tom holley
Since 2002
Works in Huddersfield United Kingdom of Great Britain and Northern Ireland

Discussions (25) Opportunities (6) Events (1) Jobs (0)

Ultrasound Festival 2005

Ultrasound 2005

Mon 21 - Sat 26 Nov 2005
The Media Centre and Bates Mill

Ultrasound 2005 presents a diverse programme of live performances, installations, workshop and talks by UK and international artists working in new interdisciplinary ways across the interrelated fields of new media, contemporary electronic music, software production, new technologies and audiovisual performance.

We are pleased to announce the 'Finnish Partition' of the festival, programmed in collaboration with Helsinki based artist, organiser and curator Juha Huuskonen. The 'Finnish Partition' represents a cross-section of the new and emerging creative talent practising media arts in Finland today, supported by established names such as Pan Sonic.

The festival takes place at The Media Centre and Bates Mill, two contrasting venues. The Media Centre is home to over 60 creative industries enterprises, while Bates Mill is a traditional Mill complex just outside Huddersfield town centre. The performances at Bates Mill are located in the old 'Blending Shed' a 5,000 sq ft industrial space.

Ultrasound Outline Programme:

Live Performances
Pan Sonic [Finland]

Grey Zone [Finland]

Memnon [Finland]

Sue Costabile [USA]

AGF [Germany]

Aymeric Mansoux [France]

O Samuli A [Finland]

Marloes de Valk [Holland]

Owl Project [UK]

Jaap Blonk [Holland]

Golan Levin [USA]

Zachary Lieberman [USA]

The World of PIKU [Finland]

Pardon Kimura [Japan]

The Sancho Plan [UK]

by Jan Robert Leegte and Edo Paulus [Holland]

Kick Ass Kung-Fu
by Perttu Hamalainen, Mikko Lindholm, Ari Nykanen [Finland]

A Modular Electronic Game Prototype
by Tuomo Tammenpaa & Daniel Blackburn [Finland / UK]

Open software / open hardware
TileToy is an open project. Both the source code and the hardware will be made available via open licenses. The aim of TileToy is not just to create something that we ourselves can use to create interesting games and demos for, but as a platform that anyone can use to create unique content. Making the software open will allow people to create their own applications and games and feed these back into the community to spark further innovation. The open hardware will also allow people to make their own TileToys cheaply without paying a third party potentially leading to new projects that branch off to make new versions of TileToy based on the original hardware.

Further additions to the programme will be announced soon. Please visit the website or sign up to the electronic mailing list.

Tel: +44 [0]870 990 5007


Digital Research Unit Announcements

DRU {44} / 14.06.05 /
Digital Research Unit Announcements
1. Evolution is Not Over Yet - Seminar
2. spring_alpha: spring_city - Medialounge
3. Artist in Residence - Amy Alexander
4. Artist in Residence Remote - James Tindall
1. Evolution is Not Over Yet - Seminar
24 June 2005 | 2.00 - 4.00pm | Free

Gallery 5
Huddersfield Art Gallery
Princess Alexandra Walk
United Kingdom

Chad McCail, Simon Yuill, Dennis Kaspori,
Jeanne van Heeswijk, Derek Hales, Francis McKee

An afternoon of presentations and discussions to
open the exhibition 'Evolution Is Not Over Yet'
by Chad McCail.

Chad McCail's drawing 'Spring' and the series of
paintings 'Evolution Is Not Over Yet' narrate the
attempts of a small, urban community to create a
'utopian' society. Inspired by these works, Simon
Yuill is developing the ambitious spring_alpha
project, an online game-world which acts as a
vehicle for social enquiry. This event provides
a platform for discussion of issues arising from
both Chad's work and the collaboration between
these two artists.

Chad McCail is a Scottish artist whose work
depicts alternative forms of society, often
emphasising the links between personal
relationships and social freedom. He has
exhibited as part of the British Art Show and
Beck's Futures.

Simon Yuill is the current Artist in Residence at
the Digital Research Unit. His project
spring_alpha adapts Chad McCail's drawings into a
computer game-world through which users can
experiment with the game’s utopian community.

Dennis Kaspori is an architect and a founding
member of The Maze Corporation, an office for
research and design relating to the urban
condition. He collaborated with Jeanne van
Heeswijk on the 'Face Your World' project in
Amsterdam, which used a computer game to enable
young people to become urban designers for their

Jeanne van Heeswijk is an artist whose work
addresses art production and discourse in a broad
range of ways. Her work is based on the idea that
art must cross the boundaries it has historically
developed in its relation to society. Collaboration
is an essential part of her practice.

Derek Hales is Research Leader for the Department
of Creative Technologies at the University of
Huddersfield School of Art & Design, where he
also leads the Multimedia subject area. Derek is
a chartered Architect and a regional councillor
of the Royal Institute of British Architects,
chairing their Digital Futures Group.

