[Rhizome]:::DIGICULT:::ENJOY THE DIGITAL CULTURE

///apologies for any cross posting///

Dear all,

I would like to introduce myself to the list. I'm Marco Mancuso, new media
art journalist, curator and critic. I live and work in Milan, Italy and I
would like to introduce you the cultural and editorial project DIGICULT
(http://www.digicult.it) that I founded at the beginning of 2005. It's the
first Italian web portal about electronic arts and digital culture and it's
deep involved in the pubblication of the first monthly e-magazine called
DIGIMAG (http://www.digicult.it/digimag) speaking about: netart, hacktivism,
software art, video art, electronica, audiovideo, artificial intelligence,
new media, performing art, interaction design. DIGICULT is also the first=

italian
network of almost 30 people and 10 huge italian communities and projects
collaborating to the magazine and the portal at large; some the best italian
journalists, curators, critics and professionists of the growing and
spreading new media culture in Italy. We would like to be the first
cultural-editorial activist network project in Italy, completely
indipendent, no dipending from any owner, writing and speaking and
discussing and reflecting freely about everything we consider important
today in the world of electronic culture and arts. From September you can
browse DIGICULT also in english at http://www.digicult.it/index_eng.htm

You can read here a deep description of the project DIGICULT and the people
and communities involved

Peace
mk

///////////////////////////////////////////////////////////////////////////=
////////////////

DIGICULT is a project of promotion and spreading of digital culture and
electronic arts in Italy. It's based on a web portal, daily updated on
themes:

- Net Art
- Hack Art
- Software Art
- Video Art
- Elettronica
- Audio Video
- Performing Art
- Intelligenza Artificiale
- Interaction Design
- Tech Media

DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
about electronic culture and digital arts

DIGICULT is a professional reality made by different people, artists and
freelancers that have experience in digital culture and electronic arts, and
also in this border land that is communication through new media. Around a
bunch of people working at editing process, concept, design and project
ideation, there are some freelancers involved in the italian digital
culture, themselves representative of small or bigger net community.

///EDITORIAL STAFF

- Marco Mancuso - concept, design e coordinamento

///COLLABORATORS

- Riccardo Vescovo - design magazine

- Luca Pertegato - design portale

- Luca Restifo - programmazione

- Arianna D'Angelica - immagini

///CONTRIBUTORS

- Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale

- Tatiana Bazzichelli - produz. - Hack Art e Net Art

- Gianluca Del Gobbo - content production - Net Art

- Bertram Niessen - content production - Audiovideo

- Teresa De Feo -content production-Interaction Design

- Miriam Petruzzelli - prod. contenuti - Interaction Design

- Luigi Ghezzi - content production - Tech Media

- Giulia Baldi - produzione contenut - Elettronica

- Simona Brusa - content production-Interaction Design

- Tiziana Gemin - content production-Interaction Design

- Alex Dandi - content production - Elettronica

- Simone Bertuzzi - content production - Elettronica

- Domenico Quaranta - content production-Software Art

- Maria Molinari - content production - Hack Art

- Lorenzo Tripodi - content production - Tech Media

- Massimo Schiavoni -content production-Performing Art

- Mariangela Scalzi - prod. contenuti - Interaction Design

- Monica Ponzini - content production - Video Art

- Domenico Sciajno - content production - Audiovideo

- Valentina Tanni - content production - Software art

- Anna Manteverdi - content production- Performing Art

- Motor - content production - Intelligenza Artificiale

- Isabella Depanis - content production - Video Art

- Beatrice Ferrario - content production - Net Art

- Regine Debatty - content production - Hack Art

- Fabio Franchino - content production - Software Art

///////////////////////////////////////////////////////////////////////////=
////////////////

The DIGICULT project is based on the active participation of professional
people who operate in the fields of culture and digital and electronic arts.
Every professional person is involved in a web ommunity formed by other
professional people, artists or just enthusiasts interested in the specific
themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
video-art, electronics, audio-video, interaction design, robotics,
Artificial Intelligence, the new media and technology.

The large number of these communities - with the addition of a DIGICULT
internal community - forms a great number of digital associations, which are
kept constantly informed by the new monthly issue of DIGIMAG magazine of
every activity concerning live events, news and media partnerships. Every
community is called on to actively participate, also with the key
professional people who are directly involved in the project.

- ARTIFICIALIA - Luigi Pagliarini

///Robotics and Artificial Intelligence

Artificialia is a cultural association aimed at promoting and protecting
electronic art in Italy through artistic confrontation and far-reaching
cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
Meeting), the yearly meeting of electronic artists.

- AHA - Tatiana Bazzichelli

///Artivism and hacktivism

AHA, Activism-Hacking-Artivism, is a networking project focused on
hacktivism and experimental net art forms. The project was born in 2001. AHA
organizes events and collective exhibitions; it manages a mailing list on
artistic activism and is concerned with the spread of Italian and
international hacktivism.

- OTOLAB - Bertram Niessen

///Audiovideo and electronic music

Otolab is a Milanese group concerned with the audiovisual in live media art,
live electronics, the DJ-ing and VJ-ing fields. Since 2001 the group has
been making significant attempts to integrate audio and video and set up
site-specific performance.

- SHOCKART - Gianluca Del Gobbo

///Netart and audiovideo

The Shockart project was born in 1999 on the initiative of the Vernice
cultural association. Shockart has now become a cultural landmark, and it is
aimed at increasing the value of and spreading digital and web art. This
project is also very close to the Flxer project, a VJ-ing open source
software, which many Italian and European VJ-ing enthusiasts are now using.

- ARCNAUT - Teresa De Feo/Miriam Petruzzelli

///Interaction design

Arcnaut is a laboratory of the imaginary. It is devoted to interactive
installations, the visual arts, robots, artistic, video and design
productions. It originated from an idea of Mario Canali's. As a cultural
centre, it is also involved in the promotion of events that combine
technology and philosophy.

- 48 ORE - Luigi Ghezzi

///Tech media

48 ORE aims to develop digital writing by means of various kinds of literary
performances. The project is animated by six characters, and the main
theatre is represented by certain Italian cities. These characters live and
transcribe their meetings and feelings in real time (48 hours), which become
real metropolitan short stories.

- RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi

///Electronic music

Since 2003 Risonanza Magnetica has operated as an electronic music server
and mail order supplier. Starting from an original sound and rhythm concept,
RM has become concerned with the most creative hip hop and the most
maddening electronic experiments. Invernomuto, created in 2003, is an
audio-video experimentation group. The group periodically publishes a
magazine called ffww_mag.

- OGI:NO KNAUSS - Lorenzo Tripodi

///Tech media and audiovideo

Since 1995 Ogi:no knauss has been an independent research group concerned
with communications, expression and making over the human environment. It is
mainly a laboratory of mutant cinema, the laboratory constantly researching
new means of expression and ways of communication through performances,
video installations and VJ-ing applications.

- HK-HACKER KULTURE- Maria Molinari

///Hacktivismo

HK-Hacker Kulture is the first Italian web site devoted to hacker culture,
philosophy, art, ethics and history. It was created in July 2002 within the
Dvara.net site. HK contains a great number of data, information, texts,
historical references, projects, fiction and reality. It provides a modern
and updated retrospective view on the hacker culture and its cyberpunk
beginnings.

- ANTITESI - Domenico Sciajno

///Audiovideo and electronic music

Antitesi is a self-documentation research and interdisciplinary development
centre for modern art. Since 1995, it has devised various performing and
promotion events where sound - and sound compared with other arts - plays
the chief role. The latest projects are XS [not_only_sonic_acts] and
Live!iXem, a contest-cum-festival. Sciajno is the creator of Antitesi, and
in 2003 he started IXem, a virtual group formed by artists who conceive
sound as an essential element in electronic experimentation and reflect on
sound in relation to other arts.

- RANDOM - Valentina Tanni

///netart e new media art

Random e dal 2001 una webzine che si occupa di new media art e cultura
digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del portal=
e
dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato rinnovato,=

nella forma e nei contenuti, con un sito tutto suo. Tutti i territori della=

creativita elettronica ci interessano. Tutte le ibridazioni tra tecnologi=
e e
idee ci stimolano. Artisti, progetti, festival, dischi, film, conferenze,=

libri e siti web. Random e anche una community di appassionati, ricercato=
ri,
studiosi e curiosi. Un posto dove condividere idee e conoscenze.

///////////////////////////////////////////////////////////////////////////=
////////////////

DIGICULT activity is constituted by different cultural and communication
initiative, some of them are already in action, some other still at a
projecting step, open to new input and new initiatives born from the joint
from different entity involved but also from the propositive participation
of external freelancers, public or private, even international.

///EDITING

Editing activity is focused on the issued of a monthly published e-magazine
about the themes of digital culture and electronic. A e-mag with the precise
aim to inform and deepen all the themes connected to culture, arts and
electronic technologies, pointing out the existence of different realities
and the connections between them. A digital magazine that represent
something virtual made by freelancers, communicators and artists
representative of small or bigger net community. Community as Artificialia,
AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look after the
contents of the 8 section: Webart, Netart-Netactivism, VideoArt-Audiovideo,
Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
Technology&Society.

Editing activity has also the aim to augment its activity to production of
every kind of quality content, connected to digital culture and arts, but
based on its internal framework and on the experience of its partners.
Publications, online content, editing activity, journalistic partnerships,
text translation, autorial activity and ideation of editorial projects will
be controlled by DIGICULT, together with its external authors.

///LIVE EVENTS

Based on experience and a net of connections and contacts built during the
past years, spent in contact with the world of national digital culture,
professional structure of DIGICULT has the aim of organize events,
festivals, performances, workshops and seminars linked to the theme fo
culture and digital arts. For example, net-art, multimedia products,
electronic music gig, video art festival, and connection between media and
impact of new technologies on society. That's why DIGICULT has the
undertaking of connect its activity of communication to a search of external
sponsorship that can collaborate, to make an easier organization and
production of event and seminars.

///CONSULTANCY

Digicult's professional structure and its net of connections, contacts, and
professional relationship are available for cultural reality and
communication centre for partnership and consultancy for externalevents,
workshop and seminars. Connections and the net of contacts both artistic
and professional, connected to communication and consultancy make DIGICULT
available as a partner to support concept, artistic direction and
connections with other national and international cultural reality.

///MEDIA PARTNERSHIP

Digicult activity can be translated as a counselor and a media partnership
activity for all that professional reality, both public and private, able to
propose project with the aim to spread digital culture.

Offering its net of contacts, created from journalistic and counselor
activity in national digital culture, its pack of knowledge, its
culrturaland artistic know-how, its community and also its peculiar
consultancy of sharing culture and minds, DIGICULT is a great partner to
wotk as press agent for promotion of events connected to culture and digital
arts.

///////////////////////////////////////////////////////////////////////////=
////////////////

Marco Mancuso
Redazione Digicult
————————–
www.digicult.it
www.digicult.it/digimag
www.digicult.it/index_eng
————————–
Largo Murani 4 - Milan
Italy
Tel. + 39-02-26117166
Mob. +39-340-8371816
///apologies for any cross posting///

Dear all,

I would like to introduce myself to the list. I'm Marco Mancuso, new media
art journalist, curator and critic. I live and work in Milan, Italy and I
would like to introduce you the cultural and editorial project DIGICULT
(http://www.digicult.it) that I founded at the beginning of 2005. It's the
first Italian web portal about electronic arts and digital culture and it's
deep involved in the pubblication of the first monthly e-magazine called
DIGIMAG (http://www.digicult.it/digimag) speaking about: netart, hacktivism,
software art, video art, electronica, audiovideo, artificial intelligence,
new media, performing art, interaction design. DIGICULT is also the first=

italian
network of almost 30 people and 10 huge italian communities and projects
collaborating to the magazine and the portal at large; some the best italian
journalists, curators, critics and professionists of the growing and
spreading new media culture in Italy. We would like to be the first
cultural-editorial activist network project in Italy, completely
indipendent, no dipending from any owner, writing and speaking and
discussing and reflecting freely about everything we consider important
today in the world of electronic culture and arts. From September you can
browse DIGICULT also in english at http://www.digicult.it/index_eng.htm

You can read here a deep description of the project DIGICULT and the people
and communities involved

Peace
mk

///////////////////////////////////////////////////////////////////////////=
////////////////

DIGICULT is a project of promotion and spreading of digital culture and
electronic arts in Italy. It's based on a web portal, daily updated on
themes:

- Net Art
- Hack Art
- Software Art
- Video Art
- Elettronica
- Audio Video
- Performing Art
- Intelligenza Artificiale
- Interaction Design
- Tech Media

DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
about electronic culture and digital arts

DIGICULT is a professional reality made by different people, artists and
freelancers that have experience in digital culture and electronic arts, and
also in this border land that is communication through new media. Around a
bunch of people working at editing process, concept, design and project
ideation, there are some freelancers involved in the italian digital
culture, themselves representative of small or bigger net community.

