />From: Timothy Weaver &lt;[email protected]&gt;<br />Date: Dec 8, 2005 10:58 AM<br />Subject: Tenure Track Position Opening: Assistant Professor, Electonic<br />Media Arts Design (eMAD). University of Denver<br /><br />Tenure Track Position Opening: Assistant Professor, Electonic Media Arts<br />Design (eMAD), School of Art &amp; Art History, University of Denver, Denver,<br />Colorado, USA<br /><br />Job Title: Assistant Professor ? eMAD<br />Posting Hiring Range: Competitive<br />Work Schedule (Days &amp; Hours): 9 months, hours vary<br />Department: Art &amp; Art History<br /><br />Job Summary: Assistant Professor, tenure track, with position emphasis on<br />Digital Video and related emerging domains in Electronic Media Arts<br />Design. Teach five 10 week classes per year in well equipped Mac studio,<br />up to 15 students/class, undergraduate/graduate eMAD and Digital Media<br />Studies majors and undergraduate Studio Art and Game Development (Computer<br />Science) majors. School has approximately 160 majors in eMAD, Art History<br />and Studio Art.; 15 faculty (4 in eMAD); expanding MFA program in eMAD, 30<br />graduate Art History students.<br /><br />Preferred Qualifications: Ability to teach history of visual communication<br />at multiple levels, digital video/motion graphics/time-based media,<br />exhibition record all desirable.<br /><br />Minimum Qualifications (These qualifications refer to education and/or<br />experience): MFA required at time of appointment.<br />Job Open Date: 09-16-2005<br />Job Close Date: Open Until Filled<br />Job Category: Faculty<br />Job Type: Full-Time<br />Appointment Status: Benefited<br />Special Instructions to Applicants: Position open until filled. All<br />applicants must complete the on-line application form at www.dujobs.org<br />where you may also upload your cover letter and CV (including software<br />proficiencies). Please send teaching philosophy, artist's statement,<br />documentation of own and students' work (URL, video, DVD, CD-ROM), contact<br />information (e-mail, address, phone) for 3 references and SASE to eMAD<br />Search Committee, University of Denver, School of Art and Art History,<br />2121 East Asbury Avenue, Denver, Colorado 80208. The University of Denver<br />is committed to enhancing the diversity of its faculty and staff and<br />encourages applications from women, minorities, people with disabilities<br />and veterans. DU is an EEO/AA employer.<br /><br />Additional background information available online&gt;&gt;<br />University of Denver website at:<br /><a rel="nofollow" href="http://www.du.edu">http://www.du.edu</a><br />DU School of Art &amp; Art History profile at:<br /><a rel="nofollow" href="http://www.du.edu/art">http://www.du.edu/art</a><br />DU SAAH eMAD program information at:<br /><a rel="nofollow" href="http://www.du.edu/art/programs/emad/index.html">http://www.du.edu/art/programs/emad/index.html</a><br />DU Digital Media Studies program information at:<br /><a rel="nofollow" href="http://dms.du.edu">http://dms.du.edu</a><br />Human Resources and reference information online &gt;&gt;<br />DU Human Resources website at:<br /><a rel="nofollow" href="http://www.du.edu/hr/employment/jobs.html">http://www.du.edu/hr/employment/jobs.html</a><br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org 2005-2006 Net Art Commissions<br /><br />The Rhizome Commissioning Program makes financial support available to<br />artists for the creation of innovative new media art work via<br />panel-awarded commissions.<br /><br />For the 2005-2006 Rhizome Commissions, eleven artists/groups were selected<br />to create original works of net art.<br /><br /><a rel="nofollow" href="http://rhizome.org/commissions/">http://rhizome.org/commissions/</a><br /><br />The Rhizome Commissions Program is made possible by support from the<br />Jerome Foundation in celebration of the Jerome Hill Centennial, the<br />Greenwall Foundation, the Andy Warhol Foundation for the Visual Arts, and<br />the New York City Department of Cultural Affairs. Additional support has<br />been provided by members of the Rhizome community.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />6.<br /><br />From: Mark Tribe &lt;[email protected]&gt;<br />Date: Dec 7, 2005 10:13 AM<br />Subject: Tenure-track Faculty Position in Sculpture/Multi-Media at Brown<br />University<br /><br />Please post or forward to interested parties<br /><br />Announcement of Sculpture/Multi-Media<br />ASSISTANT PROFESSOR IN VISUAL ART<br /><br />TENURE TRACK POSITION ? Sculpture/Multi-Media<br />Position: Brown University Department of Visual Art seeks dynamic<br />and energetic artist to teach sculpture at the undergraduate level.<br /><br />Requirements: Applicants should have an earned MFA, and 3 years (full<br />time equivalent) college level teaching beyond Graduate School and must be<br />able to teach both Beginning and Advanced Sculpture. This candidate will<br />sometimes teach a Foundation Drawing/2d 3d/Design course.<br /><br />Qualified candidates must be well-versed in contemporary sculpture<br />practice including installation, performance, video, and supportive<br />digital applications as well as a wide range of experience in fabrication<br />(wood, metal, mold making/plaster casting, plastics, or fiber, etc.). A<br />strong exhibition record and knowledge of contemporary theory and practice<br />is essential. Interest in developing interdisciplinary courses is a plus.<br /><br />Starting Date: Appointment to begin September 1, 2006.