Francis McKee is Head of Digital Art and New Media
at CCA in Glasgow and is a research lecturer at
the Glasgow School of Art where he teaches on the
MFA course. He is currently researching the
relationship of 'open source' and 'open knowledge'
culture to socially engaged art practice.

+ Please book in advance!

Contact details are listed below.
2. Medialounge Exhibition
spring_alpha: spring_city
by Simon Yuill

The Media Centre

14 July - 14 October 05

spring_alpha is a computer game-world based on
drawings by Chad McCail which narrate a
community's attempt to create a utopian society.
Set in a fictitious industrial town, typical of
many in Britain, elements of a dark science
fiction emerge, reminiscent of John Wyndham,
Alasdair Gray and J.G. Ballard.

This exhibition presents spring_alpha: spring_city
which looks at the creation of the urban
environment, the graphic rendering style and
'livecoding' interface. The exhibition includes
project documentation, animation, physical models
of characters, a demo version of the game,
a table-top map of the city from the original
drawings, and extracts from Mark Vernon's audio
environment for the game.

The exhibition will run concurrently with
'Evolution Is Not Over Yet' at Huddersfield Art
Gallery, which offers a chance to see Chad
McCail's project of the same name, together with
the results of workshops inspired by his work.

The spring_alpha team comprises:

Simon Yuill [Project Director] Chad McCail [Project
Advisor/original drawings], Ricardo Creemers and
Stefan Gartner [Developers], Eleonora Oreggia
[Video], Mark Vernon [Sound], Richard Dawson [Models].

Supported by Digital Research Unit, Alt-W Digital
Media Fund [Scotland], the Netherlands Media Art
Institute [Holland], Piet Zwart Institute [Holland],
University of Huddersfield, and Huddersfield Art
3. DRU / AiR / Amy Alexander
AI to the People

July - October 2005

Amy Alexander will be developing a project in
which surveillance technology is subverted in
playful ways: the pattern recognition technology
used to analyse crowds for criminal or activist
behaviour, such as face recognition and motion
tracking, will be used to determine similarities
between people appearing on surveillance cameras
and typical shots of people appearing in music
videos. The video will be processed in amusing
ways to look like computer-processed music video
shots. The project uses humour to examine
contemporary concerns with surveillance from
the 'watcher' perspective rather than the

Amy is a software and performance artist and
'software-yapper' [occasional speaker, writer,
curator, etc.] who has worked in film, video,
performance, music and UNIX systems administration
as well as in digital media art. She is currently
an Assistant Professor of Visual Arts at the
University of California, San Diego. Since 1996
she has been working primarily in net art and
software art, Much of her recent work has been in
public performance and software art
[often at the same time], playing with the
juxtaposition of geek culture, business culture
and leisure life.

Amy is one of the founder/developer/administrators
of the software art repository
[2003-present]. She is also a member of the TOPLAP
live coding audio-visual performance group
[2004-present]. Her latest solo project [May 05]
is 'Scream' - a software application to facilitate
4. DRU / AiR Remote / James Tindall
May 2005 - May 2006

AiR Remote was launched in May 2005 and targets
outstanding creative practitioners living in the
UK. The programme offers support for a 12 month
period, enabling them to explore new areas of
work, and benefit from regular contact with the
Digital Research Unit community. Participants
will visit Huddersfield regularly in order to
attend and participate in our existing events
programme; to present their ideas and work to
peer groups and the public. Each AiR Remote
will write a Blog about the development of their


James Tindall is an art director, web developer,
designer, and artist based in Brighton. Over the
past seven years he has produced complex, digital
solutions [websites, kiosk software and playful
interfaces] for clients ranging from Sony and
Nike to the London Science Museum and the art
collective Greyworld. His personal work focuses
on the creation of responsive, dynamic,
audio-visual artworks that have been exhibited
in the US, Australia, Hong Kong, and across Europe.

James will explore, within the context of
digital, interactive, multimedia, the
possibilities of the theme of figurative

He has been considering how much of the
code-based art produced in the last ten years has
been abstract in nature, perhaps due to the ease
with which abstract patterns can be generated
using the algorithmic nature of code, and the
difficulty of creating representations of
real-world objects beyond simple flora and fauna.

James will be investigating the creation of
figurative portraiture within the context of
real-time interactive code-based artwork, in
which the system will respond to and represent
the human form using the subtleties of the
drawing process, whilst also offering the
benefits of the dynamism of code-based art.

He proposes to create a system that
'digitises' painting or drawing, then presents
it in such a way as to allow the user to respond
to and manipulate the appearance of the figure.