///EDITORIAL STAFF

- Marco Mancuso - concept, design e coordinamento

///COLLABORATORS

- Riccardo Vescovo - design magazine

- Luca Pertegato - design portale

- Luca Restifo - programmazione

- Arianna D'Angelica - immagini

///CONTRIBUTORS

- Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale

- Tatiana Bazzichelli - produz. - Hack Art e Net Art

- Gianluca Del Gobbo - content production - Net Art

- Bertram Niessen - content production - Audiovideo

- Teresa De Feo -content production-Interaction Design

- Miriam Petruzzelli - prod. contenuti - Interaction Design

- Luigi Ghezzi - content production - Tech Media

- Giulia Baldi - produzione contenut - Elettronica

- Simona Brusa - content production-Interaction Design

- Tiziana Gemin - content production-Interaction Design

- Alex Dandi - content production - Elettronica

- Simone Bertuzzi - content production - Elettronica

- Domenico Quaranta - content production-Software Art

- Maria Molinari - content production - Hack Art

- Lorenzo Tripodi - content production - Tech Media

- Massimo Schiavoni -content production-Performing Art

- Mariangela Scalzi - prod. contenuti - Interaction Design

- Monica Ponzini - content production - Video Art

- Domenico Sciajno - content production - Audiovideo

- Valentina Tanni - content production - Software art

- Anna Manteverdi - content production- Performing Art

- Motor - content production - Intelligenza Artificiale

- Isabella Depanis - content production - Video Art

- Beatrice Ferrario - content production - Net Art

- Regine Debatty - content production - Hack Art

- Fabio Franchino - content production - Software Art

///////////////////////////////////////////////////////////////////////////=
////////////////

The DIGICULT project is based on the active participation of professional
people who operate in the fields of culture and digital and electronic arts.
Every professional person is involved in a web ommunity formed by other
professional people, artists or just enthusiasts interested in the specific
themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
video-art, electronics, audio-video, interaction design, robotics,
Artificial Intelligence, the new media and technology.

The large number of these communities - with the addition of a DIGICULT
internal community - forms a great number of digital associations, which are
kept constantly informed by the new monthly issue of DIGIMAG magazine of
every activity concerning live events, news and media partnerships. Every
community is called on to actively participate, also with the key
professional people who are directly involved in the project.

- ARTIFICIALIA - Luigi Pagliarini

///Robotics and Artificial Intelligence

Artificialia is a cultural association aimed at promoting and protecting
electronic art in Italy through artistic confrontation and far-reaching
cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
Meeting), the yearly meeting of electronic artists.

- AHA - Tatiana Bazzichelli

///Artivism and hacktivism

AHA, Activism-Hacking-Artivism, is a networking project focused on
hacktivism and experimental net art forms. The project was born in 2001. AHA
organizes events and collective exhibitions; it manages a mailing list on
artistic activism and is concerned with the spread of Italian and
international hacktivism.

- OTOLAB - Bertram Niessen

///Audiovideo and electronic music

Otolab is a Milanese group concerned with the audiovisual in live media art,
live electronics, the DJ-ing and VJ-ing fields. Since 2001 the group has
been making significant attempts to integrate audio and video and set up
site-specific performance.

- SHOCKART - Gianluca Del Gobbo

///Netart and audiovideo

The Shockart project was born in 1999 on the initiative of the Vernice
cultural association. Shockart has now become a cultural landmark, and it is
aimed at increasing the value of and spreading digital and web art. This
project is also very close to the Flxer project, a VJ-ing open source
software, which many Italian and European VJ-ing enthusiasts are now using.

- ARCNAUT - Teresa De Feo/Miriam Petruzzelli

///Interaction design

Arcnaut is a laboratory of the imaginary. It is devoted to interactive
installations, the visual arts, robots, artistic, video and design
productions. It originated from an idea of Mario Canali's. As a cultural
centre, it is also involved in the promotion of events that combine
technology and philosophy.

- 48 ORE - Luigi Ghezzi

///Tech media

48 ORE aims to develop digital writing by means of various kinds of literary
performances. The project is animated by six characters, and the main
theatre is represented by certain Italian cities. These characters live and
transcribe their meetings and feelings in real time (48 hours), which become
real metropolitan short stories.

- RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi

///Electronic music

Since 2003 Risonanza Magnetica has operated as an electronic music server
and mail order supplier. Starting from an original sound and rhythm concept,
RM has become concerned with the most creative hip hop and the most
maddening electronic experiments. Invernomuto, created in 2003, is an
audio-video experimentation group. The group periodically publishes a
magazine called ffww_mag.

- OGI:NO KNAUSS - Lorenzo Tripodi

///Tech media and audiovideo

Since 1995 Ogi:no knauss has been an independent research group concerned
with communications, expression and making over the human environment. It is
mainly a laboratory of mutant cinema, the laboratory constantly researching
new means of expression and ways of communication through performances,
video installations and VJ-ing applications.

- HK-HACKER KULTURE- Maria Molinari

///Hacktivismo

HK-Hacker Kulture is the first Italian web site devoted to hacker culture,
philosophy, art, ethics and history. It was created in July 2002 within the
Dvara.net site. HK contains a great number of data, information, texts,
historical references, projects, fiction and reality. It provides a modern
and updated retrospective view on the hacker culture and its cyberpunk
beginnings.

- ANTITESI - Domenico Sciajno

///Audiovideo and electronic music

Antitesi is a self-documentation research and interdisciplinary development
centre for modern art. Since 1995, it has devised various performing and
promotion events where sound - and sound compared with other arts - plays
the chief role. The latest projects are XS [not_only_sonic_acts] and
Live!iXem, a contest-cum-festival. Sciajno is the creator of Antitesi, and
in 2003 he started IXem, a virtual group formed by artists who conceive
sound as an essential element in electronic experimentation and reflect on
sound in relation to other arts.

- RANDOM - Valentina Tanni

///netart e new media art

Random e dal 2001 una webzine che si occupa di new media art e cultura
digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del portal=
e
dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato rinnovato,=

nella forma e nei contenuti, con un sito tutto suo. Tutti i territori della=

creativita elettronica ci interessano. Tutte le ibridazioni tra tecnologi=
e e
idee ci stimolano. Artisti, progetti, festival, dischi, film, conferenze,=

libri e siti web. Random e anche una community di appassionati, ricercato=
ri,
studiosi e curiosi. Un posto dove condividere idee e conoscenze.

///////////////////////////////////////////////////////////////////////////=
////////////////

DIGICULT activity is constituted by different cultural and communication
initiative, some of them are already in action, some other still at a
projecting step, open to new input and new initiatives born from the joint
from different entity involved but also from the propositive participation
of external freelancers, public or private, even international.

///EDITING

Editing activity is focused on the issued of a monthly published e-magazine
about the themes of digital culture and electronic. A e-mag with the precise
aim to inform and deepen all the themes connected to culture, arts and
electronic technologies, pointing out the existence of different realities
and the connections between them. A digital magazine that represent
something virtual made by freelancers, communicators and artists
representative of small or bigger net community. Community as Artificialia,
AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look after the
contents of the 8 section: Webart, Netart-Netactivism, VideoArt-Audiovideo,
Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
Technology&Society.

Editing activity has also the aim to augment its activity to production of
every kind of quality content, connected to digital culture and arts, but
based on its internal framework and on the experience of its partners.
Publications, online content, editing activity, journalistic partnerships,
text translation, autorial activity and ideation of editorial projects will
be controlled by DIGICULT, together with its external authors.

///LIVE EVENTS

Based on experience and a net of connections and contacts built during the
past years, spent in contact with the world of national digital culture,
professional structure of DIGICULT has the aim of organize events,
festivals, performances, workshops and seminars linked to the theme fo
culture and digital arts. For example, net-art, multimedia products,
electronic music gig, video art festival, and connection between media and
impact of new technologies on society. That's why DIGICULT has the
undertaking of connect its activity of communication to a search of external
sponsorship that can collaborate, to make an easier organization and
production of event and seminars.

///CONSULTANCY

Digicult's professional structure and its net of connections, contacts, and
professional relationship are available for cultural reality and
communication centre for partnership and consultancy for externalevents,
workshop and seminars. Connections and the net of contacts both artistic
and professional, connected to communication and consultancy make DIGICULT
available as a partner to support concept, artistic direction and
connections with other national and international cultural reality.

///MEDIA PARTNERSHIP

Digicult activity can be translated as a counselor and a media partnership
activity for all that professional reality, both public and private, able to
propose project with the aim to spread digital culture.

Offering its net of contacts, created from journalistic and counselor
activity in national digital culture, its pack of knowledge, its
culrturaland artistic know-how, its community and also its peculiar
consultancy of sharing culture and minds, DIGICULT is a great partner to
wotk as press agent for promotion of events connected to culture and digital
arts.

///////////////////////////////////////////////////////////////////////////=
////////////////

Marco Mancuso
Redazione Digicult
————————–
www.digicult.it
www.digicult.it/digimag
www.digicult.it/index_eng
————————–
Largo Murani 4 - Milan
Italy
Tel. + 39-02-26117166
Mob. +39-340-8371816

Comments

, Pall Thayer

It's always great to see new attention being given to the field but I
wonder why you call DIGICULT "The first Italian web portal about
electronic arts and digital culture" when Neural.it (http://
www.neural.it) has been around for some years now.

Pall

On 12.9.2005, at 10:18, Digicult wrote:

> ///apologies for any cross posting///
>
> Dear all,
>
> I would like to introduce myself to the list. I'm Marco Mancuso,
> new media
> art journalist, curator and critic. I live and work in Milan, Italy
> and I
> would like to introduce you the cultural and editorial project
> DIGICULT
> (http://www.digicult.it) that I founded at the beginning of 2005.
> It's the
> first Italian web portal about electronic arts and digital culture
> and it's
> deep involved in the pubblication of the first monthly e-magazine
> called
> DIGIMAG (http://www.digicult.it/digimag) speaking about: netart,
> hacktivism,
> software art, video art, electronica, audiovideo, artificial
> intelligence,
> new media, performing art, interaction design. DIGICULT is also
> the first
> italian
> network of almost 30 people and 10 huge italian communities and
> projects
> collaborating to the magazine and the portal at large; some the
> best italian
> journalists, curators, critics and professionists of the growing and
> spreading new media culture in Italy. We would like to be the first
> cultural-editorial activist network project in Italy, completely
> indipendent, no dipending from any owner, writing and speaking and
> discussing and reflecting freely about everything we consider
> important
> today in the world of electronic culture and arts. From September
> you can
> browse DIGICULT also in english at http://www.digicult.it/
> index_eng.htm
>
> You can read here a deep description of the project DIGICULT and
> the people
> and communities involved
>
> Peace
> mk
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT is a project of promotion and spreading of digital culture
> and
> electronic arts in Italy. It's based on a web portal, daily updated on
> themes:
>
> - Net Art
> - Hack Art
> - Software Art
> - Video Art
> - Elettronica
> - Audio Video
> - Performing Art
> - Intelligenza Artificiale
> - Interaction Design
> - Tech Media
>
> DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
> about electronic culture and digital arts
>
> DIGICULT is a professional reality made by different people,
> artists and
> freelancers that have experience in digital culture and electronic
> arts, and
> also in this border land that is communication through new media.
> Around a
> bunch of people working at editing process, concept, design and
> project
> ideation, there are some freelancers involved in the italian digital
> culture, themselves representative of small or bigger net community.
>
> ///EDITORIAL STAFF
>
> - Marco Mancuso - concept, design e coordinamento
>
> ///COLLABORATORS
>
> - Riccardo Vescovo - design magazine
>
> - Luca Pertegato - design portale
>
> - Luca Restifo - programmazione
>
> - Arianna D'Angelica - immagini
>
> ///CONTRIBUTORS
>
> - Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale
>
> - Tatiana Bazzichelli - produz. - Hack Art e Net Art
>
> - Gianluca Del Gobbo - content production - Net Art
>
> - Bertram Niessen - content production - Audiovideo
>
> - Teresa De Feo -content production-Interaction Design
>
> - Miriam Petruzzelli - prod. contenuti - Interaction Design
>
> - Luigi Ghezzi - content production - Tech Media
>
> - Giulia Baldi - produzione contenut - Elettronica
>
> - Simona Brusa - content production-Interaction Design
>
> - Tiziana Gemin - content production-Interaction Design
>
> - Alex Dandi - content production - Elettronica
>
> - Simone Bertuzzi - content production - Elettronica
>
> - Domenico Quaranta - content production-Software Art
>
> - Maria Molinari - content production - Hack Art
>
> - Lorenzo Tripodi - content production - Tech Media
>
> - Massimo Schiavoni -content production-Performing Art
>
> - Mariangela Scalzi - prod. contenuti - Interaction Design
>
> - Monica Ponzini - content production - Video Art
>
> - Domenico Sciajno - content production - Audiovideo
>
> - Valentina Tanni - content production - Software art
>
> - Anna Manteverdi - content production- Performing Art
>
> - Motor - content production - Intelligenza Artificiale
>
> - Isabella Depanis - content production - Video Art
>
> - Beatrice Ferrario - content production - Net Art
>
> - Regine Debatty - content production - Hack Art
>
> - Fabio Franchino - content production - Software Art
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> The DIGICULT project is based on the active participation of
> professional
> people who operate in the fields of culture and digital and
> electronic arts.
> Every professional person is involved in a web ommunity formed by
> other
> professional people, artists or just enthusiasts interested in the
> specific
> themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
> video-art, electronics, audio-video, interaction design, robotics,
> Artificial Intelligence, the new media and technology.
>
> The large number of these communities - with the addition of a
> DIGICULT
> internal community - forms a great number of digital associations,
> which are
> kept constantly informed by the new monthly issue of DIGIMAG
> magazine of
> every activity concerning live events, news and media partnerships.
> Every
> community is called on to actively participate, also with the key
> professional people who are directly involved in the project.
>
> - ARTIFICIALIA - Luigi Pagliarini
>
> ///Robotics and Artificial Intelligence
>
> Artificialia is a cultural association aimed at promoting and
> protecting
> electronic art in Italy through artistic confrontation and far-
> reaching
> cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
> Meeting), the yearly meeting of electronic artists.
>
> - AHA - Tatiana Bazzichelli
>
> ///Artivism and hacktivism
>
> AHA, Activism-Hacking-Artivism, is a networking project focused on
> hacktivism and experimental net art forms. The project was born in
> 2001. AHA
> organizes events and collective exhibitions; it manages a mailing
> list on
> artistic activism and is concerned with the spread of Italian and
> international hacktivism.
>
> - OTOLAB - Bertram Niessen
>
> ///Audiovideo and electronic music
>
> Otolab is a Milanese group concerned with the audiovisual in live
> media art,
> live electronics, the DJ-ing and VJ-ing fields. Since 2001 the
> group has
> been making significant attempts to integrate audio and video and
> set up
> site-specific performance.
>
> - SHOCKART - Gianluca Del Gobbo
>
> ///Netart and audiovideo
>
> The Shockart project was born in 1999 on the initiative of the Vernice
> cultural association. Shockart has now become a cultural landmark,
> and it is
> aimed at increasing the value of and spreading digital and web art.
> This
> project is also very close to the Flxer project, a VJ-ing open source
> software, which many Italian and European VJ-ing enthusiasts are
> now using.
>
> - ARCNAUT - Teresa De Feo/Miriam Petruzzelli
>
> ///Interaction design
>
> Arcnaut is a laboratory of the imaginary. It is devoted to interactive
> installations, the visual arts, robots, artistic, video and design
> productions. It originated from an idea of Mario Canali's. As a
> cultural
> centre, it is also involved in the promotion of events that combine
> technology and philosophy.
>
> - 48 ORE - Luigi Ghezzi
>
> ///Tech media
>
> 48 ORE aims to develop digital writing by means of various kinds of
> literary
> performances. The project is animated by six characters, and the main
> theatre is represented by certain Italian cities. These characters
> live and
> transcribe their meetings and feelings in real time (48 hours),
> which become
> real metropolitan short stories.
>
> - RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi
>
> ///Electronic music
>
> Since 2003 Risonanza Magnetica has operated as an electronic music
> server
> and mail order supplier. Starting from an original sound and rhythm
> concept,
> RM has become concerned with the most creative hip hop and the most
> maddening electronic experiments. Invernomuto, created in 2003, is an
> audio-video experimentation group. The group periodically publishes a
> magazine called ffww_mag.
>
> - OGI:NO KNAUSS - Lorenzo Tripodi
>
> ///Tech media and audiovideo
>
> Since 1995 Ogi:no knauss has been an independent research group
> concerned
> with communications, expression and making over the human
> environment. It is
> mainly a laboratory of mutant cinema, the laboratory constantly
> researching
> new means of expression and ways of communication through
> performances,
> video installations and VJ-ing applications.
>
> - HK-HACKER KULTURE- Maria Molinari
>
> ///Hacktivismo
>
> HK-Hacker Kulture is the first Italian web site devoted to hacker
> culture,
> philosophy, art, ethics and history. It was created in July 2002
> within the
> Dvara.net site. HK contains a great number of data, information,
> texts,
> historical references, projects, fiction and reality. It provides a
> modern
> and updated retrospective view on the hacker culture and its cyberpunk
> beginnings.
>
> - ANTITESI - Domenico Sciajno
>
> ///Audiovideo and electronic music
>
> Antitesi is a self-documentation research and interdisciplinary
> development
> centre for modern art. Since 1995, it has devised various
> performing and
> promotion events where sound - and sound compared with other arts -
> plays
> the chief role. The latest projects are XS [not_only_sonic_acts] and
> Live!iXem, a contest-cum-festival. Sciajno is the creator of
> Antitesi, and
> in 2003 he started IXem, a virtual group formed by artists who
> conceive
> sound as an essential element in electronic experimentation and
> reflect on
> sound in relation to other arts.
>
> - RANDOM - Valentina Tanni
>
> ///netart e new media art
>
> Random e dal 2001 una webzine che si occupa di new media art e cultura
> digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del
> portale
> dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato
> rinnovato,
> nella forma e nei contenuti, con un sito tutto suo. Tutti i
> territori della
> creativita elettronica ci interessano. Tutte le ibridazioni tra
> tecnologie e
> idee ci stimolano. Artisti, progetti, festival, dischi, film,
> conferenze,
> libri e siti web. Random e anche una community di appassionati,
> ricercatori,
> studiosi e curiosi. Un posto dove condividere idee e conoscenze.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT activity is constituted by different cultural and
> communication
> initiative, some of them are already in action, some other still at a
> projecting step, open to new input and new initiatives born from
> the joint
> from different entity involved but also from the propositive
> participation
> of external freelancers, public or private, even international.
>
> ///EDITING
>
> Editing activity is focused on the issued of a monthly published e-
> magazine
> about the themes of digital culture and electronic. A e-mag with
> the precise
> aim to inform and deepen all the themes connected to culture, arts and
> electronic technologies, pointing out the existence of different
> realities
> and the connections between them. A digital magazine that represent
> something virtual made by freelancers, communicators and artists
> representative of small or bigger net community. Community as
> Artificialia,
> AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look
> after the
> contents of the 8 section: Webart, Netart-Netactivism, VideoArt-
> Audiovideo,
> Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
> Technology&Society.
>
> Editing activity has also the aim to augment its activity to
> production of
> every kind of quality content, connected to digital culture and
> arts, but
> based on its internal framework and on the experience of its partners.
> Publications, online content, editing activity, journalistic
> partnerships,
> text translation, autorial activity and ideation of editorial
> projects will
> be controlled by DIGICULT, together with its external authors.
>
> ///LIVE EVENTS
>
> Based on experience and a net of connections and contacts built
> during the
> past years, spent in contact with the world of national digital
> culture,
> professional structure of DIGICULT has the aim of organize events,
> festivals, performances, workshops and seminars linked to the theme fo
> culture and digital arts. For example, net-art, multimedia products,
> electronic music gig, video art festival, and connection between
> media and
> impact of new technologies on society. That's why DIGICULT has the
> undertaking of connect its activity of communication to a search of
> external
> sponsorship that can collaborate, to make an easier organization and
> production of event and seminars.
>
> ///CONSULTANCY
>
> Digicult's professional structure and its net of connections,
> contacts, and
> professional relationship are available for cultural reality and
> communication centre for partnership and consultancy for
> externalevents,
> workshop and seminars. Connections and the net of contacts both
> artistic
> and professional, connected to communication and consultancy make
> DIGICULT
> available as a partner to support concept, artistic direction and
> connections with other national and international cultural reality.
>
> ///MEDIA PARTNERSHIP
>
> Digicult activity can be translated as a counselor and a media
> partnership
> activity for all that professional reality, both public and
> private, able to
> propose project with the aim to spread digital culture.
>
> Offering its net of contacts, created from journalistic and counselor
> activity in national digital culture, its pack of knowledge, its
> culrturaland artistic know-how, its community and also its peculiar
> consultancy of sharing culture and minds, DIGICULT is a great
> partner to
> wotk as press agent for promotion of events connected to culture
> and digital
> arts.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> Marco Mancuso
> Redazione Digicult
> ————————–
> www.digicult.it
> www.digicult.it/digimag
> www.digicult.it/index_eng
> ————————–
> Largo Murani 4 - Milan
> Italy
> Tel. + 39-02-26117166
> Mob. +39-340-8371816
> ///apologies for any cross posting///
>
> Dear all,
>
> I would like to introduce myself to the list. I'm Marco Mancuso,
> new media
> art journalist, curator and critic. I live and work in Milan, Italy
> and I
> would like to introduce you the cultural and editorial project
> DIGICULT
> (http://www.digicult.it) that I founded at the beginning of 2005.
> It's the
> first Italian web portal about electronic arts and digital culture
> and it's
> deep involved in the pubblication of the first monthly e-magazine
> called
> DIGIMAG (http://www.digicult.it/digimag) speaking about: netart,
> hacktivism,
> software art, video art, electronica, audiovideo, artificial
> intelligence,
> new media, performing art, interaction design. DIGICULT is also
> the first
> italian
> network of almost 30 people and 10 huge italian communities and
> projects
> collaborating to the magazine and the portal at large; some the
> best italian
> journalists, curators, critics and professionists of the growing and
> spreading new media culture in Italy. We would like to be the first
> cultural-editorial activist network project in Italy, completely
> indipendent, no dipending from any owner, writing and speaking and
> discussing and reflecting freely about everything we consider
> important
> today in the world of electronic culture and arts. From September
> you can
> browse DIGICULT also in english at http://www.digicult.it/
> index_eng.htm
>
> You can read here a deep description of the project DIGICULT and
> the people
> and communities involved
>
> Peace
> mk
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT is a project of promotion and spreading of digital culture
> and
> electronic arts in Italy. It's based on a web portal, daily updated on
> themes:
>
> - Net Art
> - Hack Art
> - Software Art
> - Video Art
> - Elettronica
> - Audio Video
> - Performing Art
> - Intelligenza Artificiale
> - Interaction Design
> - Tech Media
>
> DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
> about electronic culture and digital arts
>
> DIGICULT is a professional reality made by different people,
> artists and
> freelancers that have experience in digital culture and electronic
> arts, and
> also in this border land that is communication through new media.
> Around a
> bunch of people working at editing process, concept, design and
> project
> ideation, there are some freelancers involved in the italian digital
> culture, themselves representative of small or bigger net community.
>
> ///EDITORIAL STAFF
>
> - Marco Mancuso - concept, design e coordinamento
>
> ///COLLABORATORS
>
> - Riccardo Vescovo - design magazine
>
> - Luca Pertegato - design portale
>
> - Luca Restifo - programmazione
>
> - Arianna D'Angelica - immagini
>
> ///CONTRIBUTORS
>
> - Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale
>
> - Tatiana Bazzichelli - produz. - Hack Art e Net Art
>
> - Gianluca Del Gobbo - content production - Net Art
>
> - Bertram Niessen - content production - Audiovideo
>
> - Teresa De Feo -content production-Interaction Design
>
> - Miriam Petruzzelli - prod. contenuti - Interaction Design
>
> - Luigi Ghezzi - content production - Tech Media
>
> - Giulia Baldi - produzione contenut - Elettronica
>
> - Simona Brusa - content production-Interaction Design
>
> - Tiziana Gemin - content production-Interaction Design
>
> - Alex Dandi - content production - Elettronica
>
> - Simone Bertuzzi - content production - Elettronica
>
> - Domenico Quaranta - content production-Software Art
>
> - Maria Molinari - content production - Hack Art
>
> - Lorenzo Tripodi - content production - Tech Media
>
> - Massimo Schiavoni -content production-Performing Art
>
> - Mariangela Scalzi - prod. contenuti - Interaction Design
>
> - Monica Ponzini - content production - Video Art
>
> - Domenico Sciajno - content production - Audiovideo
>
> - Valentina Tanni - content production - Software art
>
> - Anna Manteverdi - content production- Performing Art
>
> - Motor - content production - Intelligenza Artificiale
>
> - Isabella Depanis - content production - Video Art
>
> - Beatrice Ferrario - content production - Net Art
>
> - Regine Debatty - content production - Hack Art
>
> - Fabio Franchino - content production - Software Art
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> The DIGICULT project is based on the active participation of
> professional
> people who operate in the fields of culture and digital and
> electronic arts.
> Every professional person is involved in a web ommunity formed by
> other
> professional people, artists or just enthusiasts interested in the
> specific
> themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
> video-art, electronics, audio-video, interaction design, robotics,
> Artificial Intelligence, the new media and technology.
>
> The large number of these communities - with the addition of a
> DIGICULT
> internal community - forms a great number of digital associations,
> which are
> kept constantly informed by the new monthly issue of DIGIMAG
> magazine of
> every activity concerning live events, news and media partnerships.
> Every
> community is called on to actively participate, also with the key
> professional people who are directly involved in the project.
>
> - ARTIFICIALIA - Luigi Pagliarini
>
> ///Robotics and Artificial Intelligence
>
> Artificialia is a cultural association aimed at promoting and
> protecting
> electronic art in Italy through artistic confrontation and far-
> reaching
> cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
> Meeting), the yearly meeting of electronic artists.
>
> - AHA - Tatiana Bazzichelli
>
> ///Artivism and hacktivism
>
> AHA, Activism-Hacking-Artivism, is a networking project focused on
> hacktivism and experimental net art forms. The project was born in
> 2001. AHA
> organizes events and collective exhibitions; it manages a mailing
> list on
> artistic activism and is concerned with the spread of Italian and
> international hacktivism.
>
> - OTOLAB - Bertram Niessen
>
> ///Audiovideo and electronic music
>
> Otolab is a Milanese group concerned with the audiovisual in live
> media art,
> live electronics, the DJ-ing and VJ-ing fields. Since 2001 the
> group has
> been making significant attempts to integrate audio and video and
> set up
> site-specific performance.
>
> - SHOCKART - Gianluca Del Gobbo
>
> ///Netart and audiovideo
>
> The Shockart project was born in 1999 on the initiative of the Vernice
> cultural association. Shockart has now become a cultural landmark,
> and it is
> aimed at increasing the value of and spreading digital and web art.
> This
> project is also very close to the Flxer project, a VJ-ing open source
> software, which many Italian and European VJ-ing enthusiasts are
> now using.
>
> - ARCNAUT - Teresa De Feo/Miriam Petruzzelli
>
> ///Interaction design
>
> Arcnaut is a laboratory of the imaginary. It is devoted to interactive
> installations, the visual arts, robots, artistic, video and design
> productions. It originated from an idea of Mario Canali's. As a
> cultural
> centre, it is also involved in the promotion of events that combine
> technology and philosophy.
>
> - 48 ORE - Luigi Ghezzi
>
> ///Tech media
>
> 48 ORE aims to develop digital writing by means of various kinds of
> literary
> performances. The project is animated by six characters, and the main
> theatre is represented by certain Italian cities. These characters
> live and
> transcribe their meetings and feelings in real time (48 hours),
> which become
> real metropolitan short stories.
>
> - RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi
>
> ///Electronic music
>
> Since 2003 Risonanza Magnetica has operated as an electronic music
> server
> and mail order supplier. Starting from an original sound and rhythm
> concept,
> RM has become concerned with the most creative hip hop and the most
> maddening electronic experiments. Invernomuto, created in 2003, is an
> audio-video experimentation group. The group periodically publishes a
> magazine called ffww_mag.
>
> - OGI:NO KNAUSS - Lorenzo Tripodi
>
> ///Tech media and audiovideo
>
> Since 1995 Ogi:no knauss has been an independent research group
> concerned
> with communications, expression and making over the human
> environment. It is
> mainly a laboratory of mutant cinema, the laboratory constantly
> researching
> new means of expression and ways of communication through
> performances,
> video installations and VJ-ing applications.
>
> - HK-HACKER KULTURE- Maria Molinari
>
> ///Hacktivismo
>
> HK-Hacker Kulture is the first Italian web site devoted to hacker
> culture,
> philosophy, art, ethics and history. It was created in July 2002
> within the
> Dvara.net site. HK contains a great number of data, information,
> texts,
> historical references, projects, fiction and reality. It provides a
> modern
> and updated retrospective view on the hacker culture and its cyberpunk
> beginnings.
>
> - ANTITESI - Domenico Sciajno
>
> ///Audiovideo and electronic music
>
> Antitesi is a self-documentation research and interdisciplinary
> development
> centre for modern art. Since 1995, it has devised various
> performing and
> promotion events where sound - and sound compared with other arts -
> plays
> the chief role. The latest projects are XS [not_only_sonic_acts] and
> Live!iXem, a contest-cum-festival. Sciajno is the creator of
> Antitesi, and
> in 2003 he started IXem, a virtual group formed by artists who
> conceive
> sound as an essential element in electronic experimentation and
> reflect on
> sound in relation to other arts.
>
> - RANDOM - Valentina Tanni
>
> ///netart e new media art
>
> Random e dal 2001 una webzine che si occupa di new media art e cultura
> digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del
> portale
> dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato
> rinnovato,
> nella forma e nei contenuti, con un sito tutto suo. Tutti i
> territori della
> creativita elettronica ci interessano. Tutte le ibridazioni tra
> tecnologie e
> idee ci stimolano. Artisti, progetti, festival, dischi, film,
> conferenze,
> libri e siti web. Random e anche una community di appassionati,
> ricercatori,
> studiosi e curiosi. Un posto dove condividere idee e conoscenze.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT activity is constituted by different cultural and
> communication
> initiative, some of them are already in action, some other still at a
> projecting step, open to new input and new initiatives born from
> the joint
> from different entity involved but also from the propositive
> participation
> of external freelancers, public or private, even international.
>
> ///EDITING
>
> Editing activity is focused on the issued of a monthly published e-
> magazine
> about the themes of digital culture and electronic. A e-mag with
> the precise
> aim to inform and deepen all the themes connected to culture, arts and
> electronic technologies, pointing out the existence of different
> realities
> and the connections between them. A digital magazine that represent
> something virtual made by freelancers, communicators and artists
> representative of small or bigger net community. Community as
> Artificialia,
> AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look
> after the
> contents of the 8 section: Webart, Netart-Netactivism, VideoArt-
> Audiovideo,
> Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
> Technology&Society.
>
> Editing activity has also the aim to augment its activity to
> production of
> every kind of quality content, connected to digital culture and
> arts, but
> based on its internal framework and on the experience of its partners.
> Publications, online content, editing activity, journalistic
> partnerships,
> text translation, autorial activity and ideation of editorial
> projects will
> be controlled by DIGICULT, together with its external authors.
>
> ///LIVE EVENTS
>
> Based on experience and a net of connections and contacts built
> during the
> past years, spent in contact with the world of national digital
> culture,
> professional structure of DIGICULT has the aim of organize events,
> festivals, performances, workshops and seminars linked to the theme fo
> culture and digital arts. For example, net-art, multimedia products,
> electronic music gig, video art festival, and connection between
> media and
> impact of new technologies on society. That's why DIGICULT has the
> undertaking of connect its activity of communication to a search of
> external
> sponsorship that can collaborate, to make an easier organization and
> production of event and seminars.
>
> ///CONSULTANCY
>
> Digicult's professional structure and its net of connections,
> contacts, and
> professional relationship are available for cultural reality and
> communication centre for partnership and consultancy for
> externalevents,
> workshop and seminars. Connections and the net of contacts both
> artistic
> and professional, connected to communication and consultancy make
> DIGICULT
> available as a partner to support concept, artistic direction and
> connections with other national and international cultural reality.
>
> ///MEDIA PARTNERSHIP
>
> Digicult activity can be translated as a counselor and a media
> partnership
> activity for all that professional reality, both public and
> private, able to
> propose project with the aim to spread digital culture.
>
> Offering its net of contacts, created from journalistic and counselor
> activity in national digital culture, its pack of knowledge, its
> culrturaland artistic know-how, its community and also its peculiar
> consultancy of sharing culture and minds, DIGICULT is a great
> partner to
> wotk as press agent for promotion of events connected to culture
> and digital
> arts.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> Marco Mancuso
> Redazione Digicult
> ————————–
> www.digicult.it
> www.digicult.it/digimag
> www.digicult.it/index_eng
> ————————–
> Largo Murani 4 - Milan
> Italy
> Tel. + 39-02-26117166
> Mob. +39-340-8371816
>




