stanza
Since 2002
stanza@sublime.net
Works in London United Kingdom of Great Britain and Northern Ireland

PORTFOLIO (27)
BIO
Stanza is an internationally recognised artist, who has been exhibiting worldwide since 1984. His artworks have won prestigious painting prizes and ten first prize art awards including:- Vidalife 6.0 First Prize. SeNef Grand Prix. Videobrasil First Prize. Stanzas art has also been rewarded with a prestigious Nesta Dreamtime Award, an Arts Humanities Creative Fellowship and a Clarks bursary award.

His artworks have been exhibited globally with over fifty exhibitions including:- Venice Biennale: Victoria Albert Museum: Tate Britain: Mundo Urbano Madrid: New Forest Pavilion Artsway: State Museum, Novorsibirsk. Biennale of Sydney, Museo Tamayo Arte Contemporáneo Mexico: Plymouth Arts Centre: ICA London: Sao Paulo Biennale:

Stanza is an expert in arts technology, CCTV, online networks, touch screens, environmental sensors, and interactive artworks. Recurring themes throughout his career include, the urban landscape, surveillance culture, privacy and alienation in the city. Stanza is interested in the patterns we leave behind as well real time networked events, that can be re-imagined and sourced for information. His mediums include; generative artworks, paintings, installations and public artworks .

Educated in fine art at Goldsmiths College in the early eighties he later went on to study at Greenwich University and Central Saint Martins Art College London. Stanza returned to Goldsmiths College as a AHRC arts research fellow. He is a pioneer of net art and was one of the first to use internet art as a medium. His websites and net specific artworks have been online since 1995 and these online projects have reached an audience of over four million visitors.

STANZA AWARDS

AHRC Creative Fellowship 2006 - 2009
NESTA Dreamtime Award. 2004
Clark Digital Bursary. 2003
Future Physical Grant for Genomixer. 2002
D.T.I. Innovation Award. 1997

STANZA PRIZES IN INTERNATIONAL ART COMPETITION AND FESTIVALS

Digital Turku 2011 Prize in category Grand Prix: Finland: 2011
AOF Nova First Prize Trondheim Norway: 2010
Videoformes Multimedia First Prize France: 2005
Art In Motion V. First Prize USA: 2004
Vidalife 6.0 First Prize: Spain 2003
Fififestival Grand Prize: France 2003
New Voices Competition Winner Digifest: Canada 2003
New Forms Net Art First Prize: Canada: 2003
Fluxus Online First prize Brasil: 2002
SeNef Online Grand Prize Korea: 2002
File Second prize Brasil 2002
Evolution art prize Australia 2002
Links First prize Portugal: 2001
Videobrasil First Prize Brasil 2001
Cynet Art First Prize Germany: 2000
Netz Lab Germany 2nd prize 2000
Wolfsen 25 Painting Award. First prize: UK: 1991

COMMISSIONS

Nov 2010 Public Spaces commission "Golden Opportunity" FACT Liverpool UK.
Jan 2010 Research in Emerging Technology for the disabled for Lanternhouse International. UK.
July 2005 DNA code clock commissioned by year 01 for Arts Council Canada.
Jan 2006 Net Reality installation and touring exhibition.
June 2005 Velocity for Electric Pavilion Bristol.
June 2005 Soundtoys Arts Council England Grant.
Dec 2002 Grant from Future Physical.

MORE.
About current research and practice.

Stanza is a London based British artist who specializes in interactive art, networked spaces, installations and performances. Stanza's artworks explore artistic and technical opportunities to enable new aesthetic perspectives, experiences and perceptions within context of architecture, data spaces and online environments.

His award winning online projects have been invited for exhibition in digital festivals around the world. Work has centered on the idea of the building as a new display system and various projects have been made using live data, the use of live data in architectural space, and how it can be made into meaningful representations. See 'Publicity', 'Robotica', 'Sensity', as well as a whole series of work manipulating real time CCTV data to making artworks with them: See, 'Velocity', 'Authenticity', 'Urban Generation'. These works reform the data, work with the idea of bringing data from outside into the inside, and then present it back out again in open ended systems where the public is often engaged in or directly embedded in the artwork.

Stanza's work crosses borders between artistic, technological and scientific sectors. He creates participatory digital artworks that invite viewers to guide data flows or to simply observe self-generating compositions. His digital paintings shift through abstract and iconic patterns, which people can explore akin to virtual environments. Interactive and visually appealing, his style also maintains the substantive power through multi-facetted content.