<br /><br />Application Procedure: Applicants should send paper copies of CV, letter<br />of application, slide list, artist statement, teaching philosophy and 3<br />letters of recommendation, a portfolio of 10- 20 slides or CD/DVD as<br />applicable (formatted for Mac) and/or website, and SASE to:<br /><br />Chair, Sculpture Search<br />Box 1861<br />Visual Art Department<br />Brown University<br />Providence, RI 02912<br /><br />Salary: Competitive and commensurate with qualifications<br />and experience.<br /><br />Deadline: To receive full consideration complete applications must<br />be postmarked by: January 7, 2006.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />7.<br /><br />From: Kristine Ploug &lt;[email protected]&gt;<br />Date: Dec 2, 2005 11:41 AM<br />Subject: Artificial Special: Art Games<br /><br />Art Games<br /><br />Art Games is becoming a genre. Kristine Ploug gives an introduction.<br /><br />Originally published at: <a rel="nofollow" href="http://www.artificial.dk/articles/artgamesintro.htm">http://www.artificial.dk/articles/artgamesintro.htm</a><br /><br />A list of recommended Art Games here:<br /><a rel="nofollow" href="http://www.artificial.dk/articles/artgamesnetworks.htm">http://www.artificial.dk/articles/artgamesnetworks.htm</a><br /><br />All articles in this series:<br /><a rel="nofollow" href="http://www.artificial.dk/articles/artgamesspecial.htm">http://www.artificial.dk/articles/artgamesspecial.htm</a><br />Computer Games<br />The first computer game, Spacewar, was born at Massachusetts Institute of<br />Technology in 1961. Then an era of Pong and subsequently more advanced<br />arcade games occurred. Then came the consoles ? both for use at home and<br />the handheld ones, the latest arrival being the PlayStation Portable, the<br />PSP. We now live in a time of increasingly advanced 3D games for different<br />platforms.<br /><br />The computer game industry is thriving. It is making more money than the<br />movie industry, and games are showing up in more and more contexts. A lot<br />of box office hits are accompanied by games (Harry Potter, Lord of the<br />Ring ?) and with the new movie King Kong the game is even launched before<br />the movie.<br />Games are virtually everywhere. Politicians have games on their websites<br />as part of their election campaigns. Kids are increasingly learning<br />through games. Games are everywhere and it is believed that they will move<br />into even more places in the future.<br /><br />Introducing: Art Games<br />But enough about games as such. As a small subcategory of computer games<br />you find Art Games. They are made by artists as pieces of art. Some have<br />ulterior motives, mainly political, others are merely a playful piece of<br />interaction with the user.<br />What makes them art and not just games? For some, the fact that they were<br />made as art, for others the fact that they are exhibited as art - it can<br />all be boiled down to the intention behind them, originating from either<br />the curator or the artist. An example of an art game is Samorost, which<br />was made as a quirky design project, rather than art, but has been seen by<br />several curators as art.<br /><br />In the right context, commercial games can be perceived as art as well.<br />There is no doubt that a lot of talent, skill and will goes into producing<br />the commercial games. And although they are not produced as art, but<br />merely as entertainment, we see a lot of examples of things that were not<br />meant as art being exhibited in an art context. Benjamin Fry's Valence is<br />an example of a tool with a concrete purpose that has been exhibited as<br />art and thus becomes art. And what commercial computer games are lacking<br />in artistic thought, they undoubtedly possess in craft and an impressive<br />use of the technology. Another discussion is, whether it is good art or<br />bad and I must admit that I find most commercial games inferior as art.<br />And not least: I find the discussion boring. So, back to art games.<br /><br />Art Games: A Few Characteristics<br />It seems that there are a few defining characteristics to art games.<br />Tiffany Holmes gives a definition of art games in her article Arcade<br />Classics Spawn Art? Current Trends in the Art Game Genre (2003). Her<br />definition goes: &quot; ? art games contain two of the following: a defined way<br />to win or experience success in a mental challenge, passage through a<br />series of levels (that may or may not be hierarchical), or a central<br />character or icon which represents the player.&quot;<br />I can add that in most cases the art games are neither addictive nor meant<br />to be played over and over, but merely shorter comments. Most art games<br />are playable online, they are usually made for a PC and usually meant for<br />a single player. The games always have interaction, but this interaction<br />doesn't always have an effect on what goes on in the game. In Natalie<br />Bookchin's game The Intruder, the many different games played by the user<br />are merely a way to keep the user busy, while listening to a story by<br />Jorge Luis Borges.<br /><br />Art games can roughly be divided into two groups: political games and<br />aesthetic games. A clear political game is Gonzalo Frasca's September 12.<br />Another division can be made between the made-from-scratch games and the<br />art mods ? modifications of existing games. A lot of the big games allow<br />modding, where you can create your own version of the game. A category<br />related to the art mods is Machinima (a short form of mechanical animation<br />), pre-recorded and often edited movies made in a game by many users<br />coordinating their characters. At this year's Ars Electronica, they showed<br />several Machinimas.