Pall Thayer
[email protected]
http://www.this.is/pallit

, Marco Mancuso

Dear Pall

"It's the first Italian web portal about electronic arts and digital culture
and it's deep involved in the pubblication of the first monthly e-magazine
called Digimag speaking about: netart, hacktivism, software art, video art,
electronica, audiovideo, artificial intelligence, new media, performing art,
interaction design"


I know Neural very well and I love and respect it from a lot of years, I
know how much was important in Italy when anybody spoke about electronic
culture and arts. But, as me and Alessandro discussed some months ago, our
project are very different and we walk on parallel sides. It's the reason
why I call Digicult a "portal" about electronic arts "in general" with a
monthly regular magazine only on the web.

If you face the 2 projects and you read everything deeply you will see the
main differences as I report completely at the beginning of my answer,
that's way I thing Digicult is new, in Italy at the moment and I hope for
long time

I hope you will visit Digicult in the next time and discuss with us about
your feelings
mk



—– Original Message —–
From: "Pall Thayer" <[email protected]>
To: "Digicult" <[email protected]>
Cc: <[email protected]>
Sent: Monday, September 12, 2005 6:39 PM
Subject: Re: RHIZOME_RAW: [Rhizome]:::DIGICULT:::ENJOY THE DIGITAL CULTURE


It's always great to see new attention being given to the field but I
wonder why you call DIGICULT "The first Italian web portal about
electronic arts and digital culture" when Neural.it (http://
www.neural.it) has been around for some years now.

Pall

On 12.9.2005, at 10:18, Digicult wrote:

