BIO
I am a french media art curator, critic and author, specializing in video and computer games, web animation, digital cinema, retrogaming, 8 bit and machinima.

I coordinated ISEA 2000, Paris, and I curated Video Cuts 2001, Centre Pompidou, Gaming Room Villette Numérique 2002, Paris, Tour of the Web 2003, Centre Pompidou, featuring French and international artists.

In 2004, I organized a Gameboy music concert with Bubblyfish and Glomag and I curated the wireless art event Wifiledefrance for la Region Ile de France. I was the net.art curator for the 2004 Banana RAM festival, Italy. I curated the exhibit Gametime, Experimedia, Melbourne in October 2004 and la Nuit Numérique for the 2004 Bitfilms Festival, Hambourg, Germany, November 2004.

Last projects: No fun games and the gaming experience, Bergen Norway, 2005; Mal au Pixel, Paris, France, 2006; Articule 3, emerging swiss creation, Annecy, France, 2007; Playing to real, Meudon, France, 2007, Gamerz 2008-2011, Aix-en-Provence, 2008 & 2009, Machinima screenings, Gameplay & Mostravideo Brasil, 2009, Game Heroes, Marseille 2011.

I am also a WJs and play live with online creation through the multiscreen environment WJ-S created in 2006 by Anne Roquigny. I give performances about: the relationship of art and games, about Neen, an art movement created by Miltos Manetas in 2000 and also about psychogeography, a situationist concept.

I give workshops of Machinima, movies created with videogames and also workshops of WJ-S and Pleade, an oline archive publishing application developped by AJLSM. The purpose of these workshops is to show that mass media can be used as a way of expression and as a tool for creation.

I write essays and articles about digital art, game art and machinima in magazines like Amusement or Digitalarti. Her last essay “Cheats or Glitch? Voice as a game modification in Machinima” is just out and published by MIT Press
Discussions (1) Opportunities (1) Events (0) Jobs (0)
DISCUSSION

The Possibilities and Pitfalls of the Video Game Exhibition


This is a very interesting post as I am currently asking myself this type of questions as I am curating games and indie games shows. I just curated an exhibition of games and artistic installations related to games, untitled Games Reflexions.

We visited this show with art students and the first reaction was that the temporality of games is quite difficult regarding the avarage time of an exhibition visit. We immediately thought about time based arts and how we could make exhibition versions of games (allowing also an automatic restart) but I do agree with you, it would mean that developpers consider the exhibition as an aim, which is not the case and I perfectly understand.

Museums are not the objective, the objective is to touch different kinf of audiences and make discover a wide variety of games to a larger audience. I also think that mixing disciplines and audiences often offers a richest perspective.

The other critic I got from Games Reflexions is that the playful experience doesn't allow enough distance to consider the concepts presented and the tehory behind the games... Still learning!

http://www.isabellearvers.com/2014/02/games-reflexions-contemporary-art-space-le-carreau-cergy

OPPORTUNITY

Call for proposals antiAtlas of borders


Deadline:
Sun Jun 30, 2013 11:20

Location:
Marseille, France

In the frame of the antiAtlas of borders, a call for proposals is launched for an exhibition at La compagnie in Marseille, from December 13, 2013 to March 1rst, 2014.
The curator and the artistic and scientific committee are looking for various proposals (artworks, net. Art, photo, video, testimonies, documentaries, video games…) expressing different ways to experience borders. Proposals from migrants, professionals and artists are welcome, in order to contribute to prepare a resolutely participatory exhibition.

The antiAtlas of borders is a transdisciplinary event that will take place between September, 30, 2013 and March, 1rst, 2014. Bypassing cartography, at the crossroads of research and art, it offers a new approach of the mutations of borders and on the way they are experienced by people in the 21st century. The antiAtlas is an outcome of the transdisciplinary research project led by IMéRA (Institut Méditerranéen de Recherches Avancées - Mediterranean Institute of Advanced Research) on the mutations of contemporary territorial configurations (2011-2013). By bringing together artists, human scientists, hard scientists and professionals, it aims to decompartmentalize fields of knowledge.

The antiAtlas will relies on five different supports:
1 : an international symposium open to researchers, artists, institutional actors, and to the public at large. It will take place in Aix en Provence, from the 30th of September to the 2d of October 2013)
2 : a first art-science exhibition at the Musée des Tapisseries in Aix en Provence (from 1rst October to 3 November 2013)
3 : a second art-science exhibition at La Compagnie, a place dedicated creation and art in Marseille (from 13 December 2013 to 1srt mars 2014)
4 : an artistic and scientific web site that will complete and perpetuate the work done and presented through the research program and the two exhibitions
5 : an art science printed volume (winter 2014)

CALL FOR PROPOSALS

The call for proposals is opened in order to select original productions for the exhibition that will take place at la Compagnie, from 13 December 2013 to 1rst March 2014. Because of its transdisciplinary nature, the antiAtlas of Borders offers multiple levels of involvement and participation. Visitors will engage with a variety of transmedia applications within a space punctuated with interactive sculptures, installations and videos. This playful exhibition will stimulate the public through the interaction with robots, drones and video games. This is an exhibition to engage with: try it yourself!

The curator and the artistic and scientific committee are looking for various proposals (artworks, net. Art, photo, video, testimonies, documentaries, video games …) showing different ways to experience the borders. Proposals from migrants, professionals and artists are welcome, in order to contribute to prepare a resolutely participatory exhibition.

Composition of the jury

The proposals will be selected by a scientific and artistic committee:
Isabelle ARVERS (art curator specialized in web art)
Cédric PARIZOT (Anthropologist, coordinator of the research program antiAtlas, IMéRA, IREMAM, CNRS, Aix Marseille University),
Jean CRISTOFOL (Philosopher, ESAA, Aix en Provence),
Anne-Laure AMILHAT-SZARY (Geographer, University Joseph Fourier, Grenoble), representing the European research program Euroborderspaces (7e PCRD)
Paul Emmanuel ODIN (Critic, ESAA, responsible for the programming of la Compagnie)
Nicola MAI (Anthropologist, London Metropolitan University, London),
Antoine VION (Sociologist, LEST, Aix Marseille University)

Launch date of the call for proposals: 7 May 2013
Deadline for reception of the proposals: 30 June 2013
Selection of the proposals by the committee: 31 July 2013

Send the proposals at the following address : antiatlas.contact@gmail.com

The antiAtlas website : www.antiatlas.net

Project lead:
Mediterranean Institute for Advanced Research (IMéRA – AMU/CNRS)
Art school of Aix-en-Provence (ESAA)
Laboratory Pacte (Université de Grenoble)
Isabelle Arvers (independant curator)
Institute for Researchand Study of the Arab and Muslim World (IREMAM – AMU/CNRS)
Mediterranean Laboratory of Sociology (LAMES – AMU/CNRS)
La compagnie, art creation and exhibition place in Marseille

Partners:
Aix-Marseille University (AMU)
Region Provence-Alpes-Côte d’Azur
Marseille-Provence 2013 (MP 2013)
The city of Aix-en-Provence
Regional Fund for Contemporary Art (FRAC)
Network of French Institutes of Advanced Studies (RFIEA)
National Centre for Scientific Research (CNRS)
Maison Méditerranéenne des Sciences de l’Homme (MMSH)
World Custom Organization (WCO)

Media partners:
Journal of Borderlands Studies
Ventilo (cultural bimonthly)
MCD ((Digital music and cultures)
Digitalarti