<br /><br />Several art games don't quite fit the categories, but are using elements<br />from the game format in the artwork. Computer based art has the advantage<br />of using a media that is truly contemporary and integrated in our everyday<br />life ? at Artificial, we believe that it is the natural art of our times.<br />Reacting to ? and using the language of ? computer games is an obvious<br />development.<br />In a recent interview with Artificial, the creator behind Samorost, Jakub<br />Dvorsky, said when asked what the game genre has to offer: &quot;It's obvious -<br />games are so popular because when you are playing games you are not only a<br />viewer but also a player - you can influence what is happening in the<br />game. So the artist creating an 'artistic game' can count on it and<br />involve some new ideas in it, which couldn't work in movies, literature or<br />in paintings. In my opinion, the game genre brings a whole new universe of<br />possibilities for artists.&quot;<br /><br />With games being the art form of the future, it is quite funny, though,<br />that a lot of artist s use the retro-aesthetics of the 70's and 80's<br />games. The pixelated spaceship of Space Invaders is seen several places<br />and so is Pac Man and Super Mario. It is quite rare to see an art game<br />looking like a slick 3D photo - like Hitman. There might be several<br />reasons for this. The nostalgic, iconic, retro-aesthetics might be what<br />the artists are after, but it might also be because the 3D environment is<br />simply not feasible. The computer industry spends years and lots of money<br />on their production and resembling that on a artist budget might not be<br />possible.<br /><br />To be Continued ?<br />Over the next month, Artificial will bring you various articles about art<br />games. Stay tuned. And in case you are still wondering: Computer games are<br />for grown-ups - we have statistic material to back us on this one.<br /><br />More?<br /><br />For theoretical readings about art games:<br />Pippa Stalker:<br /><a rel="nofollow" href="http://www.selectparks.net/dl/PippaStalker_GamingInArt.pdf">http://www.selectparks.net/dl/PippaStalker_GamingInArt.pdf</a><br /><br />Tiffany Holmes:<br />&quot;Arcade Classics Spawn Art? Current Trends in the Art Game Genre&quot;<br /><br />Rebecca Cannon:<br />Introduction to Artistic Computer Game Modification.<br /><br />Tilman Baumg&#xE4;rtel:<br />On a Number of Aspects of Artistic Computer Games<br /><br />Anne-Marie Schleiner et al:<br />Theme issue of the online journal Switch: Games<br /><br />Exhibitions:<br />Computer Games by Artists (Curated by Tilman Baumg&#xE4;rtel)<br />Trigger (Cutared by Rebecca Cannon)<br />Cracking the Maze (Curated by Anne-Marie Schleiner)<br /><br />Other links:<br />Website dedicated to art games run by Julian Oliver and Rebecca Cannon:<br /><a rel="nofollow" href="http://www.selectparks.net/">http://www.selectparks.net/</a><br /><br />Cool site with a blog and links to art games: <a rel="nofollow" href="http://www.gamesareart.com/">http://www.gamesareart.com/</a><br />Kristine Ploug<br />Co-editor<br />www.artificial.dk<br />[email protected]<br />Tel: +45 2819 8374<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />8.<br /><br />From: t.whid &lt;[email protected]&gt;<br />Date: Dec 6, 2005 9:22 PM<br />Subject:Fine Art in Space and 31GRAND present: PodART<br /><br />For Immediate Release:<br />UPCOMING EXHIBITION AT FINE ART IN SPACE<br />Gallery Hours: Monday through Saturday, 9am. to 5pm.<br />Fine Art in Space 10-47 48th Avenue Long Island City, NY 11101<br />(718) 392-7766<br /><br />PodART December 9, 2005 - January 17, 2005 at FINE ART IN SPACE Opening<br />Reception: December 9, 2005, 7 to 9pm<br /><br />Fine Art in Space is pleased to present in collaboration with 31GRAND,the<br />first group exhibition of video art intended to be viewed and soldsolely<br />on the iPod. Apple, the computer of choice by much of the artworld is the<br />inspiration for our new exhibition.<br /><br /> This curatorial exploration was inspired by the introduction of thelatest<br />iPod, which now plays video. In recent years, Video art hasbeen growing<br />rapidly in popularity. Their ongoing introduction of moretechnologically<br />advanced products has resulted in the acceptance andaccessibility of this<br />media. Apple's latest achievements with the iPodhave garnered this art<br />form even more portability.<br /><br /> Artists featured in PodART will include the work of: Gogol Bordello,Jason<br />Clay Lewis, Nelson Loskamp, MTAA, Marisa Olson, EugenioPercossi, Jean<br />Pigozzi, Adam Stennett, Lee Walton, and Jeff Wyckoff.<br /><br /> MTAA is an art duo working on and off-line and are known for<br />theirconceptual and often humorous art projects. Past exhibitions have<br />beenat the New Museum of Contemporary Art, The Getty Research<br />Institute,and Postmasters gallery.<br /><br /> Based in San Francisco, Marisa Olson's work has been commissioned by the<br />Whitney Museum of American Art and she has most recently performed or<br />exhibited at the New Museum for Contemporary Art, the Berkeley<br />ArtMuseum/Pacific Film Archive, Side Cinema-Newcastle, New Langton Arts,<br />Southern Exposure, Foxy Productions, Debs &amp; Co, Galapagos, FluxFactory,<br />667 Shotwell, Pond, the international Futuresonic, Electrofringe,<br />Cinemascope-London, Machinista, Scope, and VIPER festivals, and<br />elsewhere. She has held residencies and fellowships at Goldsmiths, the<br />New School, Northwestern University, the Technical University-Dresden,<br />and the Banff Centre for the Arts. She participated in an exhibition<br />which Artforum highlighted among the &quot;Best of 2004&quot; and while Wired has<br />called her both funny and humorous,the New York Times has called her work<br />&quot;anything but stupid.