> ///apologies for any cross posting///
>
> Dear all,
>
> I would like to introduce myself to the list. I'm Marco Mancuso, new
> media
> art journalist, curator and critic. I live and work in Milan, Italy and I
> would like to introduce you the cultural and editorial project DIGICULT
> (http://www.digicult.it) that I founded at the beginning of 2005. It's
> the
> first Italian web portal about electronic arts and digital culture and
> it's
> deep involved in the pubblication of the first monthly e-magazine called
> DIGIMAG (http://www.digicult.it/digimag) speaking about: netart,
> hacktivism,
> software art, video art, electronica, audiovideo, artificial
> intelligence,
> new media, performing art, interaction design. DIGICULT is also the
> first
> italian
> network of almost 30 people and 10 huge italian communities and projects
> collaborating to the magazine and the portal at large; some the best
> italian
> journalists, curators, critics and professionists of the growing and
> spreading new media culture in Italy. We would like to be the first
> cultural-editorial activist network project in Italy, completely
> indipendent, no dipending from any owner, writing and speaking and
> discussing and reflecting freely about everything we consider important
> today in the world of electronic culture and arts. From September you can
> browse DIGICULT also in english at http://www.digicult.it/ index_eng.htm
>
> You can read here a deep description of the project DIGICULT and the
> people
> and communities involved
>
> Peace
> mk
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT is a project of promotion and spreading of digital culture and
> electronic arts in Italy. It's based on a web portal, daily updated on
> themes:
>
> - Net Art
> - Hack Art
> - Software Art
> - Video Art
> - Elettronica
> - Audio Video
> - Performing Art
> - Intelligenza Artificiale
> - Interaction Design
> - Tech Media
>
> DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
> about electronic culture and digital arts
>
> DIGICULT is a professional reality made by different people, artists and
> freelancers that have experience in digital culture and electronic arts,
> and
> also in this border land that is communication through new media. Around
> a
> bunch of people working at editing process, concept, design and project
> ideation, there are some freelancers involved in the italian digital
> culture, themselves representative of small or bigger net community.
>
> ///EDITORIAL STAFF
>
> - Marco Mancuso - concept, design e coordinamento
>
> ///COLLABORATORS
>
> - Riccardo Vescovo - design magazine
>
> - Luca Pertegato - design portale
>
> - Luca Restifo - programmazione
>
> - Arianna D'Angelica - immagini
>
> ///CONTRIBUTORS
>
> - Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale
>
> - Tatiana Bazzichelli - produz. - Hack Art e Net Art
>
> - Gianluca Del Gobbo - content production - Net Art
>
> - Bertram Niessen - content production - Audiovideo
>
> - Teresa De Feo -content production-Interaction Design
>
> - Miriam Petruzzelli - prod. contenuti - Interaction Design
>
> - Luigi Ghezzi - content production - Tech Media
>
> - Giulia Baldi - produzione contenut - Elettronica
>
> - Simona Brusa - content production-Interaction Design
>
> - Tiziana Gemin - content production-Interaction Design
>
> - Alex Dandi - content production - Elettronica
>
> - Simone Bertuzzi - content production - Elettronica
>
> - Domenico Quaranta - content production-Software Art
>
> - Maria Molinari - content production - Hack Art
>
> - Lorenzo Tripodi - content production - Tech Media
>
> - Massimo Schiavoni -content production-Performing Art
>
> - Mariangela Scalzi - prod. contenuti - Interaction Design
>
> - Monica Ponzini - content production - Video Art
>
> - Domenico Sciajno - content production - Audiovideo
>
> - Valentina Tanni - content production - Software art
>
> - Anna Manteverdi - content production- Performing Art
>
> - Motor - content production - Intelligenza Artificiale
>
> - Isabella Depanis - content production - Video Art
>
> - Beatrice Ferrario - content production - Net Art
>
> - Regine Debatty - content production - Hack Art
>
> - Fabio Franchino - content production - Software Art
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> The DIGICULT project is based on the active participation of professional
> people who operate in the fields of culture and digital and electronic
> arts.
> Every professional person is involved in a web ommunity formed by other
> professional people, artists or just enthusiasts interested in the
> specific
> themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
> video-art, electronics, audio-video, interaction design, robotics,
> Artificial Intelligence, the new media and technology.
>
> The large number of these communities - with the addition of a DIGICULT
> internal community - forms a great number of digital associations, which
> are
> kept constantly informed by the new monthly issue of DIGIMAG magazine of
> every activity concerning live events, news and media partnerships. Every
> community is called on to actively participate, also with the key
> professional people who are directly involved in the project.
>
> - ARTIFICIALIA - Luigi Pagliarini
>
> ///Robotics and Artificial Intelligence
>
> Artificialia is a cultural association aimed at promoting and protecting
> electronic art in Italy through artistic confrontation and far- reaching
> cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
> Meeting), the yearly meeting of electronic artists.
>
> - AHA - Tatiana Bazzichelli
>
> ///Artivism and hacktivism
>
> AHA, Activism-Hacking-Artivism, is a networking project focused on
> hacktivism and experimental net art forms. The project was born in 2001.
> AHA
> organizes events and collective exhibitions; it manages a mailing list on
> artistic activism and is concerned with the spread of Italian and
> international hacktivism.
>
> - OTOLAB - Bertram Niessen
>
> ///Audiovideo and electronic music
>
> Otolab is a Milanese group concerned with the audiovisual in live media
> art,
> live electronics, the DJ-ing and VJ-ing fields. Since 2001 the group has
> been making significant attempts to integrate audio and video and set up
> site-specific performance.
>
> - SHOCKART - Gianluca Del Gobbo
>
> ///Netart and audiovideo
>
> The Shockart project was born in 1999 on the initiative of the Vernice
> cultural association. Shockart has now become a cultural landmark, and it
> is
> aimed at increasing the value of and spreading digital and web art. This
> project is also very close to the Flxer project, a VJ-ing open source
> software, which many Italian and European VJ-ing enthusiasts are now
> using.
>
> - ARCNAUT - Teresa De Feo/Miriam Petruzzelli
>
> ///Interaction design
>
> Arcnaut is a laboratory of the imaginary. It is devoted to interactive
> installations, the visual arts, robots, artistic, video and design
> productions. It originated from an idea of Mario Canali's. As a cultural
> centre, it is also involved in the promotion of events that combine
> technology and philosophy.
>
> - 48 ORE - Luigi Ghezzi
>
> ///Tech media
>
> 48 ORE aims to develop digital writing by means of various kinds of
> literary
> performances. The project is animated by six characters, and the main
> theatre is represented by certain Italian cities. These characters live
> and
> transcribe their meetings and feelings in real time (48 hours), which
> become
> real metropolitan short stories.
>
> - RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi
>
> ///Electronic music
>
> Since 2003 Risonanza Magnetica has operated as an electronic music server
> and mail order supplier. Starting from an original sound and rhythm
> concept,
> RM has become concerned with the most creative hip hop and the most
> maddening electronic experiments. Invernomuto, created in 2003, is an
> audio-video experimentation group. The group periodically publishes a
> magazine called ffww_mag.
>
> - OGI:NO KNAUSS - Lorenzo Tripodi
>
> ///Tech media and audiovideo
>
> Since 1995 Ogi:no knauss has been an independent research group concerned
> with communications, expression and making over the human environment. It
> is
> mainly a laboratory of mutant cinema, the laboratory constantly
> researching
> new means of expression and ways of communication through performances,
> video installations and VJ-ing applications.
>
> - HK-HACKER KULTURE- Maria Molinari
>
> ///Hacktivismo
>
> HK-Hacker Kulture is the first Italian web site devoted to hacker
> culture,
> philosophy, art, ethics and history. It was created in July 2002 within
> the
> Dvara.net site. HK contains a great number of data, information, texts,
> historical references, projects, fiction and reality. It provides a
> modern
> and updated retrospective view on the hacker culture and its cyberpunk
> beginnings.
>
> - ANTITESI - Domenico Sciajno
>
> ///Audiovideo and electronic music
>
> Antitesi is a self-documentation research and interdisciplinary
> development
> centre for modern art. Since 1995, it has devised various performing and
> promotion events where sound - and sound compared with other arts - plays
> the chief role. The latest projects are XS [not_only_sonic_acts] and
> Live!iXem, a contest-cum-festival. Sciajno is the creator of Antitesi,
> and
> in 2003 he started IXem, a virtual group formed by artists who conceive
> sound as an essential element in electronic experimentation and reflect
> on
> sound in relation to other arts.
>
> - RANDOM - Valentina Tanni
>
> ///netart e new media art
>
> Random e dal 2001 una webzine che si occupa di new media art e cultura
> digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del
> portale
> dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato rinnovato,
> nella forma e nei contenuti, con un sito tutto suo. Tutti i territori
> della
> creativita elettronica ci interessano. Tutte le ibridazioni tra
> tecnologie e
> idee ci stimolano. Artisti, progetti, festival, dischi, film, conferenze,
> libri e siti web. Random e anche una community di appassionati,
> ricercatori,
> studiosi e curiosi. Un posto dove condividere idee e conoscenze.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT activity is constituted by different cultural and communication
> initiative, some of them are already in action, some other still at a
> projecting step, open to new input and new initiatives born from the
> joint
> from different entity involved but also from the propositive
> participation
> of external freelancers, public or private, even international.
>
> ///EDITING
>
> Editing activity is focused on the issued of a monthly published e-
> magazine
> about the themes of digital culture and electronic. A e-mag with the
> precise
> aim to inform and deepen all the themes connected to culture, arts and
> electronic technologies, pointing out the existence of different
> realities
> and the connections between them. A digital magazine that represent
> something virtual made by freelancers, communicators and artists
> representative of small or bigger net community. Community as
> Artificialia,
> AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look after the
> contents of the 8 section: Webart, Netart-Netactivism, VideoArt-
> Audiovideo,
> Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
> Technology&Society.
>
> Editing activity has also the aim to augment its activity to production
> of
> every kind of quality content, connected to digital culture and arts, but
> based on its internal framework and on the experience of its partners.
> Publications, online content, editing activity, journalistic
> partnerships,
> text translation, autorial activity and ideation of editorial projects
> will
> be controlled by DIGICULT, together with its external authors.
>
> ///LIVE EVENTS
>
> Based on experience and a net of connections and contacts built during
> the
> past years, spent in contact with the world of national digital culture,
> professional structure of DIGICULT has the aim of organize events,
> festivals, performances, workshops and seminars linked to the theme fo
> culture and digital arts. For example, net-art, multimedia products,
> electronic music gig, video art festival, and connection between media
> and
> impact of new technologies on society. That's why DIGICULT has the
> undertaking of connect its activity of communication to a search of
> external
> sponsorship that can collaborate, to make an easier organization and
> production of event and seminars.
>
> ///CONSULTANCY
>
> Digicult's professional structure and its net of connections, contacts,
> and
> professional relationship are available for cultural reality and
> communication centre for partnership and consultancy for externalevents,
> workshop and seminars. Connections and the net of contacts both artistic
> and professional, connected to communication and consultancy make
> DIGICULT
> available as a partner to support concept, artistic direction and
> connections with other national and international cultural reality.
>
> ///MEDIA PARTNERSHIP
>
> Digicult activity can be translated as a counselor and a media
> partnership
> activity for all that professional reality, both public and private, able
> to
> propose project with the aim to spread digital culture.
>
> Offering its net of contacts, created from journalistic and counselor
> activity in national digital culture, its pack of knowledge, its
> culrturaland artistic know-how, its community and also its peculiar
> consultancy of sharing culture and minds, DIGICULT is a great partner to
> wotk as press agent for promotion of events connected to culture and
> digital
> arts.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> Marco Mancuso
> Redazione Digicult
> ————————–
> www.digicult.it
> www.digicult.it/digimag
> www.digicult.it/index_eng
> ————————–
> Largo Murani 4 - Milan
> Italy
> Tel. + 39-02-26117166
> Mob. +39-340-8371816
> ///apologies for any cross posting///
>
> Dear all,
>
> I would like to introduce myself to the list. I'm Marco Mancuso, new
> media
> art journalist, curator and critic. I live and work in Milan, Italy and I
> would like to introduce you the cultural and editorial project DIGICULT
> (http://www.digicult.it) that I founded at the beginning of 2005. It's
> the
> first Italian web portal about electronic arts and digital culture and
> it's
> deep involved in the pubblication of the first monthly e-magazine called
> DIGIMAG (http://www.digicult.it/digimag) speaking about: netart,
> hacktivism,
> software art, video art, electronica, audiovideo, artificial
> intelligence,
> new media, performing art, interaction design. DIGICULT is also the
> first
> italian
> network of almost 30 people and 10 huge italian communities and projects
> collaborating to the magazine and the portal at large; some the best
> italian
> journalists, curators, critics and professionists of the growing and
> spreading new media culture in Italy. We would like to be the first
> cultural-editorial activist network project in Italy, completely
> indipendent, no dipending from any owner, writing and speaking and
> discussing and reflecting freely about everything we consider important
> today in the world of electronic culture and arts. From September you can
> browse DIGICULT also in english at http://www.digicult.it/ index_eng.htm
>
> You can read here a deep description of the project DIGICULT and the
> people
> and communities involved
>
> Peace
> mk
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT is a project of promotion and spreading of digital culture and
> electronic arts in Italy. It's based on a web portal, daily updated on
> themes:
>
> - Net Art
> - Hack Art
> - Software Art
> - Video Art
> - Elettronica
> - Audio Video
> - Performing Art
> - Intelligenza Artificiale
> - Interaction Design
> - Tech Media
>
> DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
> about electronic culture and digital arts
>
> DIGICULT is a professional reality made by different people, artists and
> freelancers that have experience in digital culture and electronic arts,
> and
> also in this border land that is communication through new media. Around
> a
> bunch of people working at editing process, concept, design and project
> ideation, there are some freelancers involved in the italian digital
> culture, themselves representative of small or bigger net community.
>
> ///EDITORIAL STAFF
>
> - Marco Mancuso - concept, design e coordinamento
>
> ///COLLABORATORS
>
> - Riccardo Vescovo - design magazine
>
> - Luca Pertegato - design portale
>
> - Luca Restifo - programmazione
>
> - Arianna D'Angelica - immagini
>
> ///CONTRIBUTORS
>
> - Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale
>
> - Tatiana Bazzichelli - produz. - Hack Art e Net Art
>
> - Gianluca Del Gobbo - content production - Net Art
>
> - Bertram Niessen - content production - Audiovideo
>
> - Teresa De Feo -content production-Interaction Design
>
> - Miriam Petruzzelli - prod. contenuti - Interaction Design
>
> - Luigi Ghezzi - content production - Tech Media
>
> - Giulia Baldi - produzione contenut - Elettronica
>
> - Simona Brusa - content production-Interaction Design
>
> - Tiziana Gemin - content production-Interaction Design
>
> - Alex Dandi - content production - Elettronica
>
> - Simone Bertuzzi - content production - Elettronica
>
> - Domenico Quaranta - content production-Software Art
>
> - Maria Molinari - content production - Hack Art
>
> - Lorenzo Tripodi - content production - Tech Media
>
> - Massimo Schiavoni -content production-Performing Art
>
> - Mariangela Scalzi - prod. contenuti - Interaction Design
>
> - Monica Ponzini - content production - Video Art
>
> - Domenico Sciajno - content production - Audiovideo
>
> - Valentina Tanni - content production - Software art
>
> - Anna Manteverdi - content production- Performing Art
>
> - Motor - content production - Intelligenza Artificiale
>
> - Isabella Depanis - content production - Video Art
>
> - Beatrice Ferrario - content production - Net Art
>
> - Regine Debatty - content production - Hack Art
>
> - Fabio Franchino - content production - Software Art
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> The DIGICULT project is based on the active participation of professional
> people who operate in the fields of culture and digital and electronic
> arts.
> Every professional person is involved in a web ommunity formed by other
> professional people, artists or just enthusiasts interested in the
> specific
> themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
> video-art, electronics, audio-video, interaction design, robotics,
> Artificial Intelligence, the new media and technology.
>
> The large number of these communities - with the addition of a DIGICULT
> internal community - forms a great number of digital associations, which
> are
> kept constantly informed by the new monthly issue of DIGIMAG magazine of
> every activity concerning live events, news and media partnerships. Every
> community is called on to actively participate, also with the key
> professional people who are directly involved in the project.
>
> - ARTIFICIALIA - Luigi Pagliarini
>
> ///Robotics and Artificial Intelligence
>
> Artificialia is a cultural association aimed at promoting and protecting
> electronic art in Italy through artistic confrontation and far- reaching
> cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
> Meeting), the yearly meeting of electronic artists.
>
> - AHA - Tatiana Bazzichelli
>
> ///Artivism and hacktivism
>
> AHA, Activism-Hacking-Artivism, is a networking project focused on
> hacktivism and experimental net art forms. The project was born in 2001.
> AHA
> organizes events and collective exhibitions; it manages a mailing list on
> artistic activism and is concerned with the spread of Italian and
> international hacktivism.
>
> - OTOLAB - Bertram Niessen
>
> ///Audiovideo and electronic music
>
> Otolab is a Milanese group concerned with the audiovisual in live media
> art,
> live electronics, the DJ-ing and VJ-ing fields. Since 2001 the group has
> been making significant attempts to integrate audio and video and set up
> site-specific performance.
>
> - SHOCKART - Gianluca Del Gobbo
>
> ///Netart and audiovideo
>
> The Shockart project was born in 1999 on the initiative of the Vernice
> cultural association. Shockart has now become a cultural landmark, and it
> is
> aimed at increasing the value of and spreading digital and web art. This
> project is also very close to the Flxer project, a VJ-ing open source
> software, which many Italian and European VJ-ing enthusiasts are now
> using.
>
> - ARCNAUT - Teresa De Feo/Miriam Petruzzelli
>
> ///Interaction design
>
> Arcnaut is a laboratory of the imaginary. It is devoted to interactive
> installations, the visual arts, robots, artistic, video and design
> productions. It originated from an idea of Mario Canali's. As a cultural
> centre, it is also involved in the promotion of events that combine
> technology and philosophy.
>
> - 48 ORE - Luigi Ghezzi
>
> ///Tech media
>
> 48 ORE aims to develop digital writing by means of various kinds of
> literary
> performances. The project is animated by six characters, and the main
> theatre is represented by certain Italian cities. These characters live
> and
> transcribe their meetings and feelings in real time (48 hours), which
> become
> real metropolitan short stories.
>
> - RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi
>
> ///Electronic music
>
> Since 2003 Risonanza Magnetica has operated as an electronic music server
> and mail order supplier. Starting from an original sound and rhythm
> concept,
> RM has become concerned with the most creative hip hop and the most
> maddening electronic experiments. Invernomuto, created in 2003, is an
> audio-video experimentation group. The group periodically publishes a
> magazine called ffww_mag.
>
> - OGI:NO KNAUSS - Lorenzo Tripodi
>
> ///Tech media and audiovideo
>
> Since 1995 Ogi:no knauss has been an independent research group concerned
> with communications, expression and making over the human environment. It
> is
> mainly a laboratory of mutant cinema, the laboratory constantly
> researching
> new means of expression and ways of communication through performances,
> video installations and VJ-ing applications.
>
> - HK-HACKER KULTURE- Maria Molinari
>
> ///Hacktivismo
>
> HK-Hacker Kulture is the first Italian web site devoted to hacker
> culture,
> philosophy, art, ethics and history. It was created in July 2002 within
> the
> Dvara.net site. HK contains a great number of data, information, texts,
> historical references, projects, fiction and reality. It provides a
> modern
> and updated retrospective view on the hacker culture and its cyberpunk
> beginnings.
>
> - ANTITESI - Domenico Sciajno
>
> ///Audiovideo and electronic music
>
> Antitesi is a self-documentation research and interdisciplinary
> development
> centre for modern art. Since 1995, it has devised various performing and
> promotion events where sound - and sound compared with other arts - plays
> the chief role. The latest projects are XS [not_only_sonic_acts] and
> Live!iXem, a contest-cum-festival. Sciajno is the creator of Antitesi,
> and
> in 2003 he started IXem, a virtual group formed by artists who conceive
> sound as an essential element in electronic experimentation and reflect
> on
> sound in relation to other arts.
>
> - RANDOM - Valentina Tanni
>
> ///netart e new media art
>
> Random e dal 2001 una webzine che si occupa di new media art e cultura
> digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del
> portale
> dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato rinnovato,
> nella forma e nei contenuti, con un sito tutto suo. Tutti i territori
> della
> creativita elettronica ci interessano. Tutte le ibridazioni tra
> tecnologie e
> idee ci stimolano. Artisti, progetti, festival, dischi, film, conferenze,
> libri e siti web. Random e anche una community di appassionati,
> ricercatori,
> studiosi e curiosi. Un posto dove condividere idee e conoscenze.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> DIGICULT activity is constituted by different cultural and communication
> initiative, some of them are already in action, some other still at a
> projecting step, open to new input and new initiatives born from the
> joint
> from different entity involved but also from the propositive
> participation
> of external freelancers, public or private, even international.
>
> ///EDITING
>
> Editing activity is focused on the issued of a monthly published e-
> magazine
> about the themes of digital culture and electronic. A e-mag with the
> precise
> aim to inform and deepen all the themes connected to culture, arts and
> electronic technologies, pointing out the existence of different
> realities
> and the connections between them. A digital magazine that represent
> something virtual made by freelancers, communicators and artists
> representative of small or bigger net community. Community as
> Artificialia,
> AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look after the
> contents of the 8 section: Webart, Netart-Netactivism, VideoArt-
> Audiovideo,
> Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
> Technology&Society.
>
> Editing activity has also the aim to augment its activity to production
> of
> every kind of quality content, connected to digital culture and arts, but
> based on its internal framework and on the experience of its partners.
> Publications, online content, editing activity, journalistic
> partnerships,
> text translation, autorial activity and ideation of editorial projects
> will
> be controlled by DIGICULT, together with its external authors.
>
> ///LIVE EVENTS
>
> Based on experience and a net of connections and contacts built during
> the
> past years, spent in contact with the world of national digital culture,
> professional structure of DIGICULT has the aim of organize events,
> festivals, performances, workshops and seminars linked to the theme fo
> culture and digital arts. For example, net-art, multimedia products,
> electronic music gig, video art festival, and connection between media
> and
> impact of new technologies on society. That's why DIGICULT has the
> undertaking of connect its activity of communication to a search of
> external
> sponsorship that can collaborate, to make an easier organization and
> production of event and seminars.
>
> ///CONSULTANCY
>
> Digicult's professional structure and its net of connections, contacts,
> and
> professional relationship are available for cultural reality and
> communication centre for partnership and consultancy for externalevents,
> workshop and seminars. Connections and the net of contacts both artistic
> and professional, connected to communication and consultancy make
> DIGICULT
> available as a partner to support concept, artistic direction and
> connections with other national and international cultural reality.
>
> ///MEDIA PARTNERSHIP
>
> Digicult activity can be translated as a counselor and a media
> partnership
> activity for all that professional reality, both public and private, able
> to
> propose project with the aim to spread digital culture.
>
> Offering its net of contacts, created from journalistic and counselor
> activity in national digital culture, its pack of knowledge, its
> culrturaland artistic know-how, its community and also its peculiar
> consultancy of sharing culture and minds, DIGICULT is a great partner to
> wotk as press agent for promotion of events connected to culture and
> digital
> arts.
>
> //////////////////////////////////////////////////////////////////////
> /////////////////////
>
> Marco Mancuso
> Redazione Digicult
> ————————–
> www.digicult.it
> www.digicult.it/digimag
> www.digicult.it/index_eng
> ————————–
> Largo Murani 4 - Milan
> Italy
> Tel. + 39-02-26117166
> Mob. +39-340-8371816
>




