Steven Read
Since 2004
Works in Denver, Colorado United States of America

I am a meta-artist, and a conclusivist, who likes to send messages to receivers of messages. The message is art. The message is clear. And also its myspace play game youtube game cheats for ps2 baby boy names proxy https youporn girls music lyrics free radio stations facebook craigslist free lady sonia funny videos paris hilton hurricane flossie dictionary jose offerman walmart pictures of cats local newspaper hot west nile fever symptoms mattel recall mary louise parker and even more...

His website is located at:

He hopes you enjoy the today.
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Re: Re: Re: Re: regarding the On Colaboration reblog on

Rob Myers wrote:
> A more hackerish way of coding is called "exploratory programming".
> This is
> where you start writing code, see where it goes, then extend the
> program to
> follow your ideas. It's much easier to do this style of programming in
> a
> dynamically typed, interpreted or interactive language like the
> scripting
> languages or the Lisp family. It's like using oil paint rather than
> tempera.
> ;-)

Its interesting that coders and engineers, in general, are materialistic, with this idea of defining an exploratory process as 'hacking'. That is the accepted thinking, that unplanned coding is dangerous, unprofessional, and leads to 'bad design' or limited potential. I disagree, in terms of coding as an artist. If you are making software to run businesses, then yes I guess its hacking. For art, then NO. That is akin to saying that someone who is making a painting with zero preparation or structure, is hacking the painting. They are just painting, not hacking. Some people are good at that sort of process, others have the painting all worked out before touching the canvas. Either way works and can lead to 'good painting'. Same with code, some are keen with preparation and abstract design, other just want to code and let the coding process bring them somewhere. But the materialistic software world would call that a 'hack'. To me, its not. That word doesn't make any sense here. Why can't the mistakes, bugs, weird design decisions, unplanned diasasters that are barely corrected, the human neurosis and error be part of the beauty?



Re: Re: World of Art Award

You have won the greatest art award in the world. You should be proud. You should pay whatever the costs to secure this accolade. It is priceless.


Re: Re: Re: Re: regarding the On Colaboration reblog on the Rhiz front page

I don't see all that much difference between artists and scientists/engineers/slash/slash. Scientists have to 'prove' their findings, artists don't. Other than that, its about the same. So it seems to me that inspiration and creativity can happen at either end in a collaboration, no matter the differing language or materials of each. I don't collab much myself (yet?) because I'm split brained and am crazy enough to try and do both jobs at once.

-stevie read


Re: Re: Re: Re: implosion killed net art?

With all this discussion of things getting 'killed'...things dying, dead, crashing, busted, taken over...I'm beginning to get scared. This art world surely is a dangerous place.

But seriously...

Would be interesting if a correlation did exist. Thesis/Essay anyone?

I think artists didn't want to be 'limited' anymore to the set of materials commonly used for net art (browser interfaces and languages). Not that these materials are anywhere close to exhaused. But I have to admit that the 1990's HTML and Flash toolsets were/are fairly limited. We live in a world of meta-meta-tools. Tools creating layers and layers of more tools. Conforming to toolsets that allow for viewability via http is limiting yet still challenging, like painting or writing. This is one reason I love net art.

I remember putting terminal-browser-based net art into galleries on monitors. Most people I don't think could engage with it very well. People who leave their desk and enter a gallery want something different from what their desk had to offer. Thus, as mentioned by others here, gallery-net-art-whatchamacallit has evolved into new directions that reflect its present canonization and integration. I still think plenty of desk-net-art is still coming out though, whether its called or screen art or desk art or cubicle art.

I remember VRML as being super cheesy. What ever happened to that?



Re: Re: Re: Re: net art?

It has become fashionable to bring internet/media art ideas into 'real' spaces, integrating with nature or urban areas or galleries or mechanics or such. These fashions come and go like the winds. This has happened with painting too, but luckily painting always 'triumphs' and comes back strong time and time again. Hopefully the same will be true for the fill-in-the-blank flavor of 'new media art' which one personally digs, or otherwise. I don't think is already dead, maybe it just smells a little funny?