&quot;<br /><br /> Jeff Wyckoff is an artist and scientist whose video work<br />includesintravital imaging, cancer research and often music. Mr. Wyckoff<br />hasan upcoming lecture at MIT in February and exhibitions in Belgrade,A<br />ntwerp, and is currently working with the Art and Genome Center in<br />Amsterdam.<br /> Each video object is a limited edition and is sold in iPod forma twith<br />the player.<br /><br /> Press contact: Heather Stephens at [email protected] 31GRAND<br />31 Grand Street Brooklyn, NY 11211 718-388-2858 Gallery hours: F-M, 1pm ?<br />7pm [email protected] <a rel="nofollow" href="http://www.31grand.com">http://www.31grand.com</a><br /><br /> –&lt;twhid&gt;www.mteww.com</twhid>;<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />9.<br /><br />From: Jo-Anne Green &lt;[email protected]&gt;<br />Date: Dec 7, 2005 8:47 AM<br />Subject: Turbulence Commission: &quot;mimoSa&quot;<br /><br />December 7, 2005<br />Turbulence Commission: &quot;mimoSa: Urban Intervention and Information<br />Correctional Machine&quot; by Alexandre Freire, Etienne Delacroix, Giuliano<br />Djahdjah, Luis &quot;Asa&quot; Fagundes, Murmur, Ricardo Ruiz, Romano, and Tatiana<br />Wells<br /><a rel="nofollow" href="http://turbulence.org/works/mimoSa/">http://turbulence.org/works/mimoSa/</a><br />Needs the VLC Media Player (see main page for URL)<br /><br />&quot;mimoSa&quot; is based on the concept that people start to think critically<br />about media when they produce and distribute it themselves. In Brazil, new<br />systems of media production and distribution are crucial to achieving a<br />more just distribution of power and representation.<br /><br />&quot;mimoSa&quot; is a continuous workshop that moves around Brazilian cities<br />collecting people?s stories using recycled and reconstructed technologies.<br />The aim of the workshops is to design a machine capable of altering the<br />Brazilian mediascape. During the workshops a group of artists,<br />programmers, and activists create and operate this machine. The machine<br />records stories, stores them in a database, broadcasts them on FM, and<br />records them to CD. It also prints telephone numbers and instructions on<br />city streets and walls so that people passing by are able to access the<br />stories via their mobile phones. &quot;mimoSa&quot; maps these activities via its<br />web portal from which visitors can access both audio and video interviews.<br /><br />Begun in November 2005, the web site will continue to grow as the artists<br />travel and present workshops in various Brazilian cities; &quot;mimoSa&quot; will<br />keep walking around until 1 GB of information is loaded to the server.<br /><br />&quot;mimoSa: Urban Intervention and Information Correctional Machine&quot; is a<br />2005 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore)<br />for its Turbulence web site. It was made possible with funding from the<br />Andy Warhol Foundation for the Visual Arts.<br /><br />COLLABORATORS<br /><br />ALEXANDRE FREIRE: mobile programmer, responsible for setting up the audio<br />mobile server.<br />ETIENNE DELACROIX: MIT fellow and teacher at University of Sao Paulo.<br />Works with discarded computers and other technological garbage.<br />Responsible for assembly of a portable PC and the machine's backbone.<br />GIULIANO DJAHDJAH: free-radio practitioner and documentarian, responsible<br />for workshops and urban interventions.<br />LU&#xCD;S &quot;ASA&quot; FAGUNDES: hacker, PHP, C++ programmer.<br />MURMUR: a group collecting personal stories on mobile phones in Toronto,<br />Canada. Responsible for mobile connectivity.<br />RICARDO RUIZ: media practitioner, responsible for workshops, construction<br />of the machine and urban interventions.<br />ROMANO: radio artist and audio designer, responsible for audio recording.<br />TATIANA WELLS: new media researcher, responsible for urban interventions<br />and collecting stories.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />10.<br /><br />From: patricia hughes &lt;[email protected]&gt;<br />Date: Dec 8, 2005 4:50 PM<br />Subject: Breaking &amp; Entering: Art and the Video Game<br /><br />OPENING December 9, 7-10pm @ PaceWildenstein 545 West 22nd St<br /><br />works by Cory Arcangel, JODI, Paper Rad, RSG, Jon Haddock, Eddo Stern,<br />Brody Condon<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />11.<br /><br />+ Commissioned by Rhizome.org +<br /><br />Organic Mechanics: The Lure of Hi-Lo Tech (in Miami)<br />by Alison Bing<br /><br />Every December, thousands of US art world insiders flock to Miami, where<br />six art fairs lure trendspotters trolling for The Next Big Thing.<br />Treatment of new media by participants in this more mainstream commercial<br />realm might be said to reflect the extent to which new media is being<br />accepted in the broader art world. To say there wasn't lot of new media<br />art on display in Miami, this year, would be both true and false. In a<br />town known for flash and dazzle, there was a notable dearth of whiz-bang<br />wizardry and techno novelty on view. But even though it didn't make a<br />spectacle of itself, new media put on quite a show with what might be<br />called organic mechanics: sophisticated technology that doesn't present<br />itself as such, but instead uses high-tech means to mimic low-tech<br />processes.