Pall Thayer
[email protected]
http://www.this.is/pallit

, Jim Andrews

other interesting italian online publications (besides those already
mentioned) that review net art and do other things also:
http://www.random-magazine.net and http://www.teknemedia.net

ja

, Pall Thayer

I still think it's dishonest of you to call your web the first. If
you truly respect Neural, then give credit where it's due. There's
nothing wrong with second place.

Pall

On 12.9.2005, at 13:15, Digicult wrote:

> Dear Pall
>
> "It's the first Italian web portal about electronic arts and
> digital culture and it's deep involved in the pubblication of the
> first monthly e-magazine called Digimag speaking about: netart,
> hacktivism, software art, video art, electronica, audiovideo,
> artificial intelligence, new media, performing art, interaction
> design"
>
>
> I know Neural very well and I love and respect it from a lot of
> years, I know how much was important in Italy when anybody spoke
> about electronic culture and arts. But, as me and Alessandro
> discussed some months ago, our project are very different and we
> walk on parallel sides. It's the reason why I call Digicult a
> "portal" about electronic arts "in general" with a monthly regular
> magazine only on the web.
>
> If you face the 2 projects and you read everything deeply you will
> see the main differences as I report completely at the beginning of
> my answer, that's way I thing Digicult is new, in Italy at the
> moment and I hope for long time
>
> I hope you will visit Digicult in the next time and discuss with us
> about your feelings
> mk
>
>
>
> —– Original Message —– From: "Pall Thayer"
> <[email protected]>
> To: "Digicult" <[email protected]>
> Cc: <[email protected]>
> Sent: Monday, September 12, 2005 6:39 PM
> Subject: Re: RHIZOME_RAW: [Rhizome]:::DIGICULT:::ENJOY THE DIGITAL
> CULTURE
>
>
> It's always great to see new attention being given to the field but I
> wonder why you call DIGICULT "The first Italian web portal about
> electronic arts and digital culture" when Neural.it (http://
> www.neural.it) has been around for some years now.
>
> Pall
>
> On 12.9.2005, at 10:18, Digicult wrote:
>
>
>> ///apologies for any cross posting///
>>
>> Dear all,
>>
>> I would like to introduce myself to the list. I'm Marco Mancuso,
>> new media
>> art journalist, curator and critic. I live and work in Milan,
>> Italy and I
>> would like to introduce you the cultural and editorial project
>> DIGICULT
>> (http://www.digicult.it) that I founded at the beginning of 2005.
>> It's the
>> first Italian web portal about electronic arts and digital
>> culture and it's
>> deep involved in the pubblication of the first monthly e-magazine
>> called
>> DIGIMAG (http://www.digicult.it/digimag) speaking about: netart,
>> hacktivism,
>> software art, video art, electronica, audiovideo, artificial
>> intelligence,
>> new media, performing art, interaction design. DIGICULT is also
>> the first
>> italian
>> network of almost 30 people and 10 huge italian communities and
>> projects
>> collaborating to the magazine and the portal at large; some the
>> best italian
>> journalists, curators, critics and professionists of the growing and
>> spreading new media culture in Italy. We would like to be the first
>> cultural-editorial activist network project in Italy, completely
>> indipendent, no dipending from any owner, writing and speaking and
>> discussing and reflecting freely about everything we consider
>> important
>> today in the world of electronic culture and arts. From September
>> you can
>> browse DIGICULT also in english at http://www.digicult.it/
>> index_eng.htm
>>
>> You can read here a deep description of the project DIGICULT and
>> the people
>> and communities involved
>>
>> Peace
>> mk
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> DIGICULT is a project of promotion and spreading of digital
>> culture and
>> electronic arts in Italy. It's based on a web portal, daily
>> updated on
>> themes:
>>
>> - Net Art
>> - Hack Art
>> - Software Art
>> - Video Art
>> - Elettronica
>> - Audio Video
>> - Performing Art
>> - Intelligenza Artificiale
>> - Interaction Design
>> - Tech Media
>>
>> DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
>> about electronic culture and digital arts
>>
>> DIGICULT is a professional reality made by different people,
>> artists and
>> freelancers that have experience in digital culture and
>> electronic arts, and
>> also in this border land that is communication through new media.
>> Around a
>> bunch of people working at editing process, concept, design and
>> project
>> ideation, there are some freelancers involved in the italian digital
>> culture, themselves representative of small or bigger net community.
>>
>> ///EDITORIAL STAFF
>>
>> - Marco Mancuso - concept, design e coordinamento
>>
>> ///COLLABORATORS
>>
>> - Riccardo Vescovo - design magazine
>>
>> - Luca Pertegato - design portale
>>
>> - Luca Restifo - programmazione
>>
>> - Arianna D'Angelica - immagini
>>
>> ///CONTRIBUTORS
>>
>> - Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale
>>
>> - Tatiana Bazzichelli - produz. - Hack Art e Net Art
>>
>> - Gianluca Del Gobbo - content production - Net Art
>>
>> - Bertram Niessen - content production - Audiovideo
>>
>> - Teresa De Feo -content production-Interaction Design
>>
>> - Miriam Petruzzelli - prod. contenuti - Interaction Design
>>
>> - Luigi Ghezzi - content production - Tech Media
>>
>> - Giulia Baldi - produzione contenut - Elettronica
>>
>> - Simona Brusa - content production-Interaction Design
>>
>> - Tiziana Gemin - content production-Interaction Design
>>
>> - Alex Dandi - content production - Elettronica
>>
>> - Simone Bertuzzi - content production - Elettronica
>>
>> - Domenico Quaranta - content production-Software Art
>>
>> - Maria Molinari - content production - Hack Art
>>
>> - Lorenzo Tripodi - content production - Tech Media
>>
>> - Massimo Schiavoni -content production-Performing Art
>>
>> - Mariangela Scalzi - prod. contenuti - Interaction Design
>>
>> - Monica Ponzini - content production - Video Art
>>
>> - Domenico Sciajno - content production - Audiovideo
>>
>> - Valentina Tanni - content production - Software art
>>
>> - Anna Manteverdi - content production- Performing Art
>>
>> - Motor - content production - Intelligenza Artificiale
>>
>> - Isabella Depanis - content production - Video Art
>>
>> - Beatrice Ferrario - content production - Net Art
>>
>> - Regine Debatty - content production - Hack Art
>>
>> - Fabio Franchino - content production - Software Art
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> The DIGICULT project is based on the active participation of
>> professional
>> people who operate in the fields of culture and digital and
>> electronic arts.
>> Every professional person is involved in a web ommunity formed by
>> other
>> professional people, artists or just enthusiasts interested in the
>> specific
>> themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
>> video-art, electronics, audio-video, interaction design, robotics,
>> Artificial Intelligence, the new media and technology.
>>
>> The large number of these communities - with the addition of a
>> DIGICULT
>> internal community - forms a great number of digital
>> associations, which are
>> kept constantly informed by the new monthly issue of DIGIMAG
>> magazine of
>> every activity concerning live events, news and media
>> partnerships. Every
>> community is called on to actively participate, also with the key
>> professional people who are directly involved in the project.
>>
>> - ARTIFICIALIA - Luigi Pagliarini
>>
>> ///Robotics and Artificial Intelligence
>>
>> Artificialia is a cultural association aimed at promoting and
>> protecting
>> electronic art in Italy through artistic confrontation and far-
>> reaching
>> cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
>> Meeting), the yearly meeting of electronic artists.
>>
>> - AHA - Tatiana Bazzichelli
>>
>> ///Artivism and hacktivism
>>
>> AHA, Activism-Hacking-Artivism, is a networking project focused on
>> hacktivism and experimental net art forms. The project was born
>> in 2001. AHA
>> organizes events and collective exhibitions; it manages a mailing
>> list on
>> artistic activism and is concerned with the spread of Italian and
>> international hacktivism.
>>
>> - OTOLAB - Bertram Niessen
>>
>> ///Audiovideo and electronic music
>>
>> Otolab is a Milanese group concerned with the audiovisual in live
>> media art,
>> live electronics, the DJ-ing and VJ-ing fields. Since 2001 the
>> group has
>> been making significant attempts to integrate audio and video and
>> set up
>> site-specific performance.
>>
>> - SHOCKART - Gianluca Del Gobbo
>>
>> ///Netart and audiovideo
>>
>> The Shockart project was born in 1999 on the initiative of the
>> Vernice
>> cultural association. Shockart has now become a cultural
>> landmark, and it is
>> aimed at increasing the value of and spreading digital and web
>> art. This
>> project is also very close to the Flxer project, a VJ-ing open source
>> software, which many Italian and European VJ-ing enthusiasts are
>> now using.
>>
>> - ARCNAUT - Teresa De Feo/Miriam Petruzzelli
>>
>> ///Interaction design
>>
>> Arcnaut is a laboratory of the imaginary. It is devoted to
>> interactive
>> installations, the visual arts, robots, artistic, video and design
>> productions. It originated from an idea of Mario Canali's. As a
>> cultural
>> centre, it is also involved in the promotion of events that combine
>> technology and philosophy.
>>
>> - 48 ORE - Luigi Ghezzi
>>
>> ///Tech media
>>
>> 48 ORE aims to develop digital writing by means of various kinds
>> of literary
>> performances. The project is animated by six characters, and the main
>> theatre is represented by certain Italian cities. These
>> characters live and
>> transcribe their meetings and feelings in real time (48 hours),
>> which become
>> real metropolitan short stories.
>>
>> - RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi
>>
>> ///Electronic music
>>
>> Since 2003 Risonanza Magnetica has operated as an electronic
>> music server
>> and mail order supplier. Starting from an original sound and
>> rhythm concept,
>> RM has become concerned with the most creative hip hop and the most
>> maddening electronic experiments. Invernomuto, created in 2003, is an
>> audio-video experimentation group. The group periodically publishes a
>> magazine called ffww_mag.
>>
>> - OGI:NO KNAUSS - Lorenzo Tripodi
>>
>> ///Tech media and audiovideo
>>
>> Since 1995 Ogi:no knauss has been an independent research group
>> concerned
>> with communications, expression and making over the human
>> environment. It is
>> mainly a laboratory of mutant cinema, the laboratory constantly
>> researching
>> new means of expression and ways of communication through
>> performances,
>> video installations and VJ-ing applications.
>>
>> - HK-HACKER KULTURE- Maria Molinari
>>
>> ///Hacktivismo
>>
>> HK-Hacker Kulture is the first Italian web site devoted to hacker
>> culture,
>> philosophy, art, ethics and history. It was created in July 2002
>> within the
>> Dvara.net site. HK contains a great number of data, information,
>> texts,
>> historical references, projects, fiction and reality. It provides
>> a modern
>> and updated retrospective view on the hacker culture and its
>> cyberpunk
>> beginnings.
>>
>> - ANTITESI - Domenico Sciajno
>>
>> ///Audiovideo and electronic music
>>
>> Antitesi is a self-documentation research and interdisciplinary
>> development
>> centre for modern art. Since 1995, it has devised various
>> performing and
>> promotion events where sound - and sound compared with other arts
>> - plays
>> the chief role. The latest projects are XS [not_only_sonic_acts] and
>> Live!iXem, a contest-cum-festival. Sciajno is the creator of
>> Antitesi, and
>> in 2003 he started IXem, a virtual group formed by artists who
>> conceive
>> sound as an essential element in electronic experimentation and
>> reflect on
>> sound in relation to other arts.
>>
>> - RANDOM - Valentina Tanni
>>
>> ///netart e new media art
>>
>> Random e dal 2001 una webzine che si occupa di new media art e
>> cultura
>> digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del
>> portale
>> dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato
>> rinnovato,
>> nella forma e nei contenuti, con un sito tutto suo. Tutti i
>> territori della
>> creativita elettronica ci interessano. Tutte le ibridazioni tra
>> tecnologie e
>> idee ci stimolano. Artisti, progetti, festival, dischi, film,
>> conferenze,
>> libri e siti web. Random e anche una community di appassionati,
>> ricercatori,
>> studiosi e curiosi. Un posto dove condividere idee e conoscenze.
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> DIGICULT activity is constituted by different cultural and
>> communication
>> initiative, some of them are already in action, some other still at a
>> projecting step, open to new input and new initiatives born from
>> the joint
>> from different entity involved but also from the propositive
>> participation
>> of external freelancers, public or private, even international.
>>
>> ///EDITING
>>
>> Editing activity is focused on the issued of a monthly published
>> e- magazine
>> about the themes of digital culture and electronic. A e-mag with
>> the precise
>> aim to inform and deepen all the themes connected to culture, arts
>> and
>> electronic technologies, pointing out the existence of different
>> realities
>> and the connections between them. A digital magazine that represent
>> something virtual made by freelancers, communicators and artists
>> representative of small or bigger net community. Community as
>> Artificialia,
>> AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look
>> after the
>> contents of the 8 section: Webart, Netart-Netactivism, VideoArt-
>> Audiovideo,
>> Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
>> Technology&Society.
>>
>> Editing activity has also the aim to augment its activity to
>> production of
>> every kind of quality content, connected to digital culture and
>> arts, but
>> based on its internal framework and on the experience of its
>> partners.
>> Publications, online content, editing activity, journalistic
>> partnerships,
>> text translation, autorial activity and ideation of editorial
>> projects will
>> be controlled by DIGICULT, together with its external authors.
>>
>> ///LIVE EVENTS
>>
>> Based on experience and a net of connections and contacts built
>> during the
>> past years, spent in contact with the world of national digital
>> culture,
>> professional structure of DIGICULT has the aim of organize events,
>> festivals, performances, workshops and seminars linked to the
>> theme fo
>> culture and digital arts. For example, net-art, multimedia products,
>> electronic music gig, video art festival, and connection between
>> media and
>> impact of new technologies on society. That's why DIGICULT has the
>> undertaking of connect its activity of communication to a search
>> of external
>> sponsorship that can collaborate, to make an easier organization and
>> production of event and seminars.
>>
>> ///CONSULTANCY
>>
>> Digicult's professional structure and its net of connections,
>> contacts, and
>> professional relationship are available for cultural reality and
>> communication centre for partnership and consultancy for
>> externalevents,
>> workshop and seminars. Connections and the net of contacts both
>> artistic
>> and professional, connected to communication and consultancy make
>> DIGICULT
>> available as a partner to support concept, artistic direction and
>> connections with other national and international cultural reality.
>>
>> ///MEDIA PARTNERSHIP
>>