Some of Stanzas most well known projects include: - The Emergent City, visual artworks informed by critical analysis of city spaces. Genomixer is a series of online artworks made using the artists DNA sequence. Soundcities an online database system of thousands of city sounds and city maps. Sensity where Stanza has scattered hundreds of sensors across London to collect data about the environment. Urban Generation uses live CCTV and making online representations of the real time city.

As outputs to his research over the last twenty five years Stanza has made installations, videos, paintings, software and public artworks. Stanza has also made numerous net artwork and internet specific projects such as www.genomixer.com www.thecentralcity.co.uk www.soundtoys.net and www.amorphoscapes.com.

Work has been shown at The Venice Biennale, Tate Britain, The Victoria and Albert Museum. Recipient of Nesta Dreamtime Award, AHRC creative fellowship and over ten international arts prizes. All his artworks can be found at www.stanza.co.uk

Stanza creates visual artworks informed by critical analysis of city spaces.

Stanza researches data within cities and how this can be represented, visualized and interpreted as artworks. Data from security tracking, traffic, and environmental monitoring can has been used to make artworks. These investigations have created new ways of comparing, conceptualizing and then visualizing complex concepts related to the relationship of emergent data and real space in the built environment.

Stanza has made a series of modular artworks that express the possibilities for our data-mediated future. There are three strands to his working process; this involves collecting the data, visualizing the data, and then displaying the data. The outputs from the online interfaces and online visualizations have been realized as real time dynamic artworks as diverse as installations, and real objects, made out of new display materials re-located back in physical space.

In all his artwork he tries to exploit the changing dynamics of city life as a source for creativity to create meaningful artistic metaphors. Stanza utilizes new technologies and integrates new media artworks into the public domain as part of this ongoing research into the visualization of city space. In essence he is researching data as a medium for creativity and how new experiences of our cities may result.

His work has focused on new technologies and their relationship to urban space. In recent years he has spent time researching sensors, motes, CCTV, display technologies and interactive architectures. The body of work, 'The Emergent City' incorporates investigations into movements of people, the pollution in the air, the vibrations and sounds of city spaces. The archives of this data are controlled via bespoke online interfaces which have been re-formed and recounted into real time experiences, making emergent artworks.

By investigating these data structures Stanza creates new metaphors relevant to the experience of the city and the environment. The patterns we make, the visual and imaginative interpretations we give to real world events, are already being networked into retrievable data structures that can be re-imagined and source for information. These patterns disclose new ways of seeing the world. The value of gathering and re-presenting this data in artistic form, and then analyzing its impact and influence, lies in making meaning accessible to a wider audience.

'The Emergent City' has become a series of works that are affecting and effecting incorporating unique patterns that move around as you move around that are based on your data.
Discussions (1) Opportunities (2) Events (0) Jobs (0)
OPPORTUNITY

SOUNDTOYS--->CALL FOR WORKS AND COMMISSIONS 2005


Deadline:
Sun Mar 13, 2005 04:35

-------------------------

www.soundtoys.net

CALL FOR WORKS AND COMMISSIONS 2005

Soundtoys has secured a series of exhibitions for interactive audio visual art and net art for later in the year. These venues include Watershed Media Centre, Bristol and Dana Centre, London, Folly In Lancaster.

We are inviting contribution of new work for the 2005 series of events and for the website. We are interested in audio visual work by artists using the internet as a medium and using internet friendly programming technologies such as shockwave, flash and vrml. We are looking for contributions of audio visual interactive works, net art, music and art software, generative music, interactive environments and essays. If you make interactive installations, new interfaces, navigation control, new displays, these are also eligible so send in documentation.

Work will be featured on the website and selected works made into offline presentations at selected galleries. A CDROM is also planned, representing audio visual art and media from 1998-2005, so please send in your work.

If you work in any of the areas above we would like to hear from you.

There is an online submission area on the website please go to www.soundtoys.net and use the online form - zip up your work and send us all the info about it.

www.soundtoys.net

info@soundtoys.net

next deadline april 20TH 2005

COMMISSIONS FOR SOUNDTOYS.

Arts Council of England is funding a series of commissions.

1. We are looking for artists to make proposals for new interpretations of the artworks on soundtoys.net. All the work is held online in a database. We want artists to create innovative front end interfaces to connect to the rest of the site. No technology is excluded and all ideas will be considered. Things that might be suitable as suggestions could be a text searcher to link to the Soundtoys journal and bring up texts about Soundtoys, a 3D space to connect to the online artist’s works or you could make a selection of works you like and make an interface to control and access them. Technologies that you could use can be anything that will work on the web such as flash, shockwave, processing, java, html, etc. These interfaces can be as experimental and audio visual as you want. To apply, please send in a clear proposal that includes how you would make it, your technical expertise, and a budget. Some sketches, ideas, and links to other works you have made would also be helpful. We have a budget of 6000 about (12000 dollars) to make 4 - 6 commissions. Deadline 20 April.