<br /><br />Tucked in among the many paintings and collages were psychedelic tiled<br />wall installations made possible by PhotoShop, digitally rendered<br />paintings and drawings, and digital videos with decidedly low-res effects.<br />These works appeal to a certain nostalgia for a time when collectors? new<br />acquisitions did not necessitate the purchase of a power strip, but many<br />seem to serve a more subversive purpose as well. New media artists have<br />found a way to hack the art world system that still preferences the<br />tangible, archival, and art historical, in order to introduce the<br />culture-jamming idea that received imagery may yet be altered, and<br />conventional wisdom reconfigured.<br /><br />A Taste for Low Tech<br />Perhaps the most literal instance of catering to low-tech tastes was at<br />NADA, where Takashi Murakami prot&#xE9;g&#xE9; Mahomi Kunikata transferred digital<br />anime onto sushi, making technology digestible to collectors who might not<br />otherwise find it especially palatable. To witness collectors gobble up<br />Kunikata's work was to witness the PacMan-ization of new media, a<br />nostalgic appeal to a time when technology was simpler and easy to grasp ?<br />as was the art market. Kunikata's high-low tech hybrid was tough to match<br />for sheer improbability and appeal to appetites, but Mads Lynnerup did the<br />trick with his surprisingly self-explanatory digital video Untying a Shoe<br />with an Erection, at Art Basel Miami Beach?s Video Lounge.<br /><br />Outside the Video Lounge, the seemingly anachronistic focus on painting at<br />ABMB recalled a time, last century, when being a collector mostly meant<br />purchasing painting and possibly sculpture – so it almost seemed like<br />time travel crossing town to visit the Cisneros Fontanals Art Foundation<br />(CiFo) and the Marguiles Collection, with their focus on photography,<br />video, and new media works by the likes of Chantal Akerman, Julian<br />Rosfeldt, Tabaimo, Tony Oursler, and others. But here, too, organic<br />mechanics were at play: In Yang Zhenzhong's Let's Puff at CiFo, for<br />example, a street scene rippled every time a young woman projected on the<br />opposite wall blew in its direction. And despite all the pimp-my-canvas<br />glossy oils at ABMB, the collectors there proved to be no oils-only<br />Luddites. Among the biggest hits at the fair were Roxy Paine's<br />computer-generated paintings and Kota Ezawa's digitally-produced light-box<br />drawings reinterpreting famous photographs.<br /><br />Papering Over Differences<br />At times, technology seemed unduly self-effacing in works on paper and<br />installations shown in Miami. New media darling Matthew Ritchie made a<br />splash with wall art pieces that appeared to drip onto the floor, but<br />sorely missed were his even higher-impact Web-based works such as The Hard<br />Way (<a rel="nofollow" href="http://adaweb.walkerart.org/influx/hardway/">http://adaweb.walkerart.org/influx/hardway/</a> ). William Kentridge's<br />breakthrough film works involving torn-paper dictators and animatronic<br />coffee-pots were duly heralded at Miami Art Central retrospective, but at<br />ABMB his work was represented by drawings and a paper office set<br />installation used in a piece revolving around a corporate-tycoon<br />character. The lack of filmic context here for Kentridge's power-struggle<br />poetics led one well-heeled fair-goer to slur over his corporate-sponsored<br />champagne, &quot;It's like Disney in three dimensions, only without the<br />colorrr.&quot;<br /><br />But although technology occasionally seemed conspicuously absent in Miami,<br />often it was merely papered over. At Pulse Art Fair, Cassandra C. Jones<br />reconfigured digital photographs of cheerleaders exposing their skivvies<br />into wallpaper patterns that paradoxically resemble Amish quilts, and<br />Kendall Geer's After Love (Fuck) at ABMB spoofed Robert Indiana with<br />digital tiling effects to create a fitting backdrop for framed semen and<br />plastic-wrapped idols. The drawings by Assume Vivid Astro Focus at ABMB<br />Positions could be hints of a new media work in progress – one always<br />hopes for another splashy Bionic Woman/Yoko Ono tribute installation,<br />complete with wall decals and floor-to-ceiling video – but they also held<br />their own as intriguing works on paper.<br /><br />What Miami witnessed was not a reversal of fortune for technology; once<br />invented, the wheel has a stubborn way of staying with us. But perhaps<br />what we are seeing is a kind of reverse engineering – in computer speak,<br />a way of dissembling systems already in place in order to rebuild a<br />version that's similar in function, yet more reliable and responsive to<br />lived experience. In this way, new media seems to be successfully tapping<br />conservative collectors' object-oriented nostalgia. Yet this move also<br />captures a zeitgeist of systems collapse and creative reconfiguration that<br />echoes Situationism, the Beat Era, and pre-war Europe. The new operating<br />paradigm for new media art may prove to be not PacMan but collage, that<br />pre-computer Beta version of reverse-engineering advanced by Cubists.<br />There's no denying technology in an art world and a society where it's so<br />ubiquitous as to be invisible – and if we can apply it to undo flawed<br />assumptions, we may yet embark on a meaningful rebuild.