>> Digicult activity can be translated as a counselor and a media
>> partnership
>> activity for all that professional reality, both public and
>> private, able to
>> propose project with the aim to spread digital culture.
>>
>> Offering its net of contacts, created from journalistic and counselor
>> activity in national digital culture, its pack of knowledge, its
>> culrturaland artistic know-how, its community and also its peculiar
>> consultancy of sharing culture and minds, DIGICULT is a great
>> partner to
>> wotk as press agent for promotion of events connected to culture
>> and digital
>> arts.
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> Marco Mancuso
>> Redazione Digicult
>> ————————–
>> www.digicult.it
>> www.digicult.it/digimag
>> www.digicult.it/index_eng
>> ————————–
>> Largo Murani 4 - Milan
>> Italy
>> Tel. + 39-02-26117166
>> Mob. +39-340-8371816
>> ///apologies for any cross posting///
>>
>> Dear all,
>>
>> I would like to introduce myself to the list. I'm Marco Mancuso,
>> new media
>> art journalist, curator and critic. I live and work in Milan,
>> Italy and I
>> would like to introduce you the cultural and editorial project
>> DIGICULT
>> (http://www.digicult.it) that I founded at the beginning of 2005.
>> It's the
>> first Italian web portal about electronic arts and digital
>> culture and it's
>> deep involved in the pubblication of the first monthly e-magazine
>> called
>> DIGIMAG (http://www.digicult.it/digimag) speaking about: netart,
>> hacktivism,
>> software art, video art, electronica, audiovideo, artificial
>> intelligence,
>> new media, performing art, interaction design. DIGICULT is also
>> the first
>> italian
>> network of almost 30 people and 10 huge italian communities and
>> projects
>> collaborating to the magazine and the portal at large; some the
>> best italian
>> journalists, curators, critics and professionists of the growing and
>> spreading new media culture in Italy. We would like to be the first
>> cultural-editorial activist network project in Italy, completely
>> indipendent, no dipending from any owner, writing and speaking and
>> discussing and reflecting freely about everything we consider
>> important
>> today in the world of electronic culture and arts. From September
>> you can
>> browse DIGICULT also in english at http://www.digicult.it/
>> index_eng.htm
>>
>> You can read here a deep description of the project DIGICULT and
>> the people
>> and communities involved
>>
>> Peace
>> mk
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> DIGICULT is a project of promotion and spreading of digital
>> culture and
>> electronic arts in Italy. It's based on a web portal, daily
>> updated on
>> themes:
>>
>> - Net Art
>> - Hack Art
>> - Software Art
>> - Video Art
>> - Elettronica
>> - Audio Video
>> - Performing Art
>> - Intelligenza Artificiale
>> - Interaction Design
>> - Tech Media
>>
>> DIGICULT is the pubblisher of the monthly e-magazine DIGIMAG
>> about electronic culture and digital arts
>>
>> DIGICULT is a professional reality made by different people,
>> artists and
>> freelancers that have experience in digital culture and
>> electronic arts, and
>> also in this border land that is communication through new media.
>> Around a
>> bunch of people working at editing process, concept, design and
>> project
>> ideation, there are some freelancers involved in the italian digital
>> culture, themselves representative of small or bigger net community.
>>
>> ///EDITORIAL STAFF
>>
>> - Marco Mancuso - concept, design e coordinamento
>>
>> ///COLLABORATORS
>>
>> - Riccardo Vescovo - design magazine
>>
>> - Luca Pertegato - design portale
>>
>> - Luca Restifo - programmazione
>>
>> - Arianna D'Angelica - immagini
>>
>> ///CONTRIBUTORS
>>
>> - Luigi Pagliarini - produz. contenuti-Intelligenza Artificiale
>>
>> - Tatiana Bazzichelli - produz. - Hack Art e Net Art
>>
>> - Gianluca Del Gobbo - content production - Net Art
>>
>> - Bertram Niessen - content production - Audiovideo
>>
>> - Teresa De Feo -content production-Interaction Design
>>
>> - Miriam Petruzzelli - prod. contenuti - Interaction Design
>>
>> - Luigi Ghezzi - content production - Tech Media
>>
>> - Giulia Baldi - produzione contenut - Elettronica
>>
>> - Simona Brusa - content production-Interaction Design
>>
>> - Tiziana Gemin - content production-Interaction Design
>>
>> - Alex Dandi - content production - Elettronica
>>
>> - Simone Bertuzzi - content production - Elettronica
>>
>> - Domenico Quaranta - content production-Software Art
>>
>> - Maria Molinari - content production - Hack Art
>>
>> - Lorenzo Tripodi - content production - Tech Media
>>
>> - Massimo Schiavoni -content production-Performing Art
>>
>> - Mariangela Scalzi - prod. contenuti - Interaction Design
>>
>> - Monica Ponzini - content production - Video Art
>>
>> - Domenico Sciajno - content production - Audiovideo
>>
>> - Valentina Tanni - content production - Software art
>>
>> - Anna Manteverdi - content production- Performing Art
>>
>> - Motor - content production - Intelligenza Artificiale
>>
>> - Isabella Depanis - content production - Video Art
>>
>> - Beatrice Ferrario - content production - Net Art
>>
>> - Regine Debatty - content production - Hack Art
>>
>> - Fabio Franchino - content production - Software Art
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> The DIGICULT project is based on the active participation of
>> professional
>> people who operate in the fields of culture and digital and
>> electronic arts.
>> Every professional person is involved in a web ommunity formed by
>> other
>> professional people, artists or just enthusiasts interested in the
>> specific
>> themes treated by DIGICULT project, i.e. web-art, net-art, hacking,
>> video-art, electronics, audio-video, interaction design, robotics,
>> Artificial Intelligence, the new media and technology.
>>
>> The large number of these communities - with the addition of a
>> DIGICULT
>> internal community - forms a great number of digital
>> associations, which are
>> kept constantly informed by the new monthly issue of DIGIMAG
>> magazine of
>> every activity concerning live events, news and media
>> partnerships. Every
>> community is called on to actively participate, also with the key
>> professional people who are directly involved in the project.
>>
>> - ARTIFICIALIA - Luigi Pagliarini
>>
>> ///Robotics and Artificial Intelligence
>>
>> Artificialia is a cultural association aimed at promoting and
>> protecting
>> electronic art in Italy through artistic confrontation and far-
>> reaching
>> cooperation. Artificialia promotes the PEAM (Pescara Electronic Art
>> Meeting), the yearly meeting of electronic artists.
>>
>> - AHA - Tatiana Bazzichelli
>>
>> ///Artivism and hacktivism
>>
>> AHA, Activism-Hacking-Artivism, is a networking project focused on
>> hacktivism and experimental net art forms. The project was born
>> in 2001. AHA
>> organizes events and collective exhibitions; it manages a mailing
>> list on
>> artistic activism and is concerned with the spread of Italian and
>> international hacktivism.
>>
>> - OTOLAB - Bertram Niessen
>>
>> ///Audiovideo and electronic music
>>
>> Otolab is a Milanese group concerned with the audiovisual in live
>> media art,
>> live electronics, the DJ-ing and VJ-ing fields. Since 2001 the
>> group has
>> been making significant attempts to integrate audio and video and
>> set up
>> site-specific performance.
>>
>> - SHOCKART - Gianluca Del Gobbo
>>
>> ///Netart and audiovideo
>>
>> The Shockart project was born in 1999 on the initiative of the
>> Vernice
>> cultural association. Shockart has now become a cultural
>> landmark, and it is
>> aimed at increasing the value of and spreading digital and web
>> art. This
>> project is also very close to the Flxer project, a VJ-ing open source
>> software, which many Italian and European VJ-ing enthusiasts are
>> now using.
>>
>> - ARCNAUT - Teresa De Feo/Miriam Petruzzelli
>>
>> ///Interaction design
>>
>> Arcnaut is a laboratory of the imaginary. It is devoted to
>> interactive
>> installations, the visual arts, robots, artistic, video and design
>> productions. It originated from an idea of Mario Canali's. As a
>> cultural
>> centre, it is also involved in the promotion of events that combine
>> technology and philosophy.
>>
>> - 48 ORE - Luigi Ghezzi
>>
>> ///Tech media
>>
>> 48 ORE aims to develop digital writing by means of various kinds
>> of literary
>> performances. The project is animated by six characters, and the main
>> theatre is represented by certain Italian cities. These
>> characters live and
>> transcribe their meetings and feelings in real time (48 hours),
>> which become
>> real metropolitan short stories.
>>
>> - RISONANZAMAGNETICA/INVERNOMUTO-SimoneBertuzzi
>>
>> ///Electronic music
>>
>> Since 2003 Risonanza Magnetica has operated as an electronic
>> music server
>> and mail order supplier. Starting from an original sound and
>> rhythm concept,
>> RM has become concerned with the most creative hip hop and the most
>> maddening electronic experiments. Invernomuto, created in 2003, is an
>> audio-video experimentation group. The group periodically publishes a
>> magazine called ffww_mag.
>>
>> - OGI:NO KNAUSS - Lorenzo Tripodi
>>
>> ///Tech media and audiovideo
>>
>> Since 1995 Ogi:no knauss has been an independent research group
>> concerned
>> with communications, expression and making over the human
>> environment. It is
>> mainly a laboratory of mutant cinema, the laboratory constantly
>> researching
>> new means of expression and ways of communication through
>> performances,
>> video installations and VJ-ing applications.
>>
>> - HK-HACKER KULTURE- Maria Molinari
>>
>> ///Hacktivismo
>>
>> HK-Hacker Kulture is the first Italian web site devoted to hacker
>> culture,
>> philosophy, art, ethics and history. It was created in July 2002
>> within the
>> Dvara.net site. HK contains a great number of data, information,
>> texts,
>> historical references, projects, fiction and reality. It provides
>> a modern
>> and updated retrospective view on the hacker culture and its
>> cyberpunk
>> beginnings.
>>
>> - ANTITESI - Domenico Sciajno
>>
>> ///Audiovideo and electronic music
>>
>> Antitesi is a self-documentation research and interdisciplinary
>> development
>> centre for modern art. Since 1995, it has devised various
>> performing and
>> promotion events where sound - and sound compared with other arts
>> - plays
>> the chief role. The latest projects are XS [not_only_sonic_acts] and
>> Live!iXem, a contest-cum-festival. Sciajno is the creator of
>> Antitesi, and
>> in 2003 he started IXem, a virtual group formed by artists who
>> conceive
>> sound as an essential element in electronic experimentation and
>> reflect on
>> sound in relation to other arts.
>>
>> - RANDOM - Valentina Tanni
>>
>> ///netart e new media art
>>
>> Random e dal 2001 una webzine che si occupa di new media art e
>> cultura
>> digitale. Dal 2001 al 2004 Random e stata ospitata all'interno del
>> portale
>> dell'arte Exibart.com. Dopo qualche mese di pausa, e tornato
>> rinnovato,
>> nella forma e nei contenuti, con un sito tutto suo. Tutti i
>> territori della
>> creativita elettronica ci interessano. Tutte le ibridazioni tra
>> tecnologie e
>> idee ci stimolano. Artisti, progetti, festival, dischi, film,
>> conferenze,
>> libri e siti web. Random e anche una community di appassionati,
>> ricercatori,
>> studiosi e curiosi. Un posto dove condividere idee e conoscenze.
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> DIGICULT activity is constituted by different cultural and
>> communication
>> initiative, some of them are already in action, some other still at a
>> projecting step, open to new input and new initiatives born from
>> the joint
>> from different entity involved but also from the propositive
>> participation
>> of external freelancers, public or private, even international.
>>
>> ///EDITING
>>
>> Editing activity is focused on the issued of a monthly published
>> e- magazine
>> about the themes of digital culture and electronic. A e-mag with
>> the precise
>> aim to inform and deepen all the themes connected to culture, arts
>> and
>> electronic technologies, pointing out the existence of different
>> realities
>> and the connections between them. A digital magazine that represent
>> something virtual made by freelancers, communicators and artists
>> representative of small or bigger net community. Community as
>> Artificialia,
>> AHA, Basebog, Otolab, Invideo, Arcnaut, 48ore are going to look
>> after the
>> contents of the 8 section: Webart, Netart-Netactivism, VideoArt-
>> Audiovideo,
>> Electronic Music, Interaction Design, Robotics e A.I., NewMedia e
>> Technology&Society.
>>
>> Editing activity has also the aim to augment its activity to
>> production of
>> every kind of quality content, connected to digital culture and
>> arts, but
>> based on its internal framework and on the experience of its
>> partners.
>> Publications, online content, editing activity, journalistic
>> partnerships,
>> text translation, autorial activity and ideation of editorial
>> projects will
>> be controlled by DIGICULT, together with its external authors.
>>
>> ///LIVE EVENTS
>>
>> Based on experience and a net of connections and contacts built
>> during the
>> past years, spent in contact with the world of national digital
>> culture,
>> professional structure of DIGICULT has the aim of organize events,
>> festivals, performances, workshops and seminars linked to the
>> theme fo
>> culture and digital arts. For example, net-art, multimedia products,
>> electronic music gig, video art festival, and connection between
>> media and
>> impact of new technologies on society. That's why DIGICULT has the
>> undertaking of connect its activity of communication to a search
>> of external
>> sponsorship that can collaborate, to make an easier organization and
>> production of event and seminars.
>>
>> ///CONSULTANCY
>>
>> Digicult's professional structure and its net of connections,
>> contacts, and
>> professional relationship are available for cultural reality and
>> communication centre for partnership and consultancy for
>> externalevents,
>> workshop and seminars. Connections and the net of contacts both
>> artistic
>> and professional, connected to communication and consultancy make
>> DIGICULT
>> available as a partner to support concept, artistic direction and
>> connections with other national and international cultural reality.
>>
>> ///MEDIA PARTNERSHIP
>>
>> Digicult activity can be translated as a counselor and a media
>> partnership
>> activity for all that professional reality, both public and
>> private, able to
>> propose project with the aim to spread digital culture.
>>
>> Offering its net of contacts, created from journalistic and counselor
>> activity in national digital culture, its pack of knowledge, its
>> culrturaland artistic know-how, its community and also its peculiar
>> consultancy of sharing culture and minds, DIGICULT is a great
>> partner to
>> wotk as press agent for promotion of events connected to culture
>> and digital
>> arts.
>>
>> /////////////////////////////////////////////////////////////////////
>> / /////////////////////
>>
>> Marco Mancuso
>> Redazione Digicult
>> ————————–
>> www.digicult.it
>> www.digicult.it/digimag
>> www.digicult.it/index_eng
>> ————————–
>> Largo Murani 4 - Milan
>> Italy
>> Tel. + 39-02-26117166
>> Mob. +39-340-8371816
>>
>>
>
>
>
> –
> Pall Thayer
> [email protected]
> http://www.this.is/pallit
>
>
>
>
>
>
>
>
> +
> -> post: [email protected]
> -> questions: [email protected]
> -> subscribe/unsubscribe: http://rhizome.org/preferences/
> subscribe.rhiz
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> 29.php
>
>