He is also developing an alternative word
processing programme that allows users to create,
save, open and edit simple text files; in
contrast to other word processing programs, it
will allow users to introduce degrees of
messiness to the appearance of their documents,
reclaiming some of the idiosyncrasies of
handwritten typography.
For information about any of these projects
please contact us:
0870 990 5003


Artist in Residence / spring_alpha / DRU /

DRU {40} / 15.04.05 /
AiR / spring_alpha / April - July 2005 /
Simon Yuill, Ricardo Creemers and Stefan Gartner

spring_alpha is an exploration of software and
social governance in relation to Free Software
and Open Source practice. The project combines
the development of an open software system along
with workshop events that seek to broaden Free
Software and Open Source development principles
into areas outside of programming.

The software system is a networked computer
game/simulation environment based on Chad
McCail's drawing, 'Spring', and the series of
paintings, 'Evolution is Not Over Yet'. The
narrative within the work recounts the attempts
of a small urban community to create its own
'utopian' society. The narrative is used as a
metaphor for the real-world issues the project
explores, and as a focus around which workshop
ideas can develop. The game environment serves
as a 'sketch pad' for testing out ideas for
alternative forms of social practice at both
the 'narrative' level, in terms of the game
story, and at a 'code' level, in terms of working
with the actual data and communication
structures that support the game.

spring_alpha will be released as an Open Source
fully functioning 3D computer game. All the
necessary code, supported by a developer kit and
website, will be available to download to
enable other users to implement versions of the

The project is being developed through a series
of 'modules'. Previous modules have included the
creation of a graphical prototype and an
entirely new kind of 'live coding' framework
that supports the possibility of creating new
game content and hacking and re-programming the
game as it runs. During their Media Centre
residency, Simon, Ricardo and Stefan will
combine these into a 'release version' of the
spring_alpha game.

This residency will be followed by an exhibition
of spring_alpha in the Medialounge at The Media
Centre in July 2005, alongside an exhibition of
Chad McCail's artwork at Huddersfield Art
Gallery, and a series of public workshops with local
community groups exploring related social themes,
hosted by the Culture Company.

Simon will lead a Creative Lab event at the
University of Huddersfield exploring how code
and game systems operate as representational
mechanisms, providing a hands-on introduction
to the media and tools used in spring_alpha's

Documentation and further information on the
project is available at the spring_alpha website.

The development of spring_alpha has been
supported by: the Alt-W Digital Media Fund
[Scotland], the Netherlands Media Art Institute
[Amsterdam], and the Piet Zwart Institute

+ If you are interested in attending the Creative
Lab workshop please contact:


Tom Holley | Creative Director | Media Centre Network |


Simon Yuill Talk, Rotterdam

DRU {37} / 08.02.05 /
Digital Research Unit / SIMON YUILL
'Social Versioning Systems'
Wednesday 23rd February
Time: 17.00hrs
Venue: Collegezaal, Piet Zwart Institute,
Overblaak 85, Rotterdam, Holland
Travel: NS / Metro Station, Blaak, tram 1
Entry: free, all welcome

Simon Yuill is an artist and programmer based in
Glasgow. He is currently working on a long-term
project, spring_alpha, a free software
sim-society game based upon a series of utopian
images by the artist Chad McCail. Within
spring_alpha, social change is linked to changes
in the fabric of the simulation code. The task of
re-imagining society also means re-imagining the

During his research fellowship at Media Design
Research at Piet Zwart Institute, Rotterdam,
Simon is developing a 'Social Versioning System',
a project using information design to open up the
way issues in and changes to such code can be
visualised and made available to game-players,
developers and programmers.

Simon's talk will contextualise such work and
also link to: software art; social software;
free software; social art practices; software
as culture.

A short description of the 'Social Versioning
System' project can be found at:

The development of spring_alpha has also been
supported by the Netherlands Institute for Media
Art [Amsterdam,], and
The Media Centre [Huddersfield,].

Tom Holley | Creative Director | Media Centre Network |



Launches 1st February 2005

Surrealist Poetry creates poems by randomly
mixing together text-based newsfeeds taken from
online news sources. The poems are uploaded to
Speakers Corner every hour; the results are
unpredictable, occasionally irreverent and
sometimes provocative.


Filmgoers meet doomed cinema
sacks government, What A withdrawn
For What Traffic warden
launch by Interface for Bush

to Work Ring Up
Supr Nova .org Go Industry Bigger church
GIMP 2.2 for acne
Rosegarden Developers Developers Interviewed Bombs

Speakers Corner is a 15 metre LED display
located on the exterior of The Media Centre,
Huddersfield. Functioning as an architectural
interface to the Internet and wireless networks,
it is an open media system, available to the
public locally and remotely. Users can send text
messages directly to the board via an SMS facility,
and the website allows users to write text messages
to Speakers Corner remotely.