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />12.<br /><br />From: Marisa Olson &lt;[email protected]&gt;, marc<br />&lt;[email protected]&gt;, Pall Thayer &lt;[email protected]&gt;,<br />Ryan Griffis &lt;[email protected]&gt;, aabrahams &lt;[email protected]&gt;,<br />&lt;[email protected]&gt;, Jack Stenner &lt;[email protected]&gt;, patrick<br />lichty &lt;[email protected]&gt;, urphy &lt;[email protected]&gt;, James Huckenpahler<br />&lt;[email protected]&gt;, Myriam Thyes &lt;[email protected]&gt;, Simon Biggs<br />&lt;[email protected]&gt;, M. River &lt;[email protected]&gt;, Andrei Thomaz<br />&lt;[email protected]&gt;<br />Date: Dec 4, 2005 2:49 PM<br />Subject: new name for Net Art News?<br /><br />+ Marisa Olson &lt;[email protected]&gt; posted: +<br /><br />Dear readers,<br /><br />I'm writing to solicit your advice. We would like to change the name of<br />Net Art News and I'd like your input on a new name.<br /><br />As Lauren mentioned in a recent note to you, Rhizome is currently<br />redesigning our site. This is an exciting moment in which we are thinking<br />about all the recent developments in our field and how Rhizome can<br />reflect, support, and foster them.<br /><br />On the editorial side, my goal with NetArtNews has been to broaden our<br />scope and reach, getting more international in our coverage and also<br />covering not only internet art but also software art, performance, sound<br />art, data visualization, technology-enabled social sculpture, locative<br />media, video, and the myriad other branches of new media practice.<br /><br />While we are by no means giving up on netart, the title Net Art News no<br />longer reflects the breadth of the publication. The first and simplest<br />title that comes to mind is 'Media Art News,' but of course this is<br />potentially dry. I'm also not necessarily looking to split hairs over the<br />phrases 'media art' and 'new media art.' The title needs to be rather<br />short, self-descriptive, and hopefully also inviting.<br /><br />What are your suggestions? Any feedback would be greatly appreciated. If<br />you'd like to refamiliarize yourself with Net Art News, you can look up<br />previous pieces, by month, here:<br /><br /><a rel="nofollow" href="http://rhizome.org/netartnews/index.php">http://rhizome.org/netartnews/index.php</a><br /><br />With thanks,<br />Marisa<br /><br />+ + +<br />Marisa Olson<br />Editor &amp; Curator at Large<br />Rhizome.org<br />+ marc &lt;[email protected]&gt; replied: +<br /><br />Hi Marisa and all,<br /><br />Perhaps, 'Rhizomatic ArtNews' - reflecting the nature of what Rhizome's<br />original intentions &amp; function? Thus decalring the ahem 'brand' in the<br />title, whilst declaring the context at the same time. If you are now, more<br />consciously bound to explore creativity that relates to all aspects of<br />media art ina wider context, this is a start…<br /><br />Here are a few 'off the cuff' suggestions also:-<br /><br />Media Arts Transmissions<br />Rhizomatic ArtNews<br />Media Art Broadcast<br />Media Art Voice<br />Media Art at Rhizome<br />Rhizomatic Relations<br />Rhizomatic Communications<br />Media Art Relations<br />Media Art Today<br />Media Art Creativity<br />Creative Networking Info<br />Creative Networking News<br />Media Art Connections<br />Media Art Radar<br />Media creative reference<br /><br />+ Marisa Olson replied: +<br /><br />Marc,<br /><br />Thanks for your thoughtful response! A number of these are interesting.<br />Mark Tribe once told me that the title &quot;Net Art News&quot; wasn't intended to<br />be just news about netart, but more net-based art news. Obviously the<br />emphasis is on new media art, but I like that we (meaning not just staff,<br />but us in the general Rhizome community) are moving towards a broader<br />conception of what that encompasses… It says a lot about the vitality of<br />our field! [….]<br />+ Pall Thayer &lt;[email protected]&gt; replied: +<br /><br />I agree that &quot;Media Art Today&quot; sounds good but we can go a step further<br />and call it, &quot;Media Art Tomorrow&quot;. I think we have to stop there though,<br />&quot;Media Art Next Week&quot; is just too long.<br /><br />Or, what say we put ourselves on top of everything and call it &quot;Art<br />Tomorrow&quot;. That actually has a cool ring to it. I've always disliked the<br />terms &quot;media art&quot; (what art is NOT &quot;media art&quot;?) and &quot;new media art&quot;<br />(what's so new about media that's been around for decades?).<br />+ Ryan Griffis &lt;[email protected]&gt; replied: +<br /><br />I like Pall's suggestion for using &quot;tomorrow&quot;… but i don't like the<br />avant garde associations of being &quot;ahead&quot; as a<br />qualifier… ahead of what exactly?<br />how about something like &quot;Art Connections&quot; (with the &quot;media&quot; or not) since<br />most of the pieces are really about introducing then linking people to<br />work or more info about work?<br />Or running with Marc's &quot;radar&quot; concept: &quot;Art Blips&quot; (again, with or w/o<br />&quot;media&quot;)<br />?<br /><br />+ aabrahams &lt;[email protected]&gt; replied: +<br /><br />As Ryan I don't like the avantgarde connotation of Tomorrow<br /><br />Among others I like<br /><br />Art_Radar<br /><br />annie<br />+ Marc Garrett replied: +<br /><br />I agree,<br /><br />'Tomorrow' smells.<br />+ Pall Thayer replied: +<br /><br />It doesn't smell any more than &quot;new media&quot;. Maybe I'll just use it as a<br />nom de plume, &quot;new work by Art Tomorrow&quot;.