Pall Thayer
[email protected]
http://www.this.is/pallit

, Neural

>I know Neural very well and I love and respect it from a lot of
>years, I know how much was important in Italy

It not only *was*, but it's still up and running. I never stopped
from 1997 (web) and 1993 (print).

>when anybody spoke about electronic culture and arts. But, as me and
>Alessandro discussed some months ago, our project are very different
>and we walk on parallel sides. It's the reason why I call Digicult
>a "portal" about electronic arts "in general" with a monthly regular
>magazine only on the web.
>If you face the 2 projects and you read everything deeply you will
>see the main differences as I report completely at the beginning of
>my answer, that's way I thing Digicult is new, in Italy at the
>moment and I hope for long time

I told you that I didn't like your methods.
And pretending to be the first, disregarding also many other italian
respected efforts like AHA (http://www.ecn.org/aha), Noema
(http://www.noemalab.org/), Random (http://www.random-magazine.net ),
The Thing.it (http://www.thething.it/), and others (some of them are
even helping you) is only convincing me more that I was right.

Hope it'll change in the future.



Alessandro Ludovico
Neural.it - http://neural.it/ daily updated news + reviews
English.Neural.it - http://english.neural.it/
Neural printed magazine - http://neural.it/n/nultimoe.htm

, Pall Thayer

Oh scratch the second place thing, well… 7th or 8th place isn't
that bad either when you consider how many websites there are :-)

On 12.9.2005, at 17:22, Alessandro Ludovico wrote:

>> I know Neural very well and I love and respect it from a lot of
>> years, I know how much was important in Italy
>>
>
> It not only *was*, but it's still up and running. I never stopped
> from 1997 (web) and 1993 (print).
>
>
>> when anybody spoke about electronic culture and arts. But, as me
>> and Alessandro discussed some months ago, our project are very
>> different and we walk on parallel sides. It's the reason why I
>> call Digicult a "portal" about electronic arts "in general" with a
>> monthly regular magazine only on the web.
>> If you face the 2 projects and you read everything deeply you will
>> see the main differences as I report completely at the beginning
>> of my answer, that's way I thing Digicult is new, in Italy at the
>> moment and I hope for long time
>>
>
> I told you that I didn't like your methods.
> And pretending to be the first, disregarding also many other
> italian respected efforts like AHA (http://www.ecn.org/aha), Noema
> (http://www.noemalab.org/), Random (http://www.random-
> magazine.net ), The Thing.it (http://www.thething.it/), and others
> (some of them are even helping you) is only convincing me more that
> I was right.
>
> Hope it'll change in the future.
> –
>
>
> Alessandro Ludovico
> Neural.it - http://neural.it/ daily updated news + reviews
> English.Neural.it - http://english.neural.it/
> Neural printed magazine - http://neural.it/n/nultimoe.htm
> +
> -> post: [email protected]
> -> questions: [email protected]
> -> subscribe/unsubscribe: http://rhizome.org/preferences/
> subscribe.rhiz
> -> give: http://rhizome.org/support
> +
> Subscribers to Rhizome are subject to the terms set out in the
> Membership Agreement available online at http://rhizome.org/info/
> 29.php
>
>




Pall Thayer
[email protected]
http://www.this.is/pallit

, Jim Andrews

I don't know one Canadian site that reviews digital art with the sort of
competence and regularity one sees in a half-dozen sites from Italy.

ja
http://vispo.com