SEND IN VIA EMAIL your proposal, ideas, sketched and technical expertise.

2. Soundtoys is also putting together a CDROM which will feature artworks from the past five years. We are looking for a proposal from someone who can make the interface for the CDROM for the artworks. We want an interesting audio visual interface to control and connect to the works on the CDROM. Anyone interested should send in sketches and a proposal, and examples of previous work. We have a budget of 1000 pounds or 2000 dollars to make the design and interface. .Deadline 20th MAy

www.soundtoys.net

info@soundtoys.net

The UK tour, commissions and CDROM are funded by Arts Council England with support from Watershed Media Centre.


OPPORTUNITY

audio visual art...call for works...


Deadline:
Wed Jul 21, 2004 05:13

www.soundtoys.net

TRANSIGENCE. 2004

Soundtoys has secured a series of exhibitions for interactive audio visual art and net art for later in the year. These venues include The Watershed Media Centre in Bristol and Dana Centre London.

We are looking for contributions of audio visual interactive works, net art, music and art software, generative music, interactive environments, essays.

Work will be featured on the website and selected works made into offline presentations at selected galleries.

A cd is planned to be produced (subject to funding) representing audio visual art and media 1998-2004 so please send in your work.

We are seeking new work for the 2004 series of events and for the website.

1. Internet. New online audio visual experiences and interfaces. Works for the website. We are interested audio visual work by artists using the internet as a medium using internet friendly programming technologies eg shockwave, flash, vrml, java etc. So send in via email.

2. Installations. If you make interactive installations send in 400 words about the work and four images of the work. ie responsive environments, soundspaces, new interfaces navigation control, new displays.

3. Software. Artists and musicians software. This year we are particularly interested in applications by artists who make their own software.

If you work in any of the areas above we would like to hear from you. Either you could make something special or send in previous work that would be featured on the site and at galleries.

Zip up your work and send all info about it.

Don't forget to include relevant details.ie your name, project title, year created, brief bio, text info about the work, and also send the work. Please send all of the work including the html files. If your files are too big send in a cd-rom version.

Do not just send us a link and say check it out.

Application form online.

web and info....... www.soundtoys.net
email ...........2004@soundtoys.net

DEADLINE 1 SEPTEMBER 2004


DISCUSSION

new audiovisual experiences


Convergence -The Soundtoys exhibition.2002. Convergence - new
audiovisual experiences online and offline. A showcase of artists who
use new musical interfaces and explore the audiovisual. Curated by
Stanza.

WWW.SOUNDTOYS.NET

A website for new experiments in audio visual media, sound and
interactive art.
Convergence - new audiovisual experiences online and offline from Soundtoys.net

Convergence the soundtoys exhibition is being shown at the ICA in
London as part of the Cybersonica festival at the new media centre
from june 5 th to mid july. There is also an artists talk on june 13
th. Soundtoys was featured at Den Hague film festival in late may and
Zeppelin Festival in Barcelona. Garage - festival for art, is
featuring soundtoys 26th july to 18th august 2002, Stralsund/Germany.

Introduction.

The exhibition showcases artists who use new musical interfaces and
explore new media for creative purposes. The exhibition reflects the
current fascination with creatives from all disciplines focusing on
new media and software for audio visual expression. Many artists
are developing their own programs, pushing beyond the boundaries
of the standard new media technologies, and standard interfaces.

Featured work includes Leafcutter John, and Pelado, both writing
their own applications in max and msp, used for manipulating sound.
Soundtoys also features Julian Baker and Ixi, both exploring
director software to make highly inventive stand-alone applications
and music tools. Another common area of exploration is with
sound controlled interfaces using the Antione Schmitt's FFT extra,
for example artists like Toxi, Area 3 and Atty's Multi-amaze.
Meanwhile the likes of Schmitt and Bakteria are building
autonomous generative machines. Also installed on one of the machines
is Golin Levin's beautiful interactive Flong piece, written in Java
and only available as a stand alone. And working in the same
sphere we have artists like Peter Luining, Rechord and Stanza, all
with a fascination for interactive 'painting'. Stanza is also
exhibiting his new subvergence work, and the project 'inner city'.
Other premieres include Iriealist's new audio visual work and
Squidsoup's Alt Zero 4. And it wouldn't be fair to leave out some
of the audio visual artists who are currently working with 3-D
worlds like Christina Mc Phee, and the well known Glasbead by John
Klima. Soundtoys would also like to acknowledge online contributions
by Andy Wilson, Jim Andrew and Jay Malaiperuman and the other
hunfred artists exhibiting who have allowed for this project
to develop.