<br /><br />Best r.<br />Art<br />+ Marc Garrett replied: +<br /><br />Hi Pall,<br /><br />I suppose one can assume 'smells' to be a rather subjective affair, as<br />well as biological sensation. Although I am just about recovering from<br />flu, and my nose cannot smell much at the moment.<br /><br />Personally, I do feel that 'Art Tomorrow', smacks of modernist &amp;<br />post-merdonist intentions (dare I say), or like a business marketing ploy,<br />or like some mid-90's cyber-Kroker thang.<br /><br />I totally agree with your perception regarding the term &quot;new media&quot;, it is<br />pretty worn out these days, especially with how things are generally and<br />swiftly shifting, moving along.<br /><br />It's going to be interesting watching some of the (more desperate)<br />historians trying to claim honourship on the term &quot;new media art&quot;, now.<br />The territorial scuttling has already begun I believe, I can hear the<br />keyboards tapping away….<br /><br />&quot;I created the term first&quot;<br />tap::::<br />&quot;Yes I did- I said it first&quot;<br />tap::::<br />&quot;No it wasn't you, It was me - I said it first&quot;<br />tap::::………………………'''''''…….<br />&quot;Honest, I said it first&quot;……….<br /><br />*and history becomes yet another marketing strategy with the aim to<br />promote the more dominant canons of the day, leaving the wider context of<br />creativity to rot away forever in the vaults of 'they were not good enough<br />to seen…………………*<br /><br />ooops, sorry for being a bit cynical at the end there.<br />+ [email protected] &lt;[email protected]&gt; suggested: +<br /><br />maybe call it… &quot;Download&quot; ??<br />+ Jack Stenner &lt;[email protected]&gt; suggested: +<br /><br />Rhizomedia<br />+ Ryan Griffis replied: +<br /><br />Ryan Griffis &lt;[email protected]&gt;<br /><br />i think the ones below are getting somewhere interesting…<br /><br />sprout out (abe [linkoln])<br /><br />pop3 (abe [linkoln])<br /><br />artHive (Dirk [Vekemans])<br /><br />Rhizomedia (from Jack Stenner)<br /><br />i think i'm kinda into &quot;Rhizomedia&quot;<br />+ Marisa Olson replied: +<br /><br />The hits keep on coming!<br /><br />James Huckenpahler wrote:<br /><br />&gt; 3 possible titles, maybe too goofy or opaque…<br />&gt;<br />&gt; MEDIA EATS ITSELF<br />&gt;<br />&gt; PING<br />&gt;<br />&gt; RECURSOR<br /><br />And Robbin Murphy, of The Thing sent this fun list of ideas contributed by<br />Thingist subscribers, when they were thinking of changing the name of<br />bbs.thing.net (I asked Robbin if I could forward it given it's historical<br />value!):<br /><br />?ru.thing.net<br />[x].thing.net<br />404.thing.net<br />a.thing.net<br />a6v92oq.thing.net<br />abstract.thing.net<br />ambient.thing.net<br />ante.thing.net<br />any.thing.net<br />are_those_your_real_teeth.thing.net<br />ars.thing.net<br />art.thing.net<br />atomic.thing.net<br />authorized_version.thing.net<br />big.thing.net<br />biplane.thing.net<br />blog.thing.net<br />boring.thing.net<br />boring_again.thing.net<br />bourgeois.thing.net<br />broken.thing.net<br />btw.thing.net<br />byebye.thing.net<br />byte-sized.thing.net<br />called.thing.net<br />canadada.thing.net<br />canned.thing.net<br />caviar.thing.net<br />click.thing.net<br />community.thing.net<br />concrete.thing.net<br />confusing.thing.net<br />construct.thing.net<br />consumable.thing.net<br />content.thing.net<br />cool.thing.net<br />cosmic.thing.net<br />crazy.thing.net<br />creative.thing.net<br />dangly.thing.net<br />darwin.thing.net<br />das.thing.net<br />der-sagin-enkulate-the-foret.thing.net<br />door.thing.net<br />electric.thing.net<br />enter.thing.net<br />entitled.thing.net<br />every.thing.net<br />everylittle.thing.net<br />fading.thing.net<br />famous_people_have_better_things_to_do.thing.net<br />fatso.thing.net<br />feathered.thing.net<br />first.thing.net<br />foolish.thing.net<br />frank_sinatra.thing.net<br />free_the_oxford_five.thing.net<br />fuckedup.thing.net<br />fuckme.thing.net<br />fuckyou.thing.net<br />funky.thing.net<br />fuzzy.thing.net<br />gate.thing.net<br />getalife.thing.net<br />get-into-the-swing-of.thing.net<br />glamor.thing.net<br />global.thing.net<br />go.thing.net<br />grand_imperial.thing.net<br />happy.thing.net<br />hitme.thing.net<br />horseless.thing.net<br />hypomnemata.thing.net<br />i_havent_the_faintest_idea_what_youre_talking_about.thing.net<br />i_saw_the_light_at.thing.net<br />iam.thing.net<br />iloveyou.thing.net<br />index.thing.net<br />industrialstrength.thing.net<br />interface.thing.net<br />international.thing.net<br />iola.thing.net<br />isocahedral.thing.net<br />jail_the_oxford_five.thing.net<br />josh-free.thing.net<br />just_a_dream.thing.net<br />just_kidding.thing.net<br />just-the.thing.net<br />kinder_gentler.thing.net<br />know.thing.net<br />LAFrance.thing.net<br />live.thing.net<br />living.thing.net<br />medicated.thing.net<br />miss.thing.net<br />model.thing.net<br />my.thing.net<br />my_dog_ate_my_homework.thing.net<br />napoleon.thing.net<br />neo.thing.net<br />net.thing.net<br />nibbly.thing.net<br />no.thing.net<br />not-a.thing.net<br />ohandonemore.thing.net.