About Convergence.

The merging of the audio and the visual is increasingly becoming a
central issue in the development of interactive media. Web artists
are fusing the arts, incorporating a wide range of approaches to the
medium of the Internet and audio visual practice. Artists are
producing new audio visual experiences, and this includes art, games,
generative music and interactive environments. Advances in computer
and online technologies have provided a whole new way of artistic
expression and experience which incorporates opportunities for
non-linear experience and interactivity as well as this convergence.
Artists are attracted to a sense of connection and convergence which
is one of several qualities inherent to the Internet as a medium for
creative expression; sound,visual effect, time, movement and
interaction all provide new parameters for the development of
contemporary art. Artists have always been influenced by technology.
The convergence of hardware and software has enabled many types of
creatives to meet or converge. We are now seeing the emergence of a
new art form. As this newness unfolds a history will unfold with it.
At the moment there is a blurring of the boundaries as many
approaches are adopted, and this is confused further because of the
constantly changing and developing nature of technologies which also
allows for the artwork themselves to change. We are starting to see a
much bigger emphasis on works that generate and evolve. Formal
relationship to art will change as the artists relationship to the
process changes. Online, we have net.art - artists that are
specifically addressing the uses and abuses of the Internet as a
medium for creative expression. Within this context artists are
exploring many technologies including shockwave, flash, vrml and
java. And offline we see more application driven interface
experiments using technologies such as max, super collider, and
exploiting multi user systems, generative audio, and graphics
displays. This exhibition addresses the blurring of these boundaries
and presents artists working at the edge of software development and
arts practise and the new musical interface. The exhibition offers
insights into the diverse and creative nature of the web which is
available to today's artists. These works could been seen as a new
art form, or as a contribution to the new music and electronica.

About Soundtoys

In recognition of the pioneering experimental works continually being
produced by artists for the internet Soundtoys.net has been
established to provide a space for the exhibition of exciting new
works by a growing community of audio visual artists, while also
providing a forum for discourse around new technologies and the
nature of interactive media. The site is intended to provide a
meeting point for this growing community of artists and users, and in
addition to the exhibition of audio visual projects, the site
contains areas for artists interviews, links to resources, and
texts by contributing writers where serious issues around
interactive arts, audio visual synthesis, generative art, and a
history of interactivity are discussed. Hopefully it is a fun and
entertaining site to visit , while also providing valuable
information for all parties.

Soundtoys (www.soundtoys.net) may take the form of art, games,
generative music, interactive environments, shockwave movies, etc.
They might be described as the fusion of audio and visual output
through new technologies made available for the internet. But because
this site intends to encourage the expansion of the possibilities of
this new media, hard and exclusive definitions are avoided, and each
contributing artist to the exhibition is invited to provide their
own views to help develop the dialectic.

The soundtoys site features a journal section which aims to provide
a forum for debate around the creative use of new technologies for
the internet, past, present and future. All interested parties -
artists, writers, programmers, scientists, philosophers - are
encouraged to post their related essays, texts, articles and debates,
and we envisage that this journal will become a valuable reference
and research tool which will inform current practice and future
development.

Soundtoys.net currently features contributions from these artists.....

area3 . ian andrews . jim andrews . amy alexandra . rain ashford .
bakteria. detlef bursiek. andrew bucksbarg . julian baker. boredom
research .beth carey . gregoire clique. steven clark. jonah brucker
cohen. corby and baily . trip dixon . carla diana . eric deis .
duodecimo . flx. martin franklin . andy forbes . ana galkina. michiel
van der haagen . andy huntington . leafcutter john . brian judy .
andy greenwood. ixi . iriealists . mickel knaven. john klima. shirin
kouladjie . simon lalli . labau . golin levin . christina mcphee .
hidekazu minami . jey malaiperuman. wade marynowsky. richard mullarky
. jason nelson . glorious ninth . photon. emilie pitoiset . alan
peacock . tina la porta . pelado. perestroika. peter luining .
benjamin louis . rikard lundstedt . rechord. adam rogers.
semiconductor. sascha. jonathan snyder . antoine schmitt . greg sidel
. barry smylie . yoshi sodeoka . soda . squidsoup . stanza . submeta
. michael szpakowski. brad todd. toxi . tomoo. peter traub . michael
trommer . paul webb . ade ward. andy wilson. john woodward . jeff
wookey . chris yewell .

Special thanks to all those artists and contributors and everyone
that sent in material ....thanks...stanza