<br />ohthisold.thing.net<br />open.thing.net<br />our.thing.net<br />painless.thing.net<br />piano.thing.net<br />pizza.thing.net<br />platform.thing.net<br />pointless.thing.net<br />poor-little.thing.net<br />port.thing.net<br />portal.thing.net<br />proletariat.thing.net<br />psychotropic.thing.net<br />public.thing.net<br />radioactive.thing.net<br />red.thing.net<br />res.thing.net<br />rhomboid.thing.net<br />rich.thing.net<br />root.thing.net<br />round.thing.net<br />rushing.thing.net<br />same.thing.net<br />see.thing.net<br />serious.thing.net<br />sexy.thing.net<br />she_looked_at_me_and_i_looked_right_back.thing.net<br />silent.thing.net<br />single.thing.net<br />smelly.thing.net<br />so_why_bother.thing.net<br />some.thing.net<br />soo.thing.net<br />source.thing.net<br />&quot;sponsor&quot;.thing.net<br />square.thing.net<br />squeeze.my.thing.net<br />sticky.thing.net<br />stoned.thing.net<br />stream.thing.net<br />sugarfree.thing.net<br />sure.thing.net<br />swamp.thing.net<br />sweet.thing.net<br />swiss.thing.net<br />t.thing.net<br />telnet.thing.net<br />that.thing.net<br />thatfucking.thing.net<br />the.thing.net<br />the_other.thing.net<br />themorethingschangethemoretheyremainthesame.thing.net<br />thenextbig.thing.net<br />thereal.thing.net<br />thing.thing.net<br />things.are.changing.thing.net<br />thingy.thing.net<br />titled.thing.net<br />total.thing.net<br />toy.thing.net<br />triangular.thing.net<br />tuba.thing.net<br />tumbleweed.thing.net<br />uboat.thing.net<br />undergrowth.thing.net<br />untitled.thing.net<br />utopia.thing.net<br />war_toy_free.thing.net<br />what.thing.net<br />whathehellisthat.thing.net<br />what-is-this.thing.net<br />when_i_hear_the_word_culture_i_reach_for_my_gun_again.thing.net<br />whyamilisteningtogordonlightfoot.thing.net<br />wild.thing.net<br />wolfgangs.thing.net<br />wornout.thing.net<br />x.thing.net<br />your_dog_ate_my_homework.thing.net<br />+ patrick lichty &lt;[email protected]&gt; suggested: +<br /><br />A few here:<br />Rhizome Mediascape<br />Electrosphere<br />Tendril(s)<br />mediascene<br />+ Myriam Thyes &lt;[email protected]&gt; replied: +<br /><br />Dear Marisa, dear colleagues,<br /><br />why not re-interprete the word NET? I like the word Net Art, though I&#xB4;m<br />not an artist that creates technically interactive works or design own new<br />software:<br /><br />1) NET can as well symbolize that people working in the new - electronic -<br />media arts tend much more to build a communicative international NET than<br />artists in traditional media do.<br /><br />2) The communicative networking between us is more democratic / equal and<br />less based on financial interests and hierarchy than the relations in the<br />art market (I was a painter first, so I can tell).<br /><br />3) Most of us need and use the interNET, no matter what kind of<br />(electronic / digital) arts we are into.<br /><br />For these reasons I&#xB4;d suggest to leave the name Net Art News as it is and<br />just re-define its meaning.<br /><br />Sorry for my English, best,<br />Myriam<br />+ Simon Biggs &lt;[email protected]&gt; replied: +<br /><br />Change one letter<br /><br />New Art News<br />+ M. River &lt;[email protected]&gt; replied: +<br /><br />like it.<br /><br />NAN<br /><br />has good graphic look.<br />+ Marc Garrett replied: +<br /><br />I get where you're coming from, but I have a problem with the term 'new'…<br /><br />Why must we conform to the trad-marketing rule, that to have something<br />seen as contemporary that it must have the word 'new' in it all of the<br />time?<br /><br />I tend to think that using the term 'new' these days, is almost like<br />saying 'old'.<br /><br />A kind of retro-step backwards to the over-mediated, historical<br />word'Modern'- imagine that- then it might as well be instead called<br />of'nan', 'man' - 'modern art news', and where would we all be then?<br /><br />I feel, that a subtle trick could be used here. I think that it would be<br />great to sustain and promote the idea of being 'new' or fresh, but without<br />actually saying the word 'new'. That would be cool…<br />+ Andrei Thomaz &lt;[email protected]&gt; replied: +<br /><br />i really don't like the &quot;futuristic names&quot;… It is just if something<br />could be better only because it uses high technology. If somebody works<br />with Atari videogames from 80's, would can this work be published under<br />the title &quot;new artnews&quot; ?<br /><br />And &quot;net&quot; (and things like that) has a point: it puts the question of<br />connection and of rhizome above the futuristic and technologic ones<br />;-)<br /><br />excuse me for bad english,<br />andrei<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome.org is a 501©(3) nonprofit organization and an affiliate of the<br />New Museum of Contemporary Art.<br /><br />Rhizome Digest is supported by grants from The Charles Engelhard<br />Foundation, &#xA0;The Rockefeller Foundation, The Andy Warhol Foundation for<br />the Visual Arts, and with public funds from the New York State Council on<br />the Arts, a state agency.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br /><br />Rhizome Digest is filtered by Marisa Olson ([email protected]). ISSN:<br />1525-9110. Volume 10, number 49. Article submissions to [email protected]<br />are encouraged. Submissions should relate to the theme of new media art<br />and be less than 1500 words. For information on advertising in Rhizome<br />Digest, please contact [email protected].<br /><br />To unsubscribe from this list, visit <a rel="nofollow" href="http://rhizome.org/subscribe">http://rhizome.org/subscribe</a>.<br />Subscribers to Rhizome Digest are subject to the terms set out in the<br />Member Agreement available online at <a rel="nofollow" href="http://rhizome.org/info/29.php">http://rhizome.org/info/29.php</a>.